ttfWvw5{䜰zLb{ij/f{ũ7ZyS5AL#NH,l]Ru( L4̈Qkw@Y?Δok=$eV|FC=8H51.+(0&#X4d8 <dXxX,@(XlPЬHdtԙ(LT p~Xzwt@rohl8ie`\X\UQNLK HD@<841.<+'$$ ttll $4<,|t4 @\ ܰ,t8(ȗD܍Px}$zvrxnkh0fcd_D[WTPNK|GtDPAD>(;85$2(/+h(%"x`  hT 4,4кHȯ(8Ģğ\\PؐT܈hXL|0xPthpmiDe`[HWSPlKHFhC@@;682T.,+'# $p 8 (8lpP(8ЭdT، }yuqmhj4gc_d\XTP$MHIxEA>:628.)%!H`p , D$lp\\8tȯ@,T8tX؆<ȁD|z|wtroXmjg`eb `]ZdXURHPMJH\E0B>$<(95<30-(+'$X" |h0| hD0H|@ȷ4dP4((@(Dhp |xurpTmjgDeb_\;l8D5t2/h,0)%!|\  0,0$ |ؾ0D0̛ċ؈ } {8xPurPp@m0jg8e\;88 5L2/+0)&!0tL xD, 8\P@ddd|ر,Ч`ȟD|  |8xurLpm`ktheb|_\YWLT QM0IpDB?=T:63\0-*'$!$Dt  <<`dP< |`XXLXXL<0hО HlX؈ȅ}z@xtqnlhexa_\0ZW TPMdJXGLD@T=9t62t/0,(\$@ <4  $    $ , D t   t h X  Գ h D 0  ܡ <  } ty u p @m hi e b p^ tZ tV 4R M dJ F C @ |= 9 05 1 @, &     ` p 8 d P `  $ ԟ ț Ȕ ԑ < l Ѓ 0 $~ { w t 8p ll i f l; 8 `5 2 L/ + @( $ x! d     h  0  0 | T l d T  Թ ( x 8 ԝ p 4  ( L  ܂ ( t{ y v t xq n k h |e b ^ 4Z V S O K I lF C @ = ; 8 4 (1 @. + ( <%      L d |   $ , X T P @  l ܿ Ĺ ` P ȥ d  |  ~ { Lw ,t m g Td ` X T M F < 9 2 * $   H X , < ` ܰ 4 ` `  z s lk ` [ T J 2 ' #   L    ,H`$`|uehc`xR8=2* `$ĉD<{pic`\Y atk_scaleenemy_9033_acdeer484“萨米的意志”dHT|因萨米的一个念想从土石和冰雪中诞生,生命值低于一半时受到的物理与法术伤害降低,所有技能可额外选择一个目标xx||$,?  Bp|(,0 HLPTX<@PB\ henemy_9033_acdeer`0$w@@dlp \44Badvance.magic_resistance?advance.hp_ratio$? advance.def\w?,l yDyDSuicide$? atk_scalevalueequipAD$@ atk_scale? max_target x-5projectile_rangestoreAh@ @Edynamic@ max_targetL?damage_resistance@ atk_scale|storeH (@Edynamic@L?damage_resistanced@ atk_scaleequip$@ atk_scale x-5projectile_range Y@Denemy_9032_aclionkpt阿利斯泰尔,帝国余晖&帝国最后的余晖,生锈冠冕下的幽灵。反驳他,反驳维多利亚无上的荣光与权力,他会审视,他可以宽恕。x|JRZbjzh<4 $Al33AB4enemy_9032_aclionkt}@@<@@D`4\ Dd4<?4.ep_damage_ratio_depassionh>4.ep_damage_ratio_passion=3.ep_damage_ratio= 3.atk_scale?2.atk A2.hit_times_to_switchL> 2.move_speed4 A1.hit_times_to_switch\HB1.attack_speed~ ? @@Skill enemy_9023_acdums@<%“裂管之音”/“断弦之音”origeni受到攻击时会对周围造成法术伤害以及凋亡损伤;受到一定次数攻击后转换形态x| ".L? ^fnv~<PTX\`D@pTB`lenemy_9023_acdumsdDp#444444444444$  $(,04xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  $(,@Dx\<enemy_9023_acdums 1.enemy_key? 1.hp_ratioA1.acdumm_t_1[low_hp].interval B1.acdumm_t_1[high_hp].interval#?@AA 1(@>ep_damage_ratio`? range_radiusenemy_9022_acdummV假想敌:弦08origenX优先攻击“裂管之音”x|fx0?(LT8DHB@6xenemy_9022_acdumm@D ,@xX H=1.prob&enemy_9023_acdums 1.enemy_key? 1.hp_ratioA1.acduml_t_1[low_hp].interval B1.acduml_t_1[high_hp].interval,2?2 BHB 1(T>ep_damage_ratiotL? range_radiusenemy_9021_acduml_2j假想敌:管$0Torigent优先攻击“断弦之音” x|8L8?DLpT`HB@@R,enemy_9021_acduml_20@D ,@xX d=1.probBenemy_9023_acdums 1.enemy_key? 1.hp_ratioA1.acduml_t_1[low_hp].interval B1.acduml_t_1[high_hp].intervalH2?2 BHB 1(p>ep_damage_ratioL? range_radiusenemy_9021_acduml40假想敌:管@Lporigen优先攻击“断弦之音”(x|ThT?`Lp|HB  $"*6@@n,enemy_9021_acduml Lď@@48<D``4p@1.block_damage_max_timesA1.regenerate_duration?ԏ 1? atk_scaleD@henemy_9020_actrpc“碎铳之簧”&origendx|>%&pB>FXV^frL,048< @L0B%& pBhTLt@BXenemy_9019_actrpbTx$88  @DHPl8|T(=1.damage_scale(A1.regenerate_durationPL=1.ep_damage_ratiotL> 1.atk_scale ף;1.shield_ratio@enemy_9018_actrpa40“碎铳之簧”Lporigen!存在护盾时具有高额减伤,x|XlX>d%&tpB &.:L@BXenemy_9018_actrpa<T<<dl (lH(=4.damage_scalepA 3.durationB2.attack_speed@2.max_valid_stack_cnt@2.max_stack_cnt4?1.damage_scaleT>1.ep_damage_ratiox? 3.atk_scale@ 3.move_speed` K 3$?intervalBvalueDjA4B 2$DA move_speed`@ dog_duration< AA1@enemy_9017_achuntn假想敌:铳(4Xorigenx造成伤害时附带侵蚀损伤;优先攻击防御力高的敌人;对同一个单位进行攻击时攻速逐渐提升;具有高额物理法术减伤x| (4>pBpn<(LTX\`dH@t`lenemy_9017_achunt_2d4 <<`|| tH$pA 3.durationB2.attack_speed$@2.max_valid_stack_cntL@2.max_stack_cntl?1.damage_scale>1.ep_damage_ratio? 3.atk_scale@ 3.move_speed AA18@\enemy_9017_achunt假想敌:铳origeny造成伤害时附带侵蚀损伤;优先攻击防御力高的敌人;对同一个单位进行攻击时攻速逐渐提升x|Vh  t |    >D(4pB    |L@&enemy_9017_achunt B<@$,04PTL ApL(0?check_block.hitPC killed.valuep Akilled.durationff@ killed.stunBoom enemy_9016_acstmr@D@ 刺胄之弹H|machine x <  P <?HtX    ?H BRZenemy_9016_acstmr  8<HPpppPd A/H2|u\BB 1dH$ HC dot_damage A dot_duration Astun pA max_hit_cnt Aspecial_stun_duration$ ff? damage_scalep? enemy_9015_acstmb “破胄之锤”R machine$ 防御力极高,持续攻击周围小范围的所有我方单位,周期性选择目标起飞进行轰炸,期间失去无敌 x 4P d 4P ?\  l x A 4 5  Ad B ^ enemy_9015_acstmb D 8<HPpppTA*/H2yAB 1dH$ HC dot_damage A dot_duration AstunpA max_hit_cnt Aspecial_stun_durationHff? damage_scale ? enemy_9014_acstma “斩胄之剑” v  (machineH法术抗性极高,持续攻击周围较大范围的所有我方单位,周期性选择目标起飞进行轰炸,期间失去无敌HxD 8x  8x ?   B0 9D 89   @B,(enemy_9014_acstma Ll<@ A(?1.damage_scaleL> 1.hp_ratio/H3~ AHB 2|`($?summon.hp_ratio boss_summon_enemy branch_idx?max_hp ף<hp_ratiorenemy_1005_yokai enemy_keyAA1(ALenemy_9013_acstmkx|x假想敌:胄machineh被源石严重侵蚀占据的蒸汽甲胄。 展现源石发生作用最常见的形态——侵蚀。x|.@LTV=O  A@TX\Htx|h@|Benemy_9013_acstmk_2 <@pxX A(?1.damage_scaleL> 1.hp_ratioHB 2xX<6boss_summon_enemy branch_id?max_hp ף<hp_ratioenemy_1005_yokai enemy_keyAA1TAxenemy_9013_acstmk假想敌:胄machineh被源石严重侵蚀占据的蒸汽甲胄。 展现源石发生作用最常见的形态——侵蚀。x|Zlx$=' H, 8Alt@$Benemy_9013_acstmk\B#<D$$,H@AxT,4>1.scale_attributeXL>2.ep_damage_ratio|?2.damage_scaleL?2.range_radiuspApASkill_2L(? range_radiusA hit_duration8? atk_scale|pApASkill(A hit_duration? atk_scale@ enemy_9012_acloon@<"炎佑"@lPtmachineH能够汇聚炎国众人力量的装置;周期性对敌人喷射火焰Xx|?. &.6>FNVb $(, @$B0X<enemy_9012_acloon4"J88D,?Refracting.max_hpBRefracting.magic_resistance<enemy_9011_acrefrpl假想敌:镜膜origen,折射;拥有折射时自身生命值+100%tx| ?PFBJRZbjr $X48<@D(@T8BDPenemy_9011_acrefrH!%*<<48@Hd\d4!pARevive[Trigger].prop_max_hp!pARevive[Trigger].interval"@Aura.max_damage_block_cnt3BornAnim!enemy_9010_acpupp2 !假想敌:再生b  "origen@"被击倒后变为傀儡并使周围其他敌人获得5层护盾;傀儡需要30次伤害击倒且不可被阻挡,一定时间后复活。H"x|!!!!!!!t!?!.!!! 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free.hp_ratio?<F<F libertyothers\46enemy_9004_anlock546 技师囚犯254467E每损失一定生命值,立即使周围的所有囚犯敌人解放6x|66>6F6N6V6665fff?5@$666 B666666p66\6h6?t6?6666@@66B6&6enemy_9004_anlock9=T<<XdlDT7:?aura.spH?h79enemy_9003_askate879寻路者供弹手B877::d 仅可被阻挡数大于等于4的单位阻挡,且经过敌方单位时,使目标回复1弹药"9x|f9n9v9~9949899@?(96T989D9 B9999999999?9?9999@99B99enemy_9003_askate<(A<<H$((LPX`|h:X?|@@A buffEnemylH(=@ range_radius=@ move_speed=? attack_speed=pAduration0;@T=enemy_9002_adsham;;=萨卡兹渴血术师<;;=sarkaz=l周期性使攻击范围生命值最高的敌人攻击速度和移动速度大幅提升,持续一段时间=x|J=R=Z=b=j====@? =:8==(=pB========p=d|=?=?====@==B==enemy_9002_adsham@ E[<<`lt(h>(A?boom.atk_scaled?>@enemy_9001_ayokai.?>@惊喜赞助无人机>>?$AdroneDA+被击落时爆炸,造成溅射物理伤害@x|^@f@n@v@~@,@0@@? @ NL@0@<@A@@@@@@@@@@?@?@@@@@@@B@@enemy_9001_ayokaiC H^M<<px8|AT0DD@reborn.duration_restlDX@reborn.durationDL?special.damage_resistanceE@ multiAttackpH$D AdurationEH attack_speed0E?projectile_rangeTE? atk_scaleBff?Denemy_8015_mcnrhdFCBD巨声jCBCC0Ec未被阻挡时,受到攻击会招架该次攻击并发射一轮箭雨反击;<@eb.key>重生 Ex|DD8DDDLDPD4D?@D0ulDPD\DpBDDDDDEDDDDDDDDD`@DDBDDenemy_8015_mcnrhdGD(LH88(,4<@Eh@@@couragehH(tH? 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respawn_time@@ max_target\@enemy_7061_xbsmiy香草翼兽(友方闪光)R wildanimal(以播撒香草籽为乐的香草翼兽。它所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。+RushDamage.enemy_xbrokz_rush_speed.intervalHB0RushDamage.enemy_xbrokz_rush_speed.max_stack_cnt<-RushDamage.enemy_xbrokz_rush_speed.move_speed,@RushDamage.atk_scalekpA4B RisingSandD$Aduration<hp_ratio @ range_radius8enemy_7059_xbrokzl游砂兽(友方) wildanimalc它的长吻轻而易举地劈开了前方的土石,随意挥动的长尾掀起一阵阵烟尘。x|&.6>F>}A`Lx|l@|Benemy_7059_xbrokzL@@PXx|| 4|X8 t0`8( ATraceTarget.default_cooldownXARushDamage.mark_cd|?*RushDamage.enemy_xbrok_rush_speed.s2_check?RushDamage.atk?RushDamage.range_radius=*RushDamage.enemy_xbrok_rush_speed.interval<B/RushDamage.enemy_xbrok_rush_speed.max_stack_cnt|=,RushDamage.enemy_xbrok_rush_speed.move_speed@RushDamage.atk_scaleAEscape.escape_time AEscape.magic_resistance0 A Escape.defL>Escape.hp_ratiol ATraceTarget.range_radiusD<<?@pApBSplashingStoneL> max_hp_ratio4Xenemy_7058_xbrokb游砂兽(家养版) wildanimal9“大地在震动!大地在摇摆!大地在......”x|"*2:BL>PA \Htx|h@xB enemy_7058_xbrokb H@@hp(0tT(L \(( ?RushDamage.stunH ATraceTarget.default_cooldownx ARushDamage.mark_cdj*RushDamage.enemy_xbrok_rush_speed.s2_checkRushDamage.atk ?RushDamage.range_radius ?*RushDamage.enemy_xbrok_rush_speed.intervalT B/RushDamage.enemy_xbrok_rush_speed.max_stack_cnt #<,RushDamage.enemy_xbrok_rush_speed.move_speed @@RushDamage.atk_scale AEscape.escape_time @Escape.magic_resistanceH @ Escape.defd 333?Escape.hp_ratio ATraceTarget.range_radius\2#?2pASplashingStone > max_hp_ratioH l enemy_7057_xbrok   游砂兽     wildanimal 9“大地在震动!大地在摇摆!大地在......” x|& . 6 > F  >   pA     ` L x | l @ | B  enemy_7057_xbrokd<<0 \033?Aromatic.damage_scale( BAromatic.attack_speed x-4range_idt AMarkTarget.mark_duration ATraceTarget.range_radius{pA4BSunshineFlames(@? respawn_time(@ max_targetp @enemy_7056_xbsmiz,香草翼兽(友方) b  wildanimal8以播撒香草籽为乐的香草翼兽。它所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。Lxx|||htxl?xapB$"4X@Benemy_7056_xbsmiz Xа@@8@```h(X(>Escape.hp_ratiofff?Blooming.damage_resistance@Blooming.range_radius@Blooming.atk_scale,pABlooming.resistance_timeXL>Blooming.hp_ratioJ%Aromatic.s1_active BAromatic.attack_speedp<?l@ASunshineFlamesH(33? respawn_time<@ max_targetX? atk_scale @enemy_7055_xbsmib香草翼兽(家养版)@ wildanimald以播撒香草籽为乐的香草翼兽。它所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。xxx||?IBJRZ (,048@H,B8Denemy_7055_xbsmib<<@@x tP(tP(@@ Aromatic.stun?Aromatic.boom_scale>Escape.hp_ratio0L?Blooming.damage_resistance\@Blooming.range_radius @Blooming.atk_scale@ABlooming.resistance_timeL>Blooming.hp_ratio*Aromatic.s1_active BAromatic.attack_speed\?PSunshineFlamesH(ff? respawn_time@ max_target? atk_scale@4enemy_7054_xbsmi`d` 香草翼兽ht wildanimal以播撒香草籽为乐的香草翼兽。所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。xx|||\!l!?0 B!!dhlptX x@Benemy_7054_xbsmi!|I88 4h<\4Q=aura.attack@ep_damage_ratio0?aura.damage_scaleT@aura.range_radius@enemy_7053_xbcasz\#拟南兽(友方)(8 wildanimal\'长满了拟南苗的奇妙苔生兽。xxxxxxxx $(,0L? aL0< Bhlptx|hL@Benemy_7053_xbcasz $L88(\LT4!>aura.attack@ep_damage_ratio@!C aura.value\!@aura.range_radius@ enemy_7052_xbcasb 拟南兽(圈养),aura.attack@ep_damage_ratio<$C aura.valueX$@aura.range_radius!@#enemy_7051_xbcas!!# 拟南兽"" "0$ wildanimalT$'长满了拟南苗的奇妙苔生兽。#xxxxxxxx#### #$#(# #L?#pD#(#4# B`#d#h#l#p#t#x#|#`#######L@##B#R#enemy_7051_xbcas&*R88``PxD$'L>fallTrigger.ratiot$p&enemy_7050_xbnumb$$&放归驮兽(圈养)*%$$& wildanimal'l经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。&xxxxxxxx& &&&&& &&?&@<& &&T&X&\&`&d&h&l&p&&|&&&&&p&@&&B&&enemy_7050_xbnumb)P-3<<$,L8'T,*ATraceTime.duration$*?Trace.view_radiusH*L=fallTrigger.ratiob?B#tI#tIfall')enemy_7049_xbnum (( * 放归驮兽((((L* wildanimalp*l经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。X*xx||||||t)0)))))t)?)@))*))))))))>*))))))@ *)B):*enemy_7049_xbnum-L1X88<<h* dD$dD$-? born.mv11-ff? born.mv10-L?born.mv9-333?born.mv8.?born.mv7.>born.mv68.>born.mv5T.>born.mv4p.L?born.mv3.?born.mv2.>born.mv1.A born.interval,@@4.enemy_7048_xbditb`,d,`.“流质透镜”(圈养),3-. wildanimal,8.xxxxxxxxT-X-\-`-d-h-l-P-?\- N--t-B---------,------@--B-6-enemy_7048_xbditb0p,5\88000PT\`.tT4tT,x1ATraceTime.duration1?Trace.view_radius1? born.mv111ff? born.mv101L?born.mv92333?born.mv802?born.mv7L2>born.mv6h2>born.mv52>born.mv42L?born.mv32?born.mv22>born.mv12? born.wait<0@@`2enemy_7047_xbdit002“流质透镜”10&12 wildanimal2]游荡在旷野上的奇妙小生物,它可以模拟所有通过沙漠幻景看到的形象2xxxxxxxx11111111?1 N2v22B024282<2@2D2H2L202,\2`2d2h2l2P2@|2`2Bl26x2enemy_7047_xbditp59Ta88hpD35L>DamageReduce.damage_scale,3P5enemy_7046_xbslug|33|5披甲源石虫3335 infection5-自身受到来自阻挡单位的伤害降低5xxxxxxxx44444444@?4 N444B44444555455 5$5(5 5@@855B(5X45enemy_7046_xbslug,8x<d885T(8@@ SpeedUp.stun8@SpeedUp.max_stack_cnt8L>SpeedUp.move_speed06T8enemy_7045_xbtd|66|8冲锋源石虫6668 infection8f移动时逐渐<@eb.key>加速,达到最高速度后<@eb.key>晕眩阻挡自身的我方单位8xxxxxxxx77777777?7:87r8 8$8(8,8088<8@8$8P8T8X8\8`8D8 @p8T8B`8l8enemy_7045_xbtd`;?Y44<\\\x||<h98;enemy_7044_xblbug49894;振翅源石虫9d99h; infection;处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮;xxxxxxxx::::::::@: ::N;:;;; ;;;;:(;,;0;4;8;;33?H;,;B8;D;enemy_7044_xblbug<>B j88Dd;$vGH?Obt/SandboxPerm/sandbox_1/BattleAVG/dialog_sandbox_1_xbele_1_ed/1.enemy_xbelep[kill].dialogue_config_signal_key4?@@1.enemy_xbelep[kill].delay`?A1.enemy_xbelep[kill].interval?pA1.enemy_xbelep[anim_2].interval?@1.enemy_xbelep[anim_1].interval<=8?enemy_7043_xbelepd=h=d? 时光守卫=p===?c不知道何时制造的巨像。沉默是它对时光的回应,怒拳是它为信念的坚守。|?xxxxxxxx>>>>>>>>>>d>>>>>>>>>>>??? ???>B$??B?d@?enemy_7043_xbelepB$\FK<<|444\dlll?(|B A1.max_stack_cntBzD1.atkPL SkillCoolDownB@skill_cd Invincible0C Askill_duration@Benemy_7042_xbmothb@@B精灵鸟(家养版)@@AAC0受到攻击后一段时间内无法受到伤害BxxxxxxxxAAAAAAAA?A(# BjBAHB$B(B,B0B4B8BSand3.move_speedpHBSand2.attack_speedpL>Sand2.move_speedqASand1.attack_speed Sand1.move_speedx?h[@ ADevourupenemy_7030_skodo oo q 纵尘者0oo oLoHqZ萨尔贡王酋下属之一。沙砾弥天,尘影蔽日,生灵崩解,邪念尤盛。qxx||8pwDpwwXp\p@p?Lpq xp\phpBwpxpppppp ppppppAppBp@penemy_7030_skodos\(xf}<< ((qLFly.atk`tL?FirstCrashTrigger.hp_ratiotAFirstCrashTrigger.durationhXK'<F<F TakeOffDelayuA takeoff_delay '<F<FTakeOffK'<F<FBoomxu@atk_scale_boom$L'<F<FCrashupA stun_time s@0uenemy_7029_pilot\s`s\u 浮袭者sdspssu萨尔贡王酋下属之一。他们总会出现在出人意料的地方,以行走在天地之间的方式撕开对手的阵线。uxx||t|t(|0|ttt333?t' tttBt|u|$u(u,u0u4uuDuHuLuPuTu8u@duHuBTu `uenemy_7029_pilotXx|@@$$(v L$tT(xBShield.intervaly?Shield.max_stack.cnt0yB Shield.cntLy?t.range_radiusly@Trace.range_radiusy@ t.durationy@@ t.move_speedy DefDown.defy@Trace.view_radius zATraceTime.durationl(?@@Eat~yenemy_7028_xbscp_2wwy 晶珑兽x^xwxz晶洞中出现的特殊生命,看起来更像磐蟹,但拥有着比普通磐蟹更为锋利的双钳,可以轻易撕开猎物的躯体。晶玲兽是它永远的敌人。@zxx||\yyhyyy|yydy?pyyyyAzyzyyyyyyyyyyyy@ zyBy zenemy_7028_xbscp_2}L@@$$(z L$tT(}BShield.interval}?Shield.max_stack.cnt}B Shield.cnt}?t.range_radius~@Trace.range_radius8~@ t.durationT~@@ t.move_speedt~ DefDown.def~@Trace.view_radius~ATraceTime.durationq(? @@EatDX~enemy_7028_xbscp||~ 晶珑兽|}||~晶洞中出现的特殊生命,看起来更像磐蟹,但拥有着比普通磐蟹更为锋利的双钳,可以轻易撕开猎物的躯体。晶玲兽是它永远的敌人。~xx||~b~~n~v~$~(~ ~?~D~(~4~A~h~~t~x~|~~~h~~~~~~~@~~B~ ~enemy_7028_xbscp2<<0hp8|P|T,$ @Trace.range_radiusH@StartRun.durationl?StartRun.move_speed@Trace.view_radiusATraceTime.duration؂BShieldTrigger.intervalShield(pBcnth @enemy_7027_xbbtl_2 晶玲兽BЀo晶洞中出现的特殊生命。它努力活成了最坚硬的模样,却仍然难逃敌人无情的追杀。xx||Zfn 333?0W< ,A`lptx|`@B enemy_7027_xbbtl_2*<<0hp8|H|T, @Trace.range_radius@@StartRun.durationd?StartRun.move_speed@Trace.view_radiusATraceTime.durationІBShieldTrigger.interval|Shield pBcnt` @enemy_7027_xbbtl 晶玲兽:Ȅo晶洞中出现的特殊生命。它努力活成了最坚硬的模样,却仍然难逃敌人无情的追杀。؆xx||R^f333?0W4$AXdhlptXx@B enemy_7027_xbbtl\'@@HLlllLDT, ?Trace.view_radius0ATraceTime.durationTHBlow_hp.attack_speed'?' AOEL( @ atk_scale_aoe؊? range_radiusAstunH\enemy_7026_xbele 时光守卫ȈĊc不知道何时制造的巨像。沉默是它对时光的回应,怒拳是它为信念的坚守。xx||ȉ&.܉ĉ>Љ` Ar ~,048$PTX\`D@@pTB`~lenemy_7026_xbeledH88(X8̍?recovery.attack@ep_damage_ratioHDrecovery.hp_recovery_per_secX@@|enemy_7025_clbb 行脚艺徒̋܋܍0攻击附带灼燃损伤,每秒恢复生命值xxxxxxxxL?'،ȌHB  $(,0@@$B0<enemy_7025_clbb0|<<DLlll0؍\,?Aura.range_radiusĐDAura.hp_recovery_per_secHCAura.ep_damageAuraP(@? range_radius`Dhp_recovery_per_secB ep_damage̎@@enemy_7024_clking  行脚艺人D0\XK对周围单位每秒造成大量灼燃损伤,每秒恢复大量生命值xx||8DX\@333?L x\hpBȐ̐АԐؐ`@̐Bؐenemy_7024_clkingܓ|(88hp$@?unblocked.damage_resistance33?enemy_7023_gatbb 翠梦使者 $ 0未被阻挡时,自身受到的伤害降低50%̓xxxxxxxxL?% A8<@DHLPT8^dhlptX@hBtenemy_7023_gatbbxĚ\88888TTX``DxL >t.atkΟbranch1 t.branch_id0@Ft.total_damage_rangeX?t.min_hp_ratiox #< t.hp_ratio ף<t.resistance_scaleenemy_7022_gatgod,0, 翠梦祭司T@lh受到来自非自身阻挡单位的伤害随着生命值降低逐渐降至0,连续攻击时,攻击力提升(受到冻结、晕眩、浮空效果时重置)xxxxx||| ?ؖȖA  $(,0 @@$B0<enemy_7022_gatgod4@<<|444LT\\|ܗ( A1.max_stack_cntzD1.atkPpV SkillCoolDown@skill_cdV InvincibleT Askill_durationenemy_7021_xbmoth 荧羽兽$  wildanimalD9受到攻击后,一段时间内无法移动,并无敌xxxxxxxx $(,?(#H4HB`dhlptx|ښ|@@Benemy_7021_xbmoth\<<``<T,?Trace.view_radius(ATraceTime.durationL?1.trigger_delayZHidelH$? atk_scale? next_skill_cd A hide_intervalyDskill_durationlhenemy_7020_xbtor 刺棱壳兽О wildanimal受到伤害后缩入壳中,使自身受到的物理和法术伤害降至0,并且受到我方干员伤害时对其造成相当于自身攻击力100%的物理伤害。一段时间未受到伤害后退出缩壳状态Lxx||hƞtҞڞp?| A(̞*؞ܞBО, @@B enemy_7020_xbtor\88 ((DlhH ?1.addHB1.max_drop_count 1.drop_countܢ A1.max_hit_countʳ 1.hit_count`\enemy_7019_thief 旷野流贼̠Ȣ无法被阻挡Pxxxxxxxxlptx|ȟ?t Aġȡ̡СԡءVBnvenemy_7019_thief<z<< p0\L?killed.projectile_range?killed.atk_scale~Boom enemy_7018_scarab8<8爆裂源石虫`Dpl infectionT无法被干员与召唤物阻挡;被阻挡后爆炸,并造成大额范围伤害`xxxxxxxx|x333?H& A̤ФԤؤܤ̤@B enemy_7018_scarabXT88\\|||lD 1.res_damageإԧenemy_7017_miner 采掘苦工( 8<8!攻击资源时造成额外伤害ԧxxxxxxxx333?,$A@DHLPTX\@lptx|`@pB|enemy_7017_miner̮d88xx 8$( A1.max_stack_cntD1.atklhenemy_7016_shushu 荒地鼷兽̨Ш̪B其他荒地鼷兽位于附近时,攻击力提升(可叠加)xxxxxxxx? ة6ĩ A x $(,@< B,8enemy_7016_shushu0|884dԪ,ATraceTime.duration?Trace.view_radius,(enemy_7015_xbcrab2TXT“钳钳生风”ګht wildanimal*平时不攻击,受到攻击时反击。`xxxxxxxx|xfff?hBB̬ЬԬجܬ̬ @@Benemy_7015_xbcrab2 XM@@DD```|H \0 tT,?S2Recover.atk_scaleLS2Recover.max_hp@@ CheckSp.sp S2Recover.atkAS2Recover.duration@?S2Reborn.durationd?S1Reborn.atk_scale A S1Reborn.stun?S1Reborn.range_radiusб`@S1Reborn.durationO?X?? PowerAttack(DL? range_radiusd@@ atk_scale̯ȱenemy_7014_dva “搭档”r 0machinePK王酋军精锐装甲师,所操纵的装甲由本人亲手拼装而成。xx||0<PT8fff?D pT`Aıȱ̱б@ıBбܱenemy_7014_dvaдZ<<4<\\\x|4x(<@Reborn.duration\ A!Reborn.wildmn_invinsible.duration A A SummonEnemyS2l(ܵ@slward_s2_2.cnt¾enemy_1021_bslime_2slward_s2_2.enemy_key<@slward_s2_1.cnt"enemy_1021_bslimeslward_s2_1.enemy_key" A A SummonEnemyS1(ж@slward_s1_1.cntenemy_1021_bslimeslward_s1_1.enemy_key\ @enemy_7013_slwazd“召毁者”.ȴN受当地王酋礼遇的精英术师,能够操纵感染生物进行战斗。xDPXL? B@LPTX\@lptx|``@pB|Xenemy_7013_slwazd̽d88DDddd8$\0?S2Passive.move_speed BS2Passive.attack_speedH? S2Passive.atkh?SDamageScale.damage_resistance A!Reborn.wildmn_invinsible.duration̺@Reborn.duration84enemy_7012_wilder`d`无阻冲锋官p|c萨尔贡王酋麾下的先遣冲锋官,一心只想铲除路上的一切阻碍,不畏生死。xxxxx|||L?` ԹĹ A  $(, @< B,L8enemy_7012_wilder0|88|| @Ժ)pApABlink?dist enemy_7011_pakiDHD萨尔贡契约刺客λ\h-隐匿,被阻挡时向前闪烁一段距离8xxxxx|||TX\`lpTff?`Pp|HBļxԼؼܼȼ?ؼBenemy_7011_paki0]@@08XXXptt||$`8X=EpDamage.attack@ep_damage_ratioATraceTime.duration@@Trace.view_radius]<?$N@@Walk^< Fly(HBdurationp@@enemy_7010_bldrgnľ 巨翼兽>оf受到攻击后一段时间会进行飞行形态且切换成远程攻击附带<@eb.key>灼燃损伤xxxxx|||h 333?q ,HBHLPTX\`dHtx|h`@xBenemy_7010_bldrgnDl88 $,,,xP,ATraceTime.duration ף< Heal.hp_ratio<?Heal.range_radius`?Trace.view_radius?enemy_7009_mtmoun“不朽之人”HD身穿奢华但残破的甲胄,来历不明的战士。战士兀自前行,手中捧着沙土,不会给予任何人回应。@xxxxx|||\`dhtx\?h x@Benemy_7009_mtmounD8Z444TTTptttenemy_7008_wrkwrk 采集专员:machine9自动寻找矿石进行攻击,并搬运回采集站。xxxxxxxx?  $(,04DHLPT8ff?dHBenemy_7008_wrkwrkP488T0@TraceTile.range_radius@Run.move_speed A Run.durationplenemy_7007_xbbird落沙晶蹄兽" wildanimalc不攻击,被攻击后会随机往远处逃跑并休息一段时间。在不同区域中移动。xxxxxxxx333?P$A@DHLPTX\@lptx|`?pBenemy_7007_xbbirdtX88$P,ATraceTime.duration?Trace.view_radiusplenemy_7006_xbcrab_2结晶岩壳蟹" wildanimal*平时不攻击,受到攻击时反击。xxxxxxxxfff?BB (,048 @H,B8Denemy_7006_xbcrab_2< 88 L,ATraceTime.duration?Trace.view_radius84enemy_7006_xbcrab`d` 岩壳蟹 wildanimal*平时不攻击,受到攻击时反击。Xxxxxxxxxtx|pfff?| B  @ Benemy_7006_xbcrabL88@p,hATraceTime.duration?Trace.view_radiusenemy_7005_xbbull_2$($茂密苔生兽\X wildanimal|E平时不攻击,受到攻击时反击。会逐渐恢复生命值。设施单位,攻击设施单位时攻击力提升至<@eb.key>180%xxxxxxxx333? N $( @8B(&4enemy_7003_catapt_2,x8@ltHp@@?factorySlayer.atk_scale@@enemy_7003_catapt<@<“都可以砸”P|xmachine^优先攻击<@eb.key>设施单位,攻击设施单位时攻击力提升至<@eb.key>150%pxxxxxxxx333?' @ Benemy_7003_catapt`88XXxxxD|xHC taunt.valueenemy_7002_veingd_2 狂化矿脉守卫(Loriginiumartscraftx`更容易受到我方的攻击,受到攻击时对目标造成<@eb.key>200点的法术伤害TxP|t?@ A,@Benemy_7002_veingd_2T88XXxxx@xlHC taunt.valueenemy_7002_veingd 矿脉守卫~ <originiumartscrafth`更容易受到我方的攻击,受到攻击时对目标造成<@eb.key>200点的法术伤害Dx@lptx|d?pa A,@Benemy_7002_veingdD88|`4d@blwzad[dot].max_stack_cnt Ablwzad[dot].duration?blwzad[dot].atk_scale @0enemy_7001_blwzad_2\`\王酋巫术师lY攻击使目标<@eb.key>10秒内每秒受到50%攻击力的法术伤害(可叠加)pxxxxxxxxL?pHB @( B$enemy_7001_blwzad_2h88|`4@blwzad[dot].max_stack_cnt Ablwzad[dot].duration?blwzad[dot].atk_scale0@Tenemy_7001_blwzad部族巫术师Y攻击使目标<@eb.key>10秒内每秒受到50%攻击力的法术伤害(可叠加)xxxxxxxxL?HB ,048< @L0BCommonTalent.scalezCDashTalent_Aura.speed_scale?DashTalent_Aura.atk_scale@DashTalent_Timer.dash_speed_add ?DashTalent_Timer.move_speed_min<?DashTalent_Timer.dash_durationlpARollTalent.trig_cnt>RollTalent.interval>RollTalent.speed_add@3WalkTalent.skagod_walk_timer.first_trigger_interval  Walk2RollDashEndlH xAdash_cd Amax_valid_stack_cnt A max_stack_cntQ8= move_speed Roll2Dash Walk2DashLpenemy_6033_skagod 冰滚兽 *已经看不出本来模样的巨型野兽x|&2>8Anv~DH,8?D?ptx\@lBx enemy_6033_skagod| <<ltT$8t<(2,3)TriggerSkill1.tile_4(4,3)TriggerSkill1.tile_3*(2,4)TriggerSkill1.tile_2^(4,4)TriggerSkill1.tile_1@DangerSpeedUp.duration?DangerSpeedUp.multiL?DirShield.damage_resistance?Skill2hD @stun?atk_scale_backL?atk_scale_frontA charge_timep SpawnTrap@ @denemy_6032_fxdjj“绝对安保”试做型"machineW多索雷斯某家初创公司为克里斯达尔艺术馆量身定做的安保机器人x|FXVhpr? p8( Bl x?? @BXenemy_6032_fxdjj(88T\|@` Adie.cntdenemy_6031_visfrg “木衣”>Fanimatedl“晨音”底座的碎片,如同羽毛一般飘飘荡荡,将阻碍“鸣啭”的敌人纷纷挡住。x(<@$?0\@|'?BdJenemy_6031_visfrg$+88h(,@start.duration enemy_6029_solzactrace.enemy_keyenemy_6030_frgzacZb “鸣啭”@animateddr“晨音”钟体的碎片,如同初生的幼兽一般懵懵懂懂,渴望回到自己的“母亲”身边。Px|||txt>(2:J?Bdenemy_6030_frgzac T <<8@```|h h(|X( A fragment.cnt@get_frgzac.max_stack_cnt>get_frgzac.atk=get_frgzac.hp_ratio$=summon_stun_3.hp_ratioL>summon_stun_2.hp_ratiot333?summon_stun_1.hp_ratiob enemy_6030_frgzacreborn.enemy_keyo:reborn.hp_ratio?reborn.durationHq?? spawn_enemyL@ range_radius@@enemy_6029_solzac “晨音”j(animatedL化为器伥的编钟。其主人生前是一名乐师,去世前委托杜小姐将编钟送给自己的朋友。被盗走后,偶然受到岁相影响化作器伥。px|||  >` BL V^  $(,0@@$B0 <enemy_6029_solzac4 <<8@@`dlt(X`@j$LEGION_ENEMY_6028_COSGIA1.toast? 1.intervalL>1.ratio_each_levelV$tI BornAnimationT @intervalenemy_6028_cosgia“高亢群歌”z8 originiumartscraftd ~已经废弃许久的“留声机”,在荒野中孤独地待了很久,直到兽群的高歌让这里再次恢复生机。\ xxxxxxxxx|t> B  @ B  enemy_6028_cosgia T<<$t|L |P,|X0 @@MoveUp.max_stack_cnt @MoveUp.move_speed AMoveUp.trig_cnt ?MoveUp.interval, @@Steal.stack_cnt_effP = Steal.probl = Steal.atk >Flying.hp_ratio ?Flying.interval BFlying.fly_interval_cnt HBSneak.attack_speed@Reborn.trig_cnt4pAReborn.duration`4>d L L MoveSkill>d L LMoveEnd ? ApA HideMoney2pcostT? A B DisposeMoney<@atk_scale_dispose? AA HideMoney@cost ?enemy_6027_bqthie 0 ,“飞檐客”叶无轻@ L X |N在玉门出没的轻功高手,行动时使用钩爪飞行到下一个高台Tx||L?`A4@HFNZX $@4B$X0enemy_6027_bqthie($t >88|H(HCBoom.atk_value@ Boom.stun?Boom.atk_scale@enemy_6026_technLxt 巫术石球 animatedQ怨恨祭坛创造出来的石球,死亡后对周围造成真实伤害和眩晕x|*2? Av$0D0\`dhlP@|`Blenemy_6026_technl <<dX(?halfHp.hp_ratiofff?halfHp.damage_resistance(4BhalfHp.duration<PF?<FMark@ max_target̂ApAMissiled@L>'enemy_tinker_s_emit_projectile.interval@@ max_atk_scale4L>up_scaleP? atk_scalel@@ fire_durationDD EndTheGamevalueBA SummonTechn techn branch_idP@tenemy_6025_tinker 怨恨祭坛&animatedL笼罩着萨卡兹巫术的战争祭坛,会发射全图打击的巫术流弹x|FXdlrȯ,  BP\p\|@Benemy_6025_tinker9444T\\X8<8enemy_6024_crnbugDpl“特别任性的生物”Z它会钻进你嘴里,够任性吧?被“无底洞”装载后,会使其发生故障x|"*L?bjv$8$dPTX\`D@pTB`,x!enemy_6024_crnbug`(!&<<(08XXXx|xxP(? Eat.power_cnt?Eat.range_radius$AEat.stun_durationH?Eat.def`?Eat.atkx? Eat.max_hp@ Eat.max_cntHO B BChain?cntHO@ATurret|\(4B attack_speedT@@ability_range_forward_extend@ max_target@Aduration@ enemy_6023_crane8<8“贪婪捕手”LX|machine盒牌工业的秘密武器,“任性生物”的天敌,长得有点像抓娃娃机。<@eb.key>最大生命值、<@eb.key>防御力和<@eb.key>攻击力在装载敌人后大幅提升x|NVbj? _8(A\h|h@Benemy_6023_crane"&2,<< (@P xD #>2.atk4#@F 2.pure_damage,trap_755_cdsoul 1.token_key#333?0.damage_resistance؏AA 0 pP4tP$$?hp_ratio $?cost_reduce_each_cdsoulH$? range_radiush$? taunt_level$@trap_cnt_low_hpj-trap_755_cdsoul token_key5legion_gold_each_cdsoul$ minus_one%cost,% Agold_numH%> atk_scaled%@interval%@Aduration"$enemy_6022_m2cnt##%“织郁伯爵”#$#0#T%d%莱塔尼亚边境城镇的领主,一位郁郁不得志的落魄贵族。啸叫音响在场时会提升其<@eb.key>攻击力,破坏啸叫音响会对其额外造成真实伤害%x| %,$(,0,$$$ff>$_$$$pBt,%,$%%%8%%$%,P%T%X%\%`%D%@p%T%B`%l%enemy_6022_m2cntd(,F444PXXtx|8&&(enemy_6021_cask &8&4( 桶陈蜜酿&&&l(|(T更容易受到攻击,被击败后向玩家手中添加一个“蜜酿万岁!”L(xH'.|'..''''p''' A,/'8/''''''d'((( (' @((B (2(enemy_6021_cask+T/4<<TTtttX(xX0|+>TriggerSkill2.hp_ratio+pAAtkUp.buff_duration+> AtkUp.atk+A AtkUp.max_cnt <StunCaskPA(BBinAOE T,@stun_s1l,? atk_scale)+enemy_6020_orang)*+“烈酒金刚”***@,machine`,由烈酒协会集众工程师之力研发的“真正终极自走机械”,拥有“能同时捏瘪十个酒罐”的惊人力量。`,x||||++++2+++333?++++HB++++>,F,+++, ,,,,+@(, ,B,03enemy_6020_orang/d3@<<HD,? StunAttack/Astun, @ /enemy_6019_escort-T-P/播种无人机X-d--/drone/3每攻击2次,下次攻击使我方干员眩晕6s\/x|.Y.5Y...?.d...HB<6.(Z.J/R///./// /$//@4//B$/T0/enemy_6019_escort(2@t6;<</(2> DroneAura.atk2ff>DroneAura.max_hp  A4B SummonEscortAircraft`(03? damage_scale<enemy_6019_escort enemy_key3@ range_radius3pA weak_duration3@@cnt3Ainspire_duration SummonDronesT44@cnt=enemy_1106_byokai enemy_key_cB=enemy_1041_lazerd enemy_key_bv=enemy_1005_yokai_2 enemy_key244enemy_6018_carrier2h2d4“无根之怨”p2|224drone4x农业无人机的空中指挥中心。被载入了恶意程序后,这份落寞扭曲成了对地上生灵的怨恨。4x|64H;3T;\;443>3w 444B;D4;P444d4h4L4]x4|4444l4@4|4B4,5enemy_6018_carrier7;lc88|,5(7? DropToken.cnt@trap_730_truamrDropToken.token_keyt57enemy_6017_icdrone6&67甜蜜派送机5Z6b68drone(8]原本用于远程配送冰淇淋的无人机,在失控后转行向民众兜售冰淇淋。8x6(7,7074787<77(7.T787D7 B>x7|777777t7777777?77"8*8enemy_6017_icdrone:>.D<@\t| p8h8$; AAuraElement.base_damage_pure"LAuraElement.current_damage_pure;>BarrierTrigger.hp_ratio;AAuraElement.base_damageLAuraElement.current_damage;?epdamage.attack@ep_damage_ratioX|C DangerMonitor0l<pAsecond_add_danger_grade<@Afirst_add_danger_grade B B SeveralAttackhH$=? atk_scale=?ep_damage_ratio N each_add_numX=?trig_cntt=@@delay_duration=@ max_targetةOGOGElementBarrier_10= Afell_ground_duration>Abarrier_duration\OGOG GlobalSanityd>zD element_valueOGOGElementBarrier_0tP,>@@max_target_floor>@max_target_ceil?A stun_duration(?@@ max_targetp<>enemy_6016_splash<=> 干渴者B=<<? seamonster$?$它重返陆地。它渴望更多。>x|:>LEJ>\EdE> >=L>=L(> >>BE>E\>`>d>h>l>P>|>>>>>p>,@>>B>>enemy_6016_splashAET@@XdLTtx|8 attack_speedC> move_speed8A\Cenemy_6015_ictruckAAC“超甜微笑”BAACmachineC]它时刻搅拌着体内的奶浆,准备冲任何出现在视野中的顾客展露微笑。Cx|BCTJRCdJlJCCBff?C80CC CpBJCJdChClCpCtCXCxCCCCCxC@CCBCLCenemy_6015_ictruckFJ"P<< (088@DX,G?Passive.boss_add,G@Passive.inv_durationTGL>Passive.hp_ratio< AA SmokeBombsDFenemy_6014_crzgasE EG “毒瘤”$E0ELFPxF\FhFAMFFFFFFFFXFFFFFF?FFBRGZGenemy_6014_crzgasI N^S<<h08XXX|X|GpPPPPAXPQPPPPPPPPPPPP@ QPBPQenemy_6011_plantyTLX]<<<<\\\\QXd0TDuelPassive.taunt_levelr]branchPassive.branch_idTff&?Passive.hp_ratioUCPassive.attack_speed(Uo:ShowPassive.hp_ratioPU?DuelPassive.damage_scale|U?.WarmPassive.enemy_boxing_warm_checkhp.hp_ratioU ף;,WarmPassive.enemy_boxing_hp_recover.hp_ratio]FallDown$,V@@ round_numHVAcount_durationSUenemy_6010_boxingSSU“年轻人”桑德尔jTST0T,Vr荒野上的拳赛组织者,被阻挡时受到来自阻挡者之外的伤害降低,被击倒后会重返赛场Vxx||4UU@U\\TUXUShield.hp_ratioY33>Passive.damage_resistanceda EvolutionCardH(Z?can_select_num8Z@@ range_numTZA duration_sWYenemy_6009_nlkgtbsWWY“暴食之果”jXWX(Z infectionLZi变异出触须状口器的巨型钳兽,其坚韧的“触须”歪打正着地提高了摄食效率。0Zxx||LY`XY``lYpYTY?`YYpY|YpB aYaYYYYYYYYYYYYl@YZYYenemy_6009_nlkgtbs\`4aV{444TTTpt|| ZZ\enemy_6008_mtslmsZZ\荧壳源石虫6[ZZ\ infection]<原生的壳类软体源石虫。<@eb.key>防御力很高\xxxxxxxx[[[[[[[[?[ \[\0\4\8\<\@\D\H\L\0\\\`\d\h\l\P\@|\\d\p\enemy_6008_mtslmsh_ch<<`8<]_@deathrattle.cnt pApA ParasiteCardhtrap_085_paras token_key]_enemy_6007_mtslm]]_“漫游小屋”R^]]` infection4`<@eb.key>防御力很高,死亡时分裂<@eb.key>5个<荧壳源石虫> 周期性加入“荧光孢子”到<@eb.key>待部署区,如拥挤则加入到<@eb.key>休整区h`xx||_f__g___?_P___ BDg_F`___``_``` `$``@4`8``(`enemy_6007_mtslm clg88``H`c #=Passive.hp_ratio`benemy_6006_fystonea ac 粗圆岩aHaLaHcoriginiumartscrafttcu圆岩巨像的组织物,无生命意识,但是很重,别被它附着在身上使人无法<@eb.key>行动。dcxx||bibiibbb?bbbbHB@jbLjbbbbcbcccc cc?0ccBccenemy_6006_fystonefphjo<<$Lc,f?Immolation.intervalf #<Immolation.atk_scale$PBPBDuranceBB CardDurancehddfenemy_6005_llstoneddf 圆岩巨像eddforiginiumartscraftf~以矿场废料构建的源石技艺造物。它已袭击了许多矿场,人们畏惧地称呼它为“矿场杀手矿”。fxx|||fxmf fm,f0ff> fLf0fselfbuff.damage_resistanceHj?selfbuff.hp_ratioljff? selfbuff.atk BBBombCardj?cntstrap_074_bbombcard token_key8pBpB TauntCard@k?cntttrap_073_btauntcard token_keyhjenemy_6004_pleslmhij “米兰”~i ii晕眩,被击倒时可额外获得<@eb.key>奖励。nxxxxxxxxn nnnnn nnY?n]Passive.damage_resistancer@Passive.resist_duration B BBlink s?distpplrenemy_6002_trswlfppr流眼泪侦探q"qppr受到伤害时获得一层持续数秒的<@eb.key>防护(受到的物理与法术伤害降低),最多叠加<@eb.key>3层,被击倒时可额外获得<@eb.key>奖励。sxxxxxxxx$r(r,r0r4r8r无法被阻挡,被击倒时可额外获得<@eb.key>奖励。uxxxxxxxxu uuuuu uu?uUEnsureDmg.min_atk_scaleHv?lxenemy_5601_entlecvvx心烛vvv2w}Pxx|w~w~~ww|wff>wwwwzD42xDBxJxRxxhwxx x$x(x x@@8xxB(x4xenemy_5601_entlec,{x|88|4lxAAmove{Dvalue{enemy_5507_arctolmHyL{喷泉“汽水侠”yyy|{N经过带有“纯白水汽”的地块时,额外获得一定的关卡得分\{xx||xzz̥ԥzzz?zdzz"{z (zzz<Z{{ {{{{z A({,{d{enemy_5507_arctolm ~X88x|(P{$t~@ score.scale~A atkUp.atk}enemy_5506_arcgo$|(|$~“搁浅零件”||`|\~machine|~9“两栖号”船车经过时获得对应的强化效果0~xx||L}X}l}p}}\}d}}}ب}}}}}}}}}}} A}؄BdV~enemy_5506_arcgoЀ88HLlll@pt~pP,Lzscore.add_damagepDscore.add_tile@E score.value? 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Nܜ̜B  $(,04@@D(B4@enemy_5065_yrcflwr8<44<\\\x|؝enemy_5064_yrcoin  罗德岛标志(D@Dȟxx|LJ\d 33?4(A`dhЦΟ|p33?Benemy_5064_yrcoinhx8<0$d4>CollectCoin.range_radius0pAArmor.attack@fly_duration\ Armor.defȢenemy_5063_yrjumpN破烂拼凑者z4sarkazTr首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低。@x<̩ʢܩp̌?|ppB(&8ܢ:BXܢ ?( BX$enemy_5063_yrjumph88d\4>CollectCoin.range_radius@run.run_durationئ@run.attack@move_speedLHenemy_5062_yrducktxt鸭爵T神出鬼没,无法被阻挡,被攻击后<@eb.key>快速奔跑一段时间。|xx|L?PFإȥAR $(,04?D(B4denemy_5062_yrduck4888Tئ4>CollectCoin.range_radiusȩ dead.value0,enemy_5061_yrpeopX\X乌萨斯平民ڧ]被罗德岛干员视为<@eb.key>友好单位,但会受到乌萨斯纠察队的攻击。hxxxxxxxxL? Ȩ̨ШԨبܨ̨2 Bzenemy_5061_yrpeopH88hh8`>CollectCoin.range_radiusةԫenemy_5060_yrghos幽灵z484<擅长工程技术的人员,<@eb.key>无法被阻挡。xnv$(,0̌? L0< Bhƫtx|lx?Bd.enemy_5060_yrghos88<<\\\|(hL`4>CollectCoin.range_radiusHDfirstattack.atk_scalepA rush.dlancer_t[trigger].trig_cnt? rush.dlancer_t[trigger].intervalد?"rush.dlancer_t[trigger].move_speedXTenemy_5059_yrlanc萨卡兹穿刺手įsarkazl移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。̯xȮR >p(  BDPTX\`dHtx|h@xBenemy_5059_yrlanc 444444444444@048<@DHLPTXxxxxxxxxxذܰذ  n $(,0@DHLPTX\@,l\88hh@t>CollectCoin.range_radiusenemy_5056_yrnorm士兵HLHH整合运动的基础近身作战人员,没有什么特殊的能力。 xDHLP4̌?@rlPֳdij@ԳBijгenemy_5056_yrnormȶT@HT`4<\dd8TB|\,T>enhance.move_speedxenhance.base_attack_timezD enhance.def/D enhance.atkܷHBenhance.magic_resistance@reborn.duration( reborn.sp`U?pXU armorpiercing(? def_penetrate@timesU ironsandstorm$@ max_target@@stunX@@|enemy_5055_dqkill#杰斯顿·威廉姆斯:ȶԶW维持体面形象时会使对手晕眩,露出真面目后就不会手下留情了。̸xxxx|X`?a$A@DHLPTX\@lptx|`@pB|enemy_5055_dqkill̿ <DLPXt|| d#tIpH(@reborn.duration$= reborn.atk@@reborn.invincibled33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scaleԼyinyang.dynamic\4"w<FCrossAttackMarkRebornNw<FCrossAttackMark) B BShieldBurstReborndH(@@ range_radius@A atk_scaleؽ;EdynamicAduration4*AA ShieldBurstdH(D@@ range_radiusdA atk_scale@EdynamicAduration*@@ CrossAttack@ atk_scale(`@Lenemy_5054_dqxiT,| “自在”animatedE你总怀疑画里的都是假的,但它打得你很痛是真的。xx||$Ƚ08ܽĽ?н@ \B| ,048< LPTX\@@lPB\Xhenemy_5054_dqxi\@8@X`4lpA`4zDrangedamage.attack@damage Arangedamage.interval4> dot.intervalTA dot.damagep A dot.duration?selfbuff.hp_ratio Bselfbuff.attack_speed@,enemy_5053_dqllme8d` “庞贝”p| infectionN巨大的源石虫,不论在它周围还是保持一定距离都不安全。xx||| ff&?@B ,048< `@L0B<Henemy_5053_dqllme@$8<0>T,@SpeedUp.cooldown@SpeedUp.duration@@SpeedUp.move_speedHL?lenemy_5052_dqsbrx奔跑吧!躯壳! collapsalT受到伤害后移动速度会提升,所以它可以替我去参加运动会吗?xxxxxxxx? 8<@DHLPT8dhlptX?hBtenemy_5052_dqsbrx\8<`vL(?Evade.hp_ratio AEvade.duration(? Evade.probpL?enemy_5051_dqrwar 拳击宗师JT业余救生员经过训练成为拳击宗师,会以诡异的步伐躲避攻击。xxxxxxxx33s?$HB@DHLPTX\@lptx|`>|Bx@enemy_5051_dqrwar|`8<$((((8hzl4?buff_to_blocker.block_cnt@#buff_to_blocker.max_valid_stack_cntLfff?dmg_res.damage_resistanceL?enemy_5050_dqomg?Bd 大君之赐0484xxxxxxxx333? A $(,048HLPTX<@hLBXdenemy_5050_dqomg\( l@D (Dbenemy_5050_dqomgAttack.enemy_key$l?l StunAttackH@stunL?enemy_5049_dqat 责罚者sarkaz8E为什么他能造成晕眩?为什么他还会变成大君之赐?xxxxxxxx $(,333?aH,8 Bdhlptx|dd@Benemy_5049_dqat8<\dTC taunt.valuePL?tenemy_5048_dqingd扎人的石头*originiumartscraft*被它打了很疼,打它还是很疼。x?a A,048<@DH,,X\`dhL@x\Bhtenemy_5048_dqingdlP8<\d4j  defdown.defL?@enemy_5047_dqriprLxt 窃笑鳄鱼?让别人破防的不知道是他的拳头还是他的怪笑。hxxxxx|||L?| A| ?$B@ enemy_5047_dqripr4d8@  <@HPP?C A BGuidehH(B attack_speedAduration@ atk_scale@ anim_duration\@@enemy_5046_dqmir 镜子机关枪6N拥有金酒之杯的镜之术师。等他蓄力完毕会发生恐怖的事。xxxxxxxxL?' B,048<@DH,X\`dhL @x\Bhtenemy_5046_dqmirlP8<Pj4+=unbalanced_bleed.intervalCunbalanced_bleed.damageXL?|enemy_5045_dqjedi_2 弧光武士2<合成加工的红色灯管竟然可以造成法术伤害!xxxxxxxx@?6HB$(,048<@$PTX\`D@@pTB` lenemy_5045_dqjedi_2dH 8@<l?$C Attack.defAAttack.duration}?} coldattack@freeze4L@Xenemy_5043_dqgscrd 冰手术师Q他那双冰冷的手是想伸到谁的领子里?多伸几次会冻死人的!xxxxx|||333?HB (,048@H,B8Denemy_5043_dqgscr< 8< X:\0 Aenhance.max_stack_cnt@enhance.attack_speed= enhance.atkDL?henemy_5042_dqkght_2t 劈柴骑士6从动作来看,他成为骑士前应该是樵夫。xxxxx||| 333?2N  (,04833@H,B8Denemy_5042_dqkght_2< 8@hL>P0Bbuff.magic_resistance;Ebuff.defA buff.duration@@@denemy_5041_dqkghtp保鲜膜骑士Q呼啸守卫轻型盔甲,以柔克刚,刀枪不入!有效时间不保证。xxxxx|||0fff? ^  $( d8<@DH,@X<BH,Tenemy_5041_dqkghtL08@T@@4 x-4AOEDamage.range_id?AOEDamage.atk_scale8L@\enemy_5040_dqmageh 扩音术师T面具内置扩音器能使声音被更多人听到,这不是理所当然的吗。xxxxxxxx?XB  $48<@D(@T8BDXPenemy_5040_dqmageH 4<Ddll(XBL?enemy_5039_dqgint0,砸人的石头<HloriginiumartscraftW行走的巨石堆,挥拳慢不是因为真的慢,而是因为它在深思熟虑。hxxxxxxxx>A @ B enemy_5039_dqgintT`8@$DLLhltttL>h4confinement.max_stack_cntconfinement.max_valid_stack_cntHconfinement.attack_speed@confinement.times<? liberty.atk@@enemy_5038_dqiprr_2 衣架射手^E使用着监狱里的衣架制成的长弓,多用用就顺手了。xxxxx|||h fff?X,AHLPTX\`dHPtx|h@@xB@enemy_5038_dqiprr_2l8<DLltt0h8confinement.max_valid_stack_cnt4confinement.max_stack_cnt`?liberty.def_penetrateHconfinement.attack_speed@confinement.times? liberty.atk L?Denemy_5037_dqdboxP|x 锁链拳手N拳手很生气,一旦把这烦人的锁链拿掉,他就能揍翻一切。xxxxx|||?@B , $(,?< B,,8enemy_5037_dqdbox0|"8<hp,d.Cperiodic_damage.damageL?enemy_5036_dqger_2HD苦难的具象T`mutant9他已然成为源石的傀儡,他不被允许生存。Xxxx|||||txt?0uA&ff?Benemy_5036_dqger_2 X$8<\d@ tff? atkup.atkL?enemy_5035_dqveng_2 “火苗与软钢”,8d`0你知道他的刀变成红色意味着什么。 xx|(<@DH,ff&?8PFdHTHB33@Benemy_5035_dqveng_2248@`hh<LL?penemy_5034_dqield|迟钝的持盾者*Z或许因为装备太厚重,他平时的反应很慢,危急时刻的反应也很慢。xx|:B@?p0<@DHLP4 `dhlpTff&@dBpX|enemy_5034_dqieldt48@`hh8nL? enemy_5033_dqmstr_2, XT源石的腿脚dmutant9他已然成为源石的傀儡,他不被允许倒下。`xx||ff&?*AzC @@,B(enemy_5033_dqmstr_2 l48@`hhTL?enemy_5032_dqmon普通的萨卡兹 DsarkazdQ类似的萨卡兹佣兵有千千万万,人们从不愿费力去区分他们。0xx|L`dhlPY?\LlxHB@BXenemy_5032_dqmon4V"4<Ddll,h@t@enemy_5031_dqrtar_2迫击炮弹投手R  N有时候,他真的很希望自己抛射的不是炮弹,而是卷心菜。xx|NV L?,DPTX\`dHtx|h@xB&enemy_5031_dqrtar_2| $48@`hh|(L?4enemy_5030_dqpro_3@lh狗Prop infection?没人知道它为何变得如此狂暴,咬人又快又痛。txx|33? *ABb 33?0B r,enemy_5030_dqpro_3$ p 58@t|,P= ?EpDamage.attack@ep_damage_ratio333@ enemy_5029_dqslimHD 巧克力流心虫虫\ K努力地向敌人喷出滚烫巧克力液,很诱人但是真的很烫。L xxxxx|||hlpthL?t . @B2enemy_5029_dqslim 878@`hHp =X p defdown.def 0@ enemy_5028_dqlime_2  流鼻涕虫虫z  4 0  infectionT 3努力地向敌人喷出腐蚀性的鼻涕,呕。 xx| z  0 4 8 < ?, X  l x |  33S@ B " enemy_5028_dqlime_2-444TTTL P Lenemy_5027_amotfdx | x大奖赛运输艇(愚人节)   4xxxxxxxx|P T X \ ` d h T d .enemy_5027_amotfd/444TTTxHLHenemy_5026_icedfdtxt虚幻(愚人节),xxx|||||HLX\`dH?T*enemy_5026_icedfd1444TTTxPTPenemy_5025_bmbdfd||暴鸰(愚人节)4xxx|||||PT`dhlP?\2enemy_5025_bmbdfd&3444TTTx|||X\Xenemy_5024_divmfd潜水员(愚人节)8xxxxxxxxTX\`dhlP333?\'enemy_5024_divmfd"5444TTTTXTenemy_5023_smbtwo精英不法分子(愚人节)<xxxxxxxxX\`dhlpTL?`'enemy_5023_smbtwo&7444TTT|X\Xenemy_5022_smbone不法分子(愚人节)<xxxxxxxxX\`dhlpTL?`'enemy_5022_smbone&9444TTT|X\Xenemy_5021_tmagfd控潮术士(愚人节)<xxxxxxxxX\`dhlpT333?`'enemy_5021_tmagfd!&;444TTTx|||X\Xenemy_5020_hslrfd水手(愚人节)8xxxxxxxxTX\`dhlP333?\'enemy_5020_hslrfd#"=444TTT|TXTenemy_5019_hmotfd码头重艇(愚人节)8xxxxxxxxTX\`dhlP?\'enemy_5019_hmotfd %"?444TTT|TXT enemy_5018_tethfd 流浪者(愚人节) 8 xxxxxxxxTX\`dhlPL?\'enemy_5018_tethfd"'"A444TTTT X T"enemy_5017_dwarfd "湖畔志愿者(愚人节)! " <"xxxxxxxxX!\!`!d!h!l!p!T!?`!'!!!!!!!!!!!!!!!!!!!!!!enemy_5017_dwarfd$@)%88\"D@BTalkD%@ talk_duration"$enemy_5016_ciprfd""$$提亚卡乌好战者(愚人节)r# #$# %8#$xxxxxxxx########?#'#####$$$ $$$$$ $$$($,$0$4$8$<$ $enemy_5016_ciprfd'<d+'88$@BTalk'@ talk_duration% 'enemy_5015_ccsbrf8%<%8'!提亚卡乌鳄鱼(愚人节)%|%%|'%&xxxxxxxx&&& &$&(&,&&?&'H&L&P&T&X&\&`&d&h&l&p&t&x&|&&&&&&&&|&enemy_5015_ccsbrft)-G444TTT'')enemy_5014_dmanfd@'D'@)酒类爱好者(愚人节)''')'(xxxxxxxx(( ($(((,(0((? ('L(P(T(X(\(`(d(h(l(p(t(x(|((((((((((enemy_5014_dmanfdx+/I444TTT|))+enemy_5013_daikisD)H)D+大祭司(愚人节))))+)*xxxxxxxx** *$*(*,*0** @ *PL*P*T*X*\*`*d*h*l*p*t*x*|**********enemy_5013_daikisx-1K444TTT++-enemy_5012_mstntdD+H+D-巨大丑东西(愚人节)+++-+-xxxxxxxx, ,$,(,,,0,4,,L?$,'P,T,X,\,`,d,h,l,p,t,x,|,,,,,,,,,,,enemy_5012_mstntd|/T39<<$$,8$-Hp@`40?bird_crash_bleed.intervalH0zDbird_crash_bleed.valuep0>bird_run.max_hp0@@crash.atk_scale0?crash_bleed.interval0Ccrash_bleed.valueAbird_run.damage1H bird_run.def81 bird_run.magic_resistanced1pAbird_run.move_speed1 Areborn.duration1pAattack.attack@projectileNum1attack.attack@endAngle14Cattack.attack@startAngle(2@attack.attack@timesh<F<Fbomb[reborning] bC atk_scalezCstunAArush2A move_speedPcAAHittableProjectile|`D$P3C end_anglel34 start_angle3@times3?delay3pAcnt<enemy_5010_catrdg enemy_keyLdAA TrackingBomb$84@@ atk_scaleT4 Aprojectile_life_time13enemy_5011_mstrfd113先打几个字在这里202284H4断罪者给的介绍超字数上限所以我把这家伙写的删了。总之就是超级无敌旋风霹雳加强典藏豪华版大丑。L4xxxxxxxxh3l3p3t3x3|33d3?p3@ 333A333333333333333@33B33enemy_5011_mstrfd6<;^U444TTThpppp446enemy_5010_catrdg446弱弹44446可以被打爆t6xxxxxxxx55555555333@5 555555555555555665?65B66enemy_5010_catrdg9<T=d88\\|||6l9? TriggerJet.sp68enemy_5009_shtrwd779艺术的绝杀! 787<7@7<9$吃了它大幅<@eb.key>增强!8xxxxxxxx77888 887@8,8084888<8@8D8H8L8P8T8X8\8`8d8h8l8P8?|8`8B88enemy_5009_shtrwdd;D?Hg88\\|||9;pAChargeCost.cost490;enemy_5008_cstrwd\9`9\;艺术的慈悲!h9999;-吃了它可以回复<@eb.key>部署费用@;xxxxxxxx\:`:d:h:l:p:t:X:@d:::::::::::::::::::?::B:N;enemy_5008_cstrwd=Bi88XXxxxLtl;|X0@>?crash_bleed.intervalh>Ccrash_bleed.value>Ccrash.atk_scale>pA rush.dlancer_t[trigger].trig_cnt>> rush.dlancer_t[trigger].interval??"rush.dlancer_t[trigger].move_speed<>enemy_5007_lancfd<<>!萨卡兹穿刺哥(暂命名)<==??(在这里填介绍)比火车更轻巧!比冲撞更致命!下次一定要为他准备一个旗鼓相当的杜林人对手。?xxxxxxxx,>0>4>8><>@>D>(>?4>@`>d>H>HBt>x>|>>>>>>t>>>>>>>@@>>B>>enemy_5007_lancfdAFm884X?X0 B?crash_bleed.intervalHBCcrash_bleed.valuelB?Crash.atk_scale?Aenemy_5006_hymtfd@@B沙车@,@0@,B法术伤害;周期性锁定一个单位所在方向造成范围法术伤害Yx|Y YYY"YX.YXfff?XXXXHBjYrYzYYYY@YDY(Y4Y?@Y?lYpYtYXY@@YhYBtY>Yenemy_4052_mulaze_2x\`^]8@ (D(Y@@ @ALineD$]@ atk_scale0]@@ wait_timeL]@@ focus_timeZ@@\enemy_4052_mulaze>[Z\眩光记录员ZZ[,]droneL]f攻击造成<@eb.key>法术伤害;周期性锁定一个单位所在方向造成范围法术伤害,]x|\\\\\p\\\\fff?h\Hq\x\\HB ]]]"]*]2]\\\X\?\? ]]]\@@$]]B] ]enemy_4052_mulaze`ddi<<x(](`? Wind.interval`?Wind.atk_scale@A WindOwnerx\@$a?interval,a@AforceDa@@width\apAlengthta@durationa@@distnj?fly^`@ aenemy_4051_mublow_2_@_待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,可以通过快速旋转头部来控制空气流动,推动漂流艇并往远处逃跑ax|FaNaVa^afaaraaff? ap8aa(aBaaaaaaaala,xa?a?aaaa@@aaBaaenemy_4051_mublow_2dtiFn<<xdb((e? Wind.intervalHe?Wind.atk_scale@A WindOwnerx\@$e?intervale@Aforcee@@widthfpAlengthf@duration4f@@disto?flyc`@eenemy_4051_mublow6dce潮风操控者bdcc f0f初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,可以通过快速旋转头部来控制空气流动,推动漂流艇并往远处逃跑dfx|eeeeeefeff?e}eeeBBfJfRfZfbfjffff f?f?DfHfLf0f@@\f@fBLf&Xfenemy_4051_mublowPim48@$4f`@Drenemy_4048_mubarn_2passive.enemy_keyi?passive.range_radiusPg`@tienemy_4050_mubbar_2ggi“举重王”深水大力士6hggij占用<@eb.key>3阻挡数;在水中获得<@eb.key>隐匿并进行远程攻击;远程攻击时投掷<@eb.key>“超级钳”盐水健身客jx|iiiiiXiiDiL?Pi}|i`iiiiijjjiiii?i?iiii@jiBijenemy_4050_mubbar_2lpHq8@j`@D2venemy_4048_mubarnpassive.enemy_keym?passive.range_radiusj`@ menemy_4050_mubbarkTkPm深水大力士k`klkmm占用<@eb.key>3阻挡数;在水中获得<@eb.key>隐匿并进行远程攻击;远程攻击时投掷<@eb.key>盐水健身客mx|m"m*m2m:mlFmlL?le mlvm~mmmmmmTmXm侵蚀损伤;<@eb.key>重生后造成侵蚀损伤提升且范围扩大qx|q(x&q8x@xpLxp?pqpppBxqxxqqTqx@qLq?Xq?qqqpq?yqBqXrenemy_4049_muston_2txt88(0PTTlpx4rX,uzCAuraAdvance.value,u?AuraAdvance.interval~mustonReborn.branch_idu AReborn.durationuC Aura.valueu? Aura.interval s0uenemy_4049_mustonsds`u 引浪兽slsxsuul持续对周围造成<@eb.key>侵蚀损伤;<@eb.key>重生后造成侵蚀损伤提升且范围扩大ux| u|u,|4|t@|t?t@ttt\B||zu||uuHu|4u@u?Lu?xu|uudu?|xuBuX venemy_4049_mustonx|4<Ddhh8v@@v4xenemy_4048_mubarn_2vhvdx“超级钳”盐水健身客vv wwx深感自己肢体力量不足的岩壳蟹,它们的出现可能是因为肢体大小已经成为群体内部攀比的标准。xx|*x2x:xBxJxwVxwL?w xzxxxxxxxx`xdxHxTx?`x?xxxxx @xxBxTxenemy_4048_mubarn_2{4<Ddhh8y@@$yH{enemy_4048_mubarny|yx{盐水健身客yyzz{深感自己肢体力量不足的岩壳蟹,很明显它对健身的理解有偏差,否则不会变成现在这副“一肢独大”的模样。{x|>{F{N{V{^{ {j{zL?{40{{{{{{{{{t{x{\{|h{?t{?{{{{ @{{B{{enemy_4048_mubarn~@88P|,?passive.move_speed8?passive.atk_scale|~enemy_4047_mustak2}|~ 火盆浮标||v},在漂流赛道中设置的浮标,其上的火盆并未牢牢固定,会对接触到的浮板造成<@eb.danger>物理伤害(x|~~ȅl~ԅX~?d~~~~ &~<:~?~?~?|B enemy_4047_mustak X88`hdpff?passive.move_speedenemy_4046_muobstj 定点浮标(Td!划定漂流比赛区域的浮标x|vD0?<hƁ΁ށ??؁܁ā?T؁Bdjenemy_4046_muobst$0Ȱ88d4L>GainToken.trap_261_murmagx333?GainToken.trap_260_murbasЂenemy_4045_murtrez($沉水物资箱4`pX在水中获得<@eb.key>隐匿,开启后随机获得<基础浮板>或<引力浮板>Dx|̋ʄ܋t?(&8@>F\Z?? $( ? Benemy_4045_murtre(t44<\``|(ȅЇenemy_4044_mutdekV 物资浮板@P~与漂流艇接触时,拼接在对应位置;拼接到漂流艇后,未被摧毁时,会提供<@eb.key>大量分数!Hx|Ў·x?(&8@>F\Z?? $( ? B,denemy_4044_mutdek,x44<\``|\̈Ԋenemy_4043_muedrZ 钻石飞翼 Ddroned-击落它会获得<@eb.key>大量分数! x|P<?H tXd A  (d?Ċ?܊?Bd~enemy_4043_muedrDf44<\``|T|enemy_4042_murdr&ԋЍ蓝宝石飞翼؋jdrone0-击落它会获得<@eb.key>一定量分数؍x|N`^px?@$̔Ԕҍڍ|???̍BdBenemy_4042_murdr*44<\``|P\@denemy_4041_mundr红宝石飞翼.Ԑdrone*击落它会获得<@eb.key>少量分数x| 08܏Dȏ?ԏXj|zH<?H?tx|`?pB|denemy_4041_mundr|ȗ`88X`H L> 1.interval(Lenemy_4040_mugoalґ|终点信标塔̓{漂流赛道的终点。漂流艇一旦触碰到浮动平台,中央的天线塔会立即发送讯号宣布比赛结束。x|6HFX`l?(lԚғ`?l??Bd*enemy_4040_mugoal88$0dHpL(?hp60.move_speed4?hp20.move_speedT?hp40.move_speedt?hp80.move_speedenemy_4039_mufbsej 狂奔丰碑$0Td$生命值越低,移动速度越高x|zHL0?<@BhLҖږ??ؖܖĖ@@ԖBfenemy_4039_mufbse4,88  pdD$P?hp80.atkl?hp60.atk?hp40.atk?hp20.atk@enemy_4038_mufbsdD@ 热情丰碑˜P\B攻击造成范围法术伤害。生命值越低,攻击力越高Lx|™ʙҙڙxL?@BpA&.6>FN,??(,0 @@$B0<enemy_4038_mufbsd488  PؚdD$?hp80.atk?hp20.atkܝ?hp40.atk?hp60.atk@@denemy_4037_mufbsc 神射丰碑ԝ!生命值越低,攻击力越高x|ĜȜ?@BȜԜpAZbjrz04,$?0?\`dH?tXBdpenemy_4037_mufbsch(L88$0d pL(ؠ?hp80.block_cnt?hp60.block_cnt?hp20.block_cnt8?hp40.block_cntenemy_4036_mufbsb.ܞؠ 坚韧丰碑Z('生命值越低,占用阻挡数越高Ƞx|>FNV^ ?@B,pA ʠx|`,l?x?@@B enemy_4036_mufbsb888 $,4@tT|T, ?hp20.attack_speedD?hp40.attack_speedh?hp60.attack_speed?hp80.attack_speedܡenemy_4035_mufbsa40 巨力丰碑@Lp$生命值越低,攻击速度越高 x|dhLff?X@BhtpA "Уԣ,ģ?У?@Benemy_4035_mufbsa,,880AA clearanceslapshot  $(,0xxxxxxxxxĥȥ̥8ܥ  $( 8(<<8<<X\dlx|L(TC physic.forcetD physic.value?physic.restitution_factor>physic.friction_factor@@aura.block_cnt$G?Dhenemy_4034_muftgl底海滑动球ة6在经过的地面留下摩擦力更大的粘液地面xȨ&.ܨĨ?Шfxz(,048DHLPT8?dHBT'کenemy_4034_muftglT(xB880AA clearancehslapshotX\`dhlptx|xxxxxxxxx 8(,048<@DHLPTX\`dhlptXt<<8<<X\dlxЫ|L(C physic.forcemE physic.valuefff?physic.restitution_factor ?physic.friction_factor4@@aura.block_cntpL?enemy_4033_muftic:北境意志球f$40在经过的地面留下摩擦力更小的冰面xܭbnv$( ?D(d®ptx|ޮ?B'"enemy_4033_muftic88H04AA clearanceslapshotį(xxxxxxxxxDHLPTX\`D8ptx|̰\<<$h,\4u<airinflation.extra_value HCairinflation.valueDAairinflation.kick_timeslC physic.force A physic.value>physic.restitution_factorشff?physic.friction_factor@@aura.block_cnt880#AA clearancedslapshotTX\`dhlptxܶxxxxxxxxx 8$(,048<@DHLPTX\`dhlpTp<< d̶(\0Lairleakage.extra_valueй@@airleakage.kick_times airleakage.valueC physic.force<E physic.value\?physic.restitution_factor\B>physic.friction_factor@@aura.block_cntW? 0enemy_4031_muftsnd`漏气甲虫球p|踢动时逐渐变小变轻Dx@ƹtҹڹp?|$ȹ&ԹعܹB?B'enemy_4031_muftsn$880)AA clearanceslapshot  $(xxxxxxxxxĻ8Իػܻ  0 <<$,8d|X4D@@searchtarget.range_radiusp AReborn.duration^periodic_damage.damage\?enemy_4030_mukfug_2HD球德联老牌击人手ҽ`l攻击力与攻击速度更高8x|d¾x|`L?lA ľȾ̾оԾؾ?Benemy_4030_mukfug_2880.AA clearance slapshot  xxxxxxxxx8 (<<$0\tX4<@searchtarget.range_radiush AReborn.durationVperiodic_damage.damagea? enemy_4030_mukfug@<球德联击人手P\攻击力与攻击速度较高(x|ThlPL?\atA?Benemy_4030_mukfug( 8803AA clearanceslapshot txxxxxxxxx8f@@  HLT\hh @lL,HArage.rage_durationl@rage.def@rage.atk? rage.hp_ratio@searchBall.range_radius?football.defenceAfootball.tile_col_end833?football.clearance_forcedpAReborn.durationg?( clearance<slapshot 0enemy_4029_mukfub_2d`球德联老牌守门员|9生命值低于50%时,会放弃守门攻击我方干员px| @ .ABN & $(,@< B, 8enemy_4029_mukfub_20 T 8809AA clearanceDslapshot48<@DHLPTXxxxxxxxxx8  $(,048<@DHLP4`Pl@@  @DLT` @lL,pArage.rage_duration@rage.def@rage.atk? rage.hp_ratio ?searchBall.range_radius4?football.defenceXAfootball.tile_col_endff?football.clearance_forceAReborn.durationm?(d clearanceslapshotTxenemy_4029_mukfub球德联守门员.9生命值低于50%时,会放弃守门攻击我方干员x|&.:L@0unA0<@DHL0&\`dhlP@|`Blxenemy_4029_mukfubpp0\88\0@@searchBall.range_radiusff?football.slapshot_force8?football.passing_force`pAReborn.durationTxxxxxxxxxptx|p8`s@@@DLT`H\0@@searchBall.range_radius<?football.slapshot_forced?football.passing_forceAReborn.durations?$@slapshotlH$zD ball_damage?damage_duration8 A aoe_durationX@@duration@ passtheball@@durationenemy_4028_mukfum_2<8球德联老牌击球手T`0射门力度更大,足球会撞伤我方单位@x|lh?tA@ B@enemy_4028_mukfum_2$v44444444444444xxxxxxxxxPTX\`dhlP8|@y@@8<DLX(\0 @searchBall.range_radius?football.slapshot_forceD̬?football.passing_forcelAReborn.durationy?@slapshotlH$zD ball_damage?damage_duration A aoe_duration8@@duration@ passtheball|@@durationenemy_4028_mukfumn球德联击球手,8\l0射门力度更大,足球会撞伤我方单位x|DX\@?L0uxdA@@Benemy_4028_mukfum 880pLAA clearanceslapshotdxxxxxxxxx8<<DHPXdT\0 @@searchBall.range_radiusH333@football.slapshot_forcep?football.passing_forceAReborn.duration?enemy_4027_muhryg_2LH爱球会荣誉击人手dp'优先寻找足球附近的我方干员Dx|pl?xA"L?B enemy_4027_muhryg_2($880QAA clearanceslapshot  $(,xxxxxxxxx8  $4$<<<@HP\\0L?searchBall.range_radiust333@football.slapshot_force?football.passing_forceAReborn.duration? 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max_hp_ratio8_@ buff_stack\?^enemy_2042_syboss\\^伊祖米克,生态泉源^]\\_ seamonster@_大群的建言者与引领者,海嗣。吸收<@eb.key>子代会提高自身的生命和攻击力,失去一定比例生命会使我方晕眩并造成法术伤害d_xx||^e^ee^^^>^I^^^B@f^Lf^^^^_^____ __@0__B _,_enemy_2042_syboss$b4pf}<<(_,b>Combat.offset_boundzkenemy_2021_syfishCombat.enemy_key x?`Lbenemy_2041_syjelyx`|`xb伊祖米克的子代a`ab seamonsterb`携带着从泰拉各地收集到的遗传信息。<@eb.key>被阻挡时转变成随机敌人bxx||a@iaLiTiaaa>a NbvbbBi8biDbHbLbPbTb8bdbhblbpbtbXb`@bhbBtb benemy_2041_syjelyxei\88  cxP(eA RecoverSp.spf@@RecoverSp.interval,f?Damage.atk_scalePf@@Damage.intervaldeenemy_2040_syrottcce伊莎玛拉之泪ndvd~d,d(f[每隔一定时间对接触单位造成真实伤害,未造成伤害则为伊莎玛拉充能exx||el$ell8e%FetchAttributes.syskad_t[monster].defj ?%FetchAttributes.syskad_t[monster].atkk?(FetchAttributes.syskad_t[monster].max_hp@k?(FetchAttributes.syskad_t[fetch].hp_ratio|kHpSave.dynamick ף<Reborn.hp_ratiok@Reborn.durationx?H$AACorruptlBerserkCorruptVuxchangeikenemy_2039_syskadiik伊莎玛拉,腐化之心Rjiil seamonster4l她不再歌唱,它为大群发声。在我方角色附近留下<@eb.key>伊莎玛拉之泪为变身充能,在<@eb.key>伊莎玛拉之泪部署角色可阻止充能\lxx||xkrkrrkkk?k_kkkB8skDskkkkkkl llllk@(l lBl@$lenemy_2039_syskadoXhsx<<Tl\(oSlow.move_speedo?DamageScaleToFrozen.atk_scaleo@&InverseDamage.sydonq_t[freeze2].freeze p@&InverseDamage.sydonq_t[freeze1].freezeXp>Reborn.hp_ratioxpAReborn.durationx ReborningpAdurationn,penemy_2038_sydonqXn\nXp最后的骑士nhntnnp卡西米尔家喻户晓的童话原型。受到伤害时,使伤害来源<@eb.key>寒冷,生命低于一半时,<@eb.key>寒冷持续时间延长。攻击<@eb.key>冻结目标时攻击力提升pxxxxx|||ppp ptwppp? p8pp(pBTpXp\p`pdphplpppTpppppptp`@ppBppenemy_2038_sydonqswx88HLlll8q\0 tSlowDown2.attack_speed4tpSlowDown.attack_speed\t?Attack.attack@ep_damage_ratiot?Attack2.attack@ep_damage_ratiotffAReborn.rest_durationtAReborn.duration侵蚀损伤。攻击范围内我方单位<@eb.key>攻击速度大幅降低uxxxxx|||4t8t(xTx8xDxBxxxxxxxxxxxxxxx?xxB.y6yenemy_2036_syshop{`غ*4444888888888\y`ydyT pytyxy|yyyyzxxxxxxxxxz zzzzz z$zz0u4z8z隐匿,攻击使目标<@eb.key>眩晕,击倒后获得<@eb.key>宝物Xxxxxxxxxtx|pL?|AĀȀ̀ЀԀ؀܀Ā@B, enemy_2034_sythef_2,~444444444444Dāȁ́Ёԁ؁隐匿,攻击使目标<@eb.key>眩晕,击倒后获得<@eb.key>宝物Dxxxxxxxx`dhlptx\L?h@xAĆȆ̆܆І@B,enemy_2034_sythef<'@@tthP,dBSuicide.duration?SummonMark.cntnenemy_2033_syboysSummonMark.enemy_key(?'Summon@(,@A limit_amountL?cnt&enemy_2033_syboys enemy_key܊enemy_2033_syboys 塑路者分形D seamonsterh{幻影必定消散,路途满是歧误。仍要探索,仍要探索。数次攻击后召唤<@eb.key>塑路者分形;\xxxxx|||x|x> N AȊ̊ЊԊ؊܊Ȋd@@BXenemy_2033_syboys8T+@@`0ASummonMark.limit_amount@SummonMark.damage_counterԎ?SummonMark.cntenemy_2033_syboysSummonMark.enemy_keyP,?D,Summon@(xA limit_amount?cntrenemy_2033_syboys enemy_key,(enemy_2032_syboy2TXT延命塑路者֍dp seamonster~它与分形所遭受过的创伤,都已化作大群进化的指引。被攻击后召唤更多<@eb.key>塑路者分形;xxxxx|||̎ЎԎ؎@̎?؎pHB $(,048< LPTX\@@lPB\henemy_2032_syboy2`$0@@ `0ؒASummonMark.limit_amount ASummonMark.damage_counter,?SummonMark.cntenemy_2033_syboysSummonMark.enemy_key0?0Summon@(ГA limit_amount?cntʜenemy_2033_syboys enemy_keyenemy_2031_syboy 塑路者*đ seamonster `为大群探索生路的海嗣,攻击和被攻击数次后召唤<@eb.key>塑路者分形;xxxxx||| x ?< ,HBX\`dhlptX x333@B enemy_2031_syboyl|88  ,,,HLT\|<h8 ?EpDamage.attack@ep_damage_ratio<?FakeDeath.target_hp_ratioh=FakeDeath.hp_ratio ף<Reborn.hp_ratio=Reborn.durationenemy_2030_symon2@D@接潮斥亡体•P\ seamonsterZ科技与进化本能共同造就了这种诡异的分裂个体。更弱小,更狂暴。xxxxxx|||fff?̖6  333?0B &,enemy_2030_symon2$p88  ,,,HLT\|Dtȗh8?EpDamage.attack@ep_damage_ratioȚ?FakeDeath.target_hp_ratioL=FakeDeath.hp_ratio ף<Reborn.hp_ratio8=Reborn.durationenemy_2029_symon̘И̚接潮蔑死体Nܘ  seamonster0生命值降为0时进入<@eb.key>假死:“另一部分”不处于<@eb.key>假死时持续回复生命,生命值回满时复活;攻击额外造成<@eb.key>侵蚀损伤dxxxxx|||?@"КԚؚܚК  ?B Xenemy_2029_symonT\88 (00\4?FakeDeath.target_hp_ratioL=FakeDeath.hp_ratioО ף<Reborn.hp_ratio=Reborn.duration<`@`enemy_2028_syevil 接潮主教ԜО生命值降为0时进入<@eb.key>假死:“另一部分”不处于<@eb.key>假死时持续回复生命,生命值回满时复活Ԟxxxxx|||d >@( BDHLPTX\`D,ptx|d@tBXenemy_2028_syevilХH?@@hp(\0H$ƲReload.sp_ratio BReload.interval4 A Stun.stun»dd?Fire bsp_ratio@ atk_scaleDCharge$?sp_ratio?spHff?lenemy_2027_syudg2圣徒伊比利亚U在生命彻底燃尽前,他仍要猎杀伊比利亚的敌人。只有1发弹药。xxxxx|||̡Сԡء@̡?ءpA $(,048< LPTX\@@lPB\henemy_2027_syudg2`$C@@ 444PT\dd< H(ԥ BReload.interval¶Reload.sp_ratio A Stun.stunH@CFirel@ atk_scaleVChargeȣff?enemy_2026_syudg 圣徒卡门(4`\即使失去神智,他仍谨记自己的职责,消耗弹药可造成<@eb.key>极高物理伤害;<@eb.key>换弹被打断会晕眩数秒;lxxxxx|||?PAܥܥ @( B$enemy_2026_syudgh88lt0`?EpDamage.attack@ep_damage_ratioܦff&@enemy_2025_syufo,0,掠海漂移体<Hl seamonster?【近地悬浮】,攻击额外造成<@eb.key>侵蚀损伤Hxxxxxxxxdhlptx|`?l N| BĨȨ̨ШԨ@Benemy_2025_syufo@88X(\BEpDamage.damage|?EpDamage.attack@ep_damage_ratioenemy_2024_synut $  注亡拟嗣0\ seamonsterN攻击额外造成<@eb.key>侵蚀损伤,无法移动且持续损失生命Hxxxxxxxx|dhlptx|ګh` xīȫثܫ̫?ܫBenemy_2024_synut888x<lenemy_2024_synutAttack.enemy_key@ܮenemy_2023_sypult  投嗣育母$H seamonsterl?只攻击地面目标,攻击时投掷<@eb.key>注亡拟嗣$xxxxxxxx@DHLPTX<>H>tXd AXĮȮ̮AܮB̮Xخenemy_2023_sypultб88|Dtt$8C Attack.defTAAttack.duration@ıenemy_2022_syzeni固海凿石者r,( seamonsterLH首次攻击后一段时间内<@eb.key>停止移动且防御力上升xxxxxxxx,048<@D(fff?4p`DP A|| @ȱB,ıenemy_2022_syzeni88ll <` L>EpDamage.attack@ep_damage_ratioenemy_2021_syfishIJȲĴ骨海漂流体FԲ seamonster *攻击额外造成<@eb.key>侵蚀损伤Ĵxxxxxxxxܳ? A048<@DHL0\`dhlP@|`Blxenemy_2021_syfishp\<< xP0L?rage.magic_resistance ?rage.def(?rage.damage_scaleL? rage.hp_ratio$ ApA dot[rage]lH(? respawn_timeظ #=hp_ratio? attack_speed? max_target|@pA aoe[rage]`L? atk_scale%AA dotlH(? respawn_time̹ #=hp_ratio? attack_speed? max_targetp AA aoeLL? atk_scaleenemy_2020_cswrtrܷܹ“剧作家”^$ 埋首创作的无名青年,<@eb.key>无法被阻挡,能进行超远距离的法术攻击,其特殊法术会大幅降低我方干员的作战能力。8xx||T`tx\?h8xHBĹȹ̹йԹ@ enemy_2020_cswrtrd8v<<T|X(h=token.hp_ratio ATokenInvincible.duration Areborn.duration cshost_rebornreborn.branch_id L>combat.attack@ep_damage_ratio<@combat.attack@max_target A4Bsummonb cshost_summon branch_id@enemy_2019_cshostHLH“剧团喉舌”μ\h盛大戏剧的报幕人,<@eb.key>永久无敌,会操纵<@eb.key>“报幕助手”协助战斗,击杀<@eb.key>“报幕助手”会使其流失生命。xx||н8ܽDLXܽ?~4HLPT`dhlpT@lxenemy_2019_cshostp<<  $DDD`dlt$l x0x@d0@movespeedup.move_speed0 Aaoetrigger.warning_stack_cnt`? aoe.atk_scaleAaoetrigger.stack_cnt #;.hprecovery.hp_recovery_per_sec_by_max_hp_ratiocsdoll_3!summon.csdoll_summon[3].branch_id,A summon.csdoll_summon[3].interval&csdoll_2!summon.csdoll_summon[2].branch_idA summon.csdoll_summon[2].interval4C summon.csdoll_summon[2].durationcsdoll_1!summon.csdoll_summon[1].branch_idPA summon.csdoll_summon[1].intervalB summon.csdoll_summon[1].durationh0CCDoom$@ atk_scale valueppB4BshieldT4 csdoll_rush branch_idAintervalL=hp_ratioBenemy_2018_csdoll484伤心的大锁DPt剧团报幕人的作品之一,耐久极高且具有<@eb.key>强大的自愈能力,释放的护盾存在期间会不断出现额外的敌人。xx||$,= pBp|(,0HLPTX<@pT `enemy_2018_csdollX@<<$$DDD`dlttX8L>combat.attack@ep_damage_ratio> evade.prob>penetrate.def_penetratel5@ A aoe$lL? atk_scaleL>ep_damage_ratioenemy_2017_csphts  不祥幻影,8d`9一片影子。从不曾离开,从不曾真实存在。xxxxxxxx048<@DH,?8'dHTA@@enemy_2017_csphtsB<<ll`X8(L>combat.attack@ep_damage_ratioX> evade.probt>penetrate.def_penetratel8@ A aoe$L? atk_scaleL>ep_damage_ratioX ApAblink8?distenemy_2016_csphtm卢西恩,“猩红血钻”V剧团之灾卢西恩,代号傀影。会<@eb.key>穿过阻挡其的单位并留下<@eb.key>不祥幻影,攻击和技能额外造成<@eb.key>神经损伤。冻结的目标时攻击力大幅提升。“雪牝”死亡时,自身攻击速度、移动速度大幅提升并继承其能力。xxxxx|||h ?`,AHLPTX\`dH,tx|h@|enemy_2015_csicemdd888<DLL $`0@triggerrage.move_speedBtriggerrage.attack_speedD @damagescaletofrozen.atk_scalet@combat.attack@freeze @enemy_2014_csicer “雪牝”(4`\攻击会对目标施加<@eb.key>寒冷。“霜牡”死亡时,自身攻击速度、移动速度大幅提升并继承其能力。\xxxxx|||x|x?@A,@ enemy_2014_csicerP88\\|||LxhB poison.damageenemy_2013_csbot 漂泊颂偶~ <L猩红剧团道具师负责维护的音乐人偶,<@eb.key>未被阻挡时会弹奏旋律对全场我方单位造成法术伤害。Lxxxxx|||hlpth?t@HB ? enemy_2013_csbot@880\?boom.ep_damage_ratio?boom.atk_scale?enemy_2012_csbln $ “小惊喜”(4`d`<@eb.key>【飞行单位】猩红剧团为观众准备的特别礼物,被击落后对周围我方单位造成法术伤害和<@eb.key>神经损伤,xxxxxxxxx?&.V ?$( enemy_2012_csbln Xz44<\\\x|pff?enemy_2011_csppt剧场组装体b originiumartscraftL猩红剧团道具师负责维护的巨型组装体,<@eb.key>阻挡能力大于等于4的作战人员才能阻挡,攻击对自身周围造成<@eb.key>溅射伤害。txxxxxxxx?]A, @,0 enemy_2011_cspptd 88(0PPPlpxDd8 AAttackSpeedUp.warning_stack_cntAAttackSpeedUp.stack_cnt AAttackSpeedUp.duration BAttackSpeedUp.attack_speed8L>attack.attack@ep_damage_ratio @enemy_2010_csdcr 绯红歌伶f,(猩红剧团的演员,攻击额外造成<@eb.key>神经损伤,受到一定次数伤害后使全场敌人攻击速度大幅提升。,xxxxx|||HLPT`dHL?T.dppB,@enemy_2010_csdcr <<p||$T|combat.attack@ep_damage_ratio?enemy_2009_csaudc 骇笑看客r 84K猩红剧团的忠实观众,攻击额外造成<@eb.key>神经损伤。xxxxx||| ,0? @L0<Ahlptx|hX@@Benemy_2009_csaudc$.<<d  L >atkdown.atk_scale`S AA refreshshieldh=hp_ratio @enemy_2008_flking “墓碑”HDl大幅度削弱我方单位的作战能力,会周期性地为自己添加抵御伤害的<@eb.key>护盾,xx|H\hlP?\`lx\BJ`@Benemy_2008_flking4r<<\X`8P(h? reborn.max_hpBinvincible.duration@respawntimemul.respawn_time@attackfreeze.freezeA!reborn.reborn_invincible.duration0fff? reborn.atkL33@reborn.durationdBB SummonFrostsrfrosts branch_idW@A@AIceBurstT8@flwitch_s_atkscale.atk_scale8 AfreezePff? atk_scale@enemy_2007_flwitch “寒灾”j0,{普通攻击和冰环能够施加寒冷,并且使被冻结状态下离场的我方单位<@eb.key>再部署时间加倍 xx|<P\`D?Pxi|`lB @B^enemy_2007_flwitch0n<<d  xLpBinvincible.durationAA CriticalHit@@ atk_scaleAenemy_2006_flsnip@D@ 锈锤战士P\]通常时进行远程物理攻击,可以射出造成<@eb.key>极高法术伤害的弩箭\xx|x>@ B2& @$B enemy_2006_flsnipPd88$$xP(@ checker.delayAatkup.max_stack_cnt@atkup.attack_speed)\= atkup.atk8 @\enemy_2005_axetro“遗弃者” 一位被源石严重侵蚀的保安,<@eb.key>连续攻击时会提高攻击力和攻击速度,4秒不攻击后<@eb.key>清空xx|JR ?P( ADPTX\`dH,tx|h@@xBenemy_2005_axetron88d,b?ATakeOff4?balloon_s[fly].move_speedD@durationenemy_2004_balloon 喷气人RZ一个背着自制喷气背包的怪人,被阻挡后会<@eb.key>飞起来一段时间xx|bj$( L?D(4A`lptx|d@Benemy_2004_balloon88 H0ePAPA StunAttack 8AstunP333? atk_scale @enemy_2003_rockman迷路的巨像j(originiumartscraftTT防御很高的实验造物,可以投掷石头造成超长时间<@eb.key>晕眩$xx|@T`dH?T$dX̌@Benemy_2003_rockman|(J444TTTptx(||enemy_2002_bearmi 高普尼克*2T鸭爵雇佣的乌萨斯保安,无法被眩晕,击倒后获得<@eb.key>宝物xx|<:?*HBDHLPT8dhlptX`@hBt@enemy_2002_bearmi_2x =444444444444<$(,048<@DHLxxxxxxxxx_  &048<@DHL0\ ?r444444444444<0xxxxxxxxxLPTX\`dhLpx| 444TTTptx( $ enemy_2002_bearmiLPL 高普尼克dT鸭爵雇佣的乌萨斯保安,无法被眩晕,击倒后获得<@eb.key>宝物\xx|x|?0uHB42D `@( B$enemy_2002_bearmih088dd `@@run.attack@move_speedenemy_2001_duckmi 鸭爵,XTi神出鬼没,无法被阻挡,被攻击后<@eb.key>快速奔跑,击倒后获得<@eb.key>宝物8xx|Th tx\>hpxA?Bdvenemy_2001_duckmi_2Fj%4444444444444(xxxxxxxxxDHLPTX\`Dȯptx||G&4444444444444 $(,048<xxxxxxxxx , $(,048<@D4588dd `L @run.attack@move_speed enemy_2001_duckmi 鸭爵bj$ i神出鬼没,无法被阻挡,被攻击后<@eb.key>快速奔跑,击倒后获得<@eb.key>宝物 xx| ~  4 @ D ( >4 PF` D P A|   ? B dB enemy_2001_duckmi F<<  @DHdhpx|d xP(8 AReborn.predelayX ?HpLoss.max_hp_ratio| HpLoss.cnt_factor =HpLoss.loss_hp_interval AReborn.duration Passive.delayhRebuild$<@AdurationX>interval AOEAttack^ 1 atk_scale@Spawn@ range_radius, `@Penemy_18008_lhbbos  “老尖牙”    infectionr在罗德岛沉没,造物主苏醒的时刻之后,有一些亘古不变的常理,也悄然发生了变化。x|J\hpr> |8(Bp~ @Benemy_18008_lhbbos\x@@` d@`0H@@Resist.max_stack_cntpL=Resist.damage_resistance?Explode.range_radiusHD Explode.value? Aura.max_hp?Aura.atk?Aura.move_speed<Aura.base_attack_timed AAura.invincibleJlhbqueReborn.branch_id AReborn.duration#?8DpA4BSummon<enemy_18004_lhbmom enemy_keyP?cnt?enemy_18007_lhbque:B 斑斓虫f$ infectionH颚虫种群中稀少的王虫,巨锹虫是她的卫士,小颚虫是她的子民,接受到其信息素的颚虫会不顾一切地执行指令。Xx|>B<:BJRZfn $(,@< B,8enemy_18007_lhbque0| <<X$,LPTpt|(`0?DamageAura.range_radius>DamageAura.ep_damage_ratioL>DamageAura.atk_scale, AReborn.durationL?Reborn.hp_ratiol?HpAura.range_radius? 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atk_scaleBprojectile_life_time@ loop_durationLM2Attack@$? atk_scaleBtimes0? s_durationPAAM1RangeProjectileP$? atk_scaleBprojectile_life_timeЧ@ loop_durationlM1Attack@$? atk_scale8BtimesP? s_duration`@enemy_1567_pope> “圣徒”j0s拉特兰最初的圣徒。能进行<启圣仪式>造成群体伤害,被击倒后通过<寻根圣事>返回战场xx||8DX\@?L Nx\ hpB  اܧ̧@ܧBXenemy_1567_poped4r<<48@HL<TG=!Shield.enemy_mpascl_mark.hp_ratio333?Shield.hp_ratioAyD GlobalAttackAduration(Lenemy_1566_mpasclҩ|“阿斯卡纶”"ȫQ“弑君之刀剑,诛王之枪矛”?不,你只是我记忆中那个她。x| (0Ԫت?Ȫ'تBt<( TX\`dH@@ز\Bhtenemy_1566_mpascll 444444444444< $(,048range_radius_maxrange_radius_add@? range_radius`> scale_max|L scale_add?scale>scale_intervalз?projectile_range @Denemy_1565_mpprmeʵxt 拟态机械origenԷyPRTS将存储数据中罗德岛的熟悉之物变成了实体的威胁,绝对理性的机械不会理解何为恐惧。ȷx|>P\d ?a( BL@ AƷtܾ` @BXenemy_1565_mpprmex444444444444,HLPTX\`dhlpԹxxxxxxxxx ` $(,048<@DHLPTX\`dhlp`Y@@dpxCTimeUp.intervalY2?2DizzyEnd enemy_1564_mpprtsPLPRTS,“源代码”ֺdporigenaPRTS的原始代码覆写了权限,它开始抹除你们在罗德岛上留存的一切痕迹。xx|| (̻л?PлܻBlx A8$ PTX\`dpTڼenemy_1564_mpprtsT hxB88P,ABroarH(>ep_damage_ratio$A burn_time@? 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move_speedpAprojectile_life_time@ range_radiusdHAA SummonFood. cjtaot_summon_cjbfod branch_idH4B4B DamageFieldpD$> atk_scale? move_speedpAprojectile_life_time8@ range_radiusd  SummonDragonN summon_cjblon branch_idff?enemy_1562_cjtaot<8无餍@Lpanimated自如梦方醒的岁的代理人心中诞生的化物,大口吞噬着失意之情。相聚是滋味,思念何尝不是?欢愉是滋味,悲切何尝不是?得意是滋味,悔恨何尝不是?x|Rdbt| $ff>ȯ@$ 0 Bx@Benemy_1562_cjtaot4&448X\\|X\enemy_1561_crzjdg_2盐坨子炮靶心"*Lx|d "*2:BNV r ~ denemy_1561_crzjdg_2  0"444444444444<@xxxxxxxxx\`dhlptx\pX<<\  $8l8Pd84L?BlockAbility.damage_resistanced>M2S1Trigger.hp_ratioAM2BuffAura.buff_durationCM2BuffAura.fixed_value?M2BuffAura.atk A#M2GainAttribute.invinsible_duration4HBM2GainAttribute.attack_speedd@M2GainAttribute.move_speed?&M2RangeAtkScale.attack@range_atk_scale(5,7)M1ReviveEnd.location=-M1Passive.hp_recovery_per_sec_by_max_hp_ratio< AM1Passive.m1_revive_durationlL?CnnonShield.damage_resistance?&M0RangeAtkScale.attack@range_atk_scale #<Reborn.hp_ratio?Reborn.durationd 5@AdvanceSuddenlyD(d@ buff_duration?dist@ atk_scaleD SummonCnnon HidenCnnon branch_id4U AAM1MultiRangedAttack$D? 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heal_scalepAAExtingushWinfire0v @Txenemy_1549_windocvvx哈洛德·克雷加文wvvxxi来自维多利亚的“访客”,既见证了维多利亚的兴衰,又将塑造谢拉格的未来。xx|6xHFxX`xxw>w@$xx xHBxXxxxlxpxTxxxxxxtx@xxBx xenemy_1549_windoc{$ &<< Dyh8`(@d4H|CSuicideEffectS2.intervalt|CSuicideEffectS1.interval|?AttributeUP.def|AttributeUP.atk;Supervision.enemy_ltniak[depressed_buff_boost].attack_speed(}=2Supervision.enemy_ltniak[depressed_buff_boost].atkl} A7Supervision.enemy_ltniak[enthu_buff_boost].attack_speed.Supervision.enemy_ltniak[enthu_buff_boost].atk}ESupervision.damage_value~?SideShield.directionD~L> ReduceDamageS1.damage_resistancex~L> ReduceDamageS2.damage_resistance~?Reborn.direction~?Reborn.atk_scale~@Reborn.revive_duration AReborn.duration<?TriggerRebuildS2.hp_ratioh?TriggerRebuildS1.hp_ratio x(xpCC Suicide_1$? atk_scale valuepCCSuicide$T? atk_scalepvaluehHBSwitchAudioTypeT$ Bduration enthusiastictypeHB cooldown_0L A4B DeathmarkS2`$X? max_targett?&enemy_ltniak[skill_1_AOE].damage_scaleyDsuicide_duration A4B DeathmarkS1`$@ max_target ?&enemy_ltniak[skill_1_AOE].damage_scaleXyDsuicide_duration<F<F RebuildS2T$@ max_target̂?not_add_respawn_cost_cnt? respawn_time@<F<F RebuildS1T$L@ max_targeth?not_add_respawn_cost_cnt? respawn_timeOGOGBlinkS20(4,2)locationOG cooldown_0L@ABlinkS1LA cooldown_0enemy_1548_ltniak܁\xxxxxxxxxx|xBĂȂ̂ЂԂx#@@    $  `h8`(@d4dCSuicideEffectS2.intervalCSuicideEffectS1.interval?AttributeUP.def܆AttributeUP.atkʗ;Supervision.enemy_ltniak[depressed_buff_boost].attack_speedD=2Supervision.enemy_ltniak[depressed_buff_boost].atk A7Supervision.enemy_ltniak[enthu_buff_boost].attack_speed.Supervision.enemy_ltniak[enthu_buff_boost].atk @ESupervision.damage_value8?SideShield.direction`L> ReduceDamageS1.damage_resistanceL> ReduceDamageS2.damage_resistanceȈ?Reborn.direction?Reborn.atk_scale@Reborn.revive_duration8 AReborn.durationX?TriggerRebuildS2.hp_ratio?TriggerRebuildS1.hp_ratio? |,|p0CC Suicide_1$? atk_scale4valueCCSuicide$|? atk_scalevalue AHBSwitchAudioTypeT$ BdurationΓ enthusiastictype4HB cooldown_0x A4B DeathmarkS2`$? max_target?&enemy_ltniak[skill_1_AOE].damage_scale؋yDsuicide_duration$ A4B DeathmarkS1`$0@ max_targetL?&enemy_ltniak[skill_1_AOE].damage_scaleyDsuicide_duration<F<F RebuildS2T$܌@ max_target?not_add_respawn_cost_cnt$? respawn_timel<F<F RebuildS1T$x@ max_target?not_add_respawn_cost_cnt? respawn_timeOGOGBlinkS20Җ(4,2)location4OG cooldown_0x@ABlinkS1xA cooldown_0̒enemy_1548_ltniakf赫尔昏佐伦,“巫王”0<`p漫长的噩梦即将苏醒,创造的幻夜迎来黎明。上前来,见证君王之死,见证造物之始源如何灭亡。lx| ?8Ѝ BPN`hfn X048<@$@8BDPenemy_1548_ltniakH` l488```````````l AHpAuraCtrl.duration$(,048<@DHxxxxxxxx|ȏ̏Џԏ؏܏ЖL>̏  048<@DHL0` \L<<HPpppL xH\4ZAttack.attack@ep_damage_ratioAttack.attack@hp_ratioܓ AAttack.attack@duration@Attack.attack@respawn_time0 AAttack.attack@addOnDuration\CAttack.attack@addOnDamageHBAttack.attack@baseDamagefff?HpAura.damage_resistanceCHpAura.hp_recovery_per_sec pAHpAuraCtrl.durationPBloodFountain2dD$t? atk_scale@interval Adurationȕ@stun AA BloodFog2P$`D `(@  attack_speed`@!enemy_blord2_fog[summon].interval>%enemy_blord2_fog[summon].offset_bound̖?enemy_blord2_fog[summon].delayŸenemy_1367_dseed"enemy_blord2_fog[summon].enemy_keyH@ respawn_timeh?delayFenemy_1360_dfello enemy_key A addOnDurationԗC addOnDamageHB baseDamage ?projectile_range0 Aprojectile_life_timeXpAdurationėenemy_1547_blord_2杜卡雷,“君主之红”( <sarkaz\3鲜血王庭的主宰者,所有血裔的君王。xx||$0DH,L>8dH THBė@ԗBėЗenemy_1547_blord_2Ț@>444444444444<ptx|xxxxxxxxx $(,04@DHLPTX\`dhlP||R288`h dp@X BloodFountain$@intervalAdurationD AABloodFog h@ d@$p? max_targetZhp_ratio  attack_speedĝ@ respawn_time?delay¦enemy_1360_dfello enemy_key0 A addOnDurationPC addOnDamagelHB baseDamage?projectile_range Aprojectile_life_time @$enemy_1547_blordPTP杜卡雷,“君主之红”lxsarkaz3鲜血王庭的主宰者,所有血裔的君王。hxx||>0uĝ HBDP, $@4B$0enemy_1547_blord(`L444444444444@ОԞ؞ܞ\xxxxxxxxxx|xBğȟ̟ПԟĦ  :<< 8@`dd,|X \8T0DAreborn.rest_durationlAreborn.duration?reborn.ban_attack_time Areborn.invincible_timeܣzD reborn.defBreborn.attack_speedL> reborn.atk8333trap_debuff.defX333trap_debuff.atkx?trap_debuff.debuff_timereduce_def.def@reduce_def.durationpAAMarkStunAttack_S2X@ 0?distH@durationddefx@stunpAAMarkStunAttack_S1<$̥@durationdef@stun@ @denemy_1546_cliff“桥夹”克里夫ܥu传奇佣兵,黑钢国际的创始人。受到废热喷口的伤害时<@eb.key>攻击力和防御力大幅降低ܥx|Rdbt| $ff>ȯ@$0pBЬtx|h @BLenemy_1546_cliff444444444444<PTX\`dhlptxܧxxxxxxxxx 8$(,048<@DHL0\`dhlptx\x<<x\ԧ p@`0HShield_2.stmbot_count333?Shield_2.damage_resistanceShield_2.count0CShield_2.max_valueTzCCrash.ep_valuet?Crash.atk_scaleAReborn.durationHShield.stmbot_countث333?Shield.damage_resistance Shield.count$CShield.max_value$xp@@ FallDawn_B$?interval@AdurationD FallDawn_A$?interval @AdurationBurst_2hH(T? hit_intervalt?interval? atk_scalezCep_valueHBHBBursthH(? hit_interval?interval8? atk_scaleTzCep_valueAA Ray$>interval? atk_scale? enemy_1545_shpkgLPL多利,“羊之主”dpu羊之主,游历于荒野之中,非常喜欢在岩浆里冲浪。现在,是时候陪他尽兴地玩一场了!xx||  ĭȭ33>`ȭԭpBdp $ 48<@D(@T8BDPenemy_1545_shpkgH lں<<  (((LxT(ȱ@Dead.dead_index@Dead.ban_skill_indexC M1_t.M1_time0@ M1_t.trig_cnt cledub_rockflM1_t.branch_idt$$l@FM2StartAA M2SummonEnemy cledub_summon branch_idl AA M2RidiculeX0X Bprojectile_delay_time Asp_stop_durationsp AA M2MakeTroubleH$ block_cnt  attack_speed,max_hpl pAHBM1ActiveRockfl AA M1MakeTroubleH$ block_cntĴ33 attack_speedmax_hpH@ B M1RidiculeX04 Bprojectile_delay_time\ Asp_stop_durationspNVxxx||? ԳLX  $(,0d4r<< 888TX\dd$xT(`@Dead.dead_index@Dead.ban_skill_indexC M1_t.M1_timeȷ@ M1_t.trig_cnt cledub_rockflM1_t.branch_idt$$Rr@FM2Start$AA M2SummonEnemyN cledub_summon branch_id AA M2RidiculeX0 Bprojectile_delay_time Asp_stop_duration<spx% AA M2MakeTroubleH$ block_cnt attack_speedĹmax_hp&pAHBM1ActiveRockfl0&AA M1MakeTroubleH$@ block_cnt\33 attack_speed|max_hp@ B M1RidiculeX0̺ Bprojectile_delay_time Asp_stop_durationspxtenemy_1544_cledub “花匠”"*最平凡的花匠,克莱芒·杜波瓦。双手捧起的是泥土,可土壤太贫瘠,曾一度在此绽放的花已无力生长。xx||h t|  ? D(T`lptx|d enemy_1544_cledub444444444444<,048<@DHLPTxxxxxxxxxԻػܻԻP  $( 8<@DHLPT8dT<<$(08DpL$|L> P2Buff.atk@Reborn.invincible@Reborn.durationܿ?Reborn.hp_ratioX4@F@FRistarAttackTrigger4@FzDBoomAll{ BecomeStar2@star_invincible@@ Reborning@durationN AA BecomeStar@ @denemy_1543_cstlrs 克丽斯腾P自私者。背叛者。求道者。独行者。先驱者。 晚安,泰拉。xxxxxxxxȿ̿пԿؿܿĿ>п HB $(,04XDHLPT8@dHBTX`enemy_1543_cstlrsX|444444444444<  $(xxxxxxxxxI  $( 8(<@  P4suicideAndSummon.action_index>branch_1suicideAndSummon.branch_id enemy_1542_wdslm_4@< 同构碎片DP\#在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。,x|ptX?dtHB  @B&enemy_1542_wdslm_4n444444444444<,xxxxxxxxxHLPTX\`dHItx|@h@D|8@`dd L>#reduceDamage.damage_resistance_baset,syncAttackWithSummon syncAttackP2? atk_scale syncAttackP1? atk_scale4enemy_1542_wdslm_3hd 同构碎片t#在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。Px||?HB42D  @( B&$enemy_1542_wdslm_3@88dddddddddddlCreborn.dotDamageValue  xxxxxxxxxI  0 n@DTX8<<X\dlxX,X?reborn.range_radius|Breborn.dotDamageValue?syncAttackP1.atk_scaleAreborn.duration@P2Passive.rebornInvincible_timeL>#reduceDamage.damage_resistance_baset,6syncAttackWithSummon syncAttackP2? atk_scaleL syncAttackP1? atk_scale@denemy_1542_wdslm_2 同构碎片#在漫长岁月之前,变形者突然醒来。那一天变形者开始思考为何自己并未如同族一般被这片大地改造。于是变形者自分成万千碎片,体验过诸般人生,个体的意义从此消弭。王庭内从未存在过一位变形者,唯有“集群”。x| ?HBdbt $( 8<@DH, @X<BH&Tenemy_1542_wdslm_2L  p<<hCreborn.dotDamageValueHHB syncAttackWithSummon CfixedValueDamagexxxxxxxxx48<@DHLP4I`dhlptx|l,v@Dn 4lH\0P1SummonHLevel.hlevel_markP1SummonHLevel.action_indexX>P1SummonHLevel.hp_ratioFbranch_3P1SummonHLevel.branch_id?reborn.range_radiusBreborn.dotDamageValue?P2HalfHPFlag.hp_ratio0Areborn.durationP@P2Passive.rebornInvincible_timeNP1SummonStand.action_indexnbranch_2P1SummonStand.branch_id?P1SummonStand.hp_ratioL>#reduceDamage.damage_resistance_basex2?L<(? halfHPSummonH @-enemy_wdslm[dieAndSummon].effectStageDurationA(enemy_wdslm[P2halfHpInvincible].durationpA"enemy_wdslm[dieAndSummon].durationHB syncAttackWithSummonxCfixedValueDamageH AA syncAttackP2? atk_scaleI AA syncAttackP1? atk_scale`enemy_1542_wdslm “变形者集群”>游离于萨卡兹王庭之外的长生者。见证了种族的兴衰,体验了生命的迭代,但“变形者集群”依然没有找到“何为生存”的答案$x|hlP?\lxHB @B&enemy_1542_wdslm|<^44<\``(tenemy_1541_wdslms“变形者集群”RZ?游离于萨卡兹王庭之外的长生者,直面火焰之途x|>FNV^ ?,HB\`dhlP |p@@enemy_1541_wdslmsr88\d80pByD detectAll<@`enemy_1540_wdncr 爱布拉娜*深池的领袖,焚尽伪装的德拉克tx|  ?P:HBNV^  ,048< @L8Denemy_1540_wdncr<<<PpL(Reborn.invincible?Reborn.hp_ratio@Reborn.durationAtkUp.damage_resistance<?atkup.hp_ratio\ff? AtkUp.atk@RushH(? range_radius@ move_speed@durationPLenemy_1539_reidtxt“复仇者”Z曾经遭遇过的整合运动干部,使用令人印象深刻的炙热长刀进行攻击xxxx| ff&?YpB ,048< @@L<B8 Denemy_1539_reid8\\(&88 l$ Transport$@ atk_scale? range_radius4V@@ AOE$4@ atk_scaleP? range_radiusDxxxxxxxxx`dhlptx|`<<t|<80@Invincible.invincibleenemy_1312_ymilluSummonIllu.enemy_keyl Transport$@ atk_scale? range_radiusP AOE$@ atk_scale? range_radius\`@enemy_1538_ymmons_3妄境&$在自身所在格生成【幻境】xx||  >P Bdp $48<@D(@T8BDPenemy_1538_ymmons_3Htl.688X\\\\\\\\\\T CallTransport$(,048<@Dxxxxxxxxx|  $(,048<@D4r<@Dx|(XA Call.duration>enemy_1312_ymilluSummonIllu.enemy_key CallTransport($enemy_1538_ymmons_2PTP蜃景Xd$在自身所在格生成【幻境】,xx||HThlP333?\l"@Benemy_1538_ymmons_28 3n<<DP333?+HpCall.enemy_ymmons_hp_call[extra].hp_ratio>HpCall.hp_ratioDTDCall ymmons_fake branch_id AOE$4@ atk_scaleP? range_radius6pAFakeCallTransportTrigger$@ atk_scale? range_radius Reborning pAdurationA SummonFake1*enemy_1538_ymmons_2 enemy_keylxxxxxxxxxLHB&  J<<hhhpD@+HpCall.enemy_ymmons_hp_call[extra].hp_ratio|33>Fake2Damage.hp_ratio>HpCall.hp_ratio@Reborn.invinciblepAReborn.duration?Reborn.hp_ratioenemy_1312_ymilluSummonIllu.enemy_keyDTCallj ymmons_fake branch_idL AOE$@ atk_scale ? range_radiuspAFakeCallTransportTrigger$x@ atk_scale? range_radius@ ReborningpAdurationTA SummonFake1enemy_1538_ymmons_2 enemy_keyenemy_1538_ymmons “睚”F 巨兽“睚”的代理人。据司岁台古卷记载,千年前炎国所围猎的巨兽之一“睚”,拥有“裁错春秋”的神奇能力。伤口永难愈合,祂舔舐着屈辱、愤怒与不解......祂回到了熟悉的炎土。txx|| >HBP\  $(,0@@$B0X<enemy_1538_ymmons4D \=<<@@@@@@@@@@@PT0@TailCut.max_hp_ratio~H Reborn.max_hp/GDamageCounter.hp @Pt /pA B FlyFireLanep4>continuousdamage.atk_scaleA%continuousdamage.projectile_life_time?ep_damage_ratioL? atk_scalel0AA FlyFireCirclep4`>continuousdamage.atk_scaleA%continuousdamage.projectile_life_time?ep_damage_ratio? atk_scaleL1APAFlySwingTail_Cut8fff? atk_scale1APA FlySwingTail? atk_scalemA@@ FlyAttackp4L>continuousdamage.atk_scale@%continuousdamage.projectile_life_time@<ep_damage_ratio`L? atk_scale2@<FRoar@stunn@fff@ LandFireBallL? 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B B FlyFireLanep4>continuousdamage.atk_scaleA%continuousdamage.projectile_life_time?ep_damage_ratio(L? atk_scale@AA FlyFireCirclep4>continuousdamage.atk_scaleA%continuousdamage.projectile_life_time?ep_damage_ratio? atk_scalepAAPAFlySwingTail_Cut\fff? atk_scaleAAPA FlySwingTail? atk_scale}A@@ FlyAttackp4L>continuousdamage.atk_scale,@%continuousdamage.projectile_life_timed<ep_damage_ratioL? atk_scaleB@<FRoar@stun @fff@ LandFireBallL? LandFireBall\ A ALandSwingTail_Cuth? atk_scale A A LandSwingTail? atk_scaleenemy_1537_mhrorsDHD火龙LXu身覆赤色甲壳,掌控火焰的火龙。由于其统治天空的惊人实力,它也被誉为“天空王者”pxx||ff&? 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Reborn.atk$@@Reborn.rest_durationLff@Reborn.durationl>BlackFogTriggerP2.hp_ratio?BlackFogTriggerP1.hp_ratioPAA BlackRingP2? atk_scale@ AA BlackRingP1D? atk_scale@enemy_1520_empgrdܱܳ!“皇帝的利刃”,追猎者r 84每损失一定生命值释放<@eb.key>永久地面效果“国度”;释放法术“坍缩恐惧”,击中“国度”中的目标会将其<@eb.key>强制击倒。\xx||x?`m B8ܳDܳ @( BX$enemy_1520_empgrd T@ 88ȴH  M3RealAttackDdamageL M2RealAttackzDdamage M1RealAttack8aDdamage$xxxxxxxxx@DHLPTX\@plptx|ȶ<<4\0`4T,Bmode_2.evolve_time8Bmode_1.evolve_time"branch_3mode_3_summon.branch_id@mode_3_summon.intervalC mode_3.damageܺ?mode_3.intervalp}?mode_3.damage_resistance(@@mode_2_summon.intervalbranch_2mode_2_summon.branch_id?mode_2.directionL?mode_2.damage_resistancebranch_1mode_1_summon.branch_id@mode_1_summoni.interval8@@mode_1.direction\L?mode_1.damage_resistanceL>mode_2.hp_ratio?mode_1.hp_ratio lP dHt M3RealAttack HDdamageM3EffectM3AttackWarning M2RealAttack/DdamagezM2EffectKpApAM2AttackWarningd M1RealAttackDdamageM1EffectKBBM1AttackWarning*@@ SwitchToMode2 Ainvincible_after_skill_duration@ SwitchToMode3 Ainvincible_after_skill_durationhdenemy_1519_bgball“进化的本质”ؾ infection不应行于这片大地的狂人,不应存于彼端世界的奇物,二者的结合诞生出了这一超越生物常理的“进化”之节点xx||$0DH,=8PdHTHBľȾ@<B̾Renemy_1519_bgball:44<XXXhlpp|lP @tenemy_1518_dusk夕ȿPxx||lxt?0uHB@Benemy_1518_dusk (880pBBShieldBurstReborndH(@@ range_radiusA atk_scalezEdynamic AdurationL1HBB ShieldBursthH$\@ atk_scalex@@ range_radius AdurationZEdynamic $(,048使我方晦明变化。【破桎而出】:护盾<@eb.key>未被击破则造成<@eb.danger>巨额范围伤害。pxx||?0u HBLX  $(,@< B,8 enemy_1517_xi,P 88XXXXXXXXXXX`HD enhance.atk  $xxxxxxxxx@A  $ 4$l@@LX,4TTTx||\,\>enhance.move_speedenhance.base_attack_timezD enhance.def/D enhance.atkHBenhance.magic_resistance@reborn.duration0 reborn.sphm?p`m armorpiercing(? def_penetrate@timesm ironsandstorm$@ max_target@@stun`@enemy_1516_jakill杰斯顿·威廉姆斯:狱警形态<@eb.key>法术抗性提升,攻击造成<@eb.key>法术伤害,不攻击禁锢装置;杀手形态<@eb.key>防御提升,攻击造成<@eb.key>物理伤害;进入杀手形态时<@eb.key>解放全场敌人dxxxx|?aA @$B enemy_1516_jakill <4444444444444Lxxxxxxxxxhlptx|h`<<8HPppp@< \8p4 talulhahard reborn.bgmLA%fire.attack@dragon_fire.addOnDuration4C#fire.attack@dragon_fire.addOnDamageHB"fire.attack@dragon_fire.baseDamageA fire.attack@dragon_fire.duration ? reborn.atk<? reborn.max_hp\@reborn.duration|?*reborn.bsnake_t[protect].damage_resistance?+protect.bsnake_t[protect].damage_resistance ScreenAttackdD$DpA invincible` Atrig_cnt|@intervalAduration? atk_scaleD B BDragonFireExplode`4Adragon_fire.addOnDuration@4Cdragon_fire.addOnDamagehHBdragon_fire.baseDamageAdragon_fire.duration? atk_scaleEAAIgnite`4Adragon_fire.addOnDuration44Cdragon_fire.addOnDamage\HBdragon_fire.baseDamageAdragon_fire.durationFBHB SummonFlame bsnake_flame branch_id4@Xenemy_1515_bsnake“不死的黑蛇”E无数次死去也不曾自乌萨斯土地上消失的古老意志。xx|| (?PHBlx $(, <@DHL0@\@BLXenemy_1515_bsnakeP t>88  BpBblinkdD$B cooldown_5 B cooldown_4<B cooldown_3XB cooldown_2t4C cooldown_1B cooldown_0>delayJ<F<FPoison(@ max_stack_cntBdamagetx|xxxxxxxxx $(,04pDH, BX\`dhlptX&&<<xT d@T |\0`(l<HC reborn.smephi_heal[sheild].value lullaby rage_aura.bgmp?6reborn.smephi_t[poison].smephi_poison_trigger.intervalA6reborn.smephi_t[poison].smephi_poison_trigger.durationff&@reborn.duration > reborn.smephi_t[poison].hp_ratioTL>#reborn.smephi_t_state_3[reborn].atk?reborn.min_hp_ratioB)reborn.smephi_suicide_after_buff.durationhealaura.hp_recovery_per_secHBshield.magic_resistance< E shield.defX@3reborn.smephi_t_state_2[reborn_invincible].duration?3poison_trigger_giver.smephi_poison_trigger.intervalA3poison_trigger_giver.smephi_poison_trigger.duration$L>poison_trigger_giver.hp_ratioTArage_aura_state_3.attack_speedL>rage_aura_state_3.atkzrage_aura_state_3.damage Arage_aura.attack_speed= rage_aura.atkrage_aura.damagex`X0s<F<FPoisonRelease_Rage@s<F<F PoisonReleaseApAblinkdD$A cooldown_5A cooldown_4$4B cooldown_3@pB cooldown_2\B cooldown_1xB cooldown_0?delayR<F<F smephi_state_3[recover]ff&@duration(S<F<F smephi_state_2[recover]8ff&@duration|S<F<FPoison(@ max_stack_cntHBdamage AHeal? atk_scale$@@Henemy_1514_smephitxt梅菲斯特,“歌者”i被痛苦包围的异样生物。<@eb.key>无法被阻挡且每损失一定生命会释放毒性粉尘xx||,8@=`A(<@DH,X\`dhL@`Blxenemy_1514_smephipT)4444444444444 $(,048<@xxxxxxxxx`  $(,048H8v<<xH|`0\?triggerrage.move_speedBtriggerrage.attack_speedL?triggerrage.atkYAA TripleAttackd8 x-5dekght_2[aoe].range_id@?dekght_2[aoe].atk_scaleh @dekght_2[aoe].interval @enemy_1513_dekght_2   凋零骑士(LsarkazlN当腐败骑士死亡时,攻击力、攻击速度、移动速度大幅提升4xxxxx|||PTX\hlPff&?\@lxBX@Benemy_1513_dekght_2/Z4444444444444xxxxxxxxx48<@DHLP4``dhlptx|x<<0   <@HPl`0?triggerrage.move_speedBtriggerrage.attack_speed,L?triggerrage.atk x-5aoe.attack@dekght[aoe].range_id? aoe.attack@dekght[aoe].atk_scale^AA ChargeAttackX$@duration x-5dekght[aoe].range_idH@@dekght[aoe].atk_scalep@@ atk_scaleenemy_1513_dekght 腐败骑士@sarkaz`N当凋零骑士死亡时,攻击力、攻击速度、移动速度大幅提升(xxxxx|||DHLP\`Dff&?P@|`lA@Benemy_1513_dekghtX4j<<@|L(\Dbird_run.damage|C bird_run.def Bbird_run.magic_resistance333?bird_run.move_speed Areborn.duration `@*combat.attack@mcmstr_rage_attack.atk_scalep|c<F<Fbomb[reborning]$? atk_scaleAstuncAAcut_tree?max_cutLPTX\`dhlpxx|||Nh `$(,048<@DHL0\`dhlptx\x<<@8<DLh|L(Dbird_run.damageHC bird_run.defAbird_run.magic_resistance333?bird_run.move_speed8 Areborn.durationX@@*combat.attack@mcmstr_rage_attack.atk_scalepf<F<Fbomb[reborning]$? atk_scaleAstun0gAAcuttree0?max_cntenemy_1512_mcmstr“巨大的丑东西”Jmachine(i庞大的机械怪兽,由大祭司驾驶。能够破坏木桩,损毁时会弹射驾驶员并自爆。 xx|||(48DH,?8@dHTA@Benemy_1512_mcmstr<R<<p`D <?max_hpTHB attack_speedtXEdynamic?*charge.attack@enemy_mdrock_s_1[charge].atkDj B Boccupysp\/pApA RefreshShieldD(LHB attack_speedlXEdynamic?max_hp pxx|||  J << \htP,4HBshield.attack_speedX? shield.max_hpxEshield.dynamic?*charge.attack@enemy_mdrock_s_1[charge].atkDn B Boccupysph2AA RefreshShieldD(XHB attack_speedx?max_hpEdynamicenemy_1511_mdrock 泥岩$0Tsarkazt-年龄不详,性别不详,履历不详。xx|||8DHTX<?HȯtXdA@B enemy_1511_mdrockL Z<<`@Hlllx8D blood.damage5AzDIceBurstH,@frstar2_s.atk_scale Afreeze? atk_scale@6AzD IceShield$@@max_cnth@enemy_1510_frstar2_s霜星S6xx|  >sHBV ,(,048l@H,B8Denemy_1510_frstar2_s@h dG<<tA!reborn.reborn_invincible.duration4H9(A(AIceBurst[Reborn]H < AfreezeT @frstar2_s.atk_scalex ? atk_scale9(A(AIceBurstH  Afreeze @frstar2_s.atk_scale ? atk_scale  SummonFrosts frstar_frosts branch_id: B BIceShield[Reborn] @max_cnt; B B IceShield @@max_cntdhlptx| xxxxxxxxx     $  ȯ4 8 < @ D H L P T X \ @ l p t x | l  <<888\`hpp d, @attackfreeze.freeze A!reborn.reborn_invincible.duration ? reborn.atk$ Areborn.duration4=(A(AIceBurst[Reborn]H, @frstar2_s.atk_scale Afreeze ? atk_scale@>(A(AIceBurstH,,@frstar2_s.atk_scaleP Afreezeh? atk_scale  SummonFrostsv frstar_frosts branch_id,? B BIceShield[Reborn]@@max_cnt|? B B IceShield`@max_cnt @enemy_1510_frstar2 霜星,“冬痕”~   D @K雪怪小队领袖,为了最后的战斗解放了所剩无几的生命。xx| 4@D(?40u`DPHB|l@Benemy_1510_frstar2DPZ<<xpP,D?enrage.damage_scaleh?enrage.hp_ratio;E defup.def0Eshield.dynamic(?<FMark@CpAA SandStorm<,333atk@pAduration\Bdamage ApA DriftSandDdamage  $"鼠王BOSS,使用流沙的法师xx|||<L  $(,048<@DHLPT8NdT<< pP,|?enrage.damage_scale?enrage.hp_ratio;E defup.defؑEshield.dynamic4   ?<FMark`pBA SandStorm<$lpAduration333atkBdamage܂ApA DriftSandHDdamage$ @Henemy_1509_mousektxt鼠王|对<@eb.key>生命上限最高单位造成大量物理伤害。对<@eb.key>生命上限最低单位大幅降低攻击力并造成法术伤害xx|||@P?UA04@DHLP4^`dhlpTY@dBp|enemy_1509_mousektpX#<<d$Binvincible.durationl`J?4B SummonBallis# faust_ballis branch_idAA CriticalHit @ atk_scale  $(,0xxxxxxxxxP^ $(,<, j%<<d @@@X\dllTHCinvincible.durationlLpAA SummonBallisr% faust_ballis branch_idAA CriticalHit@ atk_scalePAtenemy_1508_faust 浮士德整合运动干部,<@eb.key>无法被阻挡,能进行超远距离的物理攻击,并且能够启动场地中隐藏的<@eb.key>弩炮台。xx| t#r #,0? L0< Bh#|p^@Benemy_1508_fausth^&>444444444444<X\`dhlptx|xxxxxxxxx `,048<@DHLPT8,dhlptx|d%M88ltP!?healaura.hp_recovery_per_secA!enemy_1507_mephiDHD! 梅菲斯特T`!整合运动干部,能同时治疗至多<@eb.key>3名敌人,并使全场宿主单位的自然生命回复速度加倍。!xx| ! ! ? `m  pB V!!! !!!! (!,!0!4!8!!@H!,!B8!!enemy_1507_mephi8$\c&%88!̐<F<F Immo[Rage]$L= atk_scale8"<"@"D"H"L"P"T"X"\"#xxxxxxxxx"""""""""`# ##### #$#(#,#0# *<#@#D#H#L#P#T#X#<#h#X*/<<x (# d@\0&HCimmo_trigger[rage].def&L>immo_trigger[rage].atk&̾#immo_trigger[rage].base_attack_time('=immo_trigger[rage].move_speedX'L?immo_trigger[rage].interval'pA2reborn.patrt_t_state_2[reborn_invincible].duration'pBreborn.duration'@taunt.taunt_level (?shield.magic_resistance4(@ shield.defP(? shield.atkl(HC strength.def(L> strength.atk<F<F immo_trigger[reborning]T4)HCdef)L>atk()pBdurationD)L?intervalpAAthrowspear[Rage])̬? atk_scaleؕ<F<F Immo[Rage])fU= atk_scaleD'@)enemy_1506_patrtl'p'l) 爱国者'x'')sarkaz){最后一位纯血温迪戈。行军姿态<@eb.key>防御力与法术抗性极高,毁灭姿态<@eb.key>免疫眩晕)xx|||(6)((P0(((>(ȯ)()4B0)4))@)D)H)L)P)4)`)d)h)l)p)T)@)d)Bp)@|)enemy_1506_patrtt,\0Z-8@ $,4P)?<- ARockYouH( -B dot_ep_value,-HC dot_valueH-? hit_interval*ff&@,enemy_15067_dqdidi**,街头乐队吉他手v+++4-sarkazT-K他们编排出的乐段可能会是字面意义上的“杀手旋律”。-x|,,,,3\,`,D,L?P,:|,`,l,B,,-,--,"-,h,,,,,,@,,B, ,enemy_15067_dqdidi/d<408@ $,4P t-=0 ARockYouH(0B dot_ep_value0C dot_value0? hit_interval.ff&@40enemy_15066_dqdudu@.l.h0街头乐队贝斯手...0sarkaz0Q身处低音区不应该是被忽视的理由,他们会让你明白原因的。0x|00"0*0<7///L?/.0//pBv0~004000H0040,`0d0h0l0p0T0@0d0Bp0X|0enemy_15066_dqdudut378@Hp|  l1=P@D*switchMode.enemy_act29side[buff_enthu].atk<4*switchMode.enemy_act29side[buff_enthu].defx4@1switchMode.enemy_act29side[buff_enthu].move_speed4HB3switchMode.enemy_act29side[buff_enthu].attack_speedE.switchMode.enemy_act29side[buff_depressed].def<5?5switchMode.enemy_act29side[buff_depressed].move_speed5L>.switchMode.enemy_act29side[buff_depressed].atk5H7switchMode.enemy_act29side[buff_depressed].attack_speed(?0 aoeAttack_enthun? aoeAttack3?5enemy_15064_dqdru335街头乐队鼓手v4$4404,6?其貌不扬,但能驾驭的鼓点速度超越常人理解。5x|Z5b5j5r5z5(5,55333?5'H5,585HB555|55555p5555555ff?55B55enemy_15064_dqdru8wBB<<`6$$9? reborn.atk@9@reborn.durationPiAA IceShield9@@max_cntj@@ ArcticBlastlH(9 @ range_radius:? atk_scale,:H attack_speedL:Aduration7777777777<9xxxxxxxxxX8\8`8d8h8l8p8t8X8888888888888^888888888l8?E<<l49$;? reborn.atk<@reborn.durationPlAA IceShieldp<@max_cntlAA ArcticBlastlH(< @ range_radius<? atk_scale=H attack_speed =Adurationh:@<enemy_1505_frstar::<霜星2;:::<整合运动法术部队干部,<@eb.danger>威胁极大,能使用冰属性法术<@eb.danger>造成极为恶劣的作战环境。@覆面大锤客>$>0>T@sarkazt@<永远不让自己“丢脸”,是他们的信条之一。,@xxxxxxxxH?L?P?T?X?\?`?D?L?P?'|?`?l?A????????? ??????`@??B??enemy_15059_dqhmmrB$G@H 0d@?$PC@Empty.splC@Empty.attack@chuang_atk_scaleH6?DPollutedRangedAtkT0D Aprojectile_life_time(D@ range_radiusHD Aprojectile_delay_timepDBpolluted_damage_highDBpolluted_damage_lowA @ Denemy_15058_dqtankBDB@D改装排污车BPB\BDmachineDQ如果不慎沾染污秽,竞赛主办方不提供清洁协助,敬请注意。lDxxxxx|||CCCCJCCC333?C.CCC ACCCCCCCCCD DDDDC@(D,DDDenemy_15058_dqtankG`Kr8<hE(G?Rage.move_speedGBRage.attack_speedDL?Genemy_15057_dqmram E LEHG勤奋的钻头EXEdEGmachineGW只要敲打它们足够多次,它们就会判定那是需要加大功率的信号。xGxxxxx|||FFFFNFFF333?F4FFFAFFFFFFGGF GGG G$GG@@4G8GG(Genemy_15057_dqmram JlNv8<LxH(Z[WeaknessUI.valueJL?Weakness.damage_resistanceH?(Jenemy_15055_dqrhcr4H `H\J 石头脑袋HlHHHJT如果你看到它们抬不起头,那十有八九不是因为它们有愧疚感。hJxxxxx|||IIIIPIII333?I.II&JIIIIIIIIIJJJ JJI@ JQB JXJenemy_15055_dqrhcrM@\Qx8<8@@\`hppKT(V^WeaknessUI.valueM333@QuillSpray.range_radiusM@QuillSpray.atk_scaleM=QuillSpray.hp_ratioN@?Weakness.damage_resistancetK?Menemy_15054_dqprpnK KM荒原刺背兽NLKKLN<你说有没有一种可能,它们倒着走会更厉害?MxxxxxxxxLLLLLLLL333?LaMLM@4M8MRush.mhboar_t[trigger].intervalT~>!Rush.mhboar_t[trigger].move_speed(RL?LTenemy_15052_dqboarXR RT狂躁觅食兽SRRRTE看起来它们已经饿了一段时间了,最好不要挡道......Txxxxx|||SSSS[SSS33>S NSSBTSSSSTTT TST T$T(T,TT@0.offset_bound|a? 0.hp_ratioa> 0.interval8i 0(a> offset_boundjenemy_15048_dqdivi enemy_key\_333@aenemy_15048_dqdivi__a高敏感积藏者___a seamonsterbB一旦受到惊吓就会分裂的海嗣,并且很容易受惊。axxxxxxxx``````a`?`@aa a B8a穿过阻挡其的单位。xx|̣*2У33?ܣpHB$048<@D(xTX\`dH333@tXBdpenemy_1502_crownshl48@`hhbL?enemy_15029_dqfrtu LH 畸变之矛ʥXd infection!小心那刺破天际的矛头。Hxxxxxxxxdhlptx|`fff?l|BĦȦ̦ЦԦ@Benemy_15029_dqfrtu@<@L XtG?hGcuttree?max_cntاL?enemy_15028_dqmtrb 40 机鳄战甲@Lxt'整个村子里最能砍树的选手。xx|||0<@LP4333?@%lP\ Aĩ@ԩBĩЩenemy_15028_dqmtrbȬ8<TƪL,8@speedup.move_speed\D shield.defx`PEshield.dynamicĪL?enemy_15027_dqmtrs 玻璃球打手,8d`?戴着墨镜也许是为了防止护盾的碎片扎到眼睛。xxxxx|||48<@LP4fff?@lP\AĬL@ԬBĬ Ьenemy_15027_dqmtrsȯt648@`hh ­PL?tenemy_15026_dqmtrf “大斧”*ĭ<最大的斧头,最初的恐怖,最纯粹的压迫感。xx|&ԮخܮĮff&?ЮPFAv$(,048 HLPTX<`@hLBXdenemy_15026_dqmtrf\<D$  L#tItP, AReborn.invincible?Reborn.hp_ratio$@Reborn.durationD?AtkUp.damage_resistancel?atkup.hp_ratio333@ AtkUp.atk OGRushH(ܳ? range_radius@ move_speed@duration`L?enemy_15024_dqreid,“火与钢”:ȱԱ3你知道他的刀刃燃起火焰意味着什么。xxxx|IJȲ̲4<Ȳff&?ԲpB $(,048HLPTX<@@hLHCX denemy_15024_dqreid\D T@H@L48@HH#tId4 APassive2.invincible_time>Passive.damage_resistance<Passive2.base_attack_timeh? Passive2.atk AReborn.duration? Passive.spT7?4T7FearCagepL($@ duration_waitDLhp_ratio_offsetd Bduration_bleed>hp_ratio@sp@ duration_sи attack_speed@@ max_target4%@ B WildCalling< BspP@durationL?enemy_15023_dqwlfmȶ,依然“狼之主”z@<N由于代打选手总是没法合他心意,这一次他决定自己上场。xx| ~DH,?8PdHTpBĸ@Ըظȸenemy_15023_dqwlfm Y@Dht   xƹ0zD Drown.damagelY??? stuncombat@stunܹL?enemy_15022_dqhvys 84 过气水手DP|xK即使早就因为酒驾被赶下了船,他依然打扮得像个水手。444444444444<ptx|xxxxxxxxx $(,04YDHLPTX\`dhlP||44<\\\|Tff@enemy_1501_demonk $ 萨卡兹百夫长4@dsarkaz]整合运动干部。该敌人<@eb.danger>威胁很大,<@eb.danger>难以被消灭。\xx|x|G?: B. @ Benemy_1501_demonk`<DLx@\,L>deathrattle.delayL>deathrattle.offset_bound@deathrattle.cntenemy_15020_dqplasdeathrattle.enemy_key@@ SummonToken|?cntVenemy_15020_dqplas enemy_key@@enemy_15019_dqharc LH 大喷蛛T` infection?还好召唤出来的不是小喷蛛,只是畸变赘生物。`xxxxxxxx|xL?:,@@BXenemy_15019_dqharcT8<dl<p A1.effect_durationL?enemy_15018_dqskzc “门”$0H`f如果一扇被门关上了,一定会有另一扇被门打开,就是指不定开在什么地方。@xx||\h|d333?pP A(,`@ Benemy_15018_dqskzc@L<Dx 4<<X\dl@p>empty.attack@ep_damage_ratio< AADeathEyeH$> atk_scale @ep_damage_ratioA hit_durationd`@enemy_15017_dqdwlo 凋零萨卡兹>sarkaz$枯枝早已道明凋亡的含义。xxxxxxxxL?. HB(,048<@D(TX\`dH@tx\henemy_15017_dqdwlo`D8@|<l@@ d<? epdamage.attack@projectile_range?deathrattle.delayenemy_5050_dqomgdeathrattle.enemy_keyxY?epdamage.attack@chain.atk_scale@epdamage.attack@max_target>epdamage.attack@ep_damage_ratio0L@Tenemy_15016_dqdkma` 重生术师 sarkaz<打倒他算一个还是算两个?当然只能算一个!xxxxxxxx333?.HB  048<@$@P4B@Lenemy_15016_dqdkmaD(8@<l?0@MoveSpeedUp.move_speed@Combat.attack@atk_scale0?Tenemy_15015_dqmerr`  榴弹佣兵 ?他们跑那么快难道是为了追上发射出去的榴弹?|xxxxxxxxfff?  B2 $ff&@4B$0enemy_15015_dqmerr(Xt 8<$(08D&h8@RopeTriggerAbility.aoe_scale@ARopeTriggerAbility.stun_cd A RopeTriggerAbility.stun_durationTL?xenemy_15014_dqmmka安逸的驮兽.Z赢了也好,输了也罢——这样的性格怎么能赢,我可是送了礼物的!x|FNV^p?4dx@Benemy_15014_dqmmka 8@`$=$ A boom.freeze,@boom.atk_scalexL?enemy_15013_dqsnsl 自爆冰虫R  infection,W为什么大家看它的眼神总是冷冰冰?或许因为它自己就很冷冰冰。xxx|||||z(,04?$ Pdptx|?B,enemy_15013_dqsnsl 8@dl$T(=@boom.atk_scale\L?enemy_15012_dqbsli易爆源石虫6 infection9不稳定,易爆——就像你的理财组合一样。xx|>F? z0<@DHLP\`dhlP?|`Blxenemy_15012_dqbslipT8<ln4 ABleeding.attack@durationBBleeding.attack@bleeding_damagedL?enemy_15011_dqnhst  食腐野兽>]以腐烂为食的腐烂造物,得阻止它们啃自己的尾巴,不然就没个完了!xxxxxxxx 33?.( ADHLPTX\`Dptx|dff?x&enemy_15011_dqnhst|b8@ $,44?S AA ChargeAttackH( L@ range_radius@ @ atk_scale\@durationL@enemy_15010_dqcadk  点灯骑士~ D@<他们点灯靠的是法术,可不是什么骑士风度。xxxxxxxx $(,333?LH,8pBdhlptx|d,L@B^enemy_15010_dqcadk< (444444444444DPTX\`dhlptxxxxxxxxxx 8$( A8<@DHLPT8dhlptx|dT* 444444448888Hhxxxxxxxxx0uA  88dH$, defdown.defH?atkup.hp_ratioh? atkup.atkff&@enemy_1500_skulsr碎骨z@<可以的话,请倾全队之力消灭他。该敌人<@eb.danger>威胁极大,<@eb.key>远程及近战攻击能造成大量伤害。Dxx|`th?t)A@@ Benemy_1500_skulsrL8@t|4h?l@@PowerAttack.attack@max_target@enemy_15009_dqmgcs$ 星星魔法师H,8d`T对着它们许愿没什么用,它们只能给你好梦一场,好像也不赖。0xxxxx|||LPTXdhL333?XhtHBL@B|enemy_15009_dqmgcs@,8<$(00P|@P33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scaleyinyang.dynamic L?0enemy_15008_dqspsb<hd清醒的墨魉tanimatedH虽然已经戒酒,但仍然顽皮贪吃,毕竟只是墨魉而已。xx|̌? AZ x,048< @L0B<"Henemy_15008_dqspsb@4<DdllDAL?enemy_15007_dqbear($ 高普尼克<hdZ兢兢业业当了多年保镖的乌萨斯壮汉,皮糙肉厚,拳脚也相当了得。8xx|ThlptX?d0utHB `@Benemy_15007_dqbearD$8<|<l$d DefDown.def> AtkUp.atk?enemy_15006_dqkrgm$  雪境精锐0<hdQ作为谢拉格最精锐的部队,他们也开始在国际赛场展露头角。0xxxxxxxxLPTX\`dHfff?T:dpHBXl@BXenemy_15006_dqkrgm('8<4<\dd <d8&  AtkUp.dsbskr_atk_reduce.intervalV EpDamage.ep_damage_ratiopAAtkUp.max_stack_cnt> AtkUp.atk?Attack.atk_scale@Combat.atk_scaled?enemy_15005_dqdsbs 狂躁珊瑚> seamonster H越打人越兴奋的奇怪珊瑚,当心别让它真的狂躁起来!xxxxxxxx ? N4$ BPTX\`dhlP|p?B,enemy_15005_dqdsbs t+8<   $,44|T,?AuraHit.hp_ratio( ASpeedUp.cooldownL@SpeedUp.durationp@@SpeedUp.move_speedL?enemy_15004_dqdhdt硕鼷 ,XT<和人一样高的鼷兽只是传说,并不真实存在。 x|||||||048<@D(>48J`DPA||@@Benemy_15004_dqdhdt8@\@?t3 AA FourDirAttack\? atk_scaleL?enemy_15003_dqltsw失业萨克斯手HDT乐团解散后怎么也找不到新工作,听得出来他真的一肚子怨气。xxxxxxxx048<@DH,L?8\DdHTA@B enemy_15003_dqltsw 18@x$XD@,?"FirstAttack.attack@first_atk_scale?enemy_15002_dqwing巨大雪球投手j06郑重承诺:本场战斗不率先使用冷兵器。xxxxx|||f333?'4$APTX\`dhlP|p@@B enemy_15002_dqwing &48@`hh8L?<enemy_15001_dqsmwaHtp 北方战士| collapsalE在北方战场经受历练的战士,不会后退,不容后退。xxxxxxxx @ NA  (,048?H,B8Denemy_15001_dqsmwa< @)4<Dddd enemy_1442_dsgun    坚守15秒!@ D H L H 8舰队齐射倒计时<@eb.key>15秒,坚守阵地! x||r  ~ , 0 4 8 $ P  d p t x |  ? B d enemy_1442_dsgun H988 @ |L$ @@ crash.force(@suicide.durationL?friction.friction_factorx? crash.stun ? enemy_1441_bounc2   新小帮手8 (D 4L部署后延一个方向滚动,清除沿途的硬壳高台和溟痕,使碰撞到的敌人晕眩1秒并以较大力度推开碰到的第一个敌人\xxxxxxxxx | t ? 8  A X  ? Benemy_1441_bounc2Pr/44<\\\xx8ff?enemy_1440_dselec_2“受诅者”i攻击造成<@eb.key>法术溅射伤害,被阻挡时攻击失去溅射效果;免疫睡眠和晕眩xx||$048 ?(UT8D Bptx|p@Bpenemy_1440_dselec_2244<\\\xx8P4ff?Xenemy_1440_dselec“被弃者”i攻击造成<@eb.key>法术溅射伤害,被阻挡时攻击失去溅射效果;免疫睡眠和晕眩xx||,8 ?8J B $(,048HLPTX<@hLBXdenemy_1440_dselec\@B88 000PPX`4dlL(?3.range_radius @1.range_radius? 1.interval0=1.ep_damage_ratioTL> 3.hp_ratiop@ 0.move_speed6enemy_1439_dslntf_2 异光体孽生者4$H seamonsterl受伤后进入<临战>状态对周围我方持续造成<@eb.key>神经损伤,且每次撞到<@eb.key>赘生甲壳时流失自身大量生命值将其摧毁xxxxx|||>B v$(,04@@D(B4X@enemy_1439_dslntf_28F88 000LLT\|0`lL(?3.range_radius @1.range_radius? 1.interval =1.ep_damage_ratio0> 3.hp_ratioL@ 0.move_speedenemy_1439_dslntf元核孽生者   seamonsterD受伤后进入<临战>状态对周围我方持续造成<@eb.key>神经损伤,且每次撞到<@eb.key>赘生甲壳时流失自身大量生命值将其摧毁dxxxxx|||!>0uBN @@B enemy_1439_dslntf4\"88$,LX 1>atk333?maxhp$$tI 033> range_radius4Xenemy_1438_dspred_2异光体洋流使者 seamonsterQ能够吞噬<@eb.key>赘生甲壳并使自身攻击力和生命值大幅提升xxxxxxxx?8pB$(,048<@$PTX\`D@@pTB`lenemy_1438_dspred_2d!0%J"88 (HXX 1!>atk"333?maxhpx"$tI 0<"33> range_radius!enemy_1438_dspred!复核洋流使者 " seamonster<"Q能够吞噬<@eb.key>赘生甲壳并使自身攻击力和生命值大幅提升"xxxxxxxx$!(!,!0!4!8!0.prob1t#%enemy_1437_dsfull_2##%异光体饲育者##$% seamonster &W被击倒时从肚子中随机吐出海怪,被吐出的海怪会大幅提升移速!%xxxxxxxx %%%%% %$%%?%>@%$%0%A\%`%d%h%l%p%t%x%\%x%%%%%|%@%%B%%enemy_1437_dsfull_2(,T88lt<l@&l490.,)?0.cnt 2enemy_1433_dsbasi 0.enemy_3>2enemy_1436_dsdivi 0.enemy_2r2enemy_1434_dsshel 0.enemy_1)@ 0.move_speed*?0.prob2*L>0.prob1\')enemy_1437_dsfull'')蕴核饲育者''') seamonster*W被击倒时从肚子中随机吐出海怪,被吐出的海怪会大幅提升移速!)xxxxxxxx(((()))(?(8$)))pA@)D)H)L)P)T)X)\)@)l)p)t)x)|)`)@)p)B|) )enemy_1437_dsfull,P0 6<< @@@``hh(*H(,L>0.offset_bound-? 0.hp_ratio,-> 0.interval4 0(p-> offset_boundV6enemy_1436_dsdivi_2 enemy_key*ff?-enemy_1436_dsdivi_2@+D+@-异光体集养者l+P+|+x- seamonster--生命值首次低于一半时,分裂自身D-xxxxxxxx`,d,h,l,p,t,x,\,?h,',x,,4B,,,,,,,,,,,,,,,?,,B,,enemy_1436_dsdivi_2/L<4z9<< @@@\\dd-H(`0L>0.offset_bound0? 0.hp_ratio0> 0.interval<8 0(0> offset_bound9enemy_1436_dsdivi enemy_key`.ff?0enemy_1436_dsdivi..0诡核集养者...0 seamonster1-生命值首次低于一半时,分裂自身0xxxxxxxx////////?/@0// B0 0$0(0,00040800H0L0P0T0X0<0?h0L0BX0d0enemy_1436_dsdivi\37@_88hp,\13>0.attack@ep_damage_ratio1 @<3enemy_1435_dsflys_2h1l1h3异光体漂游者t1113 seamonster3?攻击附带<@eb.key>神经损伤,优先攻击高台单位3xxxxxxxx22222222333?28222A2222333 32x3 3$3(3,33`@<3 3B,3|83enemy_1435_dsflys_206|:b88hp(X36>0.attack@ep_damage_ratio3 @6enemy_1435_dsflys<4@4<6纤核漂游者D4P4|4x6 seamonster6?攻击附带<@eb.key>神经损伤,优先攻击高台单位T6xxxxxxxxp5t5x5|5555l5333?x5555A555555555P555555`@ 65B5,6enemy_1435_dsflys9L=nW44<\\\x|0h668enemy_1434_dsshel668微核沉积者V76j79 seamonster49x被击倒时甲壳会脱落并增生,于所在位置形成<@eb.key>赘生甲壳(甲壳可以影响敌人移动)(9x$8P8T8X8\8`8d8H8?T88d8p8 A888888888888888@88B88enemy_1434_dsshel;(@JZ44<\\\|0|9`9;enemy_1433_dsbasi_299;异光体掠食者6:9J:; seamonster<N构造简单但受到滋养的新生海嗣,能以更高效率采集养分。;xxxxxxxx::;;; ;;:?;D,;;; AD;H;L;P;T;X;\;`;;l;p;t;x;|;`;̌?;p;B|;^;enemy_1433_dsbasi_2>B\44<\\\x| H <<(>enemy_1433_dsbasiT单核掠食者<d<<> seamonster>i构造简单的海嗣,推测是海嗣群落中的采集者,其生命活动几乎不需消耗能量。>xxxxxxxx========?==F>= A>>> >>>>>z>(>,>0>4>8>>̌?H>,>B8>D>enemy_1433_dsbasi>@enemy_1432_lrccon_2?xFA 茧缚演出???T?PA@x|||||||B@????@@??? 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o NLo0oDetectStorm.range_radius爆炸,并生成源石污染区。rx|||||||rr r$r(r,r0r4rr?$rdPr4r@r Alrprtrxr|rrrrlrrrrrrr@rrBrrenemy_1424_lrboom_2uy88TPs4v>DetectStorm.range_radius@v`@Boom.atk_scalesuenemy_1424_lrboomssu恶尘源石虫^tsrtv infection爆炸,并生成源石污染区。ux|||||||ru u$u(u,u0u4uu?$upPu4u@u Aluputuxu|uuuuluduuuuuu@uuBu,uenemy_1424_lrboomx|44<\\\LLv0vTxenemy_1423_lrfkkt_2vvx萨卡兹枯朽不屈宿卫wv"wxsarkazx食腐者之王军团中的顶尖铁壁卫士,也许有一天他会被敌人的军阵淹没,但战争与仇恨的铁壁却屹立不倒。xx|||||||fxxxx x$x(x x?x@Dx(x4xB`xdxhxlxpxtxxx|x`xxxxxxx@xxBxxenemy_1423_lrfkkt_2{44<\\\@t@y$yH{enemy_1423_lrfkkttyxyt{萨卡兹枯朽宿卫yyz{sarkaz{食腐者之王军团中的铁壁卫士,他知道自己注定倒下,而这面涂满了鲜血的巨盾总有下一个人接手。{x|||||||N{z{{{ {{z?{d,{{{BH{L{P{T{X{\{`{d{H{t{x{|{{{h{@{x{B{{enemy_1423_lrfkkt~Ԃ44<\\\8(| |0~enemy_1422_lrsldr_2\|`|\~萨卡兹枯朽辟路前锋|x||~sarkaz~E位于源石污染区内时,<@eb.key>攻击造成法术伤害。~x|||||||}}}}}}}}L?}|}}} B}}}~~~ ~~}d ~$~(~,~0~~@@@~$~B0~^<~enemy_1422_lrsldr_2444<\\\4~~܀enemy_1422_lrsldr 萨卡兹枯朽前锋 LsarkazlE位于源石污染区内时,<@eb.key>攻击造成法术伤害。,x|||||||PTX\`dHL?T\dp BdȀ̀ЀԀ؀@@̀B؀,enemy_1422_lrsldr܃(J44<\\`tx||`enemy_1421_lrchld信标.6>dx`>aA؂܂؂, @@$B enemy_1421_lrchld <88lllllllllll\ă\0L?StormAura.range_radiusĆAStormAura.max_radiusL>StormAura.radius_stepCStormAura.max_damage<AStormAura.damage_stepdBStormAura.damageLStormAura.sp_recover_ratio  $xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxąȅ̅Ѕԅ؅܅  88lt d\0StormAura.radius_stepHCStormAura.max_damage܉AStormAura.damage_stepHBStormAura.damage(LStormAura.sp_recover_ratioenemy_1420_lrmṁ4Љ活性源石风暴V^x|$,ЈԈ>ĈaԈAp| $(,,DHLPT8@@dHBT`enemy_1420_lrmmTޕ<@`8<<X\dl4> Evade.problOGBlink ?dist,? 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0 pBdºʺxdx?Benemy_1412_mmjump_208<|44`@Armor.attack@fly_duration< Armor.defenemy_1412_mmjump.ܻؽ破烂拼凑者Znsarkaz4o首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低x|`dH?TpdppBȽ0Խ?BXenemy_1412_mmjump@b48@`dd`|ff?enemy_1411_mmrnge_2&Ծ“锅盖头”劲弩射手^rsarkaz8<头盔装有维多利亚透镜,武器装备良好的佣兵x|fnv~48L?(T8DpB@@Benemy_1411_mmrnge_2648@`ddDTPff?tenemy_1411_mmrnge“锅盖头”射手.Bsarkaz'头盔装有维多利亚透镜的佣兵x|&.6HL? pB@T@lptx|`@@pB|^enemy_1411_mmrnged8@hp`>PhysicalEvade.prob<`enemy_1410_mmelee_2“飞鞋党”精锐佣兵2sarkazi拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避x|RZbj| $@P@$0 Bttx@Bhenemy_1410_mmelee_28@hp\8 >PhysicalEvade.probpenemy_1410_mmelee“飞鞋党”佣兵Nbsarkaz(i拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避 x|PT8@DpT` B d@B,enemy_1410_mmelee\ Z444444444444<xxxxxxxxx48<@DHLP4a`dhlptx|l<<l@HhhhD|>DmgResist.damage_resistanceHSupport,?sp_ratiop;@ A CrossBomb@$|333? atk_scale@timeš?projectile_range$enemy_1409_bdguad_3PTP马特奥的亲卫dp未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。xxx|||||*L?PFAz(,048< LPTX\@@lPB\Lhenemy_1409_bdguad_3`<<l$$$DHPXd8>DmgResist.damage_resistance$?@ A CrossBomb@$0333? atk_scaleL@timesď?projectile_rangeenemy_1409_bdguad_2马特奥的近卫$HX未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。`xxx|||||||L?aA. @ Benemy_1409_bdguad_2`<<l$$$DHPXd8|>DmgResist.damage_resistanceB@ A CrossBomb@ @times333? atk_scalě?projectile_rangehenemy_1409_bdguad马特奥的警卫> 未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。xxx|||||04@DHL0L?超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||?(#AV (,048@H,B8Denemy_1408_scotcn_2<T 884?Attack.attack@damage_scale@Attack.attack@weak[limit](pALenemy_1408_scotcnx|x战场观测炮手能够进行<@eb.key>超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||z(,04?$@P4@Alx|p@Benemy_1408_scotcn 880TT,?Expose.damage_scale@?Expose.range_radiusdAExpose.weak[limit]@enemy_1407_hummbd_2 远眺·B@<drone\<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||"333?|Ar $(,04DHLPT8@@dHBT^`enemy_1407_hummbd_2X<88,T,?Expose.damage_scale?Expose.range_radius AExpose.weak[limit]\@enemy_1407_hummbd远眺drone<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。Hxxx|||||dhtx|d333?pAx@@Benemy_1407_hummbdH<<h`d @DmgUp.sheltr_atk_scalePowerHitL?atkenemy_1406_chghmr_2HLH战线突破者XdK每次被阻挡后,第一次攻击的<@eb.key>攻击力大幅提升。\xxx|||||x|xL? N&@Benemy_1406_chghmr_2 X<<h`t @DmgUp.sheltr_atk_scale PowerHitL?atk,enemy_1406_chghmrX\X战线推进者htK每次被阻挡后,第一次攻击的<@eb.key>攻击力大幅提升。lxxx|||||L?:*6 @( BF$enemy_1406_chghmrh<<8<DDP4,Light.mass_level333?Light.move_speedTBomb,̌?projectile_range @ atk_scalehenemy_1405_boomer_2无畏掷弹兵:未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。xxx|||||48DHLP4333?@lP\pB333@B&enemy_1405_boomer_2V<<8<DDP4t,8Light.mass_level\333?Light.move_speedBomb,̌?projectile_range@ atk_scale<enemy_1405_boomerhlh鲁莽掷弹兵x未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。xxx|||||F333? pB8DHLPTX<hlptx\333@lBxenemy_1405_boomer|4b88 b@A CrossAttack@$@duration0@stunH? atk_scaleenemy_1404_msnip_2重弩猎杀者b(z<@eb.key>隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。xxx|||||8<HLPT8333?DXpT`pB`@Benemy_1404_msnip_2488t\e@A CrossAttack@$h@duration@stun? atk_scaleenemy_1404_msnip484重弩突袭者Dpl|z<@eb.key>隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。pxxx|||||333?ppB> `@0B ,enemy_1404_msnip$p 88\d@D@@ CrossAttackenemy_1403_gunsho_2$($速射劲弩手4`\lC与我方同行列时进行<@eb.key>直击:发射3支弩箭。(xxx|||||DHTX\`Dfff?P||`l A@Benemy_1403_gunsho_2(88\d@@@ CrossAttackenemy_1403_gunsho速射轻弩手^$C与我方同行列时进行<@eb.key>直击:发射3支弩箭。xxx|||||^ fff?4$ AP\`dhlpTt@B^enemy_1403_gunsho,x-888,?Expose.damage_scale @Expose.weak[limit]penemy_1402_tgshd_2重装侦察兵B身着加厚装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。0xxx|||||LP\`dhL333?X2h@@Benemy_1402_tgshd_2(, 088,H?Expose.damage_scalel@Expose.weak[limit]enemy_1402_tgshd  装甲侦察兵(L\身着装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxxx|||||333?*6B $@@4B$X0enemy_1402_tgshd(t &44<\\\(\enemy_1401_pogpro_2联合政府军犬pro@< infection`o经哥伦比亚训练后,由玻利瓦尔联合政府采购的特种猎犬,<@eb.key>行动速度很快。Hxxx|||||dhtx|d33?p Ad33?B|enemy_1401_pogpro_2 Df)44<\\\|4| enemy_1401_pogpro 联合政府军犬R    infection, K玻利瓦尔联合政府训练的猎犬,<@eb.key>行动速度很快。 xxx|||||  n  $ ( 33? D 0 A\ h l p t x | ` d 33? B @ enemy_1401_pogpro D988dlD CPassive.damage_valueX | enemy_1400_dhtbgj_2 身上的天标二 2  L xH |  x ?    ( 4 LJ    ? 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HPAura.max_hp@pAchargePԙ@@5enemy_act29side[recover_sp_timer].recover_sp_duration?*enemy_act29side[recover_sp_timer].sp_ratioXsp:sp_ratio @ԙenemy_1379_ltncdtZ残党乐团指挥家< LH对被我方控制的“调谐节点”<@eb.key>持续施法使其关闭。在<@eb.key>对应属性变奏期间,使攻击范围内所有敌人生命上限较大幅度提升xx|ff&?Yܙ̙pBRZb &048<@$@@P4B@^Lenemy_1379_ltncdtDΦ<< $$,,0 `Dt8 enthusiastic buff.typeҮ)buff.enemy_act29side[buff_enthu_lite].atk<)buff.enemy_act29side[buff_enthu_lite].defx@0buff.enemy_act29side[buff_enthu_lite].move_speedHB2buff.enemy_act29side[buff_enthu_lite].attack_speedί-buff.enemy_act29side[buff_depressed_lite].def<333?4buff.enemy_act29side[buff_depressed_lite].move_speed?-buff.enemy_act29side[buff_depressed_lite].atkğ6buff.enemy_act29side[buff_depressed_lite].attack_speed ff?weak.damage_scale0 Aweak.weak[limit] @pAchargeP@@5enemy_act29side[recover_sp_timer].recover_sp_durationؠ?*enemy_act29side[recover_sp_timer].sp_ratiospsp_ratiol 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buff.sp_ratioĔ?boostAtkff? atk_scale0Tenemy_1371_ltnflu残党乐团长笛手"Q希望加入君王乐团的长笛手。每攻击数次,下一次攻击力提升x|&.L? Arz048<@$PTX\`D@pTB`lenemy_1371_ltnflud$J88|D Explosion A atk_scale4?Xenemy_1370_bmbcar2反巫术变位炸弹中立单位,会被敌方优先攻击,受到敌方伤害时移动速度降低,受到我方攻击时移动速度提升,抵达唤血祭坛时爆炸。xlx$( >'D(dx|h?B.enemy_1370_bmbcar2hl@@lt  Tt<(#SpCtrl.enemy_bmbcar1_sp[reduce2].sp\#SpCtrl.enemy_bmbcar1_sp[reduce1].sp&SpCtrl.enemy_bmbcar1_sp[reduce_dmg].sp@SpCtrl.reduce_duration2@@SpCtrl.reduce_duration1=Passive.multiplierH>  Explosiont A atk_scale?enemy_1369_bmbcar1  反巫术变位炸弹< TP中立单位,会被敌方优先攻击,受到敌方伤害时移动速度降低,受到我方攻击时移动速度提升,抵达唤血祭坛时爆炸。hxd>'6HT\  $(,?$B0enemy_1369_bmbcar10| <<`<<DLh@AReborn.durationn AAChargeH$ Ainterval  attack_speed, A hit_durationx@enemy_1368_spilot指挥官厄尔苏拉 sarkaz,“生命脊椎”的指挥官,能赋予唤血祭坛产生<@eb.key><血珀>的能力,被击倒时返回唤血祭坛,一段时间后回归战场。@xxxxxxxx\`dhlptX>d0utHB l@B enemy_1368_spilot8 188L,T=Passive.hp_ratioFPassive.damage_resistance?enemy_1367_dseed 血珀< TPi极其坚固的血液精华,受到唤血祭坛的脉冲影响时,在祭坛处重生为新生血裔。4x0 d  x|`?l |B $  ?Bd~enemy_1367_dseedD #<<hptt` @Collect.max_stack_cntH enemy_1366_dcolle_2  萨卡兹萃血行者< ,P sarkazp <@eb.key>无法被阻挡,最多拾取5个掉落的<@eb.key><血珀>,被击倒时掉落所有拾取的<@eb.key><血珀>l xxxxxxxx?:HB    ?$  B d enemy_1366_dcolle_2 `'<<hptt | @Collect.max_stack_cntK enemy_1366_dcolle( , ( 萨卡兹敛血行者X < H l sarkaz <@eb.key>无法被阻挡,最多拾取5个掉落的<@eb.key><血珀>,被击倒时掉落所有拾取的<@eb.key><血珀> xxxxxxxx ? '  HB    ^ $ ( , 0  ?@ $ B0 d enemy_1366_dcolle0t|<<`  (,H @Reborn.duration(PRevivep Reborning @durationT @xenemy_1365_spnwiz_2 萨卡兹骸骨漂泊术师长 Fsarkaz 负责守护巨兽骸骨的萨卡兹术师长,在唤血祭坛范围内被击倒会躲入时空乱流,被祭坛的脉冲影响时回归战场xxxxxxxx48<@DHL0333?<XhLXpB,@@Benemy_1365_spnwiz_2lN<<`$(Dl,@Reborn.duration(Revive Reborning@duration@ enemy_1365_spnwiz8<8萨卡兹骸骨漂泊术师lP|sarkaz负责守护巨兽骸骨的萨卡兹术师,在唤血祭坛范围内被击倒会躲入时空乱流,被祭坛的脉冲影响时回归战场xxxxxxxx333?pB $(,<@DHL0@@\@BL^Xenemy_1365_spnwizP4B88dltP0pAAttack.max_stack_cnt= Attack.atk>Attack.hp_ratio0?Attack.range_radiusT?Attack.attack@ranged_atk_scaleJ enemy_1367_dseedSummon.enemy_key@ Summon.cntff?,enemy_1364_spnaxe_2X\X萨卡兹骸骨拷打者p|sarkaz守护巨兽骸骨的专业武装人员,周围有敌人或我方单位被击倒时回复一定生命并提升攻击力,被击倒时留下2个<@eb.key><血珀>xxxxxxxx @?a0 ALPTX\`dhLx|l@@|Benemy_1364_spnaxe_2pF88dl0tP0pAAttack.max_stack_cnt0= Attack.atkL>Attack.hp_ratiol?Attack.range_radius?Attack.attack@ranged_atk_scale$enemy_1367_dseedSummon.enemy_key@ Summon.cntDff?henemy_1364_spnaxe萨卡兹骸骨鞭笞者sarkaz守护巨兽骸骨的专业武装人员,周围有敌人或我方单位被击倒时回复一定生命并提升攻击力,被击倒时留下2个<@eb.key><血珀>xxxxxxxx8<@DHLP4@?@ NlP\A@@Benemy_1364_spnaxe#J88888``hpPlhD(enemy_1367_dseedSummon.enemy_keyx@Summon.duration Summon.attack_speed@ Summon.cnt?BmbcarBuff.range_radius,Penemy_1363_spnshd_2||萨卡兹骸骨卫士长sarkaz会阻止周围的<@eb.key><反巫术变位炸弹>移动,容易受到我方攻击,受到伤害时降低伤害来源的攻击速度,被击倒时留下2个<@eb.key><血珀> x<@DHLP4?@:lP33s@BLenemy_1363_spnshd_2"'N88888\\dlLh hD+enemy_1367_dseedSummon.enemy_keyt#@Summon.duration# Summon.attack_speed#@ Summon.cnt#?BmbcarBuff.range_radius(!L#enemy_1363_spnshdx!|!x#萨卡兹骸骨卫士!!!#sarkaz#会阻止周围的<@eb.key><反巫术变位炸弹>移动,容易受到我方攻击,受到伤害时降低伤害来源的攻击速度,被击倒时留下2个<@eb.key><血珀> $x#4#8#<#@#D#H#,#?8#.d#H##|########|#######33s@##B##enemy_1363_spnshd&x+@@  (0Lh$/enemy_1221_dzomg_2Attack.enemy_key?t StunAttack'@stun$ 'enemy_1362_dfat_28%<%8'萨卡兹子裔惩戒者l%P%\%'sarkaz'萨卡兹王庭军的开路者,数次攻击后<@eb.key>晕眩周围所有我方单位,首次倒下后重生为<@eb.key><慷慨之赐>'xxxxxxxx&&&&&&&&333?&&&& B''' '$'(','0''d@'D'H'L'P'4'@`'D'BP'\'enemy_1362_dfat_2T*t.@@$,H(3enemy_1221_dzomgAttack.enemy_key?  StunAttack<+@stun(*enemy_1362_dfat((*萨卡兹子裔责罚者)((+sarkaz4+萨卡兹王庭军的开路者,数次攻击后<@eb.key>晕眩周围所有我方单位,首次倒下后重生为<@eb.key><大君之赐><+xxxxxxxxX*\*`*d*h*l*p*T*333?`*a*p*|* B*********d******@**B**enemy_1362_dfat-02Y88000XX``|L+x8T.̌?Attack.attack@projectile_radiusJ7enemy_1220_dzoms_2Attack.enemy_key.? Attack.delay.@#Attack.attack@projectile_delay_time@,@d.enemy_1361_dthrow_2,,.萨卡兹子裔毁击者,,,.sarkaz.萨卡兹王庭军的精锐远程轰击手,攻击时射出威力更高的延时爆炸弹药,首次倒下后重生为<@eb.key><仁慈之触>.xxxxxxxx.. .$.(.,.0..L? .@L.0.<. Bh.l.p.t.x.|...h.......@@..B.&.enemy_1361_dthrow_215]88000XX``|,\L/x82̌?Attack.attack@projectile_radius;enemy_1220_dzomsAttack.enemy_key2? Attack.delay2@#Attack.attack@projectile_delay_time0@(2enemy_1361_dthrowT0X0T2萨卡兹子裔轰击者0l002sarkaz2萨卡兹王庭军的远程轰击手,攻击时射出会延时爆炸的弹药,造成范围物理伤害,首次倒下后重生为<@eb.key><大君之触>。2xxxxxxxx11111221L?1p 222 B<2@2D2H2L2P2T2X2<2h2l2p2t2x2\2@@2l2Bx22enemy_1361_dthrow|5X9`a88888TT\\d 3P,5 @vampire.heal_scale6?DamageUp.add_on>enemy_1367_dseedSummon.enemy_keyp6? Summon.cnt6L>DamageUp.scale_ratio3?6enemy_1360_dfello044406 新生血裔X4<4h4X;p6\攻击造成<@eb.key>法术伤害并回复生命,被击倒时留下<@eb.key><血珀>H6xxxxxxxxd5h5l5p5t5x5|5`5L?l55|55A555555555555555@65B5d5enemy_1360_dfello8@@=d88 6Ld<t9A blacksteel_energy.init_stack_cnt9@dec_energy.interval9dec_energy.dec_count9Ablacksteel_energy.max_stack_cnt$:Aover_energy.magic_resistanceT:@over_energy.deft:Bover_energy.attack_speed:Aover_energy.duration7ff&@:enemy_1359_ekulsr_2D8H8D:匪帮轰击者头目8\8h8::初始额外获得25点能量,但每5秒失去1点能量。未阻挡时远程攻击造成<@eb.key>群体物理伤害。能量上限:30:xxxxx|||9999*:999?9a999A::: :$:(:,:0::,@:D:H:L:P:4:@`:D:BP:&\:enemy_1359_ekulsr_2T=0A8i88:Ld<=A blacksteel_energy.init_stack_cnt>@dec_energy.interval,>dec_energy.dec_countT>Ablacksteel_energy.max_stack_cnt>Aover_energy.magic_resistance>@over_energy.def>Bover_energy.attack_speed?Aover_energy.durationTenemy_1359_ekulsr<<>匪帮轰击者&=<<F=>初始额外获得25点能量,但每5秒失去1点能量。未阻挡时远程攻击造成<@eb.key>群体物理伤害。能量上限:30>xxxxx|||>>>>z>(>,>>?> NH>,>8>Ad>h>l>p>t>x>|>>d>>>>>>>@>>B>>enemy_1359_ekulsrAEm88dH?Ld<$BpA blacksteel_energy.init_stack_cntXB Adec_energy.interval|Bdec_energy.dec_countBAblacksteel_energy.max_stack_cntBAover_energy.magic_resistanceC@over_energy.def$CBover_energy.attack_speedPCAover_energy.duration@Benemy_1358_esheld_2@@B匪帮防御者头目vAAAA夺取附近所有地面敌人1点能量。能量上限:20Kxxxxx|||,J0J4J8JJDJHJ,J?8J NdJHJTJAJJJJJJJJJ^JJJJJJ333@JJBJXJenemy_1357_erob_2M Ry88XdKLd4@N?steal_energy.steal_countlN @steal_energy.range_radiusN@steal_energy.intervalNAblacksteel_energy.max_stack_cntNAover_energy.magic_resistance O@over_energy.def@OBover_energy.attack_speedlOAover_energy.durationLNenemy_1357_erobMMO 匪帮斧手MM MMLOO每2秒<@eb.key>夺取附近所有地面敌人1点能量。能量上限:20Oxxxxx|||0N4N8NhNLNXNANNNNNNNNNNNNNNN333@NNBNNenemy_1357_erobQ  VJ[<<$ (04hOl88RAblacksteel_energy.max_stack_cnthRAover_energy.magic_resistanceR@over_energy.defRBover_energy.attack_speedRAover_energy.duration<@A AddEnergyhH(LS @ range_radiuslS? add_countS?intervalS@durationP @Senemy_1356_egun_2充能。能量上限:20PSxxxxx|||lRpRtRxRYRRlR333?xR.RRR ARRRRRRRRRxRRRRRR@@ SRBRSenemy_1356_egun_2VLZ_<<$ (,Sl8xVAblacksteel_energy.max_stack_cntVAover_energy.magic_resistanceV@over_energy.defVBover_energy.attack_speed$WAover_energy.duration|@A AddEnergyhH(W @ range_radiusW? add_countW?intervalW@duration,U @PWenemy_1356_egunxU|UxW 匪帮射手UUUVWM周期性为攻击范围内所有敌人<@eb.key>充能。能量上限:20Wxxxxx|||VVVV^VVV333?V(#VVV AVVWWW WWWVP$W(W,W0W4WW@@DW(WB4W@Wenemy_1356_egun4Z^88hp4lWZAmagdef_add.magic_resistanceW @Zenemy_1355_mrfly_2@XDX@Z 护障·PDXPXX|ZdroneZN<@eb.key>【飞行单位】能使周围敌军<@eb.key>法术抗性上升dZxx||YYYYYYYY?Y'YYYHB.ZY:ZYYYYYYPZ ZZZZY@(Z ZBZZenemy_1355_mrfly_2]`a88hp0hZx]Amagdef_add.magic_resistanceZ @\enemy_1355_mrfly [$[ ]护障 [,[[X]dronex]N<@eb.key>【飞行单位】能使周围敌军<@eb.key>法术抗性上升@]xx||\\\h\\\|\\d\?p\p\\\ B ]\]\\\\\\P\\\\\\@]\Bn]v]enemy_1355_mrfly_8无法被阻挡。能量上限:5`xxxxx|||____"`___?_X___ A ````` `$`(` `8`<`@`D`H`,`@X`<`BH`d`enemy_1354_eghost_2Hc4g,88  @@@\`hlp`l8c@blacksteel_energy.max_stack_cntcAover_energy.magic_resistanced@over_energy.def无法被阻挡。能量上限:5cxxxxx||| ccccvc$c(c c?cDc(c4c A`cdchclcpctcxc|c`cxcccccc@ccBcd"denemy_1354_eghostf$j88  @@@`dlp|@dl8g Ablacksteel_energy.max_stack_cnt@gAover_energy.magic_resistancepg@over_energy.defgBover_energy.attack_speedg Aover_energy.duration0e,genemy_1353_esabr_2Xe\eXg匪帮混混头目eleegg能量上限:104gxxxxx|||PfTfXf\ffhflfPffff?\fpflfffffffffffffffff@ffBf,fenemy_1353_esabr_2i,nĕ88  @@@\`hlpgl8Tj Ablacksteel_energy.max_stack_cntjAover_energy.magic_resistancej@over_energy.defjBover_energy.attack_speedk Aover_energy.durationthpjenemy_1353_esabrhhj 匪帮混混ih2i:ij能量上限:10ljxxxxx|||iiiiiiiifff?iii*jiiiiiiiiidjj jjji@$jjBj jenemy_1353_esabrmdq88lj(m?Boom.add_countm@Boom.atk_scale kmenemy_1352_eslime_24k8k4m辐能源石虫·αkHkktm infectionmm造成<@eb.key>法术伤害。死亡后会产生<@eb.danger>爆炸,并使场上敌人获得1点能量mxxxxx|||llllmlll?l l2mlpAlllllmmml2mm m$m(m m?8mmB(m4menemy_1352_eslime_2,pxt88hm(p?Boom.add_countp@Boom.atk_scale npenemy_1352_eslimeHnLnHp辐能源石虫nXnnp infectionpm造成<@eb.key>法术伤害。死亡后会产生<@eb.danger>爆炸,并使场上敌人获得1点能量pxxxxx|||oooopooo?ooBpo Aoppp ppppo2(p,p0p4p8pp?Hp,pB8pZDpenemy_1352_eslimeaD(4A`dhlptx|`d`@Benemy_1347_fyshp_24<<   HHPXXH|\@ڔenemy_1345_tplamb Fly.enemy_keyBus.moded? 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B  048<@$?P4B@XLenemy_1333_cbbgen_2D(88((HHHhlt|L|`0̌?Invisible.move_speedReduceBlockCnt.tile_block_cnt @@ReduceBlockCnt.duration4ReduceBlockCnt.normal_block_cntd@Invisible.invisible_durationenemy_1333_cbbgen “交通警察”(L\初始一段时间<@eb.key>隐匿<>并加速,攻击时,短暂使我方干员阻挡<@eb.key>-1<>;若干员在<@eb.key>重力感应机关<>上,使其阻挡降为<@eb.key>0<>。xxxxxxxx?| B ,$(,04?D(B4X@enemy_1333_cbbgen8l88 (HX4Bpassive.change3_stack_cnt@Boom.atk_scale4Bpassive.change2_stack_cnt0pApassive.change1_stack_cnt"enemy_1333_cbbgen_2passive.enemy_key passive.defpassive.magic_resistanceBpassive.max_stack_cnt433?Xenemy_1332_cbterm_2“交通亭”试做型machine占用<@eb.key>4阻挡数;每次受到伤害后降低防御力与法术抗性;被摧毁后弹射<@eb.key>“交通警长”并自爆,对周围造成物理伤害。xxxxxxxx48<@DHL0L?4阻挡数;每次受到伤害后降低防御力与法术抗性;被摧毁后弹射<@eb.key>“交通警察”并自爆,对周围造成物理伤害。xxxxxxxxL? NB $(,<@DHL0@\@BLXenemy_1332_cbtermP 488 <? AttackTrigger.attack@CloseAttack?"AttackTrigger.attack@FourDirAttacklhenemy_1331_cbsisy_4“十字路口”试做型"machineW不停止移动的四向攻击,造成<@eb.key>法术伤害且对近处伤害更高xx||T`h L? N, AP\`dhlP|p?Benemy_1331_cbsisy_4 t88 4<? 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Mode.mode A Stun.durationenemy_1308_mheaglDHD 锋羽兽‚P||Q性情凶猛的大型羽兽。偶尔会投掷死去的鬣犄兽造成物理伤害Hxxxxx|||dhlp؊|dff&?p(#@ăȃ̃Ѓ2ԃ @Benemy_1308_mheagl<Բ88d(&WeaknessUI.valuexL?Weakness.damage_resistanceenemy_1307_mhrhcr_2 坚岩冠兽(TXT自幼年起就砥砺头冠使其坚固异常。<@eb.key>弱点部位位于<@eb.key>背面,正面所受伤害大幅降低Pxxxxx|||lptxl333?x>ĆȆ̆ІԆ؆܆@Benemy_1307_mhrhcr_2Dܵ88X(.WeaknessUI.valueL?Weakness.damage_resistanceenemy_1307_mhrhcr $  岩冠兽,X\Xx其头冠上有用于自卫的岩石。<@eb.key>弱点部位位于<@eb.key>背面,正面所受伤害大幅降低Lxxxxx|||hlptܐh333?t. ĉȉ̉Љԉ؉@BXenemy_1307_mhrhcr@ظ88`(*WeaknessUI.value|L?Weakness.damage_resistanceenemy_1306_mhtrtl_2  刚甲爪兽,X\X~坚固的甲壳能够抵挡剧烈的冲击。<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害大幅降低Pxxxxx|||lptxl333?xPFČȌ̌ЌԌ،܌@Benemy_1306_mhtrtl_2Dܻ88|(.WeaknessUI.valueL?Weakness.damage_resistanceenemy_1306_mhtrtl $  硬甲爪兽0\`\背后生有足以抵挡落石的硬质甲壳,腹部却异常柔软。<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害大幅降低pxxxxx|||333?6ď.܏܏x @(BX enemy_1306_mhtrtld88lt\|?EpDamage.attack@ep_damage_ratioؐff?enemy_1305_mhslim_2(,(炽焰源石虫8d` infectionr野生的被感染生物,能将灼热的体液喷向敌人。攻击造成法术伤害和<@eb.key>灼燃损伤pxxxxx|||L?Ē"*ؒܒR @ B Penemy_1305_mhslim_2\88lt\t?EpDamage.attack@ep_damage_ratioГff?enemy_1305_mhslim $ 灼热源石虫0\X infection|r野生的被感染生物,能将灼热的体液喷向敌人。攻击造成法术伤害和<@eb.key>灼燃损伤hxxxxx|||L?"ЕԕؕܕJ@B2enemy_1305_mhslimHTv444TTTpt|||enemy_1304_mhwolf_2ԖؖԘ利齿鬣犄兽V?山地常见的肉食动物。优先攻击<@eb.key>亢角兽Șxxxxx|||X?d @8<@DHLPT`dhlpTff?pBl|xenemy_1304_mhwolf_2pT88Dp\,ܛ@Revive.move_speedCRevive.unmovable_duration,w?Revive.hp_ratioenemy_1304_mhwolfę 鬣犄兽>̙<山地常见的肉食动物。优先攻击<@eb.key>角兽xxxxx|||̚КԚؚ@̚?ؚ@ $(,048<HLPTX休憩状态,受攻击后与周围其他亢角兽一同进入<@eb.key>临战状态xxxxx||| x L?d< TX\`dhlpΞ|p33@B@enemy_1303_mhshep_2 إp880\,@Revive.move_speedCRevive.unmovable_durationHw?Revive.hp_ratioenemy_1303_mhshepܟܡ角兽V山地常见的草食动物。初始处于<@eb.key>休憩状态,受攻击后与周围其他角兽一同进入<@eb.key>临战状态xxxxx|||048<HL0L?<hLҡ33@ȡBenemy_1303_mhshep88X\|||h\@ Bus.max_cntp?enemy_1302_ymtro_2“越长尘”2̢machine只能被阻挡数大于等于4的单位阻挡,可以<@eb.key>装载最多4名乘客,首次到达<@eb.key>云梯时释放装载的乘客xxxxxxxx8<@DHLP4>@0ulP\ AĤ@ԤBĤФenemy_1302_ymtro_2ȧ88X\|||hl,@ Bus.max_cnt?enemy_1302_ymtroĥ“履平沙”BХܥmachine 只能被阻挡数大于等于4的单位阻挡,可以<@eb.key>装载最多4名乘客,首次到达<@eb.key>云梯时释放装载的乘客,xxxxxxxxHLPTX\`D>PW|`l Aħȧ̧Чԧ@ȧBԧ enemy_1302_ymtroتp$F44<\\\x|x\?enemy_1301_ymcnon_2 “碎壁”.Ȩmachine 6优先攻击位于玉门天灾工事上的我方单位xxxxxxxxةܩԩL?PF  A(,048<@D(TX\`dH@tXBdpenemy_1301_ymcnon_2hp44<\\\x|?enemy_1301_ymcnon<@< “破坚”LX|machine6优先攻击位于玉门天灾工事上的我方单位Lxxxxxxxxhlptx|dL?p: AĬȬ̬ЬԬج@Benemy_1301_ymcnonlDް8804<DD A BGuidehH(C attack_speedAduration̰@ atk_scale@ anim_duration4@Xenemy_1300_ymmir_2山海众司魅人 Ю̰攻击造成法术伤害,会持续锁定我方单位并在释放完成时造成一次高额法术伤害,之后<@eb.key>攻击速度提升ذxxxxxxxx L?2(  BDHLPTX\`Dptx|d @tBenemy_1300_ymmir_2lзj8804<DD( A BGuidehH(B attack_speed<AdurationX@ atk_scalet@ anim_duration@enemy_1300_ymmir山海众窥魅人$0\X攻击造成法术伤害,会持续锁定我方单位并在释放完成时造成一次高额法术伤害,之后<@eb.key>攻击速度提升dxxxxxxxx|L?' BгԳسܳг @B enemy_1300_ymmir\88@tInvisibleCombat@ atk_scale?enemy_1299_ymkilr_2040山海众秘使@Lxt]<@eb.key>隐匿,隐匿效果失效后的下一次攻击造成<@eb.key>更高伤害。Lxxxxx|||hlptܽȟ?t*AĶȶ̶жԶض,ܶ @Benemy_1299_ymkilr_2H88<pInvisibleCombat@ atk_scaleܾ?enemy_1299_ymkilr 山海众头目,8d`Z<@eb.key>隐匿,隐匿效果失效后的下一次攻击造成<@eb.key>更高伤害4xxxxx|||PTX\hlP̌?\4!lxAйԹعܹĹ @ԹB enemy_1299_ymkilr0R448XXXx|0`t?enemy_1298_ymmonk_2山海众连阵者:Ⱥ负责防御的山海众成员。山海众网罗了不少亡命之徒,他们大多曾为祸一方,身材魁梧,手持特制的重盾,极具威慑力 xxxxxxxx(,048<@$333?0:\@L Bx|x@ļBenemy_1298_ymmonk_2&448XXXx|DXH?\enemy_1298_ymmonk山海众冒矢者Ƚ̽ȿ负责防御的山海众成员。山海众网罗了不少亡命之徒,他们身材魁梧,手持重盾,为同伙提供庇护Ŀxxxxxxxxܾ333?. B048<@DHL0 \`dhlP@|`BlXxenemy_1298_ymmonkpl448XXXx|?enemy_1297_ymflag_2@D@山海众掌令使TW在首个可部署的<@eb.key>玉门天灾工事上部署<@eb.key>山海密语仪Pxxxxxxxxlptx|h?t*A@@Benemy_1297_ymflag_2lHj448XXXx|?enemy_1297_ymflag山海众传令手R  W在首个可部署的<@eb.key>玉门天灾工事上部署<@eb.key>山海密语仪xxxxxxxx ?L,AHLPTX\`dHtx|h@@xB^enemy_1297_ymflag\448XXXtx(?,enemy_1296_ymknif_2X\X山海众游勇hH位于<@eb.key>玉门天灾工事上时<@eb.key>攻击范围扩大Xxxxxxxxxtx|pL?|pA @B enemy_1296_ymknif_2\Pr448XXXtx?enemy_1296_ymknif山海众散兵VH位于<@eb.key>玉门天灾工事上时<@eb.key>攻击范围扩大xxxxxxxxL?$A@DHLPTX\@lptx|` @pB|enemy_1296_ymknif444TTTpt|||(T $ enemy_1295_ymph_2LPL 躁怒谛兽\“睚”随手捏塑的造物,被黄沙洗练出凶意,听觉极其敏锐,穿街过巷如影随形,负责情报的收集与传递,并参与战斗xxxxxxxx?4!Z  $P48<@D(?T8BDPenemy_1295_ymph_2H444PPPdhppp0enemy_1295_ymph谛兽DHD“睚”随手捏塑的造物。躯体与黄沙同色,听觉极其敏锐,穿街过巷如影随形,负责情报的收集与传递Dxxxxxxxx`dhlptx\?hdx2?Benemy_1295_ymph488T\0 x-5 Boom.range_id|?Boom.ep_damage_ratioL=Bleed.hp_ratio enemy_1294_duchns8<8 焦竭之火`dhxx$8<('T8DpBx @Benemy_1294_duchns_288XP\0 x-5 Boom.range_id@?Boom.ep_damage_ratiohL=Bleed.hp_ratioenemy_1294_duchns 焦竭之火~,0@xHT\b' pB@LPTX\hlptx\ @lBx enemy_1294_duchnsx<<H0` t?t MultiAttack? atk_scale|enemy_1293_duswrd_3 “校官”*I点燃经过的芦苇丛,攻击3次后对目标发动五次强力斩击xxxxxxxx?xi B $(,0@DHLP4 @`DBP \enemy_1293_duswrd_3T|<<H<lw?w MultiAttack? atk_scale\Xenemy_1293_duswrd_2深池护卫队精锐成员I点燃经过的芦苇丛,攻击3次后对目标发动五次连续斩击xxxxxxxx?U B X(,048 @H,B8Denemy_1293_duswrd_2<d<<H8hz?z MultiAttack? atk_scaleD@enemy_1293_duswrdlpl深池护卫队成员I点燃经过的芦苇丛,攻击3次后对目标发动五次连续斩击txxxxxxxx?hB B  @,B(enemy_1293_duswrd l<<88XXX<p`0?aura.damage_resistance ARevive[Trigger].interval?aura.range_radius?aura.ep_damage_ratio8 ARevive[Trigger].prop_max_hp:BornAnimenemy_1292_duskld_2深池逐火精锐护卫4D@位于燃烧的芦苇丛附近时额外造成<@eb.key>灼燃损伤且<@eb.key>受到的伤害降低;倒下后变为狂妄的火灰,一段时间后重生\xxxxx|||x|x?:pB`@Benemy_1292_duskld_2 X<<88XXXx||4h`0?aura.damage_resistance ARevive[Trigger].interval?aura.range_radius?aura.ep_damage_ratio$ ARevive[Trigger].prop_max_hp&BornAnimenemy_1292_duskld深池逐火护卫j($位于燃烧的芦苇丛附近时额外造成<@eb.key>灼燃损伤且<@eb.key>受到的伤害降低;倒下后变为贪欲的火灰,一段时间后重生@xxxxx|||\`dhtx\?h'xpB&`@B^enemy_1292_duskld<88``4dTff?aura.range_radiusenemy_1291_dusrch_2重型沼泽探照车v$,machineLZ免疫沼泽地段影响,使周围我方单位的<@eb.key>迷彩和隐匿效果失效 xxxxx|||<@DHTX迷彩和隐匿效果失效xxxxx|||(,L?:H,`dhlptx|`@BXenemy_1291_dusrch88dD0?Boom.projectile_range0?Boom.atk_scale| @enemy_1290_duflm_2深池引火者队长Vb {攻击会点燃目标所在的芦苇丛;被击倒时对周围所有单位造成<@eb.key>法术伤害并点燃芦苇丛xxxxx||| $(48333?((#T8DHBptx|p^@@Benemy_1290_duflm_288\T0?Boom.projectile_range@?Boom.atk_scale @enemy_1290_duflm深池引火者^ j{攻击会点燃目标所在的芦苇丛;被击倒时对周围所有单位造成<@eb.key>法术伤害并点燃芦苇丛xxxxx|||$(,0<@$333?0L\@LHBx|x,@@B,enemy_1290_duflm<<Hhp4`4?N PowerAttackx Aenemy_1289_dubmb_2深池弩炮队长NZ=攻击2次后,下一次攻击造成<@eb.key>溅射伤害xxxxxxxx?L A(,048<@D(^TX\`dH@tXBdXpenemy_1289_dubmb_2h<<Hx@?  PowerAttack8 A\enemy_1289_dubmb深池弩炮手 =攻击2次后,下一次攻击造成<@eb.key>溅射伤害xxxxxxxxx?pA, @0B ,enemy_1289_dubmb$|p<<  ,,,TXXXX \4 ARevive[Trigger].interval?aura.range_radius?aura.ep_damage_ratio@Revive[Trigger].prop_max_hp BornAnimenemy_1288_duskls_2深池逐火精锐战士^ 位于燃烧的芦苇丛附近时攻击额外造成<@eb.key>灼燃损伤;倒下后变为暴怒的余烬,一段时间后重生xxxxx|||,048DH,333?8pdHTHBd@Benemy_1288_duskls_2t J<<  ,,,LPPPPh\44 ARevive[Trigger].interval`?aura.range_radius?aura.ep_damage_ratio@Revive[Trigger].prop_max_hpBornAnimD@enemy_1288_dusklslpl深池逐火战士位于燃烧的芦苇丛附近时攻击额外造成<@eb.key>灼燃损伤;倒下后变为怨恨的余烬,一段时间后重生xxxxx|||4333?HB $(,02@DHLP4@`DBP\enemy_1288_dusklsT8,88dd@>mire[immune].move_speed,(enemy_1287_ducrb_2TXT狂暴沼泽钳兽 infection?免疫沼泽地段影响,在沼泽地段中移动速度提升dxxxxxxxx|? HB@Benemy_1287_ducrb_2 X.88dd<p>mire[immune].move_speedenemy_1287_ducrb   沼泽钳兽<@< infection`?免疫沼泽地段影响,在沼泽地段中移动速度提升xxxxxxxx48<@DHL0?<hTA@B^enemy_1287_ducrb0 .$444TTTx||||`d`enemy_1286_dumcy_2特别行动队队长'在芦苇丛中获得<@eb.key>隐匿hxxxxxxxxfff?"  @B |enemy_1286_dumcy_20\ ~&444TTTx||||enemy_1286_dumcy特别行动队士兵f'在芦苇丛中获得<@eb.key>隐匿xxxxxxxxfff? r $(,048< LPTX\@ @lPB\Jhenemy_1286_dumcy` xI(444444444444,  $(,0 xxxxxxxxxP       $ ( , 0 ^<<l| < >FireBottleTrigger.hp_ratioxOGOG FireBottle Bdamage ? enemy_1285_sgwlf0 4 0 “与我无关” D p t p 每损失一定生命值,释放一个不会消失的燃烧区域。在燃烧区域中的我方干员每秒会受到真实伤害l xx||   ? 0u 2 :  P     $  @@4  BD enemy_1285_sgwlf@N-444444444444< Pxxxxxxxxxl p t x | l 0u  L +<<|H, Passive.attack@def0@ Passive.sp* 33?enemy_1284_sgprst阿格尼尔神父^$ <@eb.key>“清算时刻”状态下,无视攻击距离。使用弹药攻击降低目标护甲,弹药上限:<@eb.key>10xx||8DX\@?LUx\h B@enemy_1284_sgprst ?88 (00xpP0D@Passive.max_stack_cntl> Passive.def> Passive.atkHBPassive.attack_speedff?enemy_1283_sgkill_2HLH家族暗影灭迹人`lO 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强\xxxxx|||x|xfff?PF4B @@ enemy_1283_sgkill_2PB88 ((pP0t@Passive.max_stack_cnt> Passive.def> Passive.atkHBPassive.attack_speed(ff?Lenemy_1283_sgkillx|x家族灭迹人O 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强xxxxx||| fff?.4B   $(,0@@@D( 4enemy_1283_sgkill,xF88XX||| < B AuraVG.spenemy_1282_sgelder_2$($家族铁腕角头8DplN范围内有敌方单位被击倒时,使<@eb.key>“血债账款”增加4xxx||PT` lpT333?`%p|A @Xenemy_1282_sgelder_20!H88XXxxx4H B AuraVG.spenemy_1282_sgelder 家族角头Z N范围内有敌方单位被击倒时,使<@eb.key>“血债账款”增加xxx||bx# 333?L< ,AX\`dhlptXx @enemy_1282_sgelder#tK88dh0h4@@DeathRattle.attack@cnthenemy_1281_sgcar_2家族豪华轿车machineK被击倒时若已被阻挡,将卸下三个<@eb.key>家族精英士兵xxx||:P&?PFpA048<@DHL0\`dhlP@|`BlLxenemy_1281_sgcar_2p"&TN88dh,d "@@DeathRattle.attack@cnt H"enemy_1281_sgcart x t"家族专用轿车   "machine"E被击倒时若已被阻挡,将卸下三个<@eb.key>家族士兵"xxx||!!"!,)!!!?!'!!!pA """"" "$"(" "8"<"@"D"H","@X"<"BH"T"enemy_1281_sgcarL%)2&88\"ؑ@ AAddVG$%Aduration%@sp8# @\%enemy_1280_sgmag_2##%家族精英术师$###%c同时攻击两个目标。可以停止攻击煽动仇恨,使<@eb.key>“血债账款”增加%xxxxx|||$$$$4,$$$L?$p$$$ B%%% %$%(%,%0%%@%D%H%L%P%4%`@`%d%H%T%enemy_1280_sgmag_2L(,2)88X%ؔ@ AAddVG$(Aduration(@sp8& @\(enemy_1280_sgmag&&( 家族术师 '&&&(c同时攻击两个目标。可以停止攻击煽动仇恨,使<@eb.key>“血债账款”增加(xxxxx|||''''0/'''L?'''' 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HitEnemy.stunpBSuicide.durationenemy_1265_durcar(,( 自走车TX\X风靡际崖城的模块化自走车,碰到敌人时对其造成<@eb.key>无视闪避的物理伤害与短暂晕眩,可以装配装备以获得额外性能txxxxxxxx@dă.܃V ?$Benemy_1265_durcar4`88L(A Rage.duration?Rage.move_speedCRage.attack_speed0,enemy_1264_durgrd_2X\X烈酒级醒酒助手p|machine横扫整片沙滩的恐怖机械,<@eb.key>首次受到伤害后攻击速度与移动速度在一段时间内超大幅提升xxxxx|||؆܆L؆333?PF A,048<@DH,X\`dhL@@xhBdpenemy_1264_durgrd_2h0L88 L(ԊA Rage.duration?Rage.move_speedBRage.attack_speedenemy_1264_durgrd蜜酿级醒酒助手6ĈЈmachine~威震整片沙滩的强大机械,<@eb.key>首次受到伤害后攻击速度与移动速度在一段时间内大幅提升 xxxxx|||(,04@D(333?4'`DP A||@@ȊBLenemy_1264_durgrd88XXxxxT\@@ Bus.max_cntenemy_1263_durbus_2竞赛级沙滩车2̋machine}大家都喜欢的沙滩越野车,只能被阻挡数大于等于3的单位阻挡,可以<@eb.key>装载最多3名乘客xxxxx|||$(,0<@$ff?00u\@L Ax|x`@čBenemy_1263_durbus_288XXxxxTX@@ Bus.max_cnt|enemy_1263_durbus全封闭沙滩车.Ȏmachine }大家都喜欢的沙滩接驳车,只能被阻挡数大于等于3的单位阻挡,可以<@eb.key>装载最多3名乘客xxxxx||| $(,8< ff?, NX<H Atx|t`@B enemy_1263_durbus88hhtT@?Resist.damage_resistanceenemy_1262_durplc_2合金冲浪教练:ȑԑmachine耐得住水渍腐蚀的机器冲浪教练,可以<@eb.key>拦下<自走车>,未被阻挡时受到的物理与法术伤害超大幅降低 xxxxx|||<@DHTX<@?H.tXd Aēȓ̓@@ܓ̚Bȓԓenemy_1262_durplc_2̖88hhtp0?Resist.damage_resistanceenemy_1262_durplcДԔЖ钢铁冲浪教练Vmachine4耐得住大风大浪的机器冲浪教练,可以<@eb.key>拦下<自走车>,未被阻挡时受到的物理与法术伤害大幅降低 AtkUp.atk @enemy_1261_dursho_2  排球重扣车HDmachined为了报复他人设计的沙滩排球重扣车,<@eb.key>连续攻击时会提高更多攻击力,受到部分异常状态后<@eb.key>清空txxxxxxxxL?@ę A  @,B$enemy_1261_dursho_2h88, AAtkUp.max_stack_cnt= AtkUp.atk @enemy_1261_dursho@D@排球发球车›P|xmachine为了落单的游客设计的沙滩排球发球车,<@eb.key>连续攻击时会提高攻击力,受到部分异常状态后<@eb.key>清空xxxxxxxxĜȜ̜МԜ؜L?Ȝp؜ A $(,<@DHL0 @\LBH^Tenemy_1261_durshoLt44<\\\x| Н@enemy_1260_durmag_2 $ 沙堡设计师0\`\c把设计沙堡当职业的杜林人,能在<@eb.key>更远距离造成<@eb.key>法术伤害8xxxxxxxxTX\`dhlP333?\lxHB,Пԟ؟ܟğ?Bܟenemy_1260_durmag_2t,N44<\\\x| d`@enemy_1260_durmag沙堡建筑者6Ġc把建造沙堡当兴趣的杜林人,能在<@eb.key>较远距离造成<@eb.key>法术伤害̢xxxxxxxx333?  HB8<@DHLPT8,dhlptX?tBp|enemy_1260_durmagtX88hL(?Evade.hp_ratioAEvade.duration ? Evade.probenemy_1259_durwar_2湖畔救生员2s到处闲逛的专业救生员,损失一定生命后获得持续更长一段时间的<@eb.key>100%物理闪避إxxxxxxxx 33s?p( HBDHLPTX\`Dptx|d>B|enemy_1259_durwar_2̬d88d$L(?Evade.hp_ratio AEvade.duration,? Evade.probenemy_1259_durwar湖畔志愿者>̦m无所事事的业余救生员,损失一定生命后获得持续一段时间的<@eb.key>100%物理闪避xxxxxxxx 33s?0 HBLPTX\`dhLx|l>B@enemy_1259_durwarԯl88||4`,(AEvade.duration? Evade.probxtenemy_1258_durman_2酒类协会会员&^喝得烂醉的杜林人,初始拥有持续更长一段时间的<@eb.key>100%物理闪避xxxxxxxxԪتܪЪ̌?ܪHB$(,048<@$PTX\`D@p`B\henemy_1258_durman_2`D88||,X(ȮAEvade.duration? Evade.probPLenemy_1258_durmanx|x酒类爱好者X喝了点酒的杜林人,初始拥有持续一段时间的<@eb.key>100%物理闪避xxxxxxxx̌? حȭHB d $(,0@@0B,,8enemy_1258_durman0T444444444444DخܮdxxxxxxxxxPAįȯ̯ЯԯدܯR88<Dddd|` @ PlaceTraptT(p> range_radiusyDprojectile_delay_time? atk_scaleԳ=atkHB max_stack_cnt AstunL@penemy_1257_lydrty 多萝西"ܱسB能够部署陷阱,撤回保护目标时不扣除关卡生命值xx||$,вԲ?IJ|ԲZlx $(,X<@DHL0@@\LBHTenemy_1257_lydrtyL088lt D?Passive.attack@ranged.atk_scale @0enemy_1256_lyacpa_2\`\R-11a突击动力装甲tmachineĶ同时攻击4个目标Txx||pؼ|t>~A,еԵص̵ܵ@BFenemy_1256_lyacpa_2T88lt Dl?Passive.attack@ranged.atk_scaleȶ@enemy_1256_lyacpaR-11突击动力装甲0<`machine同时攻击4个目标xx||,8DHL0>晕眩xx||(̻4ػܻĻ>л~A| $(,048HLPTX<@hXBT`enemy_1255_lybgpa_2Xt>88$(08TAPunchlL,?unmovable_duration Aduration,@? atk_scaleH@stunenemy_1255_lybgpaԽؽԿR-31重型动力装甲^machine<对目标使用【超负载】,大幅提升攻击速度,每次攻击造成物理伤害,并使目标短暂<@eb.key>晕眩8xx||T`lptX>datAĿȿ̿ܿп@B@enemy_1255_lybgpax8Z444TTTx|$enemy_1254_lypa_2测试用动力装甲Bmachine ?无人操控的动力装甲,仿佛拥有自主意识一般。xxxx||||d ?',AHLPTX\`dH tx|hff?BRenemy_1254_lypa_2T444PPPtx$($enemy_1254_lypaLPL实验用动力装甲dpmachine无人操控的动力装甲。Lxxxx||||hlp|h?t@Aff?Benemy_1254_lypa@88P8\?DamageReduce.damage_resistanceB Driver.spenemy_1253_lysytc_2 Dor-γ号改造体0<hdc攻击造成<@eb.key>法术伤害,未被阻挡时,受到的物理或法术伤害减少50%。@xxxxx|||\`dhtx\L?hLxHB@@BXenemy_1253_lysytc_2888P8T?DamageReduce.damage_resistanceB Driver.spenemy_1253_lysytcDor-3号改造体(4`\c攻击造成<@eb.key>法术伤害,未被阻挡时,受到的物理或法术伤害减少50%。8xxxxx|||TX\`lpTL?`p|HB@@Benemy_1253_lysytc088X`4dHHB Driver.sp @enemy_1252_lysytb_2Dor-β号复制体f $ {多萝西再次实验所得的产物。梦想终须反馈回现实,多萝西希望自己能成为温暖的庇护港湾。xxxxx|||048<HL0fff?<(#hLXHB2L@Benemy_1252_lysytb_2d 88X` d$HB Driver.spl @enemy_1252_lysytbDor-2号复制体B'多萝西再次实验所得的产物。xxxxx|||,fff?@HB  $(48<@D(L@TDB@Lenemy_1252_lysytbD(88XXxxx@HB Driver.sp enemy_1251_lysyta_28<8Dor-α号失败品Lx|x`多萝西实验失败的产物。即使没能达到预期效果,多萝西仍然充满希望。Txxxxx|||ptx|p?| HB2ff? Bhenemy_1251_lysyta_2TH88XXxxx`HB Driver.spenemy_1251_lysytaDor-1号失败品v040!多萝西实验失败的产物。xxxxx|||\?  ~ HB8<@DHLPT`dhlpTff?pBl6xenemy_1251_lysytapV88tD@ACharge$L=hp_ratio A hit_durationh @enemy_1250_lyengs_2!莱茵生命高级工程科成员N ^攻击造成<@eb.key>法术伤害,持续为未激活的R系列动力装甲恢复生命值xxxxxxxx 333?@0 pBLPTX\`dhLdx|l33s@Bwenemy_1250_lyengs_2n88l,H@ACharge$L=hp_ratio4 A hit_duration @enemy_1250_lyengs莱茵生命工程科成员^^攻击造成<@eb.key>法术伤害,持续为未激活的R系列动力装甲恢复生命值xxxxxxxx  $333?d@$0HB\`dhlptx\d|33s@B,enemy_1250_lyengs| 88 H<,Shield.block_damage_cnt$?Shield.max_block_damage_cntenemy_1249_lysdb_2!莱茵生命防卫科高级成员Z'可以抵挡一次物理或法术伤害xxxxxxxx?pn $(,048,HLPTX<333@hXBT`enemy_1249_lysdb_2X< 88@,Shield.block_damage_cnt?Shield.max_block_damage_cnt\Xenemy_1249_lysdb莱茵生命防卫科成员'可以抵挡一次物理或法术伤害lxxxxxxxx?& 333@ B enemy_1249_lysdb\88XXxxx,tC Weak.valueenemy_1248_ltholo格特鲁德的虚像D@PH更容易受到我方攻击,且会在重整束流中不断失去生命x<@DHLP<hLB.6enemy_1248_ltholo%&444444444444<X\`dhlptx|xxxxxxxxx 0u,048<@DHLPT8Xdhlptx|d88 A A SummonShadow?cntenemy_1248_ltholo enemy_keyD@henemy_1247_ltgtld格特鲁德女士r同时攻击<@eb.key>两个目标,<@eb.key>无法被阻挡;能够在自身位置产生<@eb.key>虚像xxxxxxxx? N B48<@DHLP4`dhlpT@dBp|enemy_1247_ltgtldtp 444TTTtxenemy_1246_aslime_2@D@黑水源石虫·αT| infectionK野生的被感染生物,比一般的黑水源石虫更具有威胁性。dxxxxxxxx|? B?Br enemy_1246_aslime_2Pr 444TTTpt||<enemy_1246_aslime黑水源石虫R  infection,l野生的被感染生物,主要生活在移动城市的下水道里,因为受到刺激而涌上地表。xxxxxxxx048<@DH,?8dx|?Benemy_1246_aslime|88  @@@\`ddp(XpL(, AAttack.durationL?Attack.hp_ratiol? Life.hp_ratioR 0-1Attack.range_idz x-5 Life.range_id A Life.durationHDenemy_1245_ltsealptp 血红阵地使被禁锢的目标晕眩并受到持续法术伤害,同时使周围四格的重整束流失效;受到数次伤害即被破坏xxxxxxxx?n $(,048DHLPT`DBPenemy_1245_ltsealP44<\\\$Pff&@enemy_1244_ltssch_2$($残党资深阵地术师@Lxt~优先选择重整束流上的目标,将其<@eb.key>晕眩并施加持续法术伤害,同时切断周围的重整束流lxxxxxxxx> NpB PA$Benemy_1244_ltssch_2`44<\\\|Hff&@enemy_1244_ltssch残党阵地术师n40~优先选择重整束流上的目标,将其<@eb.key>晕眩并施加持续法术伤害,同时切断周围的重整束流(xxxxxxxxDHLPTX\@>L:x\hpBPABJenemy_1244_ltssch88t* AA FourDirAttackh? atk_scaleenemy_1243_ltswar_2残党正式萨克斯手 LH全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡Lxxxxxxxxhlptx|dL?p NA@Benemy_1243_ltswar_2D88x- AA FourDirAttack? atk_scaleenemy_1243_ltswar $ 残党萨克斯手4@lh全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡lxxxxxxxxL?\DA @$B  enemy_1243_ltsward+88  p<@ EmitProjectile.attack@max_target?!EmitProjectile.attack@atk_scale_2@8enemy_1242_ltsmag_2dhd残党首席小提琴家W攻击能够沿着重整束流传导,对<@eb.key>所有相连的单位造成伤害xxxxxxxx>PF B & $(,@< B,8enemy_1242_ltsmag_20|/88h<@ EmitProjectile.attack@max_target?!EmitProjectile.attack@atk_scale_2,@Penemy_1242_ltsmag||残党小提琴家W攻击能够沿着重整束流传导,对<@eb.key>所有相连的单位造成伤害xxxxxxxx>. B ,048< @L0B<Henemy_1242_ltsmag@ $288P4n x-4AOEDamage.range_id?AOEDamage.atk_scale$ @Henemy_1241_ltmage_2txt历战高塔术师^同时攻击2个目标;攻击重整束流之外的目标时,造成<@eb.key>溅射伤害xxxxxxxx?(#B $(,04@D(B4 @enemy_1241_ltmage_28  588L|4f x-4AOEDamage.range_id ?AOEDamage.atk_scale @@ enemy_1241_ltmagelpl  高塔术师| ^同时攻击2个目标;攻击重整束流之外的目标时,造成<@eb.key>溅射伤害 xxxxxxxx?XB     $ ( @8  B( X4 enemy_1241_ltmage,  x888 0 HWeak.magic_resistance Weak.def$ enemy_1240_ltgint_2L P L 改进型量产巨像 d p  originiumartscraft <@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降 xx|| 2  H @? N  HB, 0 4 8 < @ D H , xX \ ` d h L @x \ Bh t enemy_1240_ltgint_2lP;88 0HWeak.magic_resistancezWeak.defd `enemy_1240_ltgint  量产巨像  originiumartscraft<@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降xx|| j$(,@?:H,8HBdhlptx|d@Benemy_1240_ltgint>88X`8H? ExAtk.timesP33?tenemy_1239_ltbow_2“街头音乐家”*I攻击重整束流之外的单位时,<@eb.key>额外造成1次伤害xxxxxxxxfff? A $(,0x@DHLP4`@`DBPh\enemy_1239_ltbow_2T8A88X`8? ExAtk.times33?$enemy_1239_ltbowPTP“街头卖艺者”hI攻击重整束流之外的单位时,<@eb.key>额外造成1次伤害Xxxxxxxxxtx|pfff?|  AP`@BJ enemy_1239_ltbowPC88\\||| 8h>ExAtk.atk_scaleenemy_1238_ltmob_2“街头醉汉”<@<T攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害 xxxxxxxx(,048<@$ff?0\@tx|t2 @Benemy_1238_ltmob_2F88\\||| 8X>ExAtk.atk_scaleenemy_1238_ltmob“街头闲汉”2T攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害xxxxxxxxff?  v$(,048<@$2PTX\`D @pTB`|lenemy_1238_ltmobd(!HI88 \,@suicide.duration?friction.friction_factor ? crash.stunh?enemy_1236_bouncy_3反弹弹力球:部署后延一个方向滚动,使碰撞到的敌人晕眩1秒,能够在墙壁间反弹,对碰撞到的敌人反复造成晕眩xxxxxxxx $(,04?$8P4@Alptx|lX?Benemy_1236_bouncy_3 $L88 P\,!@suicide.duration AtkUp.atk'?Attack.atk_scale (@Combat.atk_scale\%?'enemy_1235_dsbskr_4%%'退行的裂礁者2&%%'(位于<@eb.key>“溟痕”时<@eb.key>隐匿;被击倒后遗留<@eb.key>残骸;【定向进化】每造成一次伤害后攻击力提升,停止攻击后快速衰减0(xxxxxxxxL'P'T'X'\'`'d'H'?T' N'd'p' B'''''''''''''''?''B','enemy_1235_dsbskr_4*(/JI444TTTtx|||((|*enemy_1235_dsbskr_3((*裂礁者的墓碑.)6)(*R)`*xxxxxxxx|)))))))x)?)d)**))))))))>*))))))? *)B)d*enemy_1235_dsbskr_3-L1X884<\\\<l*h<x-? AtkUp.dsbskr_atk_reduce.intervalz>EpDamage.ep_damage_ratio-pAAtkUp.max_stack_cnt-= AtkUp.atk.?Attack.atk_scale8.@Combat.atk_scale+?-enemy_1235_dsbskr_2++-富营养的裂礁者b,++ . seamonsterD.{位于<@eb.key>“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减8.xxxxxxxxT-X-\-`-d-h-l-P-?\-a-l-x- B---------------?--B--enemy_1235_dsbskr_2005\8808XXXtx0`.d8*B AtkUp.dsbskr_atk_reduce.intervalZBEpDamage.ep_damage_ratio1pAAtkUp.max_stack_cnt1> AtkUp.atk1?Attack.atk_scale2@Combat.atk_scaleh/?1enemy_1235_dsbskr//1深溟裂礁者:0//1 seamonster2{位于<@eb.key>“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减2xxxxxxxx,1014181<1@1D1(1?41 N`1D1P1 B|11111111|1111111?11B1,1enemy_1235_dsbskr4h9`88`24$5=EpDamage.ep_damage_ratioP5 Buff.one_minus_status_resistance2?4enemy_1234_dsubrl_4335退行的巢涌者33 3D5 seamonsterh5持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;被击倒后遗留<@eb.key>残骸;【定向进化】<@eb.key>抵抗,且移动速度不会降低5xxxxxxxx44444444L?4'444pB55 55555 55&054585<5@5$5?P545B@5L5enemy_1234_dsubrl_4D8<V444TTTtx||557enemy_1234_dsubrl_3668巢涌者的墓碑66L6H867xxxxxxxx66666666?6d7v7~7,7074787<7@7D7H77T7X7\7`7d7H7?t7X7Bd7dp7enemy_1234_dsubrl_3h:0>Lf88  84:L=EpDamage.ep_damage_ratio: Buff.one_minus_status_resistance\8?:enemy_1234_dsubrl_288:富营养的巢涌者6988: seamonster;{持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低 ;xxxxxxxx(:,:0:4:8:<:@:$:L?0:6\:@:L:pBx:|:::::::x:&::::::?::B::enemy_1234_dsubrl_2=(Bi88\;4 >L=EpDamage.ep_damage_ratioL> Buff.one_minus_status_resistance;?=enemy_1234_dsubrl;<=深溟巢涌者~< <<<> seamonster`>{持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低T>xxxxxxxxp=t=x=|====l=L?x='===pB=========&======? >=B=>enemy_1234_dsubrlA8LEl88 >4hA<EpDamage.ep_damage_ratioA@@Attack.attack@max_target>̌?Aenemy_1233_dsshtr_4“溟痕”上的目标;被击倒后遗留<@eb.key>“残骸”;【定向进化】同时攻击3个目标Axxxxxxxx@@@@@@@@>@@@@HBAA A$A(A,A0A4AAdDAHALAPATA8A@dAHABTA`Aenemy_1233_dsshtr_4XDHb444TTTtx||AACenemy_1233_dsshtr_3$B(B$D喷溅者的墓碑BB`B\DBCxxxxxxxxBBCCC CCB?Cd,CCC@CDCHCLCPCTCXC\CChClCpCtCxC\C?ClCBxCdCenemy_1233_dsshtr_3|FJ`r88x D4F ף<EpDamage.ep_damage_ratioG@@Attack.attack@max_targethĎ?Fenemy_1233_dsshtr_2DDF富营养的喷溅者BEDDF seamonsterGX可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标Fxxxxxxxx FFFFF F$FF>F@F$F0FHB\F`FdFhFlFpFtFxF\FdFFFFF|F@FFBF Fenemy_1233_dsshtr_2IMu88p@G4J ף<EpDamage.ep_damage_ratio0J@@Attack.attack@max_targetǦ?Ienemy_1233_dsshtrGGI深溟喷溅者ZHGHJ seamonster4JX可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标Jxxxxxxxx$I(I,I0I4I8I,IXI“溟痕”;被击倒后遗留<@eb.key>残骸,【定向进化】生命值低于一半时,防御力与占用阻挡数提升Nxxxxxxxx$M(M,M0M4M8M“溟痕”,且防御力与占用阻挡数提升SxxxxxxxxRRSSS SSRL?S],SSS@HSLSPSTSXS\S`SdSHStSxS|SSShS@SxSBSSenemy_1232_dssalr_2VZl88444PT\d0,TxX0gEpDamage.ep_damage_ratio(W?Buff.block_volumeLW? Buff.max_hphW@@Buff.defW? Buff.hp_ratioW?Creep.hp_ratioU Wenemy_1232_dssalr8U“溟痕”,且防御力与占用阻挡数提升WxxxxxxxxVVVVVVVVL?V8JVVV@VVVVWWW WVW W$W(W,WW@“溟痕”时不可阻挡;被击倒后遗留<@eb.key>残骸;【定向进化】获得物理与法术闪避(部分异常状态时失效)ZxxxxxxxxYYYYZZZY?Y$ZZZ“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效)`xxxxxxxx,_0_4_8_<_@_D_(_?4_`_D__x_|_______x_P______@@__B_&_enemy_1231_dsrunr_2bg88l\`4 c=EpDamage.ep_damage_ratioLcL? Evade.prob`benemy_1231_dsrunr``b深溟猎食者^a`ac seamonster8cl位于<@eb.key>“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效) cxxxxxxxxEpDamage.ep_damage_ratio\fpBMagicResitance.magic_resistanceceenemy_1230_dsbudr_4ddf退行的奠基者dd dDf seamonsterhf{被击倒后于所在位置生成<@eb.key>“溟痕”并留下<@eb.key>残骸;【定向进化】法术抗性提升\fxxxxxxxxxe|eeeeeete?eXeeeAeeeeeeeeeeeeffe@@feBffenemy_1230_dsbudr_4iTmv444TTTtx||ffhenemy_1230_dsbudr_3ffh奠基者的墓碑Zgbgg i~ghxxxxxxxxgggggggg?gdg:hBhgggghhh hjhhh h$h(h h?8hhB(hd4henemy_1230_dsbudr_3,kxo88ph4k=EpDamage.ep_damage_ratiokpBMagicResitance.magic_resistance“溟痕”;法术抗性提升kxxxxxxxxjjjjjjjj?j(#jjjAkk kkkkk kk0k4k8k“溟痕”;法术抗性提升nxxxxxxxxmmmmmmmm?mXmmmAnnn n$n(n,n0nn@nDnHnLnPn4n@@`nDnBPn\nenemy_1230_dsbudrTqu888lp,\nqp>epdamage.attack@ep_damage_ratio v4qenemy_1229_darmy_2`odo`q萨卡兹王庭军精锐战士oooqsarkazqB攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤。|qxxxxxxxxppppppppfff?p|ppp Bppppppqqpqqq q$qq @4qqB$q|0qenemy_1229_darmy_2(ttx 88lp(Xqtp>epdamage.attack@ep_damage_ratioxtenemy_1229_darmy4r8r4t萨卡兹王庭军战士rprtrptsarkaztB攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤。Ltxxxxxxxxhslspstsxs|ssdsfff?pshsss Bsssssssssssssss @tsBstenemy_1229_darmyvD{ܢ88`d0t\w @vampire.heal_scale{venemy_1228_dslime_2ttv饱腹的子裔zu(u,u0u,wT攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。vxxxxxxxxvv v$v(v,v0vv? vpLvvv`vdvhvlvpvtvxv|v`vdvvvvvv?vvBvxvenemy_1228_dslime_2y}88`d0Dwz @vampire.heal_scale`~tyenemy_1228_dslimewwy渴血的子裔"xwwwyT攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。yxxxxxxxxxxxxxxxx?xxRyZyy yyyyy y$yyd4y8y伦蒂尼姆城防副炮充能。|xxxxxxxx{{{{{{{{?{(#{{{ A||| |$|(|,|0||@|D|H|L|P|4|@`|D|BP|\|enemy_1227_dair_2T888`|0pBperiodic_damage.damage? charge.sp,}@Penemy_1227_dairx}|}x萨卡兹征用工程无人机}}}droneZ隐匿,会逐渐损失生命,攻击时为<@eb.key>伦蒂尼姆城防副炮充能。xxxxxxxx~~~~~~~~?~p~~ A $(,048HLPTX<@hLBXdenemy_1227_dairXt<88@DDLh|T4Ȃ@aura.max_valid_stack_cnt>aura.atk?deathrattle.delayenemy_1221_dzomg_2deathrattle.enemy_keyenemy_1226_dklord_2萨卡兹子裔集怒者z( 0sarkazPt场上每有一个重生造物时<@eb.key>攻击力提升;首次倒下后重生为<@eb.key><慷慨之赐>。@xxxxxxxx\`dhlptX?d NtAĂȂ ؂܂̂@܂Benemy_1226_dklord_2t8б88@DDLh|T4\@aura.max_valid_stack_cnt>aura.atk?deathrattle.delayenemy_1221_dzomgdeathrattle.enemy_key@Tenemy_1226_dklord萨卡兹子裔集恨者Ćsarkazt场上每有一个重生造物时<@eb.key>攻击力提升;首次倒下后重生为<@eb.key><大君之赐>。Ԇxxxxxxxx?6$A@DHLPTX\@ lptx|`@pB|enemy_1226_dklord8̍d88t|$ d<? epdamage.attack@projectile_range,?deathrattle.delayenemy_1221_dzomg_2deathrattle.enemy_keyY?epdamage.attack@chain.atk_scale@epdamage.attack@max_target>epdamage.attack@ep_damage_ratioH @lenemy_1225_dkmage_2萨卡兹子裔链术师组长*؈sarkaz攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><慷慨之赐>。,xxxxxxxxHLPTX\`D333?P>|`lHB&ĊȊ̊ЊԊ@ȊBԊ&enemy_1225_dkmage_2؍4$88t|| d<P? epdamage.attack@projectile_range?deathrattle.delaynenemy_1221_dzomgdeathrattle.enemy_keyY?epdamage.attack@chain.atk_scale@epdamage.attack@max_targetD>epdamage.attack@ep_damage_ratio @Ďenemy_1225_dkmage萨卡兹子裔链术师~,4sarkazT攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><大君之赐>。xxxxxxxx333?.ЎHB $( @8B(4enemy_1225_dkmage,`x88@DDLhЏ|0=aura.ep_damage_ratio@4aura.enemy_dsuply_2_t[attr_buff].max_valid_stack_cnt=$aura.enemy_dsuply_2_t[attr_buff].atkl?enemy_1224_dsuply_2萨卡兹子裔改装补给车Nmachine$`在场时,重生造物的<@eb.key>攻击力提升且攻击附带<@eb.key>凋亡损伤。xxxxxxxx $(,04333?$(#P4@ Alptx|lX?Benemy_1224_dsuply_2T88   488@\Px0=aura.ep_damage_ratio@@2aura.enemy_dsuply_t[attr_buff].max_valid_stack_cnt="aura.enemy_dsuply_t[attr_buff].atk?enemy_1224_dsuply484萨卡兹子裔补给车”pTxmachine`在场时,重生造物的<@eb.key>攻击力提升且攻击附带<@eb.key>凋亡损伤。txxxxxxxx333?Xĕ A& ?,BT(enemy_1224_dsuply (l6@@|̖,?deathrattle.delayzenemy_1220_dzoms_2deathrattle.enemy_key7?@charge_gunctrlxT<Hp enemy_dmech_charge[sp_reduce].sp|?spA hit_duration?intervalenemy_1223_dmech_2DHD萨卡兹子裔工匠组长Ҙsarkaz为<@eb.key>伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><仁慈之触>。xxxxxxxxؙܙԙ?@ A(,048<@D(^TX\`dH@tXBd|penemy_1223_dmech_2h$,;@@|,؝?deathrattle.delay¦enemy_1220_dzomsdeathrattle.enemy_keyX;?̔@charge_gunctrlxT<p enemy_dmech_charge[sp_reduce].spĞ?sp؞A hit_duration?intervalL`enemy_1223_dmech萨卡兹子裔工匠ĜȜĞsarkaz为<@eb.key>伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><大君之触>。xxxxxxxx $(,04?$pP4@Alptx|l@B,enemy_1223_dmech$88P,?deathrattle.delayenemy_1220_dzoms_2deathrattle.enemy_keyġenemy_1222_dpvt_2萨卡兹子裔战士组长~,0,sarkazL}受到血魔大君活体血液赐福的萨卡兹王庭军战士组长,首次倒下后重生为<@eb.key><仁慈之触>。Dxxxxxxxx`dhlptx\?hxAġȡ̡ܡС@Benemy_1222_dpvt_2<88,X?deathrattle.delayBenemy_1220_dzomsdeathrattle.enemy_keyenemy_1222_dpvt040萨卡兹子裔战士hlhsarkazw受到血魔大君活体血液赐福的萨卡兹王庭军战士,首次倒下后重生为<@eb.key><大君之触>。xxxxxxxxx?ȤAx @0B T,enemy_1222_dpvt  l88 ĥl4?buff_to_blocker.block_cnt@#buff_to_blocker.max_valid_stack_cntfff?dmg_res.damage_resistanced`enemy_1221_dzomg_2 慷慨之赐Ħf难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。xxxxxxxxħȧ̧Чԧ333?ħ ԧA  $( 8<@DH,@X<BH Tenemy_1221_dzomg_2L 088 l4?buff_to_blocker.block_cnt@#buff_to_blocker.max_valid_stack_cntfff?dmg_res.damage_resistanceenemy_1221_dzomg 大君之赐:f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。̫xxxxxxxx333?  A8<@DHLPT8dhlptX@hBtenemy_1221_dzomgxIJ\88 l4?buff_to_blocker.block_cnt@#buff_to_blocker.max_valid_stack_cntDfff?dmg_res.damage_resistanceenemy_1220_dzoms_2 仁慈之触ff难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。xxxxxxxx $(,?H4 A`dhlptx|`d @B|enemy_1220_dzoms_288 Dl4 ?buff_to_blocker.block_cnt8@#buff_to_blocker.max_valid_stack_cntlfff?dmg_res.damage_resistanceenemy_1220_dzoms   大君之触<@D@f难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。 xxxxxxxx<@DHLPT8?Dpα\ Adı @ԱBıбenemy_1220_dzomsȴ<<(0PPPtx4dpl<<@E#shotbuff.attack@headshot_trapdamagepshotbuff.attack@headshot_sp A*shotbuff.attack@headshot_disarmed_durationص?"shotbuff.attack@headshot_atk_scale~H @lenemy_1219_mtrbty_2万国信使,奥伦"携带弹药时使用远程攻击并使目标无法攻击或治疗一段时间,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>1xxxxxxxx $(,0L? YL0<pBhlptx|h&,@Benemy_1219_mtrbty_2<<(0PPPlpx,\Pl<@E#shotbuff.attack@headshot_trapdamagePshotbuff.attack@headshot_sp|pA*shotbuff.attack@headshot_disarmed_duration?"shotbuff.attack@headshot_atk_scale^( @Lenemy_1219_mtrbtyx|x寻路者信使携带弹药时使用远程攻击并使目标无法攻击或治疗一段时间,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>1ԹxxxxxxxxL?hB$pB@DHLPTX\@lptx|`,@pB|Xenemy_1219_mtrbtytd88  <$l4 Dboom.attack@s2mode_boom_atk`E"boom.attack@s2mode_boom_atk_totrapLC!boom.attack@s2mode_ep_fire_damage̺ȼenemy_1218_bomscr_2精致糖果车v0,machineL被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害hxxxxxxxx?AԼؼܼԼ ? B,enemy_1218_bomscr_2p`888l4Cboom.attack@s2mode_boom_atk@E"boom.attack@s2mode_boom_atk_totrapzC!boom.attack@s2mode_ep_fire_damage`\enemy_1218_bomscr 糖果车machine被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害xxxxxxxx $(,? H,8Adhlptx|dd?B,enemy_1218_bomscrXha@@x,P @ shotbuff.attack@combat_atk_scale@ ABornCar@enemy_1217_rescar_2寻路者知名甜品商$Hmachineh携带弹药时每隔一段时间召唤一辆<糖果车>,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3pxxxxxxxx?WA @( BX$enemy_1217_rescar_2dhd@@x4 @ shotbuff.attack@combat_atk_scale. @ ABornCar4@Xenemy_1217_rescar寻路者甜品商 machine携带弹药时每隔一段时间召唤一辆【糖果车】,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3xxxxxxxx $( ?\DD(4A`dhlptx|`@Benemy_1217_rescarh<<8<DLL Hl<;E#shotbuff.attack@headshot_trapdamageDshotbuff.attack@headshot_spp?"shotbuff.attack@headshot_atk_scale @enemy_1216_cansld_2040寻路者阵地撕裂者LX携带弹药时变为远程攻击并造成溅射伤害,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>2xxxxxxxx?PF: $@4B$0enemy_1216_cansld_2(ht<<8<DLL l<;E#shotbuff.attack@headshot_trapdamageshotbuff.attack@headshot_sp?"shotbuff.attack@headshot_atk_scaleh @enemy_1216_cansld寻路者阵地破坏者F 携带弹药时变为远程攻击并造成溅射伤害,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>2xxxxxxxx$(,048< ?,.X<ptx|p@B enemy_1216_cansld88hp@TDshottrap.attack@trapdamagel@enemy_1215_ptrarc_2寻路者奇兵>N优先攻击“冰淇淋机”,对“冰淇淋机”造成额外法术伤害xxxxxxxxL?@z(,048<@D(TX\`dH@tXBdpenemy_1215_ptrarc_2hL88hpD zDshottrap.attack@trapdamage$@Henemy_1215_ptrarctxt寻路者突击手N优先攻击“冰淇淋机”,对“冰淇淋机”造成额外法术伤害|xxxxxxxxL?p6 @0B |,enemy_1215_ptrarc$p<<x4shotbuff.attack@headshot_sp?(shotbuff.attack@headshot_ep_damage_ratioj4ff?Xenemy_1214_mtrmgc_2寻路者精锐术师Y携带弹药时攻击造成<$ba.dt.burning>灼燃损伤,弹药上限:<@eb.key>1xxxxxxxxL?LHB  $48<@D(ff&@T8BDPenemy_1214_mtrmgc_2H4<<p4shotbuff.attack@headshot_sp?(shotbuff.attack@headshot_ep_damage_ratioXff?|enemy_1214_mtrmgc寻路者术师*Y携带弹药时攻击造成<$ba.dt.burning>灼燃损伤,弹药上限:<@eb.key>1xxxxxxxxL?pHB$(,048<@$PTX\`Dff&@pTB`@lenemy_1214_mtrmgcdP<<   X 4shotbuff.attack@headshot_sp@"shotbuff.attack@headshot_atk_scalel@enemy_1213_mtrsnp_2寻路者精锐狙击手J=携带弹药时攻击力提升,弹药上限:<@eb.key>1xxxxxxxxfff?| v$(,048<@$dPTX\`D@@pTB`^lenemy_1213_mtrsnp_2dP<<P| 4shotbuff.attack@headshot_sp@"shotbuff.attack@headshot_atk_scalel@enemy_1213_mtrsnp寻路者狙击手B=携带弹药时攻击力提升,弹药上限:<@eb.key>1xxxxxxxxfff?n $(,0482HLPTX<@@hLBX,denemy_1213_mtrsnp\444TTTx| 8enemy_1212_mtrfol_2(,(寻路者精锐战士@lpl{为先导的理念所感召,聚集在他身边的战士。实力强劲,为了实现寻路者共同的目标而奋战。`xxxxxxxx|x̌? @Benemy_1212_mtrfol_2xTv444TTTpt|||$enemy_1212_mtrfol寻路者战士Vl为先导的理念所感召,聚集在他身边的战士。为了实现寻路者共同的目标而奋战。xxxxxxxx $(,̌? H,`dhlptx|` @B|enemy_1212_mtrfolP444TTThlpp@D@enemy_1211_msfsuilpl磷火animatedA不攻击,无法被阻挡,需要<@eb.key>10次伤害击倒xxxxxxxxx? &.V ?$Benemy_1211_msfsuiX\~ 444TTTlpxxenemy_1210_msfden_2 铁灯盘Zanimated4A不攻击,无法被阻挡,需要<@eb.key>45次伤害击倒xxxxxxxx  $?-@TX\`dhlp|p?Benemy_1210_msfden_2X 444TTTlpxx(,(enemy_1210_msfdenTXT 铜灯盘`animatedA不攻击,无法被阻挡,需要<@eb.key>35次伤害击倒hxxxxxxxx?#F?B~enemy_1210_msfdenL<< (HHH\`hp(X4p@@InvisibleShield.duration? DeadSpawn.cntenemy_1210_msfden_2DeadSpawn.enemy_key(]@pAInvisibleShield0@@durationx@enemy_1209_sfden_2堂皇Banimated$[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铁灯盘】xxxxxxxx $(,333?PFH,8Adhlptx|d@@Benemy_1209_sfden_2.<< (HHH\`hp(LX4@@InvisibleShield.duration@? DeadSpawn.cnt&enemy_1210_msfdenDeadSpawn.enemy_key`@pAInvisibleShield@duration@@enemy_1209_sfdenlpl清明tanimated[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铜灯盘】xxxxxxxx333?6A  $R48<@D(@@T8BD&Penemy_1209_sfdenHX444TTTlpxxenemy_1208_msfji_2 铁矛头 LHanimatedlA不攻击,无法被阻挡,需要<@eb.key>30次伤害击倒(xxxxxxxxDHLPTX\@333?Lx?B>Fenemy_1208_msfji_2X .444TTTlpxx`d`enemy_1208_msfji 铜矛头 animatedA不攻击,无法被阻挡,需要<@eb.key>25次伤害击倒xxxxxxxx333?NV  ~,048< ?L0Benemy_1208_msfji8h(88$,LpL,DeadSpawn.cnt_addL? AtkUp.atk@ DeadSpawn.cntenemy_1208_msfji_2DeadSpawn.enemy_keyenemy_1207_sfji_2新硎2animated攻击消耗【断刃】使攻击力提升,被击倒时未消耗的【断刃】会生成【铁矛头】(至少<@eb.key>1个)xxxxxxxx048<@DH,ff?86dHTA @BFenemy_1207_sfji_2d +88 (H dpL,0DeadSpawn.cnt_addT333? Atkup.atkp@ DeadSpawn.cntV enemy_1208_msfjiDeadSpawn.enemy_keyenemy_1207_sfji<@<沉沙DPtanimated攻击消耗【断刃】使攻击力提升,被击倒时未消耗的【断刃】会生成【铜矛头】(至少<@eb.key>1个)xxxxxxxxff?*A  X048<@$ @P4B@LLenemy_1207_sfji@x!444TTTpt||(enemy_1206_msfpin_2   彩瓷花瓶HDanimatedh\不攻击,无法被阻挡,需要<@eb.key>15次<@eb.key>法术或真实伤害击倒@xxxxxxxx\`dhlptX333?d?BV^enemy_1206_msfpin_2x$ F$444TTTpt||(x|xenemy_1206_msfpin 青瓷花瓶&animated\不攻击,无法被阻挡,需要<@eb.key>12次<@eb.key>法术或真实伤害击倒xxxxxxxx 333? (<@DHLPTXdhlptX?hBenemy_1206_msfpinp 4@@dl`(? DeadSpawn.cntenemy_1206_msfpin_2DeadSpawn.enemy_key?@ PowerAttackd@$ Aduration @times > atk_scale_add >atk_scale_init0@T enemy_1205_sfpin_2 赤霞 animated 数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【彩瓷花瓶】 xxx?   fff? @,   BH L P T X \ ` d H t x | h @@ x B : enemy_1205_sfpin_2 L@@pxl4 ( ? DeadSpawn.cntenemy_1206_msfpinDeadSpawn.enemy_key   ?@ PowerAttackd@$ Aduration @times > atk_scale_add>atk_scale_initT @x enemy_1205_sfpin 青花    animated数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【青瓷花瓶】 xxx  ?( , 0 4  fff?$ XP 4 @ HBl p t x | l ^ @@ B  enemy_1205_sfpint/444TTTpt||$LPLenemy_1204_msfhu_2x|x 彩瓷茶器animated[不攻击,无法被阻挡,需要<@eb.key>6次<@eb.key>法术或真实伤害击倒xxxxxxxx333?V^  $(48<@D(?T8Benemy_1204_msfhu_2@t1444TTTpt||$enemy_1204_msfhu   青瓷茶器HDanimatedh[不攻击,无法被阻挡,需要<@eb.key>4次<@eb.key>法术或真实伤害击倒<xxxxxxxxX\`dhlpT333?`?BRZenemy_1204_msfhu A88DLlll<lx\0'DeadBoom.attack_speed_addtHDeadBoom.attack_speed@@DeadBoom.intervalpADeadBoom.duration@ DeadSpawn.cntenemy_1204_msfhu_2DeadSpawn.enemy_keyl@enemy_1203_sfhu_2沏虹6animated被击倒后造成范围法术伤害,使我方攻击速度降低(可被抵抗),并生成<@eb.key>4个【彩瓷茶器】 xxxxxxxx(,048<@$L?0."\@LHBx|x|`@Bhenemy_1203_sfhu_2E88DLhhh|8h\\0*DeadBoom.attack_speed_addX DeadBoom.attack_speed@@DeadBoom.intervalpADeadBoom.duration@ DeadSpawn.cnt#enemy_1204_msfhuDeadSpawn.enemy_keyP@tenemy_1203_sfhu烹泉animated被击倒后造成范围法术伤害,使我方攻击速度降低(可被抵抗),并生成<@eb.key>4个【青瓷茶器】xxxxxxxx  L?d< ,HBX\`dhlptX"x`@Benemy_1203_sfhu\!<444TTTpt|| 484enemy_1202_msfzhi_2`d` 红木镇纸panimated@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒xxxxxxxxxfff?&.V ?$Benemy_1202_msfzhi_2 \\$~>444TTTpt|| enemy_1202_msfzhi 木制镇纸^ animated8 @不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒xxxxxxxx $( fff?DX\`dhlptt?B  enemy_1202_msfzhi"&pN88 P0 ("pA DeadSpawn.cnt+enemy_1202_msfzhi_2DeadSpawn.enemy_key| @"enemy_1201_sfzhi_2 "心涛F!  #animated(#5被击倒后生成<@eb.key>15个【红木镇纸】"xxxxxxxx!!!""" "!L?!(" ""AD"H"L"P"T"X"\"`"D"p"t"x"|""d" @"t"B""enemy_1201_sfzhi_2%)hQ88 P(#(%pA DeadSpawn.cnt.enemy_1202_msfzhiDeadSpawn.enemy_keyt#@%enemy_1201_sfzhi##%墨浪>$##%animated &5被击倒后生成<@eb.key>15个【木制镇纸】%xxxxxxxx$$$$$%%$L?$p %%%A<%@%D%H%L%P%T%X%<%h%l%p%t%x%\% @%l%Bx%%enemy_1201_sfzhi|(X,F444TTTlpxx& &(enemy_1200_msfjin_2H&L&H( 黄铜镜&T&&|(animated(A不攻击,无法被阻挡,需要<@eb.key>35次伤害击倒\(xxxxxxxxx'|''''''t'?'#' (('''''''':(''''''?('Br(z(enemy_1200_msfjin_2*X@/bI444TTTlpxx((*enemy_1200_msfjin((* 青铜镜>)((*animated+A不攻击,无法被阻挡,需要<@eb.key>30次伤害击倒*xxxxxxxx))))***)?)$***8*<*@*D*H*L*P*T**`*d*h*l*p*T*?*d*B**enemy_1200_msfjinl-1PY88`+(-? DeadSpawn.cnt6enemy_1200_msfjin_2DeadSpawn.enemy_key|+x-enemy_1199_sfjin_2++-言省,++-animated.L容易被我方攻击,被击倒后生成<@eb.key>1个【黄铜镜】。-x,,,,,--,L?,@ ---8-<-@-D-H-L-P-T-8-d-h-l-p-t-X-@-h-Bt--enemy_1199_sfjin_2x04\\88`.(0? DeadSpawn.cnt9enemy_1200_msfjinDeadSpawn.enemy_key.0enemy_1199_sfjin..0身观*/..0animated 1L容易被我方攻击,被击倒后生成<@eb.key>1个【青铜镜】。0x//000 00/L?0d,000D0H0L0P0T0X0\0`0D0p0t0x0|00d0@0t0B00enemy_1199_sfjin3\7Q444TTTpt|| $1(1$3enemy_1198_msfshu_2P1T1P3 诗画卷轴1`113animated3@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒h3xxxxxxxx22222222fff?223322222222F3222332?32B~33enemy_1198_msfshu_26\L:nT444TTTpt|| 335enemy_1198_msfshu335 小说卷轴N4346animated(6@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒5xxxxxxxx555 55554fff?54555H5L5P5T5X5\5`5d55p5t5x5|55d5?5t5B56enemy_1198_msfshu|8<`d88@l 6(8@@ DeadSpawn.cntAenemy_1198_msfshu_2DeadSpawn.enemy_key68enemy_1197_sfshu_2668雅气.7668animated97被击倒后生成<@eb.key>3个【诗画卷轴】。8xxxxxxxx7777777733?7 87r8 8$8(8,8084888<8 8FL8P8T8X8\8@8@l8P8B\8h8enemy_1197_sfshu_2`;?Dg88@l9(;@@ DeadSpawn.cntDenemy_1198_msfshuDeadSpawn.enemy_keyp9l;enemy_1197_sfshu99;俗心:99;animated;7被击倒后生成<@eb.key>3个【小说卷轴】。;xxxxxxxx::::::::33?: ::V;;; ;;;;; ;;<0;4;8;<;@;$;33?P;4;B@;@L;enemy_1197_sfshuD>\B\444TTTpt|| ;;=enemy_1196_msfyin_2<<> 红木瑞印< <Lanimatedl>@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒(>xxxxxxxxD=H=L=P=T=X=\=@=L?L=x===========>======?==B>>F>enemy_1196_msfyin_2@\ E._444TTTpt|| `>d>`@enemy_1196_msfyin>>@ 木制瑞印?>>@animated@@不攻击,无法被阻挡,需要<@eb.key>2次伤害击倒@xxxxxxxx????????L???R@Z@@ @@@@@ @$@@0@4@8@<@@@$@?P@4@B@@enemy_1196_msfyin2个【红木瑞印】。xCxxxxxxxxBBBBBBBB?B B&CBABBBBBBBBZCC CCCCB?(C CBC$Cenemy_1195_sfyin_2FhJr88@hC(F@ DeadSpawn.cntjOenemy_1196_msfyinDeadSpawn.enemy_key,D(Fenemy_1195_sfyinTDXDTF磨砻D\DDFanimatedF7被击倒后生成<@eb.key>2个【木制瑞印】。XFxxxxxxxxtExE|EEEEEpE?|EEFEAEEEEEEEE:FEEEEEE?FEBE6Fenemy_1195_sfyinHHMt88xDtF$dI DefDown.defI> AtkUp.atkF?Henemy_1194_krgmtr_2GGI山雪鬼队长G(G4G`G\If拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升 AtkUp.atkI?Kenemy_1194_krgmtrJJL 山雪鬼JJJHJDLf拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升$Lxxxxxxxx@KDKHKLKPKTKXK冻结的我方目标造成伤害大幅提升,拥有<@eb.key>抵抗Oxxxxx|||0N4N8N冻结的我方目标造成伤害提升,拥有<@eb.key>抵抗Qxxxxx|||QQQ QX,Q0QQ333? Q.LQ0Q寒冷,拥有<@eb.key>抵抗0Uxxxxx|||LTPTTTXT[dThTLT333?XT@ThTtTHBTTTTTTTTTTTTTTT@TTBT@Tenemy_1192_krgscr_2W,\/<<HU\?P coldattackX@freezeU @Wenemy_1192_krgscrVVX 冰原术师VDVHVLVHX隐居在山上钻研法术技巧的术师,同时攻击2个目标,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷,拥有<@eb.key>抵抗dXxxxxx|||WWWW^WWW333?WWWWHBWWWWWWWWWXXX XXW@ XXBXXenemy_1192_krgscr[`_8848@HH8XT$[@ boom.cold[+=unbalanced_bleed.interval[HBunbalanced_bleed.damage[@ boom.freeze\?boom.atk_scaleY|[enemy_1191_krgrg_2YY[冰原御法者*ZYYY[攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。\xxxxxxxx4[8[<[@[D[H[L[0[333?<[Xh[L[X[HB[[[[[[[[[^[[[[[[ @[[B[ [enemy_1191_krgrg_2^c8848@HH8h\T$8_@ boom.coldT_+=unbalanced_bleed.interval_Bunbalanced_bleed.damage_@ boom.freeze_ff?boom.atk_scale0],_enemy_1191_krgrgX]\]X_冰原卫法者]h]t]]_攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。_xxxxxxxx^^^^^^^^333?^_^_HB4_8_<_@_D_H_L_P_4_`_d_h_l_p_T_ @_d_Bp_X|_enemy_1191_krgrgtbpf44<\\\|`_pAbenemy_1190_krgbow_2H`L`Hb冰原猎人队长`|```b]生活在冰原之上的老练猎人,优先攻击我方<@eb.key>防御力最低的目标Xbxxxxxxxxtaxa|aaaaapǎ?|aaaaAaaaaaaaaaaaaaba`@baBb benemy_1190_krgbow_2edPir44<\\\x||||bbpAdenemy_1190_krgbowbbd 冰原猎人Zcc cc eW生活在冰原之上的猎人,优先攻击我方<@eb.key>防御力最低的目标dxxxxxxxxccddd ddč?d ,dddAHdLdPdTdXd\d`dddHddtdxd|dddhd`@dxdBd^denemy_1190_krgbowg,k444TTTtxxxx(e,e(genemy_1189_krgaxe_2TeXeTg冰原战士队长eeeeg!擅长冰原作战的精锐战士(gxxxxxxxxDfHfLfPfTfXf\f@ffff?Lfxf\fhfAfffffffffffffff @ffBf^fenemy_1189_krgaxe_2i  nB444TTTptttttgxgtienemy_1189_krgaxeggi 冰原战士"hgggi擅长冰原作战的战士hixxxxxxxxhhhhhhhhfff?h hhhAhhhhhhhhhdiii iih @ iiBi,ienemy_1189_krgaxell`p44<\\\t|||ii@kenemy_1188_krgdrn_2iik 坚冰AS.Tijjldrone8lE喀兰贸易特别定制的高级无人机,拥有<@eb.key>抵抗kxxxxxxxxkkk k$k(k,kk333?kXHkk4kA`kdkhklkpktkxk|k`kkkkkkk@@kkBk^kenemy_1188_krgdrn_2n`r44<\\\pxxx @l$l@Hnenemy_1188_krgdrntlxltn坚冰tlllndronen?喀兰贸易特别定制的无人机,拥有<@eb.key>抵抗xnxxxxxxxxmmmmmmmm333?mm&nmAmmmmmmmmmd nnnnnn@@,nnBn,(nenemy_1188_krgdrn qTlu444TTTlpxxxnnpenemy_1187_krghd_2nnp 凶爪兽jon$o(o$qQ几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗pxxxxxxxx ppppp p$pp33?p@pp,pAXp\p`pdphplppptppppppptp33?ppBpTpenemy_1187_krghd_2sPw444TTThlttt4q8q4senemy_1187_krghd`qdq`s爪兽qhqqqsQ几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗`sxxxxxxxx|rrrrrrrxr33?r rsrArrrrrrrrBsrrrrsr33?srBs" senemy_1187_krghdvH(z4444444444448sssssssssss8uxxxxxxxxxTtXt\t`tdthtltptTt4!ttttttttttt{,tttttttttt{jx88Dp(u ApABackstabx? atk_scale|uxwenemy_1186_bldblduuw 凝血之刃&v.vuuwo撤回保护目标时不扣除关卡生命值,与血骑士接触后,消失并恢复血骑士一定生命值wxxxxxxxxvvvvvvvv?v@wrwwB,w0w4w8w $(,048<@$P@چ88$,,AA ChargeAttackH( @ range_radius@@ atk_scalĕ@duration @8enemy_1184_cadkgt_3dhd烛骑士薇薇安娜|f蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿xxxxxxxxą333?4!ąЅpB ^(,048L@H,B8Denemy_1184_cadkgt_3<("88$,,AA ChargeAttackH(؉ @ range_radius @ atk_scale@duration\ @enemy_1184_cadkgt_2散华骑士团精锐6ćЇf蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿؉xxxxxxxx 333?4!( pBDHLPTX\`D^ptx|dL@tBenemy_1184_cadkgt_2(Аj88$,,(AA ChargeAttackH( @ range_radius@ @ atk_scale\@duration @Ȍenemy_1184_cadkgt散华骑士团学徒~ D@f蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿 xxxxxxxx<@DHLPT8333?DLpT`pB,ČȌL@،BȌ^Ԍenemy_1184_cadkgt̏B444444444444<tx|xxxxxxxxx $(,048:HLPTX\`dhlpT,/@@t8<DLL33>EpDamage.attack@ep_damage_ratio/?h?? 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hit_interval?ep_damage_ratioL> atk_scale Aduspfr_flame[cd].cooldown@duspfr_flame[cd].durationL33?penemy_1174_duholy_2深池伙友卫队精英*<@eb.key>折射;更容易受到我方攻击,<@eb.key>伙友影刃精英位于附近时,激活力场使周围我方<@eb.key>攻击速度下降x48DH,L?8 NdH|@BLenemy_1174_duholy_2| J<<(,4<< hd44Brefracting.magic_resistance`traitAbility.attack_speedZtraitAbility.taunt_leveľ?traitAbility.range_radiusdFlamelL(? hit_interval8?ep_damage_ratioXL> atk_scalet Aduspfr_flame[cd].cooldown@duspfr_flame[cd].duration33?enemy_1174_duholyHLH深池伙友卫队\h<@eb.key>折射;更容易受到我方攻击,<@eb.key>伙友影刃位于附近时,激活力场使周围我方<@eb.key>攻击速度下降x"2L?:jv$(,048HLPTX<@hLBXdenemy_1174_duholy\\B88H@DeadBoom? atk_scaleFlame|X4<@duspfr_flame[cd].intervalh? hit_intervalu=ep_damage_ratio= atk_scale Aduspfr_flame[cd].cooldown)Aduspfr_flame[cd].durationH?lenemy_1173_duspfr_2深池焚毁者队长"技能期间持续造成法术伤害和<@eb.key>灼燃损伤;<@eb.key>死亡时爆炸造成法术伤害,并击倒周围的<@eb.key>破碎支柱与其他<@eb.key>深池焚毁者队长$xx|||@LP\`DL?P'|`&@BXenemy_1173_duspfr_2P$88|HDeadBoomd? atk_scale Flame|X4@duspfr_flame[cd].interval? hit_intervalu=ep_damage_ratio$= atk_scale@ Aduspfr_flame[cd].cooldownl)Aduspfr_flame[cd].duration?enemy_1173_duspfr深池焚毁者$0\X技能期间持续造成法术伤害和<@eb.key>灼燃损伤;<@eb.key>死亡时爆炸造成法术伤害,并击倒周围的<@eb.key>破碎支柱与其他<@eb.key>深池焚毁者xx|||L?@Vb $48<@D(@T8BDPenemy_1173_duspfrH,88$(08`(tH( Astone.durationHD stone.defAstone.magic_resistanceBrefracting.magic_resistancet?enemy_1172_dugago_2愤怒的守墓石像N originiumartscraft8<@eb.key>折射;首次被击倒后暂时变为<@eb.key>防御极高的石像,之后重生成为<@eb.key>空中单位4xx|||P\`lpT?`.p@Benemy_1172_dugago_2x488 (0X tH(X Astone.durationxHD stone.defAstone.magic_resistanceBrefracting.magic_resistance?8enemy_1172_dugagodhd 守墓石像toriginiumartscraft<@eb.key>折射;首次被击倒后暂时变为<@eb.key>防御极高的石像,之后重生成为<@eb.key>空中单位xx|||FV?'$<HLPTX\@&lptx|`@pB|&enemy_1172_dugago <<l(Brefracting.magic_resistance RecoverAnim`ff?enemy_1171_durokt_2深池飞行大队队长>处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮xx|||z(,8< L?,@X<p|t@@B&enemy_1171_durokt_2><<lt\Brefracting.magic_resistance RecoverAnimff?enemy_1171_durokt深池飞行兵f $ 处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮(xx|||DPT`dHL?Tpd^@@Benemy_1171_durokt(88hh,d@Brefracting.magic_resistanceenemy_1170_dushld_2深池重甲卫士队长n40Y深池部队中的重甲卫士队长。<@eb.key>折射生效时,法术抗性增加70xx||| ~,0<@$333?0(#\@txL@Benemy_1170_dushld_2 88hhT\Brefracting.magic_resistanceenemy_1170_dushld深池重甲卫士BS深池部队中的重甲卫士。<@eb.key>折射生效时,法术抗性增加70xx|||JZ 333?X( @LPTX\`Dptx|d@tBenemy_1170_dushldh#88t((HC auraDefup.def Brefracting.magic_resistanced?enemy_1169_duphlx_2深池方阵指挥官>距离较近的方阵指挥官会相互支援,<@eb.key>防御力提升。<@eb.key>折射生效时,法术抗性增加70xx|||n ~,0? pL0dptx|h @Benemy_1169_duphlx_2&88lL(HC auraDefup.def0Brefracting.magic_resistance?enemy_1169_duphlx深池方阵步兵^}距离较近的方阵步兵会相互支援,<@eb.key>防御力提升。<@eb.key>折射生效时,法术抗性增加70xx|||,8<HL0?<hL, @B,enemy_1169_duphlx)88hp$`h(Brefracting.magic_resistance @enemy_1168_dumage_2深池暗影术师队长^S深池部队中的术师队长。<@eb.key>折射生效时,法术抗性增加70xx|||^ n ̌?d< ,AXdhlptx\|@@Benemy_1168_dumage_2,88hpT@Brefracting.magic_resistanceX @|enemy_1168_dumage深池暗影术师.M深池部队中的术师。<@eb.key>折射生效时,法术抗性增加70xx|||*:̌?A$048<@D(TX\`dH@@tXBd,penemy_1168_dumagehL/88hpT Brefracting.magic_resistance$33@Henemy_1167_dubow_2txt深池狙击队长S深池部队中的狙击队长。<@eb.key>折射生效时,法术抗性增加70xx||| ̌?BN  $(,033@@$B0|<enemy_1167_dubow_24 288hpPBrefracting.magic_resistance33@enemy_1167_dubow@D@深池狙击手P||P深池部队中的狙击手。<@eb.key>折射生效时,法术抗性增加70Hxx|||dptȟ?t 33@Benemy_1167_dubowH 488hhP` Brefracting.magic_resistanceenemy_1166_dusbr_2 深池侦察队长@D@ V深池部队中的侦察队队长。<@eb.key>折射生效时,法术抗性增加70 xx|||,8<HL0?<0hL@B|enemy_1166_dusbr_2 788hhHh ( Brefracting.magic_resistance enemy_1166_dusbr 深池侦察兵J     S深池部队中的侦察人员。<@eb.key>折射生效时,法术抗性增加70 xx||| J  Z  ? (  @ L P T X \ ` D np t x | d @ t B  enemy_1166_dusbrh:88hh(X( Brefracting.magic_resistance` \enemy_1165_duhond_2 深池侦察犬pro   e比一般的侦查犬拥有更强的作战能力。<@eb.key>折射生效时,法术抗性增加70xx||| " 2 ? ^fr $(,04@DHLP433?`DBP|\enemy_1165_duhond_2T8=88hh@Brefracting.magic_resistance0,enemy_1165_duhondX\X深池侦察犬hP深池部队操纵的生物。<@eb.key>折射生效时,法术抗性增加70`xx||||? *J33?B,enemy_1165_duhond 0S?88T0?Boom.ep_damage_ratio@Boom.atk_scale #=Bleed.hp_ratio48<@DHLPTXxxxxxxxxx'  $(,048<@DHLP4`PA88pT0p?Boom.ep_damage_ratio@Boom.atk_scaleL=Bleed.hp_ratio$ enemy_1164_bmbmot_3LPL潘乔的爆破艇`machineN潘乔直属手下操控的过载无人爆破艇,爆炸后会造成侵蚀。pxx|?@6B, $?4B$,enemy_1164_bmbmot_3$pE88xT0?Boom.ep_damage_ratio@Boom.atk_scale #=Bleed.hp_ratioD@enemy_1164_bmbmot_2lpl无人爆破重艇machineT已过载的无人爆破艇,塞入了更多爆破物,爆炸后会造成侵蚀。xx|&?'^ j $(,<@DHL0?\@BLenemy_1164_bmbmot_2L 0H88XT0?Boom.ep_damage_ratio@Boom.atk_scale #=Bleed.hp_ratiolhenemy_1164_bmbmot无人爆破艇machine9已过载的无人爆破艇,爆炸后会造成侵蚀。xx|".?@fr $(,04,DHLPT8?dHBT,enemy_1164_bmbmotTX#8K88 (?Crash.atk_scale(enemy_1160_hvyslr_2DeathRattle.enemy_keyhdenemy_1163_hvymot_2水手长重艇machine搭载着水手长的重艇,阻挡能力大于等于3的作战人员可以阻止,经过我方单位冲撞造成物理伤害。载具损毁后水手会继续作战。 xx|0D&PT8?D NpT@Bxenemy_1163_hvymot_2"T'N88 p (4#?Crash.atk_scale,enemy_1160_hvyslrDeathRattle.enemy_key "enemy_1163_hvymot! !# 水手重艇!!$!H#machineh#搭载着水手的重艇,阻挡能力大于等于3的作战人员可以阻止,经过我方单位冲撞造成物理伤害。载具损毁后水手会继续作战。#xx|"# #" *"""?":""N#"Z## ######,#0#4#8#<# #@L#0#B<#H#enemy_1163_hvymot@&8*$R88$#Hn/enemy_1161_tidmag_2DeathRattle.enemy_key&L?EpDamage.attack@ep_damage_ratioD$@@h&enemy_1162_magmot_2$$&领潮员快艇%$$&machine&r搭载着领潮员的快艇,攻击额外造成<@eb.key>侵蚀损伤,载具损毁后术师会继续作战。&xx|%Z&b&&x-& &&̌?&><& &&T&&`&d&h&l&p&t&X&&&&&&x&`@&&B&|&enemy_1162_magmot_2)<-|U88$<'H2enemy_1161_tidmagDeathRattle.enemy_key@*L?EpDamage.attack@ep_damage_ratio'@@)enemy_1162_magmot'') 术师快艇n('(,*machineL*u搭载着控潮术师的快艇,攻击额外造成<@eb.key>侵蚀损伤,载具损毁后术师会继续作战。<*xx|X)))l)0x)|)`)̌?l).)|)*)*)))))))))))))`@*)B),)enemy_1162_magmot,@1X88lt@*X-L?EpDamage.attack@ep_damage_ratio* @,enemy_1161_tidmag_2++- 领潮员++<+@+<-{经过专业培训的领潮员,擅长<@eb.key>远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤0-xx|L,,,`,3l,p,T,333?`,@,p,|,pB,-,,,,,,,,,,,,, @,,B,,enemy_1161_tidmag_2/84[88ltD-P0L?EpDamage.attack@ep_damage_ratio- @/enemy_1161_tidmag-./ 控潮术师~. .8.<.80x经过专业培训的术师,擅长<@eb.key>远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤,0xx|H///\/6h/l/P/333?\/p/l/x/pB/0///////////// @//B//enemy_1161_tidmag2447@@dp  0T3D Drown.damage? ?? stuncombat3@stun 13enemy_1160_hvyslr_2H1L1H3码头水手长1X1d113{比普通水手健壮许多,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命3xx|22323222333?26222A2V333 33332(3,30343833`@H3,3B83D3enemy_1160_hvyslr_2<6H:@@dp  36zD Drown.damage?l ?? stuncombat7@stunt4p6enemy_1160_hvyslr446 码头水手54446在码头或者潘乔的船上工作的壮汉,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命6xx|6b6j66v6$6(6 6333?6'D6(646A`66l6p6t6x6|66d6 666666`@66B6 6enemy_1160_hvyslr9=e88XXxxx \H7:> Evade.probp7l9enemy_1159_swfmob_2779不法分子头目87779l自命不凡的不法分子,比普通不法分子更加善战,未被阻挡时有几率闪避物理攻击9xx|8:9B98N9898?8 999499@9D9H9L9P9T989xd9h9l9p9t9X9@9h9Bt9h9enemy_1159_swfmob_2x<@\h88XXxxx@:<> Evade.probD:@<enemy_1159_swfmobl:p:l< 不法分子:|:::<W多索雷斯的不法分子,身手敏捷,未被阻挡时有几率闪避物理攻击x<;J<;;<<< <;d< <$<(<,<<@<< <B,<8<enemy_1159_swfmob0?|Ck88X`D<?>Swim.atk<33??enemy_1158_divman_2,=0=,? 潜水队长=<=h=l=h?N免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿0?xx|L>>>`>>l>p>T>fff?`>>p>|>A>?>>>>>>>>>>>>>,@>>B>@>enemy_1158_divman_2A8Fm88X`@?PB>Swim.atk?33?Aenemy_1158_divman??A 潜水员f@? @$@ BN免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿Axx|AbAjAAvA$A(A Afff?A DA(A4AA`AAlApAtAxA|AAdAAAAAAA,@AABAAenemy_1158_divmanDH.N<<@@```| LLBtP( EHBmuteki.duration@E?taunt.taunt_leveldE@poison.durationE?poison.intervalEB poison.damageEL? debuff.def   <FRoar\CXEenemy_1157_hymwrCCE荷谟伊勇士DDCCEr<@eb.key>使自身容易受到我方单位的攻击,受到攻击时对场上所有我方单位释放箭雨。Exx|D*E2EDHLDDD333?D@ EDD B(EE4E8E阻挡能力大于等于3的作战人员可以阻止。周期性施法造成群体法术伤害,并<@eb.key>短暂减少阻挡数上限。Ixx|H:IBIHXPHIH?H@II IpB8IIDIHILIPITIXI,并使其治疗能力提升Lxxxxx|||KKKK,SKKK?KpKNLVLLL LLLLL L~L,L0L4L8L神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位Oxxxxxxxxx,N0N4N8Nepdamage.attack@ep_damage_ratio( AASpearH(0R?ep_damage_ratioPR? atk_scalelR@durationO @Qenemy_1154_dsmantPPR 首言者PPP@R seamonsterdR海嗣。释放能造成物理和<@eb.key>神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位tRxxxxx|||QQQQYQQQL?QRQQQAQQQQQQQRQRRRR RR@@0RRB RX,Renemy_1154_dsmant$UpYs44<\\\H|RR?Tenemy_1153_dsexcu_2RRT富营养的穿刺者SSS@U seamonsterdU生长出固态器官的饱食的恐鱼。在月光下会静静摇摆。<@eb.key>优先攻击小范围内生命比例最低的目标dUxxxxx|||TTTT[TTT@?T0TTTATTTTTTTTTUUU UUT`@ UUBUUenemy_1153_dsexcu_2X`\v44<\\\x|PUU?Wenemy_1153_dsexcuUUW始海穿刺者jVUV(X seamonsterLX`生长出固态器官的恐鱼。<@eb.key>优先攻击小范围内生命比例最低的目标(Xxxxxx|||DWHWLWPW^\W`WDW@?PW(#|W`WlWAWWWWWWWWWWWWWWW`@WWBW&Wenemy_1153_dsexcuZl$_bd<<h$,LX@[>damage_trigger.hp_ratioOGOGStab([?ep_damage_ratio[? atk_scale$Y [enemy_1152_dsurch_2LYPYL[富营养的爬行者YdYpY[ seamonster[掺杂了杂质的饱食的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤[xx|||Z6[ZZPbZZZ>Z[Z~[,[0[4[8[<[@[D[H[[T[X[\[`[d[H[@@t[X[Bd[[enemy_1152_dsurch_2d^\bg<<h$D \^>damage_trigger.hp_ratio$OGOGStab((_?ep_damage_ratioH_? atk_scale\^enemy_1152_dsurch\\^囊海爬行者Z]\\_ seamonster<_掺杂了杂质的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤8_xx|||T^^`^d^ep^t^X^>d^a^t^^^^^^^^^^"_^^^^^^@@^^B^,f_enemy_1152_dsurcha8,fjk<<l_T0`bL>scream.ep_damage_ratiob?scream.intervalb=epdamage.attack@ep_damage_ratiob #=revive.hp_ratiob@revive.move_speedcAsleepwalking.unmove_durationLcr?sleepwalking.hp_ratioJtAwake`benemy_1151_dslntc_2aac富营养的收割者aa(aLc seamonsterpc初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤cxxxxx|||bbbbjbbb>babbbBbbccc cccb $c(c,c0c4cc@Dc(cB4c@cenemy_1151_dslntc_28f0jo<<lcT0fL>scream.ep_damage_ratiof?scream.intervalg=epdamage.attack@ep_damage_ratio0g #=revive.hp_ratioPg@revive.move_speedtgAsleepwalking.unmove_durationgr?sleepwalking.hp_ratioxAwake4e0genemy_1151_dslntc\e`e\g钵海收割者elexeg seamonsterg初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤gxxxxx|||fffghn ggf>g N,gggBHgLgPgTgXg\g`gdgHg tgxg|ggghg@@gxgBggenemy_1151_dslntcjnl88ltd,hjL>epdamage.attack@ep_damage_ratioHh @ljenemy_1150_dsjely_2hhj富营养的飘航者hhhj seamonsterkl漂浮在空中的饱食的恐鱼。体内有着炽热的器官。攻击额外造成<@eb.key>神经损伤jxxxxx|||jj jjxqj jj@?jepdamage.attack@ep_damage_ratioPk @tmenemy_1150_dsjelykkm浮海飘航者kkkm seamonsternu漂浮在空中的恐鱼。下一代似乎会更擅长在空气中游弋。攻击额外造成<@eb.key>神经损伤mxxxxx||| mmmmt$m(m m@?m DmHm,mAXm\m`mdmhmlmpmtmXmmmmmmxm@@mmBmmenemy_1150_dsjelypt44<\\\H8nn @@penemy_1149_dsbow_2lnpnlp富营养的喷吐者nnnp seamonsterpW神秘的饱食的恐鱼。喷吐不是为了捕食,而是为了应对自然灾害。pxx|||opoo4wooo@?ooooAppp p$p(p,p0pp@pDpHpLpPp4p@@`pDpBPp@\penemy_1149_dsbow_2Tsw‘44<\\\x|8pp @renemy_1149_dsbow(q,q(s脊海喷吐者q8qdq`s seamonstersN神秘的恐鱼。在海中能以更快的初速喷吐,足以摧毁礁石。Lsxx|||hrrtrxryrrlr@?xr0rrrArrrrrrrrrrrrrrr@@ srBrsenemy_1149_dsbowvLz88llTsdv>epdamage.attack@ep_damage_ratiosuenemy_1148_dssbr_2t tv富营养的滑动者t tLtHv seamonsterlvi爬上海岸的饱食的恐鱼。腕能够令蛋白质变性。攻击额外造成<@eb.key>神经损伤Pvxx|luuuu|uutǔ?uuuu Au&vuuuuuuuuuvvvu@vuBvhvenemy_1148_dssbr_2 yX}88ll@vpy>epdamage.attack@ep_damage_ratiovxenemy_1148_dssbrwwy底海滑动者w$wPwLy seamonsterpy]爬上海岸的恐鱼。挥舞着坚韧的腕肢。攻击额外造成<@eb.key>神经损伤Hyxx|dxxxxxxxlx̌?xx xxx Axyxxxxxxxxxxxyx@yxBy yenemy_1148_dssbr|Pr444TTTx|8yy{enemy_1147_dshond_2yy{富营养的狂奔者Zzyz| seamonster4|W长出四肢的饱食的恐鱼。通过液压控制肢体运作,反应速度超群。|xx||| {~{,{0{{<{@{${33?0{\{{H{At{x{|{{{{{{{{{{{{{ff?{{B{T{enemy_1147_dshond_2~444TTTpt||4P|T|P~enemy_1147_dshond||||~壳海狂奔者|||~ seamonster~Z长出四肢的恐鱼,但它体内没有骨头。似乎捕食过岸上的四足动物。~xx|||}&~}}6~}}}33?} ~b~}A~ ~$~(~,~0~4~8~~D~H~L~P~T~8~ff?d~H~BT~`~enemy_1147_dshondX<88  <4~p4ā BSelfDestruction.durationzC&DefAndHpRecoveryUp.hp_recovery_per_sec(CDefAndHpRecoveryUp.def| @enemy_1146_defspd_2́ 铁砧B型drone$<@eb.key>【飞行单位】增加范围内敌方单位<@eb.key>更高的防御力,并使其<@eb.key>生命更快恢复,不易被攻击,更长一段时间后自动撤退。XxTx?@HBȁ́Ёԁ؁܁ȁP?B~enemy_1146_defspd_2xL88 8$p4lASelfDestruction.durationHC&DefAndHpRecoveryUp.hp_recovery_per_secЅHCDefAndHpRecoveryUp.def$ @Henemy_1146_defspdtxt铁砧tdroneȅ<@eb.key>【飞行单位】增加范围内敌方单位的<@eb.key>防御力,并使其<@eb.key>生命缓慢恢复,不易被攻击,一段时间后自动撤退。x $(,?H4HB`dhlptx|`P?Benemy_1146_defspd`|88<T4 BSelfDestruction.duration0? DefDown.defL@DefDown.duration33?enemy_1145_atkspd_2 破片U型($droneD<@eb.key>【飞行单位】攻击造成更高的范围性物理伤害,并<@eb.key>削弱目标防御力,不易被攻击,更长一段时间后自动撤退。hxd?@HB؈܈؈P 33s@$B^ enemy_1145_atkspd_2Hd88T4ASelfDestruction.duration? DefDown.def̌@DefDown.duration33?@enemy_1145_atkspdlpl破片lxdrone<@eb.key>【飞行单位】攻击造成范围性物理伤害并<@eb.key>削弱目标防御力,不易被攻击,一段时间后自动撤退。Ќx̋ ?(HB@DHLPTX\@Plptx|`33s@pB|enemy_1145_atkspd$̓d88$0?HalfHPCallDef.hp_ratio@AirSupSpeedUp.move_speedenemy_1144_merlgd_2传奇战争幽灵6čЍ实力恐怖的强大佣兵,操纵<@eb.key>多种高级空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。xxxxx|||048<HL0?<.hLXpB@@ЏBx̏enemy_1144_merlgd_2Ē88h0,?HalfHPCallDef.hp_ratioT@AirSupSpeedUp.move_speed̐Ȓenemy_1144_merlgd 战争幽灵v<8实力恐怖的强大佣兵,操纵<@eb.key>多种空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。Pxxxxx|||lptxl?x'pBĒȒ̒ВԒؒܒ@@ BLenemy_1144_merlgdL88t0h@MoveSpeedUp.move_speed@Combat.attack@atk_scale@enemy_1143_merrpg_2484反装甲步兵组长Lx|x~反装甲作战佣兵,发射一次性的<@eb.key>大威力超远距离榴弹后,以<@eb.key>更快的速度冲锋。pxxxxxxxxfff? Bܕܕ2 ff&@( B$enemy_1143_merrpg_2h88d0@MoveSpeedUp.move_speed@Combat.attack@atk_scale`@$enemy_1143_merrpgPTP反装甲步兵җ`u反装甲作战佣兵,发射一次性的<@eb.key>超远距离榴弹后,以<@eb.key>更快的速度冲锋。|xxxxxxxxfff? ̘ B2 $ff&@4B$0enemy_1143_merrpg(,t<<hЙ?HalfHPCallDef.hp_ratio< AirSupportDef@durationPLenemy_1142_mershd_2x|x战术防御者组长ȚĜ身着重甲的佣兵,在作战中呼叫<@eb.key>高级防御型空援无人机<铁砧B型>为己方提供保护性战术支援。Ĝxxxxx|||T333?'pB48<@DHLP4`dhlpTff&@dBp|enemy_1142_mershd_2t<<hܟ?HalfHPCallDef.hp_ratio AirSupportDef4@durationenemy_1142_mershdĝȝğ战术防御者Fԝ }身着重甲的佣兵,在作战中呼叫<@eb.key>防御型空援无人机<铁砧>为己方提供保护性战术支援。xxxxx||| $(48333?(XT8D Bptx|p ff&@Benemy_1142_mershd88tT AirSupportAtk<@duration,@enemy_1141_merbow_2ԠؠԢ战术弩手组长Z远程作战佣兵,<@eb.key>使用远距离攻击,会呼叫<@eb.key>高级攻击型空援无人机<破片U型>对目标进行轰炸。 xxxxx|||<@DHTX使用远距离攻击,会呼叫<@eb.key>攻击型空援无人机<破片>对目标进行轰炸。0xxxxx|||LPTXdhLfff?X ht B̥Хԥإܥ@ХBܥ@enemy_1141_merbowp,N444TTTpt||enemy_1140_merhd_2战术猎犬pro. infectionH比战术猎犬更具有作战能力,<@eb.key>行动速度很快。̨xxxxxxxx33? zA48<@DHLP\`dhlP?|`Bl|xenemy_1140_merhd_2p444TTTpt||8enemy_1140_merhd<@< 战术猎犬Lxt infectionf被术师操纵的感染生物,在雇佣兵中被大规模使用,<@eb.key>行动速度很快。xxxxxxxxx33?Ȫ&AZ ?( B6$enemy_1140_merhdh88X`@> storm.probȫ?enemy_1139_hologc_2全息幻影MK2PTP`哥伦比亚某个科技公司的战术用源石设备的最新型号,<@eb.key>无法移动,xxxxx|||HLPT`dHff?Tdĭȭ̭Э@ĭBЭ^ܭenemy_1139_hologc_2԰ 88X`0x8> storm.prob?enemy_1139_hologcЮԮа 全息影像RZ Q哥伦比亚某个科技公司的战术用源石设备,<@eb.key>无法移动԰xxxxx|||d ff? ( @DHLPTX\hlptx\@lBxenemy_1139_hologc|ȷ`88hhd LatkSpeedDown.attack_speedXTenemy_1138_tumor畸变恶性瘤 infectionܳ在辐射变异与源石感染双重作用下诞生的变异生物,被阻挡时使阻挡单位<@eb.key>攻击速度极大副降低ܳxxxxx|||l33?0DHLPTX\`lptx|`@pB|enemy_1138_tumorl̺444TTTpt|| $ enemy_1137_plasmLPL畸变赘生物δ\ infectionE在辐射变异与源石感染双重作用下诞生的扭曲生物。hxxxxx|||33?"еԵصܵJ@Benemy_1137_plasm pX88$,,hH>enemy_1139_hologc_2createGhost.enemy_key> storm.probԹcreateGhost.taunt_level(?Lenemy_1136_redace_2x|x“红标”精英渗透者̷ȹ首次受伤时制造一个<全息幻影>;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避xxxxx||| | $ff?@@$0A\`dhlptx\|@Benemy_1136_redace_2l88 ((@hHenemy_1139_hologccreateGhost.enemy_keyH> storm.probdcreateGhost.taunt_level?ܼenemy_1136_redace “红标”渗透者 ,XT首次受伤时制造一个<全息幻影>;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避xxxxxx|||ff?p̼A $@4B$0enemy_1136_redace(pt444TTT|Ƚ̽ȿenemy_1135_redman_2“红标”精英根除者HDH隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位xxxxx|||$(,0<@$fff?0X\@LAx|x,@ĿBenemy_1135_redman_2l&444TTTx|X\Xenemy_1135_redman“红标”根除者H隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位xxxxx|||$fff?A  ,048<@$@P4B@Lenemy_1135_redmanDx444TTTtx$enemy_1134_diamd_2源石畸变体α$0T infectionx<兵器化改造的源石畸变生物,更加凶猛可怖。0xxxxxxxxLPTX\`dH333?TXdpB@Benemy_1134_diamd_2x(J444TTTpt|$||enemy_1134_diamd源石畸变体* infection B兵器化改造的源石畸变生物,拥有极其坚硬的外壳xxxxxxxx333?B48<@DHLP4`dhlpT@dBp|enemy_1134_diamdt<<|l\,L>deathrattle.delay L>deathrattle.offset_bound8@deathrattle.cntenemy_1138_tumordeathrattle.enemy_key@@ SummonToken?cntenemy_1138_tumor enemy_keyH@lenemy_1133_harchn_2变异巨岩蛛α infectiong周期性分裂一个<@eb.key><畸变恶性瘤>;死亡时分裂<@eb.key>四个<畸变恶性瘤>xxxxxxxx L? N0HLPTX\`dH,tx|h@@xB enemy_1133_harchn_2<<x0\,L>deathrattle.delay L>deathrattle.offset_boundL@deathrattle.cnt2enemy_1137_plasmdeathrattle.enemy_key @@ SummonToken?cntenemy_1137_plasm enemy_keyl@enemy_1133_harchn变异巨岩蛛> infection g周期性分裂一个<@eb.key><畸变赘生物>;死亡时分裂<@eb.key>四个<畸变赘生物>xxxxxxxx $(,04L?$:P4hlptx|h,@@BXenemy_1133_harchn$8848@@`L\,L>deathrattle.delaydeathrattle.offset_boundh@@deathrattle.cntNenemy_1138_tumordeathrattle.enemy_keyenemy_1132_sarchn_2<@<变异岩蛛αLxt infection2死亡时分裂<@eb.key>三个<畸变恶性瘤>Dxxxxxxxx`dhlptx\̌?h x?Benemy_1132_sarchn_2$88848@@`\,\L>deathrattle.delayL>deathrattle.offset_bound@@deathrattle.cntenemy_1137_plasmdeathrattle.enemy_keyXTenemy_1132_sarchn 变异岩蛛 infection2死亡时分裂<@eb.key>三个<畸变赘生物>xxxxxxxx̌? B  $(,?< B,h8enemy_1132_sarchn0(|888<DDd\,L>deathrattle.delayL>deathrattle.offset_bound@deathrattle.cntenemy_1138_tumordeathrattle.enemy_keyenemy_1131_sbeast_2变异沙地兽αJ infection$2死亡时分裂<@eb.key>两个<畸变恶性瘤>xxxxxxxx?  8<@DHLPT8ddhlptX @hBt|enemy_1131_sbeast_2x$\8848@@`\,L>deathrattle.delay L>deathrattle.offset_bound8@deathrattle.cntenemy_1137_plasmdeathrattle.enemy_keyenemy_1131_sbeast  变异沙地兽HD infectionh2死亡时分裂<@eb.key>两个<畸变赘生物>xxxxxxxx048<@DH,?8 dH||d @B@enemy_1131_sbeast$ 8848@@``\,,L>deathrattle.delayPL>deathrattle.offset_bound|@deathrattle.cntbenemy_1137_plasmdeathrattle.enemy_key($enemy_1130_infstrPTP畸变体傀儡` infection2死亡时分裂<@eb.key>两个<畸变赘生物>Xxxxxxxxxtx|pfff?|ld@ Benemy_1130_infstrxL88@DLTt d(pff?atkup.atk_scale33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicX33?lenemy_1129_spklr_2无羁的“盛怒”"animatedc强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。xxx||^ t333? >8(AT`dhlptXx@@Benemy_1129_spklr_2p|888<DLl<d(ff?atkup.atk_scale(33?$yinyang.buff_yinyang[diff].atk_scale`?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic33?enemy_1129_spklr040 “盛怒”@Lpanimatedc强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。pxxx||333?>AB $@@4B$L0enemy_1129_spklr(t<<HPpppL|@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicXW ApB ChargeAttack$d@duration@ atk_scale @enemy_1128_spmage_2复杂的“妒”,8\animated{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。txxxxx|||L?:HB @0B ,enemy_1128_spmage_2$p<<HPpppDx|@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicT[ ApB ChargeAttack$`@duration|@ atk_scale @enemy_1128_spmage “妒” ,Panimatedt{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。hxxxxx|||L?'pB @$B enemy_1128_spmageld88$,L|@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic`\enemy_1127_sptrkg_2不歇的“遮目”animated莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。xxxxx|||(,ff?PFH,8Adhlptx|d`@Benemy_1127_sptrkg_2d!88$D H|@33?$yinyang.buff_yinyang[diff].atk_scaleH?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1127_sptrkg “遮目”$0Tanimatedx莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。xxxxxx|||ff?6AX $`@4B$ 0enemy_1127_sptrkg(tt %88  @ x<\0Aboomtodiff.atk_scale_2XAboomtosame.atk_scale_2̌@boomtodiff.atk_scale$fff@boomtosame.atk_scaleLAboom.atk_scale_2p@boom.atk_scale33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamiclhenemy_1126_spslme_2恍惚的“得意”animated<@eb.key>只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。 xx|(<HL0?只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。xx|0? RZf $(48<@D(@T8BDxPenemy_1126_spslmeH,.88@DLTt4h,?taunt.taunt_level33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scaleL?yinyang.dynamicenemy_1125_spshld_2不动的“偷闲”j(animatedL~威严的墨魉。因为不喜欢动,时常被别人当成假山。<@eb.key>能吸引敌人攻击自己,坚硬无比。Dxxxxx|||`dhl x|`333?lPF|pB33s@B enemy_1125_spshld_2@ 1888<DLl0h,d?taunt.taunt_level33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicd`enemy_1125_spshld “偷闲”animated~威严的墨魉。因为不喜欢动,时常被别人当成假山。<@eb.key>能吸引敌人攻击自己,坚硬无比。xx|||b|  $333?.@$0HB\`dhlptx\|33s@Benemy_1125_spshld @ 588 $,,L@|@ 33?$yinyang.buff_yinyang[diff].atk_scale@ ?$yinyang.buff_yinyang[same].atk_scalex ?yinyang.dynamic @ enemy_1124_spbow_2 迂回的“匕现”,XT animatedx c奸诈的墨魉。十分狡猾,而且傲慢,会<@eb.key>优先攻击相反属性的敌人。T xxxxx|||p t x |  p @?| p A  @@ B  enemy_1124_spbow_2 8H888$$D |@h 33?$yinyang.buff_yinyang[diff].atk_scale ?$yinyang.buff_yinyang[same].atk_scale ?yinyang.dynamic$ @H enemy_1124_spbowt x t  “匕现”   animated c奸诈的墨魉。十分狡猾,而且傲慢,会<@eb.key>优先攻击相反属性的敌人。 xxxxx||| < @?   A   $ ( , 0  @ D H L P 4 @@` D BP ,\ enemy_1124_spbowT<8<88$$D |@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale0?yinyang.dynamicenemy_1123_spsbr_2认真的“阿咬”Nanimated(Q平凡的墨魉。似乎是群居生物,如果落单的话会感到很孤单。xx|nv$04̌?$P4@ Alx|p@Brenemy_1123_spsbr_24?88<T|@33?$yinyang.buff_yinyang[diff].atk_scaleT?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1123_spsbr $  “阿咬”0\Xanimated|Q平凡的墨魉。似乎是群居生物,如果落单的话会感到很孤单。Hxx|dxľ?x  Ax@B" enemy_1123_spsbrPB88$$D|@p33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicLHenemy_1122_sphond_2txt焦急的“小躁”animated3兽形的墨魉。脾气急躁,喜欢吃杏子。xxxxx|||33?6A j $( ff?8B(|4enemy_1122_sphond_2,xF88<||@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamictpenemy_1122_sphond “小躁”animated3兽形的墨魉。脾气急躁,喜欢吃杏子。xxxxx|||4!33? VA $(,8<@DH,ff?X<BHJTenemy_1122_sphondL!0I8888XXXtx0`h8confinement.max_valid_stack_cntconfinement.max_stack_cnt Cconfinement.def@Hconfinement.attack_speedl@confinement.times? liberty.atkenemy_1121_lifbos_2 $  传奇重犯0<hd战斗力仅次于安东尼的存在。禁锢状态下<@eb.key>拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人xxxxxx|||%L?a6 @@0B ,enemy_1121_lifbos_2$!p%M8888XXXlpx0`h8!confinement.max_valid_stack_cnt!confinement.max_stack_cnt!Cconfinement.def"Hconfinement.attack_speedD"@confinement.timesh"? liberty.atk!enemy_1121_lifbos!重犯r   8 4"囚犯和狱警都相当惧怕的凶恶囚犯。禁锢状态下<@eb.key>拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人P"xxxxx|||l!p!t!x!(!!l!L?x! N!!"!!!!!!!!!!!!!!!@@"!B! "enemy_1121_lifbos$dH)P88"@h8|%confinement.max_valid_stack_cnt%confinement.max_stack_cnt%HBatkspeedup.attack_speed&@liberty.attack@max_target,&Cconfinement.defL&Hconfinement.attack_speedx&@confinement.times&? liberty.atk#@@&enemy_1120_vofwiz_24$8$4&危险术师囚犯$H$T$$|&十分擅长源石技艺的囚犯,在场时<@eb.key>全场敌人攻击速度大幅提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置&xxxxx|||%%%%d-& &%?%*(& &&HBD&H&L&P&T&X&\&`&D&p&t&x&|&&d&`@&t&B&T'enemy_1120_vofwiz_2)T-dU88$'@h8*confinement.max_valid_stack_cnt0*confinement.max_stack_cnt\*Aatkspeedup.attack_speed*@liberty.attack@max_target*Cconfinement.def*Hconfinement.attack_speed*@confinement.times +? liberty.atkh(@@*enemy_1120_vofwiz((* 术师囚犯:)(()*擅长源石技艺的囚犯,在场时<@eb.key>全场敌人攻击速度提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置H+xxxxx|||d*h*l*p*1|**d*?p*(#***HB*********d******`@+*B*,z+enemy_1120_vofwiz-@2Y88ttX+ h8p.confinement.max_valid_stack_cnt.confinement.max_stack_cnt.Cliberty.hp_recovery_per_sec.pBliberty.magic_resistance$/Hconfinement.attack_speedP/@confinement.timest/? liberty.atk,.enemy_1119_vofsd_2--/ 巨汉囚犯-- -L-H/力气巨大的囚犯,在混战时往往冲在最前线,解放后<@eb.key>法术抗性大幅提升且能够自然恢复生命H/xxxxx|||d.h.l.p.5|..d.L?p.6../...............33S@/.B..enemy_1119_vofsd_21@6]88ttP/ h8p2confinement.max_valid_stack_cnt2confinement.max_stack_cnt2Cliberty.hp_recovery_per_sec2 Bliberty.magic_resistance$3Hconfinement.attack_speedP3@confinement.timest3? liberty.atk02enemy_1119_vofsd113 强壮囚犯11 1L1H3~力气很大的囚犯,在混战时往往冲在最前线,解放后<@eb.key>法术抗性提升且能够自然恢复生命@3xxxxx|||\2`2d2h29t2x2\2L?h2*2x2222222222222222233S@22B2X2enemy_1119_vofsd58:a88@@```|03h8d6confinement.max_valid_stack_cnt6confinement.max_stack_cnt6L?liberty.def_penetrate6Hconfinement.attack_speed7@confinement.times87? liberty.atk46enemy_1118_lidbox_2446 拳师囚犯J5445 7c对自己的双拳十分自信的囚犯,解放后攻击<@eb.key>无视目标较多的防御力6xxxxx|||66 66x=6 66?6%<6 66T6X6\6`6d6h6l6p6T666666t6?66B66enemy_1118_lidbox_29=xe88@@```|087h8 :confinement.max_valid_stack_cnt<:confinement.max_stack_cnth:?liberty.def_penetrate:Hconfinement.attack_speed:@confinement.times:? liberty.atkH8D:enemy_1118_lidboxp8t8p: 拳手囚犯8888:c对自己的双拳相当自信的囚犯,解放后攻击<@eb.key>无视目标一定的防御力:xxxxx|||9999 A999?9@99N:9::: ::::9,(:,:0:4:8::?H:,:B8:,D:enemy_1118_lidbox<=tA i88<<<X\ddd:h4=confinement.max_stack_cnt=confinement.max_valid_stack_cnt >Hconfinement.attack_speed8>@confinement.times\>? liberty.atk;@=enemy_1117_liiprr_2;;=神射手囚犯v<<0<4<0>u擅长使用自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置 >xxxxx|||<=@=D=H=DT=X=<=fff?H=Xt=X=d=A=========P======@@==B=@=enemy_1117_liiprr_2@hEl88<<<X\dddt>h8DAconfinement.max_valid_stack_cnttAconfinement.max_stack_cntAHconfinement.attack_speedA@confinement.timesA? liberty.atk8?@\Aenemy_1117_liiprr??A 射手囚犯 @???Ai自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置Axxxxx|||@@@@8H@@@fff?@|@@@AAA A$A(A,A0A4AAPDAHALAPATA8A@@dAHABTA`Aenemy_1117_liiprrXDHH攻击力提升Exxxxx|||0D4D8D攻击力提升|Hxxxxx|||GGGG OGGǦ?G|GG:HGGGGGGHHG<HHH H$HH@4HHB$H0Henemy_1116_liprr(K8tOL88H@@F BringDown,Kmagic_resistanceKdef@I斗士塔露拉永久施加【削弱】(<@eb.key>防御力与法抗大幅降低)Kxxxxxxx|JJJKKKpRJ>KP,KKKBHKLKPKTKXK\K`KdKHK tKxK|KKKKKtKBKKenemy_1115_embaldNRdz88h$L4N@@vampire.attack@max_targetO?vampire.heal_scaledL?Nenemy_1114_rgrdmn_2LLN萨卡兹宿主卫巢百夫长FMLLOmutant$OF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值NxxxxxxxxNNN NNNNML?N64NN$NpBPNTNXN\N`NdNhNlNPN|NNNNNpN@NNBNNenemy_1114_rgrdmn_2QUt}88d4O4Q@@vampire.attack@max_target$R?vampire.heal_scaletO?Qenemy_1114_rgrdmnOOQ萨卡兹宿主百夫长RPOORmutant0RF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值Qxxxxxxxx QQQQQ Q$QQL?Q'@Q$Q0QHB\Q`QdQhQlQpQtQxQ\QQQQQQ|Q@QQBQXQenemy_1114_rgrdmnTX88X`L@RU? atkup.atkHR?lTenemy_1113_empace_2RRT帝国前锋百战精锐&SRRRTR未阻挡时远程攻击;生命值降至一半时攻击力<@eb.key>大幅提升TxxxxxxxxSSSSSSSS333?S:TSSHB T$T(T,T0T4T8T大幅提升pWxxxxxxxxVVVVVVVV333?V.VVVHBVVVVVVVVV W WWWWV@(W WBW$Wenemy_1113_empaceZh^x44<\\\DWW@Yenemy_1112_emppnt_2WWY帝国炮火中枢先兆者XXX@Zdrone`ZN乌萨斯军炮兵术师操作的无人机中枢,装甲厚重,材质坚实(ZxxxxxxxxDYHYLYPYTYXY\Y@Y?LY>xY\YhYHBYYYYYYYYY YYYYYY@YYBYYenemy_1112_emppnt_2\ aB{44<\\\ <tZXZ@|\enemy_1112_emppntZZ\帝国炮火先兆者ZZZ\drone]H乌萨斯军炮兵术师操作的无人机,装甲厚重,材质坚实\xxxxxxxx[[[\\\ \[?[2(\ \\HBD\H\L\P\T\X\\\`\D\ p\t\x\|\\d\@\t\B\\enemy_1112_emppnt_c}444TTT|(X$](]$_enemy_1111_ucommd_2P]T]P_乌萨斯突击者队长]l]x]]_<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉_xxxxxxxx^^^^^^^^?^'^^^HB____ _$_(_,__<_@_D_H_L_0_ @\_@_BL_X_enemy_1111_ucommd_2Pbf444TTTtx P__aenemy_1111_ucommd` `b乌萨斯突击者`0`<`h`db<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉hbxxxxxxxxaaaaaaaa?aLaaaHBaaaaaaaaabbb bba @ bbBb&benemy_1111_ucommdeT`i44<\\\bb @denemy_1110_uamord_2bbd乌萨斯高级着铠术师vcc0c4c0e3乌萨斯军基础军伍术师中的表现优良者dxxxxxxxxccddd ddcfff?dd,dddHBHdLdPdTdXd\d`dddHdtdxd|dddhd333@dxdBddenemy_1110_uamord_2g<k44<\\\(e e @0genemy_1110_uamord\e`e\g乌萨斯着铠术师eteeeg乌萨斯军中的基础术师8gxxxxxxxxTfXf\f`fdfhflfPffff?\fflfxfHBfffffffffffffff333@ffBfTfenemy_1110_uamordiH0nR44<\\\ghg@ienemy_1109_uabone_2ggi乌萨斯高级突袭弩手Fhghhj$配备了威力十分强大的弩箭ixxxxxxxxhhhhhhhh?h|hhhA iiiii i$i(i i8i远程武器攻击乌萨斯平民与斗士塔露拉0sxxxxxxxxLrPrTrXr\r`rdrHř?TrrdrprArrrrrrrrrrrrrrr@rrBrrenemy_1107_uoffcr_2u\(zJ444TTTtx|ss|uenemy_1107_uoffcrssu感染者纠察官.tsssuH可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉uxxxxxxxxtttttttť?t tttAuu u$u(u,u0u4uuDuHuLuPuTu8u@duHuBTuJ`uenemy_1107_uoffcrXx,|<88uL$x?buff.defxBbuff.attack_speedyA buff.durationpvlxenemy_1106_byokaivvx斗志昂扬无人机v.wvxdronex艾伦精选科技公司感谢您的赞助!骑士们,击落它会使你<@eb.key>防御力与<@eb.key>攻击速度大幅提升哦!yxxxxx|||x x$x(x4x8xx?(xTxx@xAlxpxtxxx|xxxxlxxxxxxx?xxB"y*yenemy_1106_byokai{444TTTxHDyHyD{enemy_1105_tyokai_2pytyp{豪华赞助无人机yzy{drone{i艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>更多惊喜哦!{xxxxx|||zzzzDzzz?z'{zz B${({,{0{4{8{<{@{${,P{T{X{\{`{D{?p{T{B{{enemy_1105_tyokai_2\~ʜ444TTTpx||4{|}enemy_1105_tyokai(|,|(~赞助无人机0||d|`~drone~c艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>惊喜哦!\~xxxxx|||x}|}}}}}x}?}}~}A}}}}}}}}}}}}~~}?~}B~~~enemy_1105_tyokai<L<<` (00~h@reborn.duration A A AtkDesWeaken$āAdurationatk ff?Denemy_1104_lfkght_3ptp“左手”泰特斯·白杨ār使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生xxxxxxxx̀ЀԀ؀܀Ȁ@?Ԁ NHB $(,048HLPTX< @hLBXdenemy_1104_lfkght_3\4<<` ((Ą@reborn.durationpApA AtkDesWeaken$ Aduration<atk|ff?enemy_1104_lfkght_2̂Ђ̄锋盔骑士团精锐Vr使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生xxxxxxxx $(,048@?(2T8DHBptx|p @Benemy_1104_lfkght_24:<<` ((X@reborn.durationhAA AtkDesWeaken$tAdurationatkЅff?enemy_1104_lfkght $ 锋盔骑士团学徒8Dplr使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生Xxxxxxxxxtx|p@?|'HBćȇ̇Їԇ؇܇ć @B& enemy_1104_lfkghtP88 \0p Aenhance.max_stack_cnt@enhance.attack_speed= enhance.atk($enemy_1103_wdkght_3PTP “锈铜”奥尔默·英格拉te每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次xxxxx|||333?:܊F   $(,033@@$B0<enemy_1103_wdkght_3488|؋\0 Aenhance.max_stack_cntȎ@enhance.attack_speed= enhance.atkXTenemy_1103_wdkght_2沸血骑士团精锐 Ќ̎e每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次xxxxx|||ȍ̍Ѝԍ<ȍ333?ԍ2j $(,04 DHLPT833@dHBT`enemy_1103_wdkght_2X<88|\0đ Aenhance.max_stack_cnt@enhance.attack_speed= enhance.atk|xenemy_1103_wdkght沸血骑士团学徒.ȏe每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次Бxxxxx|||`333?(#$<@DHLPTX< hlptx\33@lBxenemy_1103_wdkght|tȘ444TTTtx  enemy_1102_sdkght_2HLH持盾精锐骑士Β\h]卡西米尔独立骑士,拥有更精良的装备,依赖装备进行防守,稳扎稳打hxxxxxxxx333?."ГԓؓܓГ @@B enemy_1102_sdkght_2X\~444TTTtxenemy_1102_sdkghtܔܖ持盾独立骑士b($B卡西米尔独立骑士,依赖装备进行防守,稳扎稳打xxxxxxxx 333?@0HLPTX\`dHtx|h@@xBenemy_1102_sdkghtԝl88  l,P0Bbuff.magic_resistance;Ebuff.def8pB buff.duration@enemy_1101_plkght_3ԗؗԙ“塑料”瑟奇亚克b($Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间xxxxx||| $( fff?D(\`dhlptx\d|@BXenemy_1101_plkght_388`@P0Bbuff.magic_resistance0;Ebuff.defLA buff.duration@enemy_1101_plkght_2呼啸骑士团精锐r,0,Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间xxxxx||| ,0fff? L0dhlptx|dd@Benemy_1101_plkght_288`HP0Bbuff.magic_resistance8;Ebuff.defTA buff.duration@ğenemy_1101_plkght呼啸骑士团学徒z484Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间xxxxx||| $(48fff?( T8lptx|ld@B,enemy_1101_plkghtd444TTTx|LPLenemy_1100_scorpn_2x|x训练用残暴钳兽 infectionܢ3卡西米尔的长河大湖中常见的感染生物xxxxxxxx? ء6ġHB  $(, @< B,8enemy_1100_scorpn_20\|444TTTpt||ТԢФenemy_1100_scorpn训练用钳兽~ 84 infectionX3卡西米尔的长河大湖中常见的感染生物xxxxxxxx $(,048?(T@Alptx|l @B|enemy_1100_scorpnT444TTTtxLPLenemy_1099_nbkght_2x|x无名精锐骑士E卡西米尔独立骑士,身价有所上涨,但水准仍旧堪忧xxxxxxxxx̌?Ȧ2 @,Bh(enemy_1099_nbkght_2 Dl444TTTtxħenemy_1099_nbkght无名独立骑士r,0,6卡西米尔独立骑士,身价微妙,技艺不精ܩxxxxxxxx ̌? ,DHLPTX\`Dptx|d@tBenemy_1099_nbkghtаh88  ,,,LPX``0(p8333duel.cchmpn_t_buff_blocker.def$duel.cchmpn_t_buff_self.damage_scaleX#duel.cchmpn_t_buff_self.taunt_level333duel.cchmpn_t_buff_self.defenemy_1098_cchmpn_2,0,提亚卡乌冠军@Lxt极为强大的提亚卡乌战士。被阻挡后自身与攻击目标<@eb.key>防御下降,且只会受到来自攻击目标的伤害xxx||| L?>Ь AL $( @8B(4enemy_1098_cchmpn_2,x88  ,,,LPX``0Эp8333duel.cchmpn_t_buff_blocker.def$duel.cchmpn_t_buff_self.damage_scale#duel.cchmpn_t_buff_self.taunt_level4333duel.cchmpn_t_buff_self.defenemy_1098_cchmpnԮخ԰提亚卡乌勇士Z 非常强大的提亚卡乌战士。被阻挡后自身与攻击目标<@eb.key>防御下降,且只会受到来自攻击目标的伤害 xx|||<HLX\@333?L.x\h AİȰ̰а@İBаܰenemy_1098_cchmpnԳ <<HH|PQ?DQcuttreep?max_cntԱгenemy_1097_cclmbjk_2提亚卡乌破坏王$PLT擅长在雨林中作战的提亚卡乌战士,能够破坏<@eb.key>木桩地形xx|||8DHTX<333?H%tXd Aijȳ̳@ܳB̳سenemy_1097_cclmbjk_2Զ <<HD||PT?DTcuttreep?max_cntԴжenemy_1097_cclmbjk提亚卡乌破坏者 LHT擅长在雨林中作战的提亚卡乌战士,能够破坏<@eb.key>木桩地形xx|||4@DPT8333?DLpT` A&Ķȶ@ضBȶԶenemy_1097_cclmbjk̹88|p 4CDef.defL@+combat.attack@ccwitch_rage_attack.atk_scale @عenemy_1096_ccwitch_2 提亚卡乌大巫HLH对源石技艺有一定心得的术师,远程攻击造成<@eb.key>法术伤害,近战攻击造成<@eb.key>物理伤害Dxxxxx|||`dhlx|`L?l@|BĹȹ̹йԹ@B^enemy_1096_ccwitch_2 D88 `HCDef.defx@+combat.attack@ccwitch_rage_attack.atk_scale @enemy_1096_ccwitch040提亚卡乌巫术师Htxt阿卡胡拉中少见的源石技艺使用者,远程攻击造成<@eb.key>法术伤害,近战攻击造成<@eb.key>物理伤害txxxxx|||L?pȼB @0B ,enemy_1096_ccwitch$p88XXxxxLȽp defdown.defenemy_1095_ccripr_2提亚卡乌撕裂者0\`\c十分好战的提亚卡乌战士,攻击速度很快,每次攻击<@eb.key>降低目标防御8xxxxx|||TX\`lpTL?`Lp| AĿԿؿܿȿfff?ؿB^enemy_1095_ccripr_2488XXxxxLL  defdown.defenemy_1095_ccripr提亚卡乌好战者f $ `好战的提亚卡乌战士,攻击速度非常快,每次攻击<@eb.key>降低目标防御xxxxx||| $04L?$|P4@ Alptx|l|?B@enemy_1095_ccriprl44<\\\L033?Tenemy_1094_ccspm_2提亚卡乌神投手 L经过锻炼而对投掷有了一定心得的战士,射程短但攻速较快xxxxxxxxL? A $(,04ff?D(B4T@enemy_1094_ccspm_2844<\\\,33?enemy_1094_ccspm  提亚卡乌投矛手$PTPc和普通战士没有什么区别,只是学会了将武器进行投掷。射程短但攻速较快,xxxxxxxxHLPTX\`DL?P |`l Adff?Benemy_1094_ccspm$88TTttt,|<4CDef.defenemy_1093_ccsbr_2提亚卡乌卫士N K比普通战士更为勇猛的战士,被阻挡后<@eb.key>防御提升xxxxx|||\fff?  A<@DHLPTX防御提升pxxxxx|||L?(  A< ff?,B"(enemy_1093_ccsbr l444TTTpt| Penemy_1092_mdgint_2 巫术巨像n,originiumartscraftXf泥岩的源石技艺造物,掺入了萨卡兹的古老巫术,它们是其主人意志的延展。8xxxxxxxxTX\`dhlP>\Ilx B @Benemy_1092_mdgint_20R444TTTpt|4enemy_1092_mdgint 泥岩巨像2originiumartscraftK泥岩的源石技艺造物,不具备意识,需要泥岩本人操纵。xxxxxxxx >0 ALPTX\`dhLx|l@|B enemy_1092_mdgint0p88 0P,HBshield.attack_speed? shield.max_hp<`PEshield.dynamicenemy_1091_mdhmmr_2泥岩小队践行者组长^sarkaz<{拥有护盾<@eb.key>吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度0xxxxxxxxLPTX\`dHL?T2dpA `@Benemy_1091_mdhmmr_2,(88P,HHBshield.attack_speedl? shield.max_hpDshield.dynamicenemy_1091_mdhmmr $ 泥岩小队践行者8Dhsarkaz{拥有护盾<@eb.key>吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度|xxxxxxxxL?'A  $`@4B$0enemy_1091_mdhmmr(t44<\\\L @enemy_1090_mdsnpr_2泥岩小队掷能者组长$Hsarkazh[优先攻击正在争夺“留声机”的我方单位;同时攻击<@eb.key>两名目标高额法术伤害并直接夺取“留声机”的<@eb.key>控制权xxxxx|||8<@DPT8?D0upT`HB,ff?Benemy_1089_ltlntc_2$88pH$8 occupy.spT@boom.atk_scaletCperiodic_damage.damageenemy_1089_ltlntc 冬灵血巫 ,XT会逐渐损失生命;死亡时施法对周围所有单位造成<@eb.key>法术伤害并直接夺取“留声机”的<@eb.key>控制权`xxxxx|||||? NHB, ff?B enemy_1089_ltlntcD\88 T@pAcharge<$AdurationspA hit_duration `@Denemy_1088_ltsmer_2ptp莱塔尼亚吟唱者莱塔尼亚地区的高级法术作战人员。对最近的非敌方“留声机”<@eb.key>持续施法,争夺其<@eb.key>控制权xx|||@PY?@HB04@DHLP4`dhlpT@@dBph|enemy_1088_ltsmer_2tDZ88 X@pAcharge<$Aduration$sp8A hit_duration`@enemy_1088_ltsmer莱塔尼亚轻语者^莱塔尼亚地区常见的法术作战人员。对最近的非敌方“留声机”<@eb.key>持续施法,争夺其<@eb.key>控制权 xx|||<HLX\@Y?Lpx\hHB@@B,enemy_1088_ltsmer$F 444TTTpt|||,x|xenemy_1087_ltwolf_2冬灵猎犬pro&x当地人自古以来培养并操纵的猎犬,作为犬群的头领。曾是土著民和早期拓荒者的得力助手xxxxxxxx33? $A<@DHLPTXdhlptX33?hBthenemy_1087_ltwolf_2xh444TTTpt|||enemy_1087_ltwolfDHD 冬灵猎犬T`当地人自古以来培养并操纵的猎犬。曾是土著民和早期拓荒者的得力助手\xxxxxxxxx|t33?  A>33? B,enemy_1087_ltwolfpLn444TTT|enemy_1086_ltsodr_2莱塔尼亚叛兵组长ZW古典源石技艺的普及让他们更具威胁性,攻击造成更高的法术伤害xxxxxxxx ̌?4$APTX\`dhlP|p@Benemy_1086_ltsodr_2`444TTTtx 040enemy_1086_ltsodr\`\莱塔尼亚叛兵pN古典源石技艺的普及让他们更具威胁性,攻击造成法术伤害dxxxxxxxx|̌? A @B enemy_1086_ltsodrh\88  <L@ Immo[Rage]? atk_scale@Immo? atk_scaleHDenemy_1085_sotiwz_3ptp雇佣军萨卡兹术师sarkaz周期性对周围单位造成相当于攻击力的法术伤害。接触脉冲波时,<@eb.key>不受伤害且攻击<@eb.key>范围扩大xxxxx||| x @?X< ,HBX\`dhlptXx@B^enemy_1085_sotiwz_3l~88$@<L\@ Immo[Rage](? atk_scale@Immoh? atk_scaleenemy_1085_sotiwz_2游击队萨卡兹术师组长$Hsarkazh周期性对周围单位造成相当于攻击力的法术伤害。接触脉冲波时,<@eb.key>不受伤害且攻击<@eb.key>范围扩大txxxxx|||@?'HB @0B ,enemy_1085_sotiwz_2$hp 88  <L@ Immo[Rage]? atk_scale,@Immo? atk_scale\Xenemy_1085_sotiwz游击队萨卡兹术师sarkaz周期性对周围单位造成相当于攻击力的法术伤害。接触脉冲波时,<@eb.key>不受伤害且攻击<@eb.key>范围扩大xxxxx||| $04@?$XP4@HBlptx|l@B^enemy_1085_sotiwz"444TTT|DLPLenemy_1084_sotidm_3x|x雇佣军萨卡兹战士sarkazW接触脉冲波时,<@eb.key>不受伤害且攻击切换成<@eb.key>法术伤害xxxxx|||D Y?@HB$(,048<@$PTX\`D @pTB`lenemy_1084_sotidm_3d $444TTTHenemy_1084_sotidm_2040游击队萨卡兹战士组长P\sarkazW接触脉冲波时,<@eb.key>不受伤害且攻击切换成<@eb.key>法术伤害pxxxxx||| Y?.HB  @,BD(enemy_1084_sotidm_2 l '444TTT|Denemy_1084_sotidm游击队萨卡兹战士z8 sarkazX W接触脉冲波时,<@eb.key>不受伤害且攻击切换成<@eb.key>法术伤害( xxxxx|||DHLP\`DY?P@|`lHB @Benemy_1084_sotidm $788\\|||P| < L? strength.atk enemy_1083_sotiab_2 游击队突袭战士组长^   $ W受到传令兵或爱国者<@eb.key>强化时,<@eb.key>攻击力极大幅提升 xxxxx|||    $ ( ? D ( 4 A` d h l p t x | ` & 33? B  enemy_1083_sotiab_2:88\\|||LD ? strength.atkp lenemy_1083_sotiab 游击队突袭战士"    T受到传令兵或爱国者<@eb.key>强化时,<@eb.key>攻击力大幅提升xxxxx||| D ?   A$(,048<@$&PTX\`D33?pTB`hlenemy_1083_sotiabdH=88dl,`HBstrength.attack_speedpA@enemy_1082_soticn_2lpl游击队迫击炮兵组长W受到传令兵或爱国者<@eb.key>强化时,<@eb.key>攻击速度大幅提升xxxxx|||?dA &(,048@H,B8NDenemy_1082_soticn_2< @88dl(\HBstrength.attack_speedpAenemy_1082_soticnDHD游击队迫击炮兵\hW受到传令兵或爱国者<@eb.key>强化时,<@eb.key>攻击速度大幅提升`xxxxx|||||?|A& @B enemy_1082_soticn\B88``<t?taunt.taunt_levelenemy_1081_sotisd_2  游击队盾卫组长$0\XB使自身容易受到我方单位的攻击,掩护敌军前进。xxxxx|||048<HL0333?<ahLXpB33s@B enemy_1081_sotisd_2E88``4h(?taunt.taunt_levelenemy_1081_sotisd游击队盾卫BB使自身容易受到我方单位的攻击,掩护敌军前进。xxxxx|||P 333?:pB048<@DHL0\`dhlP33s@|`Blxenemy_1081_sotisdp TH880d(B strength.def= strength.atkd`enemy_1080_sotidp_2游击队传令兵组长N在场时,强化所有敌军的<@eb.key>攻击力与<@eb.key>防御力xxxxx|||,#?'HB  $( x8<@DH, @X<BHhTenemy_1080_sotidp_2L#0K88(\(B strength.def= strength.atk@<enemy_1080_sotidphlh游击队传令兵|N在场时,强化所有敌军的<@eb.key>攻击力与<@eb.key>防御力pxxxxx|||&?XHBx ,@,B,(enemy_1080_sotidp "|l&@44<\\\( @!enemy_1079_sotisp_2!游击队狙击手组长  < @ <"W受到传令兵或爱国者<@eb.key>强化时,同时攻击<@eb.key>两个目标 "xxxxx|||(!,!0!4!(@!D!(!fff?4!`!D!P!A|!!!!!!!!|!,!!!!!!,@!!B!!enemy_1079_sotisp_2$t)*C44<\\\| \"@" @d$enemy_1079_sotisp""$游击队狙击手#"""$W受到传令兵或爱国者<@eb.key>强化时,同时攻击<@eb.key>两个目标$xxxxx|||####0+###fff?# ###A$$$$ $$$($,$$,<$@$D$H$L$0$ @\$@$BL$TX$enemy_1079_sotispP'+4S88``D$'>strength.move_speed$% 'enemy_1078_sotisc_2L%P%L'游击队战士组长%d%%%'Q受到传令兵或爱国者<@eb.key>强化时,<@eb.key>移动速度提升\'xxxxx|||x&|&&&-&&x&̌?&&&&A&&&&&&&&&^&&'''&@'&B'J'enemy_1078_sotisc_2 *X.U88``<'p*>strength.move_speed')enemy_1078_sotisc( (*游击队战士((D(H(D*Q受到传令兵或爱国者<@eb.key>强化时,<@eb.key>移动速度提升*xxxxx|||,)0)4)8)0D)H),)̌?8) d)H)T)A))))))))),))))))@))B),)enemy_1078_sotisc, 1.K444TTTtx <`*d*`,enemy_1077_sotihd_2**,游击队猎犬pro+**, infection,]穿戴轻量乌萨斯装甲的高级游击队战犬,攻击欲望比游击队战犬更强。,xxxxx|||++++T3+++33?+,v,,A0,4,8,<,@,D,H,L,0,\,`,d,h,l,P,33?|,`,Bl,x,enemy_1077_sotihd_2p/3M444TTTpt||D--/enemy_1077_sotihd<-@-溅射伤害。t2xxx|||||11111111?1a11221>211111212222 22@022B 2,2enemy_1076_bsthmr_2$5p9a88ppH|25?!aoe.attack@bsthmr_range.atk_scale35enemy_1076_bsthmr034305爆破攻坚手3@3L3x3t5x整合运动的高级精英单位,攻击造成爆炸,使目标周围四格的单位受到<@eb.key>溅射伤害。h5xxx|||||44444444?4:44&54254444444 55 5554@$55B5 5enemy_1076_bsthmr8@d<c88$5X,8@revive.move_speed8Crevive.unmove_duration8w?revive.hp_ratio<688enemy_1075_dmgswd_2d6h6d8萨卡兹魔剑组长6|668sarkaz8~初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,造成近战法术伤害。8xxx|||||77B877777>7%878HB488@8D8H8L8P8T888d8h8l8p8t8X8 @8h8Bt88enemy_1075_dmgswd_2x;<?\g88 9X,;@revive.move_speed<Crevive.unmove_duration0待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,造成近战法术伤害。 H;dt;X;d;HB;;;;;;;;;;;;;;; @;;B;;enemy_1075_dmgswd>T Cj88 (x<X,@?@revive.move_speedd?Crevive.unmove_duration?w?revive.hp_ratio<@@>enemy_1074_dbskar_2(=,=(?萨卡兹恶咒者=<=H=l?sarkaz?初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,对两个目标造成远程法术伤害。?xxx|||||>>?>>>>>>>U>>>HB?b????? ?$??,4?8?待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,对两个目标造成远程法术伤害。Cxxx|||||$B(BB4B8B0B:\B@BLBHBxBBBBBBBB|BBBBBBB@BBBBBenemy_1074_dbskarETJFO<<` dC$Fw? warn.hp_ratio=AwaketF?defF?atkCEenemy_1073_dscout_2DDF萨卡兹哨兵组长D(DTDPFsarkazpF受伤后发出警报,提升全体敌方的攻击和防御,并使<@eb.key>待命单位敌人立即进入<@eb.key>临战状态。tFxx|ELEMMEEE?EEEEAENF`MFF FFFE$F(F,F0F4FF?DF(FBFFenemy_1073_dscout_20I\|MR<<`  (FIw? warn.hp_ratio =AwakeI>def J>atklGhIenemy_1073_dscoutGGI萨卡兹哨兵HGGIsarkazI受伤后发出警报,提升全体敌方的攻击和防御,并使<@eb.key>待命单位敌人立即进入<@eb.key>临战状态。Ixx| ItPrIPP0I4II?$IPI4I@IAlIIPIIIIItIdIIIIII?IIB*J2Jenemy_1073_dscoutLPx88  000X\dl$\PJh0MHDfirstattack.atk_scaleDMA rush.dlancer_t[trigger].trig_cntxM? rush.dlancer_t[trigger].intervalM?"rush.dlancer_t[trigger].move_speed,K(Menemy_1072_dlancer_2XK\KXM萨卡兹穿刺手组长KtKKMsarkazM比普通穿刺手更具威胁。移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。Mxxx|||||LLJMLLMML>L@ MMM B加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。xQxxx|||||PPPPPPPP>PpPPP BPFQPPPQQQPQQ Q$Q(Q Q@8QQB(Q4Qenemy_1072_dlancer,TxXr444TTTtx,QQSenemy_1071_dftman_2QQS萨卡兹刀术师~R R8R4TsarkazTTH比萨卡兹刀兵更具威胁。拥有<@eb.key>较高法术抗性。Txxx|||||4S8SSDSHSLSPS4S?@SlSPS\SHBSSSSSSSSSdSSSSSS @SSBSrSenemy_1071_dftman_2Vp[:u444TTTpt||lTpTlVenemy_1071_dftmanTTV萨卡兹刀兵UTTVsarkazV<萨卡兹雇佣兵。拥有<@eb.key>较高法术抗性。Vxxx|||||UU&VUUUUU?U UUUHBVvV$V(V,V0V4V8VVFHVLVPVTVXV【飞行单位】携带有冰爆弹头,投掷后造成群体法术伤害并施加<@eb.key>寒冷。Yxxx|||||XXBYXXXXX?XYvYYA0YY冻结的单位时攻击力巨幅提高。\xxx|||||[[\[[[[[333?[a[[[A\n\\ \$\(\,\0\\X@\D\H\L\P\4\@@`\D\BP\L\\enemy_1069_icebrk_2T_c888\`4l\_ @atkup.atk_scaled33?$_enemy_1069_icebrkP]T]P_雪怪小队凿冰人]h]t]]_o雪怪小队中的特殊近身作战人员,攻击被<@eb.key>冻结的单位时攻击力大幅度提高。_xxx|||||^^_^^^^^333?^>^^^A^R____ ___^$_(_,_0_4__@@D_(_B4_>@_enemy_1069_icebrk8bf`9<<H`_? coldattackb Afreeze` @@benemy_1068_snmage_2l`p`lb雪怪术师组长````bp雪怪小队法术作战人员中的精英,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷。bxxx|||||aabaaaaaL?a@aaaHBbfbbbb b$b(b b8b寒冷。exxx|||||ddedddddL?ddddHBenee e$e(e,e0ee@eDeHeLePe4e@`eDeBPe@\eenemy_1068_snmageThl888|pe$h A boom.freezeh@boom.atk_scale0m33?Dhenemy_1067_snslime_2tfxfth冰爆源石虫·αfffh infectionhr感染更严重的冰爆源石虫,死亡后对周围我方单位造成物理伤害且施加<@eb.key>寒冷。hxxx|||||gg>hggggg?ghrhzh(hh4h8h寒冷。kxxx|||||jjRkkkk kj?j (kkk冻结的单位时攻击力提高。nxxx|||||mmnmmmmmfff?m mmVnnbnnnnn n$nnd4n8n冻结的单位时攻击力提高。`qxxx||||||ppppppp|pfff?p ppqp*qpppppppPpqqq qp@qqB q"qenemy_1066_snbowt\x88\\|||Lqtt?atkup.atk_scaleqsenemy_1065_snwolf_2r rt霜锐rr冻结的单位时攻击力提高。(txxx|||||DsHssTsXs\s`sDs33?Ps*|sshsAsssssssstssssss33?ssBssenemy_1065_snwolf_2v {88\\|||4dxt8w?atkup.atk_scaletvenemy_1065_snwolfttv霜牙Futuv infection wi雪怪小队术师部队操纵的高速生物,攻击被<@eb.key>冻结的单位时攻击力提高。wxxx||||| v$vv0v4v8v冻结的单位时攻击力提高。D{xxx|||||`zdzzpztzxz|z`ž?lzH z|z{z{zzzzzzzdzzzzzz@{zBzhzenemy_1064_snsbr}@ة88dlP{X~Cperiodic_damage.damage{ff&@}enemy_1063_rageth_2{|}狂暴宿主掷骨手|| |D~mutantd~`彻底失去理智的敌方投掷手,<@eb.danger>攻击力很高,会持续损失生命。@~xxx|||||\}`}}l}p}t}x}\}333?h}U}x}}A}~}}}}}}}}}}}}}@~}B}}enemy_1063_rageth_2@ج88dlP~XzCperiodic_damage.damage~ff&@Ѐenemy_1063_rageth~狂暴宿主投掷手 Dmutantd`逐渐陷入狂乱的敌方投掷手,<@eb.danger>攻击力很高,会持续损失生命。@xxx|||||\`lptx\333?h:xAĀȀ̀ЀԀ@Benemy_1063_rageth@د88dd@xXCperiodic_damage.damagéȃenemy_1062_rager_2狂暴宿主组长z8mutantX]彻底失去理智的敌方士兵,<@eb.danger>攻击力很高,会持续损失生命。0xxx|||||LP\`dhL?X0uhtAЃԃ؃܃ăff?ԃBenemy_1062_rager_20Ȳ88dd@xHCperiodic_damage.damageenemy_1062_rager狂暴宿主士兵j(mutantH]逐渐陷入狂乱的敌方士兵,<@eb.danger>攻击力很高,会持续损失生命。 xxx|||||<@LPTX$< zCLPTX\`Dptx|dff&@tB enemy_1061_zomshd_2А444TTTtx4$($enemy_1061_zomshdPTP宿主重装士兵֊dpmutantK被不明意识控制身体的重装士兵,能快速自然恢复生命。xxxx|||||@?'̋6ȋHC  $( ff&@8B(X4enemy_1061_zomshd,x88ЌL,@speedup.move_speedD shield.def؏`PEshield.dynamicD@enemy_1060_emouse_2lpl 灰尾香主|可展开<@eb.key>护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度xxxxx|||ЎԎ؎܎DЎfff?܎A$(,048<@$PTX\`DL@pTB` lenemy_1060_emouse_2dH88L,В@speedup.move_speed@D shield.defDshield.dynamic|xenemy_1060_emouse灰尾可展开<@eb.key>护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度xxxxx||| tfff? 8(ATX\`dhlpTtL@Benemy_1060_emousex88\d(T8ff?atkup.atk_scaleDff?henemy_1059_buster_2 末路狂徒ܓؕf会<@eb.key>优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。xxxxxxxxԔؔܔДL?ܔ2r $(,048< XLPTX\@@lPB\ henemy_1059_buster_2`D88\d LĘ?atkup.atk_scaleff?4enemy_1059_buster`d`狂徒ږhtf会<@eb.key>优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。|xxxxxxxxL?(#̗6 @0B ,enemy_1059_buster$p444TTTlpx4ĘȘĚenemy_1058_traink_2 倾轧者n40v阻挡他相当于阻挡三名敌人,<@eb.key>阻挡能力大于等于3的作战人员可阻止其冲破防线。 xxxxxxxx<@DHLPT8?DapT`AĚȚ`@ؚBȚԚenemy_1058_traink_2̝:444TTTlpx4lplenemy_1058_traink 欺凌者ܛ؝v阻挡他相当于阻挡三名敌人,<@eb.key>阻挡能力大于等于3的作战人员可阻止其冲破防线。ȝxxxxxxxx?>A48<@DHLP4 `dhlpT`@dBp |enemy_1058_trainktl44<\\\tx?enemy_1057_gansho_2HLH 神射手ƞT]装配比射手更精良的弹药。会优先<@eb.key>攻击指挥终端切断敌方支援Xxxxxxxxxtx|p?|ğȟ̟Пԟ؟ܟ@@ Benemy_1057_gansho_2lLn44<\\\pt|||?enemy_1057_ganshoԠؠԢ射手Nܠ `擅长以连续射击攻击敌人。会优先<@eb.key>攻击指挥终端切断敌方支援。xxxxxxxx ? 4LPTX\`dhLx|l@@|Benemy_1057_gansho`ة444TTTpt||| ,0,enemy_1056_ganwar_2X\X 精干打手ڣhW相比打手拥有更强的破坏力,需要更优秀的防护装备才能抵挡他。dxxxxxxxx|33s?h̤ФԤؤܤ̤,>B|enemy_1056_ganwar_2 dXz444TTThltttenemy_1056_ganwarإܥا打手R  `经过特殊训练的作战人员。极为快速的出拳往往能给人连续的致命打击。xxxxxxxx 33s? 8PTX\`dhlP|p>B"enemy_1056_ganwarxܮ444TTTtx$040enemy_1055_ganman_2\`\精锐西西里人pf比西西里人拥有更高的作战能力。这些来自叙拉古的人以他们的家族名号自称|xxxxxxxx?̩ A $@4B$^0enemy_1055_ganman_2(t444TTTpt|||,Ȫ̪Ȭenemy_1055_ganman 西西里人v040r基础近身作战人员。这些来自叙拉古的人以他们的家族名号自称,象征着他们的荣耀。xxxxxxxx8<@DHLP4?@ lP\ AdĬ@ԬBĬЬenemy_1055_ganmanȯ6444TTTx|@hlhenemy_1054_norshd_2重装防御者-S型n相比N型,S型的护甲拥有<@eb.key>极高的防御力,难以被击溃,是非常棘手的敌人。ȯxx|BJ@?6 8DHLPTX<hlptx\ff&@lBxenemy_1054_norshd_2|ȶ444TTTx|@ enemy_1054_norshdHLH重装防御者-N型Ұ`ll身着沉重全装护甲的近战作战人员。拥有<@eb.key>很高的防御力,需要小心应对。|xx|@?'Ա>J  $(,ff&@< B,8enemy_1054_norshd0|444TTTpt|||@вԲдenemy_1053_norgst_2 工蚁组长~ 8<8{相比一般工蚁拥有更强的生存能力。灵活的行动能力使其<@eb.key>无法被阻挡,请尽快解决。,xx|H\`dhL?Xht4BдԴشܴĴ?ԴBdfenemy_1053_norgst_2,N444TTThlttt4enemy_1053_norgst工蚁&u使用工程技术进行破坏的人员。拥有灵活的行动能力<@eb.key>无法被阻挡,请尽快解决。зxx|JR ?(  BDPTX\`dHxtx|h?xBd enemy_1053_norgstlо444TTTtx$($enemy_1052_noramr_2PTP机动卫兵组长ָdT相比一般机动卫兵更具威胁。配备的机动盾牌使他们攻守兼备。`xxx||||||޹|?t̹*عܹй @B ,enemy_1052_noramr_2\\~444TTTpt|||enemy_1052_noramrܼܺ 机动卫兵^H标准近身作战人员。配备的机动盾牌使他们攻守兼备。ܼxxx|||||Z ? 0HTX\`dhLx|l@|Benemy_1052_noramrp44<\\\|,ff?4enemy_1051_norwiz_2`d`编制术士组长tN相比一般编制术士更具威胁。使用<@eb.key>远距离法术攻击hxxx|||||L?HBؾ6ܾ @( B^$enemy_1051_norwiz_2`h44<\\\x| ff?enemy_1051_norwiz 编制术士r,0,B基础法术作战人员。使用<@eb.key>远距离法术攻击xxx|||||f L? < ,HBXdhlptx\d|@B@enemy_1051_norwiz88tt<TH`4$Drangedamage.attack@damageP Arangedamage.intervalx> dot.intervalA dot.damage A dot.duration?selfbuff.hp_ratioHBselfbuff.attack_speed L> selfbuff.atkenemy_1050_lslime被它攻击的单位会受到灼烧伤害。被阻挡时引爆体内岩浆对周围造成<@eb.danger>高额伤害。请务必小心应对。xx|||VpP,0B@DHLPTX\@lptx|l^ 88PXxxxP`4zDrangedamage.attack@damage Arangedamage.interval > dot.interval,A dot.damageH A dot.durationh?selfbuff.hp_ratio Bselfbuff.attack_speed`@enemy_1050_lslime040 “庞贝”@Lp infectionx被它攻击的单位会受到灼烧伤害。被阻挡时引爆体内岩浆对周围造成<@eb.danger>高额伤害。xx|||ff&?@B (,048`@H,B8Denemy_1050_lslime< 88x4ReduceBlockCnt.block_cnt AReduceBlockCnt.durationD@enemy_1049_eagent_2lpl 特工组长|比特工拥有更强的作战能力。攻击时会短暂<@eb.key>减少我方单位的阻挡上限,能够轻易突破防线。xxxxxxxxfff?(#HB $(,048HLPTX<@hLBX^denemy_1049_eagent_2\@88L|4ReduceBlockCnt.block_cnt@ReduceBlockCnt.durationd`enemy_1049_eagent特工c手持的武器在攻击时会短暂减少我方单位的阻挡上限,可以冲破我方防线。xxxxxxxxfff?pHB $(,<@DHL0@\@BL,Xenemy_1049_eagentP488ppPHB MagicResistance.magic_resistance40enemy_1048_hirman_2\`\碎岩者组长lx相比碎岩者具有更恐怖的破坏力。穿戴的护甲在被阻挡时<@eb.key>大幅提升法术抗性来保护自身。xxxxx|||,@?2 B  $( d8<@DH,33S@X<BHTenemy_1048_hirman_2L088ppDx B MagicResistance.magic_resistance0,enemy_1048_hirmanX\X 碎岩者dpx手持的战术斧拥有强大的破坏力。穿戴的护甲在被阻挡时<@eb.key>提升法术抗性保护自身。xxxxx|||@?' B d(,04833S@H,B8Denemy_1048_hirman< d<<Hu? ?? stunattackpAstun<@`enemy_1047_sagent_2狙击步兵组长u进行超远距离狙击的精英作战人员。攻击数次后<@eb.key>晕眩我方单位,持续时间极长。xxxxxxxxL?  A(,048<@D(TX\`dH@tXBdpenemy_1047_sagent_2h<<HHxx?x stunattack@stunL`@penemy_1047_sagent 狙击步兵]进行超远距离狙击的作战人员。攻击数次后会<@eb.key>晕眩我方单位。xxxxxxxxL?  A $(,048dHLPTX<@hLBXdenemy_1047_sagent\X444TTTpt|||enemy_1046_agent_2(,( 步兵组长8dhdK基础近身作战人员。相比一般步兵拥有更强的作战能力。(xxxxxxxxDHLPTX\@̌?Ltx\h Bd@BJenemy_1046_agent_2L B444TTThlttttxtenemy_1046_agent步兵E基础近身作战人员。装配的护甲能够抵抗法术伤害。xxxxxxxx̌?  B U,048< @L0B<Henemy_1046_agent@h<<Hx?D?? stuncombat@stun8 @Lenemy_1045_hammer_2x|x粉碎攻坚组长~整合运动的高级精英单位,穿着沉重的防爆护具,并且能在数次攻击后<@eb.key>晕眩我方单位。xx|2:F? N~,8<@DHL0\`dhlP`@|`Blxenemy_1045_hammer_2p<<Hp?t?? stuncombat@stunh @|enemy_1045_hammer粉碎攻坚手*x整合运动的精英单位,穿着沉重的防爆护具,并且能在数次攻击后<@eb.key>晕眩我方单位。xx|Zbn ?'< T`dhlptXx`@Benemy_1045_hammer448XXXtx88( @<enemy_1044_zomstr_2hlh宿主流浪者xmutantH被不明意识控制身体的流浪者,能快速自然恢复生命。xx|ff&?*AzC  048<@$@@P4B@Lenemy_1044_zomstr_2D 448XXXtx8 @enemy_1044_zomstr宿主拾荒者$PLmutantlH被不明意识控制身体的拾荒者,能快速自然恢复生命。0xx|L`lpTff&?`pp|AHC@@Benemy_1044_zomstr<^ 448XXXx|< @enemy_1043_zomsbr_2宿主士兵组长FmutantK被不明意识控制身体的士兵组长,能快速自然恢复生命。xx|Zbn fff?< ,AX<Chlptx|`ff?B,enemy_1043_zomsbr_2448XXXtx4@0 @Denemy_1043_zomsbrptp 宿主士兵mutantE被不明意识控制身体的士兵,能快速自然恢复生命。xx| fff? AB $d48<@D(ff?T8BDPenemy_1043_zomsbrH, 88, @defup.range_radiusatkSpeedDown.attack_speed, @Penemy_1042_frostd||寒霜|dronex<@eb.key>【飞行单位】防御力较高,会使周围我方单位的<@eb.key>攻击速度会大幅度削减。xx|FNZ fff?d( ADPTX\`dHXtx|h?xBd enemy_1042_frostd44<\\\xD$@@,enemy_1041_lazerd_2X\X法术大师A2`lxdrone<@eb.key>【飞行单位】牺牲飞行速度换取了更远的攻击距离,使用远程武器造成大量<@eb.key>法术伤害。xx|:BNL?p B8DHLPTX<hlptx\`@lBxXenemy_1041_lazerd_2|44<\\\x\ff?$enemy_1041_lazerdPTP法术大师A1Xddronei<@eb.key>【飞行单位】飞行速度非常快,使用远程武器造成<@eb.key>法术伤害。xx| ? Bf $( d8<@DH, @X<BHTenemy_1041_lazerdL288|i??boomb@ move_speed @Denemy_1040_bombd_2ptp 暴鸰·Gtdronex<@eb.key>【飞行单位】携带有大型爆破弹头,将会在接近干员时投掷并造成群体物理伤害。xx|>FR?p A<HLPTX\@lptx|`@pB|enemy_1040_bombd_2f88p$ m??boomb @ move_speedT@xenemy_1040_bombd暴鸰droner<@eb.key>【飞行单位】携带有爆破弹头,将会在接近干员时投掷并造成群体物理伤害。xx|fnz(,?H,8Adptx|h@B enemy_1040_bombd"448XXXtx<H8 @Lenemy_1039_breakr_2x|x破阵者组长o训练有素的敌方高级冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。xx|*33?Ar $(,04PDHLPT833?dHBT`enemy_1039_breakr_2X $448XXXpt|||4 @enemy_1039_breakr(,( 破阵者4`d`i训练有素的敌方冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。Dxx|`th33?t A233? Benemy_1039_breakr L n'44<\\\|,l@enemy_1038_lunmag_2特战术师组长Z 整合运动的精英法术作战人员,他配备的护甲使他拥有<@eb.key>一定防御,并且能够同时攻击<@eb.key>两个目标。$ xx|@T`dHL?TpdpHB,@Benemy_1038_lunmag_2 ,N*44<\\\x|0 d @ enemy_1038_lunmag  特战术师6   ]整合运动的法术作战人员,他配备的护甲使他拥有<@eb.key>一定防御。 xx| B J  V   L? $   HB@ L P T X \ ` D p t x | d @ t B  enemy_1038_lunmagp,444TTTpt|||$ ( $enemy_1037_lunsbrP T P 特战士兵 `  T整合运动的近身作战人员。配备了和其他战士稍有不同的装备。\xx|x    ̌?  " . 2  @ B^enemy_1037_lunsbr`/44<\\\|T @enemy_1036_amraoe护盾高阶术师n40x特殊的高阶术师,擅长<@eb.key>远距离群体法术攻击,周身的防护盾提供了较高的防御力。$xx|@TX\`D333?P4!|`lA33s@B|enemy_1036_amraoe(J2444TTTtxD||enemy_1035_haxe_2高级武装人员.r来路不明,使用巨大的钝器进行攻击。比一般武装人员更具有威胁,拥有高防护能力。xx|V^ ff&?PF4$AP\`dhlpT t`@Benemy_1035_haxe_2h5444PPPlpx484enemy_1035_haxe\`\ 武装人员lxK来路不明,使用巨大的钝器进行攻击。拥有高防护能力。dxx|ff&?.A6 `@( B$enemy_1035_haxed7444TTTpt|8enemy_1034_laxe_2 屠宰老手f,(i来路不明,使用巨大的钝器进行攻击。比屠夫更具有威胁,拥有一定防护能力。 xx|(<@DH,333?86dHTA`@Benemy_1034_laxe_2d 2:444PPPdhpxxdhdenemy_1034_laxe屠夫N来路不明,使用巨大的钝器进行攻击。拥有一定防护能力。xx| 333?(#Ab $48<@D(`@T8BDRPenemy_1034_laxeD"<444TTTpt|<enemy_1033_handax_2 伐木老手 ,XTo来路不明,穿戴简易林业护具,携带伐木工具进行攻击。比“伐木机”更具有威胁。<xx|Xlptx\@?h.xAd33S@BRenemy_1033_handax_2 h@%b?444TTTlpx enemy_1033_handax  伐木机>!K来路不明,穿戴简易林业护具,携带伐木工具进行攻击。 xx|> F  @?@  A8 D H L P T X < Ph l p t x \ 33S@ l Bx  enemy_1033_handax|#p'A444TTTtx! !#enemy_1032_katar_2H!L!H#拳刃武士组长!\!!!#T比一般拳刃武士更具威胁,兼具<@eb.key>较高攻击力和防御力。X#xx|t"""""""x"?"d""#"&#"""""""^""###"?#"B#&#enemy_1032_katar_2 &|X*zD444TTTpt|||(##%enemy_1032_katar##% 拳刃武士Z$#$$&f受过一些传统战斗训练的近身作战人员,兼具<@eb.key>较高攻击力和防御力。%xx|%n%v%$%(%,%0%%? %L%0%%d%%p%t%x%|%%%h%,%%%%%%?%%B%%enemy_1032_katar(,G444TTTtxLH&L&H(enemy_1031_mrogue_2t&x&t(法术近卫组长&&'&(~受过法术战斗训练的近身作战人员,比一般法术近卫更具威胁,对目标造成<@eb.key>法术伤害。(xx|'*(2('''''@?'d(''HB$((0(4(8(<(@(D(((T(X(\(`(d(H( @t(X(Bd(p(enemy_1031_mrogue_2h+t/I444TTTpt||| ) )+enemy_1031_mrogue4)8)4+ 法术近卫)D)p)t)p+Z受过法术战斗训练的近身作战人员,对目标造成<@eb.key>法术伤害。D+xx|`***t*x*|**d*@?p****HB*+************* @+*B*^+enemy_1031_mrogue-tH2jL444TTTlpxxx ++-enemy_1030_wteeth_2++- 流浪者F,+,,.]缺少打理,穿着着破损服装的作战人员。比一般拾荒者更有交战经验。-xx|,R-Z-- ---,L?-L0-- -AL--X-\-`-d-h-l-P-F|-----p-@@--B-X-enemy_1030_wteeth_20L4N444TTTlpxxx0.4.00enemy_1030_wteeth\.`.\0 拾荒者.h...06缺少打理,穿着着破损服装的作战人员。D0xx|`///t/x/|//d/L?p////A/0///////2//////@@0/B/0enemy_1030_wteeth2`H7jQ444TTTpt||| 002enemy_1029_shdsbr_2002机动盾组长J10113H比一般机动盾兵更具威胁,拥有简单的物理防护能力。2xx|1B2J211221?1  222822D2H2L2P2T2X2<2,h2l2p2t2x2\2@2l2Bx22enemy_1029_shdsbr_2|5`9S444TTTpt||| 3 35enemy_1029_shdsbrH3L3H5 持盾刀兵3X3335H整合运动的近身作战人员,拥有简单的物理防护能力。H5xx|d444x4|444h4?t444 5454444444444444@54B45enemy_1029_shdsbr7H<jV44<\\\|055?7enemy_1028_mocock_2557燃烧瓶投掷者V65668f比一般鸡尾酒投掷者更具威胁,使用土制燃烧瓶进行<@eb.key>远程物理攻击。7xx| 7j7r7 7$7(7,77?7H777\77h7l7p7t7x7|7`7U777777 @77B77enemy_1028_mocock_2:x>Y44<\\\|$@8$8?H:enemy_1028_mocockt8x8t:鸡尾酒投掷者8888:Z来路不明的作战人员,使用土制燃烧瓶进行<@eb.key>远程物理攻击。:xx|9: :99999?99>:F:9R:::: :::92$:(:,:0:4::,@D:(:B4:@:enemy_1028_mocock8=`A[444TTTpt||| ::<enemy_1027_mob_2;;= 暴乱分子;;@;D;@=N比一般暴徒更具威胁,使用随意制作的武器进行近身攻击。=xx|$<<<8<<<@>>>>>>>̌?>>2?:?>F?>>>???>2?? ?$?(? ?@8??B(?4?enemy_1027_mob(BxtF`444TTTpt|||(??Aenemy_1026_aghost??A 幽灵组长v@@0@4@0B`比幽灵拥有更高的防御力和耐久,<@eb.key>无法被阻挡,需要尽快清除。 Bxx|(AAA低体力时似乎会大幅度提升作战意志。DFxx|`EEEtExE|EEdEff&?pEPFEEEHBEFEEEEEEEEEEEEE33@FEBEFenemy_1025_reveng_2H rg444444444444@FFFFFFFFFFF0HxxxxxxxxxLGPGTGXG\G`GdGhGLG:xG|GlNHBGGGGGGGGGGGGGGGGGGGNhv88XXxxx<(HJ? atkup.atkPHLJenemy_1025_revengxH|HxJ 寻仇者HHHHJN该目标处于<@eb.key>低体力时似乎会大幅度提升作战意志。Jxx|IIJIIIIIff&?IIIIHBIRJJJJ JJJI$J(J,J0J4JJ33@DJ(JB4J,@Jenemy_1025_reveng8MpQk44<\\\x|JJ@Lenemy_1024_mortar_2 KK M 炮击组长KKHKLKHMQ比一般炮手更具威胁,能够进行<@eb.key>超远距离溅射攻击。Mxx|0LLLDLHLLLPL4LL?@LlLPLLLLLLLLLLLLLLLLL@LLBL&Lenemy_1024_mortar_2OdT6n44<\\\pt|||hMLM@pOenemy_1024_mortarMMO炮手NMMMON特殊远程作战人员,能够进行<@eb.key>超远距离溅射攻击。Oxx|NOONNNNNL?N NNZOOfOOOO O$O(O O8O在被阻挡前无法被攻击。,Rxx|HQQQ\Q`QdQhQLQL?XQhQhQtQHBQQQQQQQQQQQQQQQ@QQBQQenemy_1023_jmage_2Td0YRs44<\\\x|RhR@Tenemy_1023_jmageRRT 隐形术师:SRRRTB法术作战人员,<@eb.key>在被阻挡前无法被攻击。Txx|S*T2TSSSSSL?STSSHB$TT0T4T8T atk_scale4XA hit_durationU @Wenemy_1022_dmage_2UUW萨卡兹术师组长ZVUUXsarkaz8X拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。LXxx|hWWW|WWWWlWL?xWPFWWWHBWXWWWWWWWWWWWXW@XWBX Xenemy_1022_dmage_2[(zy444444444444<XXXXXXXXXXX8ZxxxxxxxxxTYXY\Y`YdYhYlYpYTY.YYYYYYYYYYYY,YYYYYYYYYY`n]88 8,ZxlassoH(]@@ range_radius8]33> atk_scaleT]A hit_durationZ @\enemy_1022_dmageZZ\萨卡兹术师r[[ [0]sarkazP]拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。d]xx|\\\\\\\\L?\.\\\HB\6]\\\\\\\] ]]]]\@(] ]B]$]enemy_1022_dmage`hd88\\|||,\]`@boom.atk_scale]_enemy_1021_bslime_2^^`高能源石虫·α^(^T^P` infectiont`T比一般高能源石虫更具有威胁,死亡后会产生<@eb.danger>爆炸。D`xx|`___t_x_|__d_?p_t__`_`______.`______?__B_^_enemy_1021_bslime_2b爆炸。cxx| b~bb4b8b隐匿效果失效。exx|d&e.eddddd?dXeddA e~e,e0e4e8e在被阻挡前无法被攻击。@hxx|\gggpgtgxg|g`gfff?lg g|ggAghggggggggggggg,@hgBg6henemy_1019_jshoot_2jdDof44<\\\x|h|h @jenemy_1019_jshoothhj 隐形弩手Nihi ikB射击作战人员,<@eb.key>在被阻挡前无法被攻击。jxx|i>jFjiiijifff?ijj jA8jjDjHjLjPjTjXj远距离群体法术攻击。其攻击会伤害目标周围的单位。lmxx|llllllll333?l4lllHBl>mlllllmlmmmm mm33s@0mmB m|,menemy_1018_aoemag_2$ppt44<\\\x|Lmm @oenemy_1018_aoemagmmo 高阶术师znnn@n远距离群体法术攻击。其攻击会伤害目标周围的单位。,pxx|Hooo\o`odohoLo333?XoXohotoHBoooooooooxoooooo33s@ooBooenemy_1018_aoemagrPZ4444444444444ppppppppppprxxxxxxxxx4q8q【飞行单位】无人机,能使周围敌军<@eb.key>防御力上升。txx|s&t.tsssssL?sttsAtvt$t(t,t0t4t8ttHtLtPtTtXt重量并没有想像的大。xxx|xnxvx$x(x,x0xx@? x Lx0x~帕拉杜利斯j~(8移动方向前方有我方单位时发起冲锋,入戏状态下冲锋会越过我方单位,直至命中地形,受到大量真实伤害并晕眩Hx|ƀ΀րހxL?@A&.6HFN??(,0@(B4@enemy_10163_mnctur888 $$@DLT`@܁d4>Attack.attack@hit_intervalԄ@@Attack.attack@offset_bound?Attack.attack@projectile_range0@@Attack.attack@times@enemy_10162_mnctpt_2.܂؄翻新投石机Z(`攻击为三连击,造成物理溅射伤害。入戏状态下攻击发生大幅随机偏移。x|zH4?@PFlPքބ ??̄@RBenemy_10162_mnctpt_2@س88  <@HP\<d4d>Attack.attack@hit_interval@@Attack.attack@offset_bound?Attack.attack@projectile_range@@Attack.attack@times<@`enemy_10162_mnctpt自制投石机Ј`攻击为三连击,造成物理溅射伤害。入戏状态下攻击发生大幅随机偏移。x|2:BJR^?>$lpT `?l?@ Benemy_10162_mnctpt44<`ddxH,Penemy_10161_mnserv_2ډ英雄的气概ċԋT不受入戏状态影响,闪避非入戏状态我方单位的物理和法术伤害x|"*2:FԊ333?a HBX\@hL?X?p@@Benemy_10161_mnserv_244<\``|t8@enemy_10161_mnservƌtp英雄的理想T不受入戏状态影响,闪避非入戏状态我方单位的物理和法术伤害x|&ԍ2333?̍U܍HBnv~DH,J8?D?ptx\@@pB|Lenemy_10161_mnserv|̕f88  04<@L$$ ABLasso\@ښ enemy_10161_mnserv_2 enemy_keyLzCvalued A hit_duration@ԑenemy_10160_mnlaur_2^ 传唱悲剧的诗人 L\T引导并汲取喷泉水池的生命值,引导完成后召唤“英雄的气概”,x|‘pΑ\?h'x B "*2ȑԑ??  @~ B $enemy_10160_mnlaur_2 l<<t<@@dhptXȒNenemy_10161_mnserv enemy_key ABLassoX<enemy_10161_mnserv enemy_key(zCvalue@ A hit_duration@enemy_10160_mnlaur6传唱喜剧的诗人j~$4T引导并汲取喷泉水池的生命值,引导完成后召唤“英雄的理想”x|zH4?@@lP\ B ??Е @VBXenemy_10160_mnlaurh@b444TTTtxenemy_1015_litamr_2Ė轻甲卫兵组长FԖN比一般轻甲卫兵更具威胁,他们有较高的<@eb.key>防御力。Șxx|BJ?t 8DHLPTX<hlptx\@lBx,enemy_1015_litamr_2|dȟ444TTTpt||| enemy_1015_litamrHLH 轻甲卫兵ʙXN整合运动的近身作战人员,他们有较高的<@eb.key>防御力。Lxx|hƚΚ|l?x Ț̚КԚؚܚ@ Benemy_1015_litamrpL88$L(l@ bus.half_cntLbus.move_speed@ bus.max_cntenemy_10159_mntrjn_2PL伊利昂的铁驮兽֜dpmachinev<@eb.key>无法被阻挡,可以<@eb.key>装载最多5名乘客,每名乘客使移动速度下降一定比例x|"*2:Fԝ?}  AX\@XL?X?p@Bdenemy_10159_mntrjn_2lx88 8L(@ bus.half_cnt Lbus.move_speed@@ bus.max_cntenemy_10159_mntrjn2ܡ伊利昂的木驮兽f$machineDv<@eb.key>无法被阻挡,可以<@eb.key>装载最多5名乘客,每名乘客使移动速度下降一定比例4x|¡ʡx֡d?p`m A"*2:СXܡ??@B denemy_10159_mntrjn l88$((PT\`lDĢd$? speed.valueL(speed.enemy_mnzeno_speed_down.move_speed=&speed.enemy_mnzeno_speed_up.move_speed ?speed.intervallenemy_10158_mnzeno_2ȣĥ狂奔的斐迪庇第斯Rf T<@eb.key>无法被阻挡,移速逐渐提升,入戏状态下变为逐渐下降x|bjrz0?(%T8DAʥҥڥ,??̥Хԥ@>̥Bإd^enemy_10158_mnzeno_2ܨ(88 $$LPX\h@d$L? speed.valuehL(speed.enemy_mnzeno_speed_down.move_speed=&speed.enemy_mnzeno_speed_up.move_speedܩ?speed.interval(Lenemy_10158_mnzenoҧ|小跑的斐迪庇第斯 ĩԩT<@eb.key>无法被阻挡,移速逐渐提升,入戏状态下变为逐渐下降x|"*2:FԨ?@ AX\@L?X?p@Bdenemy_10158_mnzenoܰ<<d8@HLXH8Csuiside.durationhP??LayAnim$T?intervalpBvalue?? LayԪ?enemy_10157_mnggyl_20,失望的雕像4@ƫl|l<@eb.key>【飞行单位】经过喷泉水池上空时降落,持续汲取水量并使其无法被治疗dx|ڬ@?@̬pBBJRZbj  ??DHL0@DBP&\enemy_10157_mnggyl_2X<<d ,4<@L<Csuiside.durationh??LayAnim$?interval8Bvalue ???Lay?enemy_10157_mnggyl>疑问的雕像(8l<@eb.key>【飞行单位】经过喷泉水池上空时降落,持续汲取水量并使其无法被治疗 x|d°P@?\plxHB&԰ذXȰ?԰?@rB enemy_10157_mnggylp\88 04<@L\,;EFillWater.dynamic?FillWater.projectile_rangeд@Boom.heal_scale?Boom.projectile_rangeDhenemy_10156_mncrer_2见习祭司学徒"6ܴK倒下后为附近的一个喷泉水池补充水量,并治疗周围敌人x|&.6>FR?|AdhLdX?d?|@Bhenemy_10156_mncrer_2l88  ,08<HH\,;EFillWater.dynamic8?FillWater.projectile_ranged@Boom.heal_scale?Boom.projectile_rangeصenemy_10156_mncrer0,新手祭司学徒@ƶl|K倒下后为附近的一个喷泉水池补充水量,并治疗周围敌人@x|Ʒηַp?|A&.6>Fܷd?? $( @ B,,8enemy_10156_mncrer0|88\dlԸ?change@enemy_10155_mntjsd_2<8投矛的勇士Hιt$远程攻击未命中后变为近战$x|hƺTL?`p| A "*غ̺ܺ?غ? @vBenemy_10155_mntjsd_2d88\dhؾ?changeȻ@enemy_10155_mntjsdr 投矛的士兵,Xh$远程攻击未命中后变为近战x|~L8L?DhpT` Ad??Խ @ZBhenemy_10155_mntjsdD88`hP\?Passive.taunt_levelenemy_10154_mnmblxV“英雄的呼唤”HXr<@eb.key>【飞行单位】仅可且优先被入戏状态的干员攻击,受到一定次数的伤害后消失Dx|tL>&.@>Fd?? $( @ B,denemy_10154_mnmblx,(x88\dl? Passive.force?enemy_10153_nsblon_28强力热气球@tdrone<@eb.key>【飞行单位】不受我方攻击且不计入歼灭数;处于“可浮空区块”时,<@eb.key>提供1层浮力x&.:?'^pBrzHL8?D?ptx\?lBenemy_10153_nsblon_2x \88\dd? Passive.force(?Lenemy_10153_nsblon 热气球 drone<@eb.key>【飞行单位】不受我方攻击且不计入歼灭数;处于“可浮空区块”时,<@eb.key>提供1层浮力xZbjr ~ ?@D0pB|???B6>enemy_10153_nsblon&44<`ddtX<?`enemy_10152_nstree_2“逐日的树”drone<<@eb.key>【飞行单位】只攻击空中的我方单位x|*2:BJV>P AhlPX\?h?@B enemy_10152_nstree_244<\``pD(?Lenemy_10152_nstree|“自由的树”drone<<@eb.key>【飞行单位】只攻击空中的我方单位x|"*2>>@AzPT8XD?P?|h@xB enemy_10152_nstree@l88X`|,?Dead.def4Xenemy_10151_nspace_2行天救护车drone<@eb.key>【飞行单位】首次被击倒时坠落为一块防御力极高的残骸,若处于“可浮空区块”,<@eb.key>抵消1层浮力x|v~D0>【飞行单位】首次被击倒时坠落为一块防御力极高的残骸,若处于“可浮空区块”,<@eb.key>抵消1层浮力`x|>:2:BJRZb??<@D(@T8BD Penemy_10151_nspaceH,88 0DX,@Damage.range_radius=Damage.ep_damage_ratio? Passive.forceL@penemy_10150_nsheat_2焦香螺旋桨drone<@eb.key>【飞行单位】持续对周围其他单位造成<@eb.key>灼燃损伤;处于“可浮空区块”时,<@eb.key>提供1层浮力x|\H>T NdppB??@B enemy_10150_nsheat_2T88,@X,t@Damage.range_radius=Damage.ep_damage_ratio? Passive.force @0enemy_10150_nsheatd`炙烤螺旋桨htdrone<@eb.key>【飞行单位】持续对周围其他单位造成<@eb.key>灼燃损伤;处于“可浮空区块”时,<@eb.key>提供1层浮力x|JRZbjv>:< ,pBp|??@Bhenemy_10150_nsheat6444444444444@hlptx|xxxxxxxxx $(, <@0ALPTX\`dhLx|x444TTTtxenemy_1014_rogue_2双持剑士组长(TXTK比一般双持剑士更具威胁,以<@eb.danger>高攻击力见长。xx|4HLPT8̌?D pTx?Benemy_1014_rogue_2!B444444444444<tx|xxxxxxxxx $(,048HLPTX\`dhlpT6444TTTpt||| enemy_1014_rogue  双持剑士,X\XK整合运动的近身作战人员,以<@eb.danger>高攻击力见长。xx|8LPTX<̌?HtXd?B^enemy_1014_roguel88HPptttp8D/DPassive.attack@atk_scale_speedt?#Passive.enemy_nscan[speed].intervalA#Passive.enemy_nscan[speed].max_timezCPassive.fixed_value_damage?%Passive.enemy_nscan[speed].move_speedlenemy_10149_nscan_2掀天汽水桶·家庭装drone0<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害,并吹走目标所在地块的<@eb.key>热气球。px|>2 ANV^fnv$( ?$?PTX<`@hLBXdenemy_10149_nscan_2\`@88HPpttp8CPassive.attack@atk_scale_speed?#Passive.enemy_nscan[speed].interval4A#Passive.enemy_nscan[speed].max_timehzCPassive.fixed_value_damage?%Passive.enemy_nscan[speed].move_speedenemy_10149_nscanPL掀天汽水桶T`ldrone<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害,并吹走目标所在地块的<@eb.key>热气球。x|fnv~4 >,*X<H A??`@B&enemy_10149_nscan(f<<h<DLPlhD?Passive.range_radius\@@A KeepAttack8 pAall_cnt?sp? atk_scale>@enemy_10148_nsmos_2tp啸天吸尘器·大力版drone<@eb.key>【飞行单位】周期性寻找周围的热气球或我方单位,一段时间内持续攻击并吸取一定技力x|NV^fnz?X@,HBp|???Benemy_10148_nsmos_2 J<<h08@D`\h(?Passive.range_radius`@@A KeepAttack8 pAall_cnt?sp? atk_scale>$enemy_10148_nsmosXT啸天吸尘器\hdrone<@eb.key>【飞行单位】周期性寻找周围的热气球或我方单位,一段时间内持续攻击并吸取一定技力x|&.6>FR?pvHB`dHT?`?x?Benemy_10148_nsmosl|#88  <<X,@Passive.atk_scale(?Passive.range_radiusP @Passive.intervalenemy_10147_nsbomb_2N遮天面包机·果酱款 DdronedZ<@eb.key>【飞行单位】未被阻挡时持续对周围我方单位造成溅射伤害8x||h?t(#A&.6>,??  @0B ,enemy_10147_nsbomb_2(\t '88 ,X,@Passive.atk_scale?Passive.range_radius @Passive.interval0Tenemy_10147_nsbomb遮天面包机droneZ<@eb.key>【飞行单位】未被阻挡时持续对周围我方单位造成溅射伤害x|.6>FNZ?X AlpT,`?l? @BJenemy_10147_nsbomb*88$HLLt|dH|@?$Passive.enemy_nscola[speed].intervalLA$Passive.enemy_nscola[speed].max_timeBPassive.fixed_value_damage>&Passive.enemy_nscola[speed].move_speed8enemy_10146_nscola_2pl开天汽水瓶·酸辣味droneE<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速x|&.:>d^ ArzHL0d<?H?tx|`@@pB|enemy_10146_nscola_2h.88$DHHdltxT(|@?$Passive.enemy_nscola[speed].interval,A$Passive.enemy_nscola[speed].max_timedBPassive.fixed_value_damage>&Passive.enemy_nscola[speed].move_speedenemy_10146_nscolaLH开天汽水瓶P\droneE<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速hx| >. ABJRZbjd ??DHL0@@\@BL^Xenemy_10146_nscolaP <<<@@\`hp|X`4+=unbalanced_bleed.intervalHDunbalanced_bleed.damage?data.attack@atk_scale_2@?data.attack@atk_scalestart?enemy_10145_xdrock_2f斯托斯贝塔 ,P`_被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命8x||h>t]B&.6> ?? @0B ,enemy_10145_xdrock_2( t<<8<<X\dlxT`4 +=unbalanced_bleed.interval HDunbalanced_bleed.damage ?data.attack@atk_scale_2 ?data.attack@atk_scalestart? enemy_10145_xdrock:   伊斯贝塔f  $ 4 _被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命 x|     P < >H Nt X d B        ? ? @ B  enemy_10145_xdrock D<<(,,LPX`lp 4d@data.attack@fail_duration2@data.attack@fail_duration Askill$? atk_scale_sAdurationP tenemy_10144_xdelk_2  乌顶巨角卢鲁*   发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|jrz8$333?0 N\@LA ??@PBenemy_10144_xdelk_20n<<(,,HLT\hl4P@data.attack@fail_duration2|@data.attack@fail_duration Askill$? atk_scale_sAduration<`enemy_10144_xdelk 巨角卢鲁发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|RZbjr ~ 333?:D(4Ax??@8B enemy_10144_xdelkhV<<$0 t,8?aura.range_radius\?aura.damage_resistance ^' switch_backv'switch? enemy_10143_xdmush_2D@ 焕生雪伞P\c【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响lx| ?PF>FNV^fn  ??HLP4`@`DBP \enemy_10143_xdmush_2X`"<< (,?aura.range_radius?aura.damage_resistance * switch_back+switcht?enemy_10143_xdmush 小雪伞Fc【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响x|fnv~ 4 ?,.X<X??`@Benemy_10143_xdmush$!b&<<8<DLX(T,HAweak.weak_duration:.weak.magic_resistance^.weak.def(0% switch_backP%switch@enemy_10142_xdturt_2xt坚冰翻身甲Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间x|&2?'Bnv~DH, 8?D?ptx\@@lBxenemy_10142_xdturt_2 |$ *<<04<DP (T, Aweak.weak_duration1weak.magic_resistance2weak.def(( switch_back(switch enemy_10142_xdturtn! 翻身甲$0T!d!Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间0!x|     t ` ?l @ |  B!!!&!.!6!  ? ?!!! @@(! !B!$!enemy_10142_xdturt$ h(-<<d@!$@speed.move_speed,,switch!?$enemy_10141_xdpeng_2"T"P$ 拥霜羽兽"`""$$E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡\$x|########333?#'###A:$B$J$R$Z$b$$$#$?$?<$@$D$($`@T$8$BD$P$enemy_10141_xdpeng_2L'+0<<d<$'@speed.move_speed\/switch(%?L'enemy_10141_xdpeng%%|' 抱蛋羽兽%%&''E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡'x|&''''&*'&333?&L&&&pAf'n'v'~'''<'@'$'0'?<'?h'l'p'T'`@'d'Bp',|'enemy_10141_xdpengt*.3<<PX|((xH *?wait.sp+Await.wait_duration(+@@land_trigger.land_cnt_maxT+?land_trigger.random_delay_max+>land_trigger.random_delay_min <take_off4pBland)@@+enemy_10140_xdbird_2)x)t+ 山谷雪灵|))*++]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞+x|++"+*+2+*>+*?*p+**pAz++++++P+T+8+D+?P+?|+++h+@@+x+B+,+enemy_10140_xdbird_2.28<<PXx||$4,xH /?wait.sp/Await.wait_duration@/@@land_trigger.land_cnt_maxl/?land_trigger.random_delay_max/>land_trigger.random_delay_min @take_off8pBland4-@X/enemy_10140_xdbird--/ 洞栖雪灵--".//]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞/x|&/./6/>/F/.R/.?././ A//////d/h/L/dX/?d/?///|/@@//B//enemy_10140_xdbird2qQ444444444444DD0H0L0P0T0X0\0`0d0h0l01xxxxxxxxx000001110 111A,1014181<1@1D1H1,1X1\1`1d1h1l1p1t1X11t8R444TTTpt||| 113enemy_1013_airdrp_2113 空降组长v22024204N比空降兵更具威胁,他们可以从出其不意的位置切入战场。3xx|3r3z3(3,303433?$3P333d33p3t3x3|333h333333333?33B3,3enemy_1013_airdrp_26uU444444444444DP4T4X4\4`4d4h4l4p4t4x45xxxxxxxxx44555 5554 $5(5 5A85<5@5D5H5L5P5T585d5h5l5p5t5x5|55d5@5<V444TTTlpxxx557enemy_1013_airdrp668 空降兵~6 686<688N特殊近身作战人员,他们可以从出其不意的位置切入战场。8xx|7z77074787<7 7?,7X777l77x7|77777p7d77777733?77B77enemy_1013_airdrp:|>:D<<8<DHT X8l,@0;?'growth.enemy_xdseal_t[stack].mass_levelh; A-growth.enemy_xdseal_t[stack].magic_resistance;C growth.enemy_xdseal_t[stack].atk;HC growth.enemy_xdseal_t[stack].def<E#growth.enemy_xdseal_t[stack].max_hpD<@@*growth.enemy_xdseal_t[stack].max_stack_cnt<?growth.range_radius(Dupgrade9<enemy_10139_xdseal_2:P:L< 夜色雪球:\::<<N吸收雪顽童增加重量并强化自身;撞上高台时恢复初始形态`<F<N<V<^<f<<<;<?<?@@enemy_10139_xdseal>?>@ 蓬松雪球j?>~?$A4AN吸收雪孩子增加重量并强化自身;撞上高台时恢复初始形态@x|r@z@@@@@@@,@L?8@|d@H@T@ A@@@@@A@@@@?@?@@@@@@@B@@enemy_10139_xdsealC4Ho88\d`ALD@E hitWall.valueACenemy_10138_xdsnow_2FBAC 雪顽童nBAB(D8D!撞上高台时受到额外伤害Cx|JCRCZCbCjCCvCC?CX较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。Ixx|I^IfIIII IIL?I.较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。TNxx|pMMMMMMMtML?MpMMMHBM&NMMMMMMMMMNNNM@@NMBNNenemy_1012_dcross Q0x0o444444444444,NNNNNNNNNNN@Pxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\O`OdOhOlOpOtOxO|OOOOOOOOOOOOOOOOOOOOOOOVd~88`h4d$Pl8R=BlockMcreep.range_radius_add(S@@BlockMcreep.block_mcreep_cntXSfff?BlockMcreep.range_radiusSHCCrazyBonus.attack_speedS?M0Shield.damage_resistanceS=M0Shield.init_shield_hp_ratio4Q?XSenemy_10128_fearpjQQS “惘核”QQRQSo碰到我方单位时自毁并对造成造成群体法术伤害,能使矿工游击队陷入<@eb.key>恐惧Sx|||||||&SRRRRRRRL?RSbSRHBS S$S(S,S0S4S8SSdHSLSPSTSXS交战,指挥集团军敌人gx|||||||2gfffffff333?f Ngfg B,g0g4g8g交战,指挥集团军敌人jx|||||||Zjj jjjjjj333? j:8jj(j BTjXj\j`jdjhjljpjTjjjjjjtj@jjBjjenemy_10125_uacomdmqx88 000TT\dd(8kl8n>ExtraPower.damage_resistance4n=BlockMcreep.range_radius_adddn@@BlockMcreep.block_mcreep_cntnfff?BlockMcreep.range_radiusk?nenemy_10124_uashld_2@lDl@n集团军中坚盾卫plTl`lln容易受到我方单位的攻击,能和3名矿工<@eb.key>交战;受到指挥官<@eb.key>指令时受到伤害降低nx|mmmmmmmm333?mammmpBmmmnnn nnm n$n(n,n0nn33s@@n$nB0nExtraPower.damage_resistanceq=BlockMcreep.range_radius_addr@@BlockMcreep.block_mcreep_cnt8rfff?BlockMcreep.range_radiuso?qenemy_10124_uashldooq集团军盾卫poo$p r容易受到我方单位的攻击,能和3名矿工<@eb.key>交战;受到指挥官<@eb.key>指令时受到伤害降低rxq@qDqHqLqPqTq8q333?Dq:pqTq`qpBqqqqqqqqqqqqqqq33s@qqBq qenemy_10124_uashldtyV~<<008@@(tr(`4Lu AKillBonusAura.max_stack_cntxuL=KillBonusAura.hp_ratiouAKillBonusAura.attack_speedu=BlockMcreep.range_radius_addu@@BlockMcreep.block_mcreep_cnt,vfff?BlockMcreep.range_radiusXv@@AttackParam.attack@max_target@ A SkyProjectilev333? atk_scalet?,venemy_10123_uareap_2\t`t\v破城者·Ⅱ型tltxttv占用<@eb.key>3阻挡数,能和3名矿工<@eb.key>交战,发射数发导弹造成范围伤害;受到指挥官<@eb.key>指令时导弹数量增加vx||||2vuuuP}uuu?uvuvA0v4v8v3阻挡数,能和3名矿工<@eb.key>交战,发射数发导弹造成范围伤害;受到指挥官<@eb.key>指令时导弹数量增加zx||||zyyy,yyy?yayyyA zzzzz z$z(z z8z指令时优先攻击矿工游击队~x|||||||v}$}(},}0}4}8}}L?(}'T}8}}l}p}t}x}|}}}}l}^}}}}}}@}}B}}enemy_10122_uacann_2<88@@HHHT~<B ProjectileBoomRange.attack@valueP@@/ProjectileBoomRange.attack@projectile_life_time?+ProjectileBoomRange.attack@projectile_range~ Aenemy_10122_uacannHLH集团军轻型火炮x\]攻击会留下燃烧区域;受到指挥官<@eb.key>指令时优先攻击矿工游击队`x|||||||ր|L?@̀ЀԀ؀܀̀^@B^enemy_10122_uacann @X88$$,,,d4x?ExtraPowerListener.radius_2?ExtraPowerListener.radius_1Є @%ExtraPowerListener.attack@atk_scale_24 @Xenemy_10121_uasnip_2集团军精锐弩手Ȃ̂Ȅ~周围有我方干员或矿工时被干扰,无法进行远程攻击;受到指挥官<@eb.key>指令时干扰范围缩小x|||||||6܃@?4!~,048<@DH,X\`dhL@x\Bhtenemy_10121_uasnip_2p<T88  (((d4܇?ExtraPowerListener.radius_2?ExtraPowerListener.radius_14 @%ExtraPowerListener.attack@atk_scale_2 @enemy_10121_uasnip集团军机动弩手(,(~周围有我方干员或矿工时被干扰,无法进行远程攻击;受到指挥官<@eb.key>指令时干扰范围缩小 x|||||||DHLPTX<@?HXtXއćȇ@؇Bȇ|ԇenemy_10121_uasnip̊88$$$tpl88=BlockMcreep.range_radius_addh?BlockMcreep.block_mcreep_cntfff?BlockMcreep.range_radius?enemy_10120_uaghst_2DHD集团军幽灵兵pT@<@eb.key>无法被阻挡,能和1名矿工<@eb.key>交战无法被阻挡,能和1名矿工<@eb.key>交战Tx|||||||ʍx|p?|čȍ̍Ѝԍ؍܍@ Benemy_10120_uaghstP$v44444444444pxĎȎ̎0高阶敌人,高攻中血中护甲高魔抗。pxxxxxxxxxdďȏ̏Џԏ؏܏ď X2444444444444Ddhlptx|xxxxxxxxx  $( 8< HBLPTX\`dhLdx|x44<\\\x| ̑@enemy_1011_wizard_2  术师组长,X\XQ相比一般术师更具作战能力,使用<@eb.key>远距离法术攻击。$xx|@TX\`DL?P` |`lHBPȓ̓Гԓؓ@̓Bؓ,enemy_1011_wizard_2ܖR444444444444@xxxxxxxxx,048<@DH,X\hlptx|hP^Ҷ44<\\\pt|||ff? enemy_1011_wizard8<8术师@lplT整合运动的基础法术作战人员,使用<@eb.key>远距离法术攻击。!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration?\TakeOff(?Lenemy_10117_ymggld_2|| 风遁宗师0持续加速,速度达到一定程度后起飞`x||||֣L>.Aԣأܣԣ, @B& enemy_10117_ymggld_2hD@@@|Ȥt4AFlyMoveSpeedAdd.move_speedȧA+Rush.ymggld_t[trigger].fly_start_speed_rateA"Rush.ymggld_t[trigger].trigger_cnt8?Rush.ymggld_t[trigger].intervalhL>!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration  ?`TakeOff,?Penemy_10117_ymggld|| 风遁忍者0持续加速,速度达到一定程度后起飞`x||||֧L>@Aԧاܧԧ @B enemy_10117_ymggldd<<<`h0?RotateDamage.interval? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scalepBEndRotate.rotate_durationH?"ProtectionTime.protection_durationH( BeginAnim(EndAnim: ApBSwitchModeTrigger@enemy_10116_ymgtop_2ptp 水遁宗师|N旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转xx|||||||333?.̫A& $?4B$0enemy_10116_ymgtop_2,x<<<\Ԭh0?RotateDamage.interval̯? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scale0pBEndRotate.rotate_duration\?"ProtectionTime.protection_durationH( BeginAnim<EndAnim> ApBSwitchModeTrigger0Tenemy_10116_ymgtop 水遁忍者ĮN旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转x|||||||333?'ܯ̯A $(,04?D(B4X@enemy_10116_ymgtop8¼<<dtpBEndHole.durationH SwitchMode?<enemy_10115_ymghol_2lpl 土遁宗师x攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿xxxxxxxxȲ̲вԲزܲIJ333?в'B $(,04DHLPT8@@dHBT`enemy_10115_ymghol_2\<<dhĶpBEndHole.duration SwitchMode4?Xenemy_10115_ymghol 土遁忍者攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿Ķxxxxxxxxܵ333?@B048<@DHL0\`dhlP`@|`Bl^xenemy_10115_ymgholp<<<$,,L$ DefDesc.def>Shield.range_radius EShield.dynamicEndShieldSwitchModeenemy_10114_ymgsld_2绝望的大哥40u拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低 x|||||||DHLPTX<?H NtX޹Ĺȹ@عBȹԹenemy_10114_ymgsld_2м8Z<< ((xL$@ DefDesc.def\>Shield.range_radiusEShield.dynamic$EndShieldSwitchMode enemy_10114_ymgsldLPL悲观的大哥tXdu拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低|x|||||||?'м: $@4B$ 0enemy_10114_ymgsld(t<< (LLLhhppp(нd0@@JumpSpeedUp.move_speedL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius$?YmgpckJumpTrigger.range_radius"pAJump?enemy_10113_ymgung_2 雷遁宗师,0,_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|z0DH,?8XdHT Ad`@B^enemy_10113_ymgung_2Z<< (HHHddlll$xd0D@@JumpSpeedUp.move_speedlL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius?YmgpckJumpTrigger.range_radiuspAJumpH?lenemy_10113_ymgung 雷遁忍者_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|0<D? A,@DHL02\`dhlP`@|`Bl,xenemy_10113_ymgungpxT88dl @@StunAfterUnbalance.stun(Lenemy_10112_ymgds_2x|x资深的小弟3<@eb.key>失衡后<@eb.key>晕眩一段时间\x|||||||x333?p@B&enemy_10112_ymgds_2xT88dl l@@StunAfterUnbalance.stunenemy_10112_ymgds冒失的小弟8HLH3<@eb.key>失衡后<@eb.key>晕眩一段时间x|||||||j $(,333?H,`dhlptx|`P@Benemy_10112_ymgdsT88444TTXXXD h8 `,$BSelfKill.kill_timeH@@PushEnemy.hit_count_duration>enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2PushEnemy.targetenemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|5|5|5|5|5PushEnemy.delta_forcePushEnemy.angle@?PushEnemy.push_limit_timelL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor enemy_10111_ymgpck_2PTP“某种天命”|K它不过指尖大小,却携带着一场关于命运与惯性的私语。LxH||`@0<DX vdenemy_10111_ymgpck_2d88p`,,BSelfKill.kill_timeenemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpckPushEnemy.target2enemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|3|3|0|0|3PushEnemy.delta_force\APushEnemy.angle|?PushEnemy.push_limit_timeL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor8\enemy_10111_ymgpck“某种天命”K它不过指尖大小,却携带着一场关于命运与惯性的私语。x$0`@Vh t| $(@DHLPLdenemy_10111_ymgpckL088dll@MulAttack.attack@times@(enemy_10110_mjcsdw_2`\“羽化之梦”ht!攻击造成<@eb.key>五连击Hx|t? B"*2:BJ ??$(, @< B,8enemy_10110_mjcsdw_2488dlh@MulAttack.attack@times@enemy_10110_mjcsdwD@“破茧之梦”LXd!攻击造成<@eb.key>五连击,x|ptX?d0ut B&. ??  @ Benemy_10110_mjcsdw`444TTTx|Tenemy_1010_demon_2萨卡兹大剑组长j(sarkazHc比一般萨卡兹大剑手更具威胁,拥有<@eb.key>较高攻击力和较高法术抗性。$xx|@TX\`DY?P:|`lHB@Benemy_1010_demon_2R444444444444@xxxxxxxxx,048<@DH,'X\`dhlptx|d^@444TTTtx<enemy_1010_demon040萨卡兹大剑手DPtsarkazN萨卡兹雇佣兵,拥有<@eb.key>较高攻击力和较高法术抗性。\xx|x|Y?LHB. @ BXenemy_1010_demon`88ltLx=Element.attack@ep_damage_ratio @enemy_10109_mjcgst_20,沃尔夫幽影<Htl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡\x|?t@HB2:BJRZ j??048@H,B8&Denemy_10109_mjcgst_2@$88ltH=Element.attack@ep_damage_ratio @$enemy_10109_mjcgstXT沃尔夫之影dpl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡x| ?:FHBZbjrz04 ?,?X\`D@pTB`lenemy_10109_mjcgstdH88 (LPPlpxdpP(A Sword.fx_cntASword.max_stack_cnt @@ Sword.cnt<@@Sword.interval\L= Sword.atkxL="Sword.ability_range_forward_extend>enemy_10108_mjclun_240梦游大总管@Lxf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短Xx|L?lkA2:BJRZ ??48< @L0B<Henemy_10108_mjclun_2D(88 (HLLhlt|`pP(A Sword.fx_cntASword.max_stack_cnt@@ Sword.cnt@@Sword.intervalenemy_10108_mjclunb  梦游管家(Tf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短4x|x|`L?la|A&.6 ??@( BR$enemy_10108_mjclunh<<`08\``|<\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldownL@GetEnmey.duration4?GetEnmey.move_speedX>GetEnmey.range_radius?GetEnmey.max_cnt?GetCharpL value@@first_trigger_interval > range_radius@? move_speed\ Acooldownenemy_10107_mjcdog_2R沉眠伴随兽~@攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命Xx|@DA2:BJRZ ??48< 33S@L0B<Henemy_10107_mjcdog_2D<<`LTtxxT\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldown8@GetEnmey.duration\?GetEnmey.move_speed>GetEnmey.range_radius?GetEnmey.max_cnt0?GetCharh<  @@stun$value<@@first_trigger_intervald> range_radius? move_speed Acooldown enemy_10107_mjcdog@<安眠伴随兽T攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命x|&.@>ArzHL0<?H?tx|`33S@pB|enemy_10107_mjcdogd(88`hh$33?Trace.move_speed4?Xenemy_10106_mjcbat_2欢快的卡尔顿*2*寻找并攻击遮挡月光的我方单位|x| > > BRZbjrz(,?(?TX\@>lPB\Mhenemy_10106_mjcbat_2dH+88`hd33?Trace.move_speed?<enemy_10106_mjcbatpl玩耍的卡尔顿x *寻找并攻击遮挡月光的我方单位\x|>  B2:BJRZ ??48< >L0B AttackUp.atk@Wake2Sleep.move_speed4CSleep2Wake.unmove<pAWake2Sleep.duration` ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval4? Sleep2Wake.sp`CK2?WakeUpenemy_10105_mjcdol_2f暗黑发条仆从$X攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有暗黑发条仆从攻击力提升tx| >@NV^fnv$( ?$?PTX<?hLBX]denemy_10105_mjcdol_2` $@@,4TXXtx4  d<|T(> AttackUp.atk@Wake2Sleep.move_speed84CSleep2Wake.unmove\pAWake2Sleep.duration ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance @Sleep2Wake.sp_moon0 ?Sleep2Wake.intervalT ? Sleep2Wake.spHK 2?WakeUp enemy_10105_mjcdol@<  发条仆从L 攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有发条仆从攻击力提升 x|   & . >X@r z     H L 0 < ?H ?t x | ` ? p B| & enemy_10105_mjcdol 8 <<p( ( > Bigger.value ;Eshield.dynamic?Flyt ? enemy_10104_mjcbln_2"   布景大师N  b j  f攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮 x|f n v ~  4 8  ?( T 8 D B       x ? ? @@ B ^ enemy_10104_mjcbln_24(f<<l (H= Bigger.valueh@Eshield.dynamicV?Fly ?enemy_10104_mjcblnz($ 布景小丑4hf攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮Hx|t?A"*2:BJx??$(,@@< B,,8enemy_10104_mjcbln0|@@  <@HLP, h@X0ff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.duration,L>!Wake2Sleep.attack@ep_damage_ratio`4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.sp,TKN2?WakeUp|enemy_10103_mjcppp_2*沉睡的臼齿Vjr`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|jrz8< >,hX<H@x???Benemy_10103_mjcppp_2,@@(,,HLTX\8 h@X0lff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.durationL=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning8?Sleep2Wake.damage_resistanceh@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.spXK 2?WakeUp<`enemy_10103_mjcppp浅睡的臼齿&.`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|&.6>F> @`dHxT?`?x?B,enemy_10103_mjcppph "&<< @$d4>check_block.ep_damage_ratioD?check_block.atk_scale_mainp?!check_block.attack@atk_scale_main>"check_block.attack@ep_damage_ratio?check_block.hit>killed.ep_damage_ratio >killed.atk_scale_other%Boomenemy_10102_crblt_2B彻底报废的胶卷4Dz可以被10次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤8x|$$$|$h@@t  %,%4%2:P%N???%B xenemy_10102_crblt_2 !`l%*<<$d4!>check_block.ep_damage_ratio!?check_block.atk_scale_main!?!check_block.attack@atk_scale_main,">"check_block.attack@ep_damage_ratio`"?check_block.hit">killed.ep_damage_ratio">killed.atk_scale_otherT*Boom D"enemy_10102_crblt x t"报废的胶卷|  !""y可以被6次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤"x|."@)>"P)X)!d)!@@! """)"))""h")"\"?h"?""""?*"B"&#enemy_10102_crblt%)<<HxPH#r?@A biu#p#@A%enemy_10101_crgun_2$#%宣泄暴力的摄影师R$##& &V发射的胶卷可以被10次攻击击倒,且在<@eb.key>摄影区域内时变慢%x|f%n%v%~%,4%8%%?(%ȯT%8%D% B%%%%%%%%%,%?%?%%%%@%%B%x%enemy_10101_crgun_2(@$-($@ 48<$0(, $<<HT&B @A biu&&@A)enemy_10101_crgun'4'0)不满摄影师'@'L'p))U发射的胶卷可以被6次攻击击倒,且在<@eb.key>摄影区域内时变慢P)x|((((/((|(?(((( B*)2):)B)J)R)))(,(?)?,)0)4))@D)()B4)@)enemy_10101_crgun8,0X884<\`` p)x@$,Dmode.max=mode.cnt, ף<#mode.enemy_crrol[lifetime].hp_ratio-?#mode.enemy_crrol[lifetime].intervalL-?stop.damage_scalep-?Rush.rush_damage*,enemy_10100_crrol_2j++-意识自由的假人+,+8++d-c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱@-x|,,,,3,,l,L?x,s,,---&-.-6->-,,N-,?,?----@,--B--enemy_10100_crrol_20h4\884<\``|h-x@$0Dmode.max~Amode.cnt0 ף<#mode.enemy_crrol[lifetime].hp_ratio0?#mode.enemy_crrol[lifetime].interval01?stop.damage_scaleT1?Rush.rush_damage.0enemy_10100_crrolN/.0 灵活假人z////@1c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱1x|00007`0d0H0L?T080d00001 11100*10?0?0000@10B0~1enemy_10100_crrol3snR444444444444H11111111111,3xxxxxxxxxH2L2P2T2X2\2`2d2H2H t2x2h9A22222222222222229B229S444TTTlpxxx(3,3(5enemy_1009_lurkerT3X3T5 潜伏者3`3335Q整合运动的特殊作战人员,<@eb.key>在被阻挡前无法被攻击。X5xx|t4444444x4?4444A4*54444444Z4555 54@55B 5,5enemy_1009_lurker8\<A<<4<\``| 5`88>inside.attack@ep_damage_ratio8?inside.attack_speed8@inside.atk_scale_crhro9?inside.atk_scale_normalreadT9@duration6`@8enemy_10099_crvln_2F768命定的反派r77 7789~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤09x|8888?t8x8\8ff&?h8hB8x88pB 999"9*9298888?8? 9998@$99B9 9enemy_10099_crvln_2<d@E<<4<\``$9`8<>inside.attack@ep_damage_ratio<?inside.attack_speed<@inside.atk_scale_crhro=?inside.atk_scale_normalread\=@duration:`@<enemy_10099_crvlnN;:<反派阵营角色~; ;;;D=~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤<=x|<<<<C<=<<<<?<?== ==@0==B =,=enemy_10099_crvln$@PpDI<<H=L(nQreborn.invincible@@@reborn.duration@>inside.attack@ep_damage_ratioA@#inside.ability_range_forward_extendDA@inside.atk_scale_crvlnlA?inside.atk_scale_normal(readA@duration??,Aenemy_10098_crhro_2?`?\A命定的主角?l?x?AA在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤Ax|"A*A2A:ALH@@@ff&?@PFA@AAAAAAAA\A`ADA PA?\A?AAAtA@AABA Aenemy_10098_crhro_2DTHN<<Hinside.attack@ep_damage_ratioE@#inside.ability_range_forward_extendE@inside.atk_scale_crvlnE?inside.atk_scale_normalread0F@durationxC?Eenemy_10098_crhro"DCE主角阵营角色RDCCF F在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤 Fx|EEEELdEhELEff&?XE:EhEtEAEF FFF"FEEEXE?E?EFFE@FEBFFenemy_10098_crhroI`TMt88 F0pIL>block.ep_damage_ratioIL?weakness.damage_resistanceFIenemy_10097_crshd_2GHGDI顺从内心的设计师G`GlGII<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Ix|I"I*I2IDPHHH?H2IHH B~IIIIIITIXIblock.ep_damage_ratioML?weakness.damage_resistancepJLenemy_10097_crshdKJL心虚设计师FKJJMM<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Mx|LLLLS\L`LDL?PL'|L`LlLALLM MMMLLLL?L?LLLL? MLBLMenemy_10097_crshdOHTP88\d$M spawnMOenemy_10096_crprp_2VNNP渴求瞩目的道具师NNNNPPQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Px|OOOOV`OdOHO?TO%OdOpOAOOPPPPOOO,O?O?OOPO@POBP, Penemy_10096_crprp_2SPWS88\dPspawnPRenemy_10096_crprp^Q QS疲倦道具师QQQQLSQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Sx|RRRRY\R`RDR?PR@|R`RlRARRS SSSRRRR?R?RRRR@ SRBRSenemy_10096_crprpVLZnt44<\``DSSUenemy_10095_crgst_2.TSU沉浸艺术的群演bTSvT~T$V3只能被<@eb.key>摄影区域内的友军阻挡Ux|FUNUVU^Up\UUTff?U(#4UU$U BUUUUUUUUhUtU?U?UUUU@UUBUd:Venemy_10095_crgst_2X]"w44<\``|<TV8V\Xenemy_10095_crgstVVX 加戏群演WV"W*WX3只能被<@eb.key>摄影区域内的友军阻挡|Xx|WWX X_WWWff?W@WWW BVX^XfXnXvX~X,X0XX X?,X?XX\X`XDX@pXTXB`XdXenemy_10095_crgst`[_D88`hY[L>ep.ep_damage_ratioY8[enemy_10094_crstf_2YlYh[执拗的收音师Y|YZ Z[H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤t[x|ZZZ[bZZZfff?ZZZZpAN[V[^[f[n[v[$[([ [[?$[?P[T[X[<[@h[L[BX[d[enemy_10094_crstf_2\^b@88`h\^L>ep.ep_damage_ratio\4^enemy_10094_crstf\h\d^临时收音师\t\\]^H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤l^x|]]]] e]]]fff?]]]]pAF^N^V^^^f^n^^ ^^^?^?H^L^P^4^@`^D^BP^^\^enemy_10094_crstfTaTe88@Hhll^(^ aenemy_10092_hlslp_@_gfJgRghthxpgog ooggg?gg6hgBToRhdolojhrh ho h'8hylyxyAyzzzz&zy2zyyyyyyy@@ zyByhzenemy_10090_hlgrd}`Ln444TTThltttzz|enemy_1008_ghostzz|幽灵F{z{{}Q擅长工程技术的人员,<@eb.key>无法被阻挡,需要尽快清除。|xx|{F|N|{|||{?{$||| B@||L|P|T|X|\|`|D|xp|t|x||||d|?|t|B|d}enemy_1008_ghostL̃f88  044<@$}@@@ RangeHeal\<$@@ heal_scale4?spH@ max_targetd @ range_radius}enemy_10089_hlsprt_2^~ ~资深圣堂保育员~@~$~~PJ周期性为自身周围5名敌人回复一定生命值并补充1发弹药x|@TX<333?H%tXdA ,@Benemy_10089_hlsprt_2@<փ88$((04@@ RangeHeal\<$@ heal_scale?sp@@ max_targetԃ @ range_radius Denemy_10089_hlsprtʁxt圣堂保育员J周期性为自身周围3名敌人回复一定生命值并补充1发弹药xx| 333?@؂ȂANV^fnv$<@DHL0,@\@BLXenemy_10089_hlsprtP$@@p|,4X\\|HAAddBulletTrigger.intervalZX4@Sniping0@delay_add_bulletЎ AddBullet|?sp Aduration؄Benemy_10088_hlsnip_240精锐圣堂射手d…ʅp[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1Dx|†pΆֆlfff?x0&.6>J؆ `@$B enemy_10088_hlsnip_2h'@@p|<DdhhPȇAAddBulletTrigger.interval&h @Sniping @delay_add_bullet AddBulletX?spl AdurationB؊enemy_10088_hlsnip^  圣堂射手8D[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1x|DX\@fff?L'x\ ؊܊̊`@܊Bxenemy_10088_hlsnip8+@@lt$|`4dpASkillTrigger.max_stack_cnt@SkillTrigger.intervalAttributeStorage.atk܎?AttributeStorage.move_speedz,ForeverEnhance P>atk_addh>move_speed_add؎enemy_10087_hlchgr_2b 精锐圣堂剑士@LO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:7x|@TXatk_addhL>move_speed_addؒenemy_10087_hlchgr^  圣堂剑士8DO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:5 x|8LP4?@plP֒ޒ^̒ВԒؒܒff?ВBܒenemy_10087_hlchgr$,88pX,L?SelfFear.move_speedp@SelfFear.speed_duration@ SelfFear.fearenemy_10086_hltigr_2@<“萨科塔匍匐”ƔtXޔL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧Lx|•ʕx֕ޕť?0uA"*2:BJV^ @0B ,enemy_10086_hltigr_2( t 88 l̖X,?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear,Penemy_10086_hltigr֗“萨科塔之爪” "șL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|"ИԘ̌?ĘaԘAfnv~<(,TX\`dH@tXBdpenemy_10086_hltigrh<< (LPPt||8X,؜?SelfFear.move_speed@SelfFear.speed_duration$@ SelfFear.feart A BRoar(x attack_speedpAdurationenemy_10085_hllevi_2<8“萨科塔昂首”HtXޛ生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|̜*2Ȝ>Ԝ8Av~L82dhlptX?hBenemy_10085_hllevi_2t<< (HLLpxx4X,?SelfFear.move_speed@SelfFear.speed_duration0@ SelfFear.fear A BRoar( attack_speedpAdurationenemy_10085_hlleviD@“萨科塔之鳍”P|`生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|&Ԡ2:Р>ܠ`A~T@2lptx|`?pBenemy_10085_hllevixĨ\88<DDHL\d<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@@SelfFear.speed_durationh@ SelfFear.fearff?ؤenemy_10084_hlegle_2b “萨科塔见证”HT生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害tx|333? ԤĤAJRZbjr ~ 8<@DH,@@X<BHTenemy_10084_hlegle_2P4888@@DHXd<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@SelfFear.speed_duration@@ SelfFear.fearff?enemy_10084_hlegle6“萨科塔之眼”z(生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害Hx|ƨtҨڨp333?||A&.6>FR @@,B(enemy_10084_hlegle l88  pĩX,?SelfFear.move_speed@SelfFear.speed_durationج@ SelfFear.fear$Henemy_10083_hlbird_2Ҫ|“萨科塔展翅”ĬL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x| ̫Ыfff?JثA^fnv~4HLPTX<?hLBҬڬenemy_10083_hlbird_2X<88 lX,į?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear\enemy_10083_hlbird“萨科塔之翼”JRL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|6>JRfff? ~ AhƯί|p?Benemy_10083_hlbirdԶ44<\\`||||||( ?0enemy_10082_mpweak\ķ` 弱化节点xxxxxxxx $(,0? 'LP4HB`dhlptx|`?Bdȱenemy_10082_mpweak"<<@HlppT@T(d0h<l<t8\?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_timeĵ̾Mode_Shushi_Passive.move_speedA$Mode_Shushi_Passive.magic_resistance,HCMode_Shushi_Passive.defTCMode_Shushi_Passive.atk|DMode_Shushi_Passive.max_hpvMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed%Mode_Youling_Passive.magic_resistance6Mode_Youling_Passive.def^Mode_Youling_Passive.atkMode_Youling_Passive.max_hp?Mode_Fuchou_Passive.mass_levelff?$Mode_Fuchou_Passive.base_attack_timeH Mode_Fuchou_Passive.move_speedxA$Mode_Fuchou_Passive.magic_resistancezCMode_Fuchou_Passive.defظCMode_Fuchou_Passive.atkzEMode_Fuchou_Passive.max_hp,ff?Mode_Fuchou_Anger.atkT@Passive.magic_max_count|@Passive.phy_max_countD(0 ChangeToD ChangeToC ChangeToB0@Tenemy_10081_mpplai_2޷转译基底·β̹origen初始不进行攻击;在受到4次物理攻击后、受到4次法术攻击后,或被阻挡时,会分别变化为不同的形态x|bjv~,0? L0<4B¹pιֹd AX?йBFenemy_10081_mpplai_2ļN<<@HhllPlT(d0h<l<t8?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_time̾Mode_Shushi_Passive.move_speed A$Mode_Shushi_Passive.magic_resistanceXHCMode_Shushi_Passive.defCMode_Shushi_Passive.atkDMode_Shushi_Passive.max_hpMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed.%Mode_Youling_Passive.magic_resistancebMode_Youling_Passive.defMode_Youling_Passive.atkMode_Youling_Passive.max_hp ?Mode_Fuchou_Passive.mass_level【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间x|"*6>? HB0$ AXDptx|d@@tBenemy_10080_mpiced_2tj88, (5@@CardBoom,?respawn_disabled<Aduration@enemy_10080_mpiced.静滞虚幻·α origen@<@eb.key>【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间Dx|pl?x  B&. ABNh @@( Benemy_10080_mpicedld444TTTpt||enemy_1007_slime_3 源石虫·βf  infection@=野生的被感染生物,比源石虫·α更具有威胁。xx|rz(,04?$Pdptx|?Benemy_1007_slime_3 4444444444444LPTX\`dhlptxxxxxxxxx "  $(,048<@DHLPTX\`dhlP|l444TTTpt||enemy_1007_slime_2 源石虫·αn($ infectionH?野生的被感染生物,比一般源石虫更具有威胁。xx|z048< ?,Xlx|?Benemy_1007_slime_2"4444444444444TX\`dhlptx|xxxxxxxxx (,048<@DHLPTX\`dhlptX,t444TTTlpxxenemy_1007_slime 源石虫r,( infectionL野生的被感染生物。xx|Zb? &8LX\`dhlx|l?|Benemy_1007_slimexr88  < 0C@@StopCost$cost_add_locked<Aprojectile_life_time @enemy_10079_mpmage_2>活性态萨卡兹术师结晶z8origenX~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间Px||xL?'pB&2: AV @0B X,enemy_10079_mpmage_2(tt88 8F@@StopCost$cost_add_lockedAprojectile_life_time, @Penemy_10079_mpmage稳定态萨卡兹术师结晶origen~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间x|^frz(,L?@H,8pBl` A|@Benemy_10079_mpmage*44<`dd d\@denemy_10078_mprein_2活性源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|6>JR>> BDP4 AhT t@Benemy_10078_mprein_244<\```8@enemy_10078_mpreintp固化源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|"*>:Bnz( A@, X\`dhL@x\Bhtenemy_10078_mpreinl8R88 O@@@Spawnenemy_10073_mpcar_2 enemy_keyX|enemy_10077_mpbarr_2自助出餐终端原型机>origenZ食堂自助出餐终端原型机;每隔一段时间召唤1个<失控的修理小助手>x|fnz04?$@P4@HBt@Benemy_10077_mpbarr_2<88lTS@@@Spawnenemy_10073_mpcar enemy_keyenemy_10077_mpbarr^ 内测版自助出餐终端$0Torigent`仍在测试的食堂自助出餐终端;每隔一段时间召唤1个<迷茫的修理小助手>Px||x?p B&2:BJV @0B ,enemy_10077_mpbarr$p44<`dd$@enemy_10076_mpgrou_2V“风雪中的影子”(LorigenlZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署@x|lh333?t(#pB"* A>J @@$B enemy_10076_mpgrou_2h 44<\``t@enemy_10076_mpgrouJ“寒灾回响”z8origenXZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署,x|XlpT333?`Xp|pB A*6L@@B enemy_10076_mpgrouP88PXx||<6Boom?enemy_10075_mpwrj_2R防爆货运帮手@origen`c<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Boom?enemy_10075_mpwrjZ无忧货运帮手Horigenhc<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Dx|pl?x A&.6>J ?$Benemy_10075_mpwrj`44<`ddH @enemy_10074_mpcata_2F加热饮料机r,origenL被源石干扰了温度控制模块的冰镇饮料机,美味饮品在过度加热后会给干员们带来生理和心理的双重冲击。Tx||? B*6>FNZ $@4B$0enemy_10074_mpcata_2,x44<\``|< @enemy_10074_mpcataZ冰镇饮料机@origen`被源石干扰了轨道模拟模块的冰镇饮料机,会不受控制地向根本不渴的干员投射过度冷冻的易拉罐。`x|?  B6BJRZf $(,0@@$B0^<enemy_10074_mpcata444<\``Tenemy_10073_mpcar_2b 失控的修理小助手(Torigent被源石干扰了威胁识别模块的修理小助手,连工程部干员精心设计的小功率带安全离合的钻头都变得更危险了。x| 33? AVbjrz(@DHLP4@`DBPh\enemy_10073_mpcar_2T44<\``8enemy_10073_mpcar0,迷茫的修理小助手Htorigenu被源石干扰了寻路模块的修理小助手,连工程部干员特意添加的送餐功能都很难实现了。x|33?AZfnv~,DHLPT8@dHBT,`enemy_10073_mpcarXp>88 T4AngryClickl GrabEnd  GrabBeginxtenemy_10072_mpprhd侵入式调用“我们已确认PRTS受未知因素干扰启动了重置进程,并且频繁检测到某条无法识别的危险调用指令。你看,那个标识不是一直都在这吗?欸......你说看不见是什么意思?”<xx||X d  x|`33?l'B  $ 8 d enemy_10072_mpprhd4 88X` x bornenemy_10071_ftprg_2> “中点”j0D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|fnv~48ff&?('T8D B??ff?B enemy_10071_ftprg_2$  88X` x|bornenemy_10071_ftprg. “终点”Zz D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|V^fnv$( ff&?4!D(4 Bx,??ff?Benemy_10071_ftprg 6*44<`dd$h L @p enemy_10070_ftkbtt_2  灰烬艺术品&   F  ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子 x|Z b j r z ( ,  L? .H , 8 HB       | ^ ? ? @ B  enemy_10070_ftkbtt_2>-44<\``| p T @xenemy_10070_ftkbtt   灰烬造物*   J ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子x|^fnv~,0L? 'L0<HB?? @Benemy_10070_ftkbttPF0444444444444<x|xxxxxxxxx $(,048< LPTX\`dhlptX 1444TTTtx@enemy_1006_shield_3 $ 重装五十夫长4@lhr重装防御者中的精英,比重装防御组长更具威胁,<@eb.key>防御力很高且难以被击溃。Txx|pt@?@"ff&@Benemy_1006_shield_3,U~4444444444444<<xxxxxxxxxX\`dhlptX:R5444TTTtx$,0,enemy_1006_shield_2X\X重装防御组长lxW比一般重装防御者更具威胁,<@eb.key>防御力很高且难以被击溃。pxx|@?'2> ff&@0B X,enemy_1006_shield_2$HY8444444444444<Xxxxxxxxxxtx|t@RX:444TTTpt| HLHenemy_1006_shieldtxt重装防御者T整合运动的近身作战人员,<@eb.key>防御力很高且难以被击溃。xx| @?pJV  (,048ff&@H,B8XDenemy_1006_shield<"<44<\``tx8enemy_10069_ftlsj_2j树墙(T3我方干员部署至<盾与墙>周围4格时出现x|v~DH,>8ȯdHTpA??@Benemy_10069_ftlsj_2 4%V?44<\``tx8l enemy_10069_ftlsj 树盾:Z!3我方干员部署至<盾与墙>周围4格时出现 x|" * 2 : B >  pA      \ ` D &P ?\ ? t @ B  enemy_10069_ftlsj#'B44<\``x|T4!!@<#enemy_10068_ftxsr_2!p!l# 指路草!x!!"#O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛>t#x|"""# #"""fff?" """pBN#V#^#f#n#v#$#(# ##?$#?P#T#X#<#@@h#L#BX#d#enemy_10068_ftxsr_2\&*D44<\``x|T##@&enemy_10068_ftxsr$8$4& 指路芽$@$$$t&O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛><&x|%%%%%%%h%fff?t%|%%%pB&&&&.&6&>&%%%%?%?&& &&@@0&&B &@,&enemy_10068_ftxsr$)p-U88<@@TX`hlD&l4^2 x-4pow.attack@range_id)L>!pow.attack@ep_damage_ratio_normal)>pow.attack@ep_damage_ratio$*HBpow.time@*@pow.add_max_atk')enemy_10067_ftsjc_26(')灼芯Z(''z( *攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤d*x|))))))))Y?)<)))B>*F*N*V*^*f***)^*?*?@*D*H*,*`@X*<*BH*T*enemy_10067_ftsjc_2L-10Y88<@@TX`hlD*l46 x-4pow.attack@range_id-L>!pow.attack@ep_damage_ratio_normal .>pow.attack@ep_damage_ratioL.HBpow.timeh.@pow.add_max_atk+-enemy_10067_ftsjc^, ,.灼藤,,,,H.攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤.x|. ...".---Y?-2---Bf.n.v.~...<.@.$.0.?<.?h.l.p.T.`@.d.Bp. |.enemy_10067_ftsjct105X]88 t/P01L?growth.add_atk_ratio2A growth.time$2@growth.add_max_hp_ratiox/1enemy_10066_ftxjl_2"0/1 “襁褓”N0/b0j02Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升1x|Z1b1j1r1z1(1,11333?1*H1,111111111111?1?1111@11B11enemy_10066_ftxjl_2409`88 th2P005L?growth.add_atk_ratioX5A growth.timet5@growth.add_max_hp_ratio24enemy_10066_ftxjlr3 35 “巢穴”3,333`5Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升45x|44444x4|4`4333?l4(#4|45 555"5*52544B54?4?5 554@ 55B5@5enemy_10066_ftxjl8`<A<<`T5|8@boom.atk_scale @onfire58enemy_10065_ftzlc_26D6@8 卷心草6L6668m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害h8x|77777777?7777@B8J8R8Z8b8j888z88?8?@8D8H8,8?X8<8BH8|T8enemy_10065_ftzlc_2L;?D<<`T8;@boom.atk_scaleXConfire$9H;enemy_10065_ftzlc9|9x; 卷心籽99 ::;m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害;x|;;&;.;6;:::?:;::@z;;;;;;P;T;;@;?L;?x;|;;d;?;t;B;;enemy_10065_ftzlc>8Bhj88$(,t(<|X<Genemy_10065_ftzlc_2 1.enemy_key(?333?1.delay@?>1.offset_bound`?@@1.cnt<@>enemy_10064_ftyzss_2R==> 巡游枯木~= ===@?9在我方单位攻击范围时,显露出原本的样子>x|j>r>z>>>8><> >@?,>(#X><>H>HB>>>>>>>>>>?>?>>>>@>>B>>enemy_10064_ftyzss_2A4,Fm88 $(p?|X<Kenemy_10065_ftzlc 1.enemy_keyB333?1.delayB>1.offset_boundB@@1.cnt@@$Benemy_10064_ftyzss@X@TB 巡游草叶@d@@@B9在我方单位攻击范围时,显露出原本的样子LBx|AAAAAAAxA@?AdAAAHB&B.B6B>BFBNBABAA?A?(B,B0BB@@B$BB0B吸收的<无谓>和<饮啄>传送到自身附近Ex|DLE L(LDDDfff?DaDDD AlLjE|LLEE8EE$EdPETEXE\E`EDE@pETEB`EEenemy_10063_cjdoor_2dHLHt888F$YDirection.valueH?Teleport.range_radius和<饮啄>Hx|H OH0O8OGGGfff?GaGGG A|OzHOOHHHHH4Hd`HdHhHlHpHTH@HdHBpHJHenemy_10063_cjdoorpK4OTw88I(K?Crash.atk_scaleK?Crash.range_radiusHIlKenemy_10062_cjblonIQK“饮露餐风”&J.J6JKanimatedLx对沿途所有我方单位造成真实伤害;无法被攻击、不计入歼灭数,消失时不会扣除目标生命Kx|jK|RzKRR8KOPVNO`VhVfOnOOVO0O4O8O<废弃火灶>会被吸收并为其增加技力;需要15次伤害击倒,被击倒后生成1个<饮啄>;不计入歼灭数,自动往<@eb.key><废弃火灶>移动Rx|2R:RBRJRRRRRQ333?Q R~RRRRRRRRdRRRxR|RRRRlR?R|RBRdSenemy_10060_cjbfodUYs44<\\\px,`(S S@0Uenemy_1005_yokai_3\S`S\U威龙\ShStSUdroneUx<@eb.key>【飞行单位】大型无人机,拥有更好的耐久性能,可进行<@eb.key>远程物理射击。Uxx|T&U.UTTTTT?T0uUbUjUUvU$U(U,U0U4U8UUHULUPUTUXU【飞行单位】妖怪的改进版,可进行<@eb.key>远程物理射击。Yxx|YbYjYYY Y$YYfff?Y@YYYTYY`YdYhYlYpYtYXY2YYYYYxY@@YYBYYenemy_1005_yokai_2\x{444444444444,@ZDZHZLZPZTZXZ\Z`ZdZhZ[xxxxxxxxxZZZZZZ[[ZN[[[ [$[([,[0[4[8[<[@[D[H[L[P[T[X[\[`[d[h[Xbz|444TTThpxx([[]enemy_1005_yokai[[]妖怪[[\ ^drone,^T<@eb.key>【飞行单位】敌方人员操纵的无人机,不会进行攻击。]xx|]v]~],]0]4]8]]fff?(] T]]]h]]t]x]|]]]]l]2]]]]]]33@]]B"^*^enemy_1005_yokai`d44<\`dx|tD^(^L`enemy_10059_cjgfod^e`饮啄^_ _`animated`无法被阻挡,靠近<@eb.key><火灶>会被吸收并为其增加技力;需要5次伤害击倒,被击倒后生成1个<无谓>;不计入歼灭数,自动往<@eb.key><火灶>移动ax|`````T`X`<`333?H`t```````a a`aa``````?``B`dbaenemy_10059_cjgfodc(hfm<<h ,4aDd@Attack.attack@atk_scale@@Preyd? range_radiusa @ denemy_10058_cjfrog_2bDb@d招财bHbTbxdanimatedd可以吐出金币造成高额远程伤害,吐出金币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个金币dx|&d.d6d>dFdccc333?c NdcdAdddddd`ddLdxd|ddddld@@d|dBd@denemy_10058_cjfrog_2gkq<<h(08eg@Attack.attack@atk_scaleP@@PreyPh? range_radiuse @genemy_10058_cjfrogFfeg旺财jfef(hanimatedLh可以吐出铜币造成高额远程伤害,吐出铜币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个铜币`hx|gggggggg333?g:gggA:hBhJhRhZhbhhnhg(h,h0h4h8hh@@Hh,hB8hDhenemy_10058_cjfrog和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动lx|ll"l*l2lkkk?k~lkkAvl~lllllLll8l2dlhlllpltlXl@@lhlBtllenemy_10057_cjstel_2|os`88(0PTThltx` mlH o?Drop.sp p?Drop.range_radius0ppB Wait.durationy cjstel_move_1Absorb.branch_idVAbsorb.action_indexp333?Absorb.range_radiusm?penemy_10057_cjstelnPnLp思旧nTnnpanimatedp能够从战场中出现;待命一段时间,不进行移动;最多拾取1个<无谓>和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动px|NpVp^pfpnpp pp?pa

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N B*2:BJR^ $( @8B(4enemy_10048_prtsld_208|88|ԭ<?"SingleShieldTrap.damage_resistancḛ?#SingleShieldEnemy.damage_resistance,Penemy_10048_prtsld֮ 血腥厨子"Ȱf更容易受到攻击;周围敌人与<盐坨子炮>受到来源于盾侧的物理/法术伤害降低x*2:Lد?: B\Htx|h@xBenemy_10048_prtsldԷ<<,4X\\x|<0lH¼ enemy_10046_pshark_2TryBus.enemy_key<?TryBus.max_cnt* TryBus.modet?M1_Invisible.move_speed pApAM1SplashCannonD Astun@@magic_atk_scale޽ x-4projectile_rangel!pApAM0SplashCannonD |Astun@@magic_atk_scalez x-4projectile_range ff&@0enemy_10047_shrknt_2hd爆炸信奉者t可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<裂地盐鳞>获得其部分能力ĵx|:BJRd 333?:( HBƵtҵ`, @Benemy_10047_shrknt_2.<<(0PTTpt|4LhDenemy_10046_psharkTryBus.enemy_keyT?TryBus.max_cntB TryBus.mode?M1_Invisible.move_speed%pApAM1SplashCannonD Astun@@magic_atk_scale x-4projectile_range&pApAM0SplashCannonD Astun@@magic_atk_scale x-4projectile_range$ff&@Henemy_10047_shrkntθ|x爆炸追寻者可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<撼地盐鳞>获得其部分能力غx|NV^fx 333?.< ,HBºʺҺںt @B^enemy_10047_shrknt888X0`@Invisible.move_speedD?1.attack@damage_atk_scaleenemy_10046_pshark_2J 裂地盐鳞v4Dx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升8x|ƽν|d>p&.6BJ@Benemy_10046_pshark_24\880x`@Invisible.move_speed?1.attack@damage_atk_scaleenemy_10046_psharkPL 撼地盐鳞ο\hx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升x|&>p^fnv~<PTX\`D@pTB`lenemy_10046_psharkd`<< `8X0?StateController.delay?StateController.cnt enemy_10043_sailor_2StateController.enemy_keyR Mode.modeA Stun.duration@@M1SpeedUp.move_speed@M1SpeedUp.durationThrowEnemy.checkpoint,@@M0SpeedUp.move_speedT@M0SpeedUp.duration ThrowEnemyT< @mode?delay?cnt enemy_10043_sailor_2 enemy_keyX|enemy_10045_parrot_2 噩兆飞鳞2FN<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<历险水手>x|X\@?L.xd A &?Bdjenemy_10045_parrot_2T4r<< \4 X0t?StateController.delay?StateController.cntenemy_10043_sailorStateController.enemy_key Mode.modeA Stun.duration<@@M1SpeedUp.move_speedd@M1SpeedUp.durationVThrowEnemy.checkpoint@@M0SpeedUp.move_speed@M0SpeedUp.duration| ThrowEnemyT< 0@modeH?delay`?cnt:enemy_10043_sailor enemy_keyenemy_10045_parrot~,( 吉兆飞鳞8l<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<寻险水手>x| "?'N Abjrz8LPTX\@?lPB\denemy_10045_parrot\<<`<@@`dlpt$@@ 1.move_speedh BlockedBoomlP,333@blockee_atk_scale@Afixed_duration`L?probxB attack_speedenemy_10044_wintun_2r 朗姆酒推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?)AZbjrz0HLPTX<@@hLBXdenemy_10044_wintun_2`<<`8<<\`hlp @@ 1.move_speedl BlockedBoomlP, 333@blockee_atk_scaleDAfixed_durationdL?prob|B attack_speedenemy_10044_wintunr 咸鳞汁推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?(#AZbjrz0HLPTX<@@hLBXRdenemy_10044_wintun\4@88 $(|d8?MoveSpeedUp.speed_up_duration@MoveSpeedUp.move_speed >1.attack@ep_damage_ratioxenemy_10043_sailor_2& 历险水手RfnG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升x|JRZbjfff? d8( Ap<@Benemy_10043_sailor_2088 $xXd8 ?MoveSpeedUp.speed_up_durationP@MoveSpeedUp.move_speedx>1.attack@ep_damage_ratioenemy_10043_sailorz($ 寻险水手4hG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升(x|lpTfff?`|p| A "*62@B^ enemy_10043_sailorhP88<@@\`hlp BuildBridgepL,?extra_skill_time@interval@time_each_tile@ loop_durationCbridge_durationhenemy_10042_prtrop_2 扶桥老手BV^3<@eb.key>隐匿,可以搭建并维持悬索桥x|&.6>Fff&?@A`L,x|l@|Benemy_10042_prtrop_2dv888<<X\dhl 4p BuildBridgepL,(?extra_skill_timeL@intervalh@time_each_tile@ loop_durationCbridge_durationenemy_10042_prtropLH 架桥船工X3<@eb.key>隐匿,可以搭建并维持悬索桥8x||dff&?ppA"*2:F @ BXenemy_10042_prtroph`($@ 48<$0(, $<<8DLlpt\4z x-4stopAura.range_id?stopAura.sp_ratio@stopAura.interval(? stopAura.sp  0-1moveAura.range_id>moveAura.sp_ratio   enemy_10041_cnvfire~, 引线火焰tx|N`lt> 8Tx?B"enemy_10041_cnvfire88\dH@u= heal.hp_ratioLpenemy_10040_cnvbln_2  巡游气球6>F{游行车队释放的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复大量生命,延长狂欢时间。x|V^fnv$( ? D?&enemy_10040_cnvbln_288\dHH< heal.hp_ratioTxenemy_10040_cnvbln 节日气球:BJ~狂欢节期间遍布全城的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复生命,延长狂欢时间。x|^fnv~,0? L?&.enemy_10040_cnvbln- 444444444444<PTX\`dhlptxxxxxxxxxx  $(,048<@DHL0\`dhlptx\|x44<\\\x|33?enemy_1003_ncbow_2 弩手组长<@<K相比一般弩手更具作战能力,<@eb.key>使用远距离攻击。xx|z048< fff?,lX<p|t@B6enemy_1003_ncbow_21*444444444444@\`dhlptx|xxxxxxxxx  :048<@DHLPTX使用远距离攻击。 xx|(<@DH,fff?8xdH|d@Benemy_1003_ncbow J<<t<@@`dltxxh(fff?!act38side_scale.damage_resistancec@pA bigAttackT4pAcd@sp Aduration block_cnt( @Lenemy_10039_cnvber_2“醉后狂欢”&蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|NV^fn ?a< ,At@BLenemy_10039_cnvber_2B<<t8<<\`hptt` fff?!act38side_scale.damage_resistanceg@pA bigAttackT4pAcd@sp Aduration block_cnt @Denemy_10039_cnvberxt“开怀畅饮”蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|BJRZb?U0 A|h@Benemy_10039_cnvber *88pxXL fff?!act38side_scale.damage_resistancelenemy_10038_cnvpiz_2“美食速递”Jjp<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。x|rz(<@$?0hB\@LA @Benemy_10038_cnvpiz_2$-88pxT|<fff?!act38side_scale.damage_resistanceenemy_10038_cnvpizF“方便快餐”v<p<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。(x|ThlP?\:lxA&2@ Benemy_10038_cnvpizL 088\0hL>killed.ep_damage_ratio?killed.atk_scaleenemy_10037_cnvpcar_2<8巡游零食车H|`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。Xx|? &.6>FNVb2 $(,?< B,8enemy_10037_cnvpcar_24  488X0L>killed.ep_damage_ratio?killed.atk_scale8enemy_10037_cnvpcarlh节日零食车x`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。x|? V^fnv~4 2LPTX\@?lPB\henemy_10037_cnvpcar` <<t(,48<$  fff?!act38side_scale.damage_resistance,x A Asummon enemy_10037_cnvpcar_2 enemy_key  enemy_10036_cnvpvd_2>  巡游零食商贩n    0 ~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><巡游零食车>。( x|  T  h l P 333?\ . l x A     &  2   @ B  enemy_10036_cnvpvd_2xP<<t $,04 lfff?!act38side_scale.damage_resistance{ A Asummonenemy_10037_cnvpcar enemy_key0 Tenemy_10036_cnvpvd  节日零食商贩  &~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><节日零食车>。x|:BNV333?'$Ap\|@B,enemy_10036_cnvpvd>88(0TXX|x@|T0?aura2.ep_damage_ratio<?aura2.atk_scale\@aura2.range_radius?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius<enemy_10035_cnvdnc_2tp热烈舞团领舞者x<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6>F333?6 A`L^x|l?|Bxenemy_10035_cnvdnc_2tB88(0PTTx|t4|T0?aura2.ep_damage_ratio0?aura2.atk_scaleP@aura2.range_radiust?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius 0enemy_10035_cnvdncd`热烈舞团独舞者xx<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6333?. AzP<,hlptx\?lBxdenemy_10035_cnvdnc|b88X`P @@ Afire|X4@enemy_cnvsax[cd].intervalH? hit_intervalh=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].durationL> atk_scale( @Lenemy_10034_cnvsax_2巡游爵士乐手&<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|>FNV^ 333?., Axd^?Benemy_10034_cnvsax_2"88X`LL4@@ Afire|X4H@enemy_cnvsax[cd].intervalt? hit_interval=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].duration L> atk_scaleT @xenemy_10034_cnvsax节日爵士乐手.N<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|fnv~48333?('T8D A,?Benemy_10034_cnvsax"'N88hpPp 0#=mode.attack@ep_damage_ratio @"enemy_10033_cnvbsk_26! "街头火舞明星f! z!!(#u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。#x|"""""\"`"D"333?P"4!|"`"l" A""# ###"&#"^""""""@#"B""enemy_10033_cnvbsk_2%D*Q88hpL#\&=mode.attack@ep_damage_ratio# @%enemy_10033_cnvbsk^$ $&街头火舞艺人$$$$P&u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。@&x|%%%%%%%l%333?x%d%%% A&"&*&2&:&B&%N&%,& &&&&%@(& &B&&$&enemy_10033_cnvbsk)h-G44<`dd4&&ff?(enemy_10032_cnvsnp_2N'&(礼花经销商z''''<)?<@eb.key>隐匿,在狂欢节期间分销礼花的商贩。(x|j(r( (~((4(8((?((T(8(((((((((((((((((@@((B(,(enemy_10032_cnvsnp_2+06J44<\``|0h)L)ff?p+enemy_10032_cnvsnp))+礼花零售商"*)6*>*+?<@eb.key>隐匿,在狂欢节期间兜售礼花的商贩。+x|++*&+.+***?***f+n+v+~++4++@++,+dX+\+`+d+h+L+@@x+\+Bh+t+enemy_10032_cnvsnpl.2L44<`dd@ ,+.enemy_10031_cnvsld_2,L,H.专业竞演者,X,,,.E<@eb.key>隐匿,狂欢节上参与戏剧竞演的专业演员。L.x|--x-----t-?---..&...6.>.F.-R.- ......@,..B.^(.enemy_10031_cnvsld_2$1p5O44<\``|<..0enemy_10031_cnvsldR//0业余竞演者~/ ///@1E<@eb.key>隐匿,狂欢节上参与戏剧竞演的业余演员。1x|v0~0,000@0D0(0?40`0D00000000010d000000@00B0,0enemy_10031_cnvsld3< 8_88x1 4 tP$X4= 2.work_timet4?2.vtwand.damage_scale4?1.damage_scale4@@2.vtwand.disarmed_duration4D2.vtwand.dynamic 5HD2.value$5 A 2.not_combatD5@@1.disarmed_durationh5D 1.dynamic24enemy_10030_vtwandZ3l:5冲击式施术单元333L5\5可以被敌方单位或我方干员拾取并使用,使其获得一定的法术伤害能力;其复杂的结构还包含了一些特殊的性能h5x|444444454d4&5.565>5F5N5V5^5 5j5r5 5$5(5,5055 A@5$5B05d5enemy_10030_vtwand08TwV444444444444@55555555556d7xxxxxxxxx666666666 666676666666666666776,7>&X444TTThltttX7\7X9enemy_1002_nsabr779士兵77779*整合运动的基础近身作战人员。\9xx|x8888888|8̌?8r8898*98888888d8999 98@99B 99enemy_1002_nsabr<\@g88DLlpt \9|T02.def<=@E 1.dynamicX=L?1.damage_resistance:<enemy_10029_vtshldR;dB= 防护背心;;;<=L=Q可以被敌方单位或我方干员拾取并使用,提高持有者防护能力=x|<<<<<\<`<<L2.atk@D 1.dynamicA@?1.atkX>|@enemy_10028_vtswd?F@未装配刀片>>?F?@@N可以被敌方单位或我方干员拾取并使用,提高持有者攻击力@x|:@B@J@R@Z@@ @j@?d$@@@@@@@@@h@@@|@@@@@p@ A@@B@dAenemy_10028_vtswdCGM<<p044X\dlT4ACL?range.attack@atk_scale_range\X ApA MultiCombat\D@@times AppearDAtimesA?Denemy_10027_vtskBDB@D“帝国的甲胄”BXBdBDmachineD出场时,以场上当前生命最高的1名我方单位为中心,进行轰炸;可以远程物理攻击;攻击数次后,进行一次蓄力攻击,造成更高的3次物理伤害Dx|VD^DfDnDvD$D(D D?D0uDD(D4D@DDDDDDDD|DDDDDDD@DDBDDenemy_10027_vtskGLs88 $@x`E\0P x-5equip.range_idPH33?boom.projectile_rangexH@boom.atk_scaleE @Genemy_10026_vtzepl_2rF FH大容量物资运输艇0F【飞行单位】进一步强化武装的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Hx|FHNHVH^HfHHHGL>H4HH$HAHHHHHHHHlHHHHHHH@HHBHHenemy_10026_vtzepl_2KOw88 0`TI\0T x-5equip.range_idDL33?boom.projectile_rangelL@boom.atk_scaleI @Kenemy_10026_vtzeplbJJ L物资运输艇J J,JPLdronepL<@eb.key>【飞行单位】装备精良的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Lx|"L*L2L:LBLKKKL>KLKLALLLLLL\LLHLtLxL|LLLhL@LxLBL Lenemy_10026_vtzeplOSY<<\ ((0M` direct.front< A@getEquip@P@@ range_radiusMOenemy_10025_vtmstr_2:NMO“铣痕”团伙精锐佣兵vNNN4PDP行事老到的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备PPx|OOOOOOO|O333?O,LOOO B*P2P:PBPJPRPP^POPP P$P(P P333@8PPB(P4Penemy_10025_vtmstr_20S||W\<<\   Pfd direct.front A@getEquipS@@ range_radius4QXSenemy_10025_vtmstrQQS“铣痕”团伙佣兵RQQSS心狠手辣的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备Sx|fSnSvS~SS4S8SS333?(S:TS8SDS BSSSSSSSSSSSSSSS333@SSBS$Senemy_10025_vtmstrV[@@04<@LhxT(溅射伤害Wx|NWVW^WfWnWW WW?WPF溅射伤害[x|2[:[B[J[R[[[Z?Z. [[[ A[[[[[[l[[X[L[[[[[x[`@[[B[[enemy_10024_vtstrn^b\@@\h  D\o equip.front8?,stealX_@ atk_scale\@^enemy_10023_vtsnky_2N]\^“护目镜”帮派打手]]]@_P_工厂停工后加入帮派的年轻工人,可以获取装备。攻击数次后,进行一次蓄力攻击,并<@eb.key>偷取干员的装备\_x|^^^^^^^^Y?^^^^pA6_>_F_N_V_^_ _j_^$_(_,_0_4__ff&@D_(_B4_@_enemy_10023_vtsnky_2偷取干员的装备cbJcbcc cccbff&@$ccBc@ cenemy_10023_vtsnkyfdj88X`hc|f? equip.frontceenemy_10022_vtskny_2rd df老练拾荒者d,ddXfhf9在废墟中熟练生存的市民,可以获取装备。fx|eeeee`edeHefff?TePedepe Aeeffffe*feeeeeee?feBefenemy_10022_vtskny_2hHm88X``f`i? equip.frontfhenemy_10022_vtsknyRggh新手拾荒者~g gg8iHi6在废墟中求生活的市民,可以获取装备。hx|nhvh~hhh晕眩周围所有单位并掉落装备,一段时间后恢复运行tlxpkkkllkkkff>k k:lBlJlRlZlbljlrl l~l l8l十字法术溅射伤害;琥珀可以吸收场上所有结晶的力量提升米奥一定攻击力和生命值lrxxxxx|||qqqqxqqq?q0uqqqHBqqqqqqqqqr rrrrq@(r rBr $renemy_10020_sgcatuhy444TTTlpx8rrtenemy_1001_bigbo_2rrt 大亚当fsrs,s(uo比大鲍勃更具威胁,使用电锯进行攻击,兼具<@eb.danger>高耐久、攻击力和防御力。uxx|,ttt@tDtHtLt0t?高耐久、攻击力和防御力。wxx|vBwJwvvwwv?vU wwwA物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加{xz {{{{{ {{333?{a<{ {,{@X{\{`{d{h{l{p{t{X{2{{{{{x{@{{B{{enemy_10019_sgmum_2~|88DLlll`<|pP$pA hit_ap.mid0Ahit_ap.max_stack_cntXD hit_ap.deftpA hit_ad.midAhit_ad.max_stack_cntBhit_ad.magic_resistance?hit_ad.taunt_level0}Tenemy_10019_sgmum}}“以板之名”~}}更容易受到攻击;初始防御力和法抗较低,每次受到<@eb.key>物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加x~ $(,0333?  NL0<@hlptx|h2@Benemy_10019_sgmum44<```,\H,33?Penemy_10018_sgrobh_2“弹跳独轮车” Ȃ؂x同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击̂xxxxxxxx333?(# HB8<@DHLPT8@dhlptX@hBt&enemy_10018_sgrobh_2|ȉ44<\\\(X33?$enemy_10018_sgrobhPTP“独轮车玩具”ڃhtx同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击xxxxxxxxĄȄ̄Є333?LЄ܄HB  $48<@D(@T8BDPenemy_10018_sgrobhHh,88   ,08@L\4BattackSpeed.attack_speedBattackSpeed.damage@@attackSpeed.max_cnt,R?attackSpeed.bleed_timeenemy_10017_sgass_2ІԆЈ殿堂右侧雕像V$每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升$xxxxxxxx@DHLPTX<33s?HPFtXdA,ĈȈ̈@܈B̈X؈enemy_10017_sgass_2Ћh88   ,08@Lt\4@BattackSpeed.attack_speedlBattackSpeed.damage@@attackSpeed.max_cntR?attackSpeed.bleed_time,enemy_10017_sgassX\X殿堂左侧雕像ފlx每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升xxxxxxxxȋ̋Ћԋ؋܋ċ33s?Ћ:A $(,04DHLPT8@dHBT`enemy_10017_sgassX<<h08\\\8h?check_gems.range_radius@pAblockdH((@ link_durationH?durationdCgems|Ddynamic? range_radiusenemy_10016_sggint_2484“连续地愤怒蹬踏”ŽP\一种动脚也动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障xxxxx||| ďȏ?.ȏN (,048@H,B8Denemy_10016_sggint_2@ʜ<<h@Hhhh<l?check_gems.range_radius @pAblockdH( @ link_duration@?duration\CgemstDdynamic? range_radiusؑenemy_10016_sggint(,(“愤怒蹬踏”<Hl|一种动脚不动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障|xxxxx||| ?'Г: $@4B$X0enemy_10016_sggint(t 88̔L(L>spawn.hp_ratio<Fspawn.durationԗ<F spawn.cnt<8enemy_10015_sgbird_2hМl“喷射式冠冕”| x<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx|||ЖԖؖܖDЖ @ܖ A$(,048<@$2PTX\`D@pTB`enemy_10015_sgbird_2dH88L(КL>spawn.hp_ratio<Fspawn.duration<F spawn.cntxtenemy_10015_sgbird“滑翔的玩具”:Bx<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx||| | $ @@$0 A\`dhlptx\2|@Benemy_10015_sgbird|888h<,?spawn.range_radius$@D bleed.damagepenemy_10014_sgrich_2ěțĝ大型破碎器皿J؛^?会逐渐损失生命,死亡时在周围地块上掉落结晶̝xxxxxxxx?a A8<@DHLPT8dhlptXff?hBtenemy_10014_sgrich_2|Ȥ`884d ,?spawn.range_radiusC bleed.damageTxenemy_10014_sgrich小型破损器皿*>?会逐渐损失生命,死亡时在周围地块上掉落结晶xxxxxxxxȟ̟Пԟ؟ܟğ?П NA $(,04DHLPT8ff?dHBT`enemy_10014_sgrichX<88 T,ģ@@passive.move_speed@passive.speed_time #tIpassive.spawn_time\enemy_10013_sgrob_2风情区大型车辇6ġJo持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升xxxxx||| x >'< TX\`dhlpTt@B enemy_10013_sgrob_2x88 8T,@@passive.move_speed$@passive.speed_timeH#tIpassive.spawn_timeenemy_10013_sgrob风情区小型车辇r,<o持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升$xxxxx|||@DHLX\@>L@x\ ĦȦ̦@ܦB̦ئenemy_10013_sgrobЩZ<<dXx8?speedUp.move_speeddspawn̩enemy_10012_sgbtle_2237-2号展柜文物@P]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升(xxxxx|||DHLP\`D?P |کh A2ĩȩ̩Щ@ĩBЩܩenemy_10012_sgbtle_2ج$b<<dT@?speedUp.move_speedlspawnԬenemy_10012_sgbtle237-1号展柜文物DT]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升,xxxxx|||HLPT`dH?T ެl A2ĬȬ̬ЬԬ@ȬBԬenemy_10012_sgbtleدT$F44<```x\@enemy_10011_sgshot_2市井流窜猎手6ĭJ'在多座萨尔贡城市流窜的猎手xxxxxxxxĮȮ̮ЮԮfff?ĮԮ A  $( 8<@DH,`@X<BH^Tenemy_10011_sgshot_2PH44<\\\x|ԯ@enemy_10011_sgshot$($ 市井猎手4`p!常见于萨尔贡城镇的猎手 xxxxxxxx(,048<@$fff?0\@L Ax|x`@ıBenemy_10011_sgshot88`h <\fff?speedUp.move_speedlenemy_10010_sgnja_2市井流窜盗贼BвV 9位于结晶上时,<@eb.key>移动速度大幅提升xxxxxxxxܳس? A,048<@DH,xX\`dhL@x\Bh|tenemy_10010_sgnja_2lP88`h8зfff?speedUp.move_speed Denemy_10010_sgnjaptp 市井盗贼9位于结晶上时,<@eb.key>移动速度大幅提升pxxxxxxxx? Aܶܶd @( B@$enemy_10010_sgnja|h444TTTtx(enemy_1000_gopro_3狂暴的猎狗pron($ infectionHE比猎狗pro更具有作战能力,<@eb.key>行动速度很快。xx|$8<@D(33?4 `LAxֹ33?ĹBrenemy_1000_gopro_3.444444444444D`dhlptx|xxxxxxxxx  $T 48 BHLPTX\`dHtx|t444TTTlpxx$enemy_1000_gopro_2 猎狗proHD infectionhH比一般猎狗更具有作战能力,<@eb.key>行动速度很快。,xx|H\`dhL33?XpAȽ̽нԽؽ33?̽Bؽenemy_1000_gopro_2  Z444444444444Dxxxxxxxxx48<@DHLP4. `dHAtx|t̿444TTThltt(enemy_1000_gopro<@<猎狗Dpl infectionQ整合运动技术侦察部队操纵的生物,<@eb.key>行动速度很快。\xx|x|33?4A*J33?Benemy_1000_gopro X88XXxxx> passive.costenemy_10009_sggem结晶 ~,0,xx||,8@lx$(,8<@DHLP\`denemy_10009_sggem4D<< (HXl<~trap_177_tentclDrop.token_key>Drop.attack@ep_damage_ratio?Drop.cnt4?ScreamDebuff.element_type`AScreamDebuff.ep_damage_valueL>ScreamDebuff.interval~trap_177_tentclDropEx.token_key@@ DropEx.cnt AScreamX|enemy_10008_trbbox_2 宝箱海怪. seamonsterc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。xxxxxxxx  333?.< , BX\`dhlptXx?B&enemy_10008_trbbox_2@&<<$DDXl<trap_177_tentclDrop.token_keyTL>Drop.attack@ep_damage_ratio?Drop.cnt?ScreamDebuff.element_typeAScreamDebuff.ep_damage_valueL>ScreamDebuff.intervaltrap_177_tentclDropEx.token_keyX@@ DropEx.cntB AScreamenemy_10008_trbbox 宝箱恐鱼 ,P seamonstertc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。Pxxxxxxxxlptx|h333?t' B?Benemy_10008_trbboxH88HPttttxD$x Ally.max_hpAlly.def>Aura.attack@damage_resistance?Aura.damage_resistance?Aura.move_speed(HBAura.attack_speedLC Aura.durationfff?enemy_10007_trspsb_2陶醉的“酩酊”v4animatedX使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。lxxxxxxxx?PFA  33@$B enemy_10007_trspsb_2h$ <048 ,$(  88HPppphxD$ Ally.max_hpAlly.def>Aura.attack@damage_resistance ?Aura.damage_resistanceH?Aura.move_speedhHBAura.attack_speedC Aura.durationfff?enemy_10007_trspsb(,( “酩酊”8Dhanimated使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。xxxxxxxx?:A  $( 8<@DH,33@X<BHXTenemy_10007_trspsbLL288   (,4<\ AStartRund@ enemy_10002_trtrsl_2 enemy_key@unmove_duration8? move_speedenemy_10006_trsmgi_2 凶秽魔像V collapsal8]生命值降至一半时会在四周掉落硕果虫,卸下负担以后移动速度增加。xxxxxxxx,048<@D(333?4ȯ`Dx|x2@Benemy_10006_trsmgi_2 88`| AStartRun(L@unmove_durationl? move_speedenemy_10006_trsmgi 染秽魔像 D collapsalh]生命值降至一半时会在四周掉落浆果虫,卸下负担以后移动速度增加。@xxxxxxxx\`dhlptX?d0ut2@Benemy_10006_trsmgi4V44<```|0lenemy_10005_trsmsb_2 染污勇士BV collapsal N会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxx L? 8HLPTX\`dhL^x|l?|Benemy_10005_trsmsb_2$8, 04( $44<\\\x|,P4Xenemy_10005_trsmsb 染污战士 collapsalN会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxxL?  $(,,<@DHL0?\@BL^Xenemy_10005_trsmsbP68<x`N 8 EatPRecover@enemy_10004_trdiam_2ptp 硕果磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?pB $(,04DHLPT833@dHBT`enemy_10004_trdiam_2\B8<x`Z D Eat\Recover(Lenemy_10004_trdiamx|x带果壳的磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?B$(,048<@$PTX\`D33@pTB`&lenemy_10004_trdiamdd<@08\\\x| f$@ InitEat.cnttrap_173_slfrutInitEat.token_keyDInitEatX Bduration EatAdurationzDevourenemy_10003_trwlpl_2@D@暴走食人花P\H吞食它想吞食的东西,每次吞食都需要站住消化一会儿Lxxxxxxxxhlptx|d?p2 ABfnenemy_10003_trwlpl_2d8v<@4<\\\x| $\@ InitEat.cnt>trap_173_slfrutInitEat.token_keyD<InitEat Bdurationx EatAdurationDevourxenemy_10003_trwlpl暴走食虫花JjH吞食它想吞食的东西,每次吞食都需要站住消化一会儿xxxxxxxx?'$ A@DHLPTX\@lptx|hBenemy_10003_trwlplp<< ,T@trap_174_smfrutDrop.token_key_extrap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@AintervalShineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@Aintervalenemy_10002_trtrsl_22 硕果虫V^f  infection0它很胆小,它会逃跑xx||HT\>  @TX\ptx|lBenemy_10002_trtrsl_2t d("@ 48<$0(, "<< @h@Htrap_174_smfrutDrop.token_key_ex  trap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius4@AstunL@Adurationh@Ainterval Shineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed$? range_radiusD@Astun\@Adurationx@Aintervalenemy_10002_trtrsln 浆果虫H infectionl它很胆小,它会逃跑xx||(<@$>0\@|B:enemy_10002_trtrsl8 8<  AStartRun(P@@block_free_timep? move_speedenemy_10001_trslim_2 j精饲源石虫H infectionl~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡dxxxxxxxx|?2?Benemy_10001_trslim_2  ("<048 ,$( "8< <L:  AStartRun0@@block_free_time ? move_speedPtenemy_10001_trslim简饲源石虫&.6 infection ~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡@|$xT0`d tl8 (,hHDX\L<4P@p@xxxxxxxx\`dhlptX?d 2?B enemy_10001_trslim